Forum:Slayer monster pages

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Forums: Yew Grove > Slayer monster pages
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This thread was archived on 9 October 2010 by Liquidhelium.

I think that all slayer monster pages should include a section listing the masters that assign that monster. I think this would be a relatively simple, small, and valuable addtion to the monster pages. Suppose a player training slayer want's a chance to slay dust devils, but doesn't know which slayer master to use. Well, this addition would help with that. Rather than requiring them to visit each slayer master page and scroll through their assignment list, they can simply look at the master list on the dust devil's page or the page of whichever monster they are interested in slaying. This could even be implimented into the monster info template, kind of like how the slayer xp is listed.Quest point cape.pngSk8r dan man Quests 21:30, July 29, 2010 (UTC)

Comment - I would have said to be bold and do it, but I like your idea of implementing the information in the template (Assigned by: _) since it wouldn't really fit anywhere else in a monster article. Having a whole section in the article dedicated to it would be awkward, especially if the monster is only assigned by one master. I have no idea how to add it to the infobox template though.  Tien  21:48, July 29, 2010 (UTC)

Strong Support - Per Tienjt0. Matt (t) 22:36, July 29, 2010 (UTC)
Support Tienjt0's idea - Making a new section would be weird, an extra line in an infobox is easily managable but would require a bot.
EDIT: just realized this was listed above+added sig. Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 22:50, July 29, 2010 (UTC)

Comment - Like this? (see infobox on right of page) (see this revision for template and this revision for what it looked like) Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 23:08, July 29, 2010 (UTC)

Support - I went and modified the monster infobox in my sandbox. I just included an extra line with the ability have a slayer master put down. An example of this template is in my secondary sandbox. Any changes to the template on either pages are allowed and welcome. I was thinking of putting an option that if the slayer master exists, it would add a category "Monsters assigned by __", but that coding got me confused. ~MuzTalk 23:11, July 29, 2010 (UTC)

Your template only allows 1 slayer master and monsters can be assigned my multiple masters and yours shows the the "Assigned by?" for all monsters and not just slayer monsters. Just telling you. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 23:20, July 29, 2010 (UTC)
We could change it to this:
|name = Skeletal Wyvern
|image = [[File:Skeletal Wyvern.png|250px]]
|release = [[12 December]] [[2005]]
|update = Champions, Wyverns and Granite
|level = 140
|LP = 2000
|slaylvl = 72
|turael = no
|mazchna = no
|vanneka = no
|chaeldar = no
|sumona = no
|duradel = yes
|kuradal = yes
|slayxp = 210
If its yes, it puts a link to the slayer master and categorizes them as "monsters assigned by blah blah", and if no, it doesn't! With each input on a separate line we can format it any way we want and have uniformity across all the infoboxes. We could simply separate by commas, use bullets, use an unordered list, etc. kitty.pngPsycho Robot talkSilver bar.png 23:58, July 29, 2010 (UTC)
Er... what about Spria and Lapalok, Turael and Duradel counterparts? Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 00:11, July 30, 2010 (UTC)
And that's a lot to add to every slayer monster. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 00:13, July 30, 2010 (UTC)
Support Psycho's idea - And to evil, a bot could easily do such a job in a matter of hours, so it wouldn't really be that much to add, we could also make it that if it isn't assigned by them, we don't need to add it to the template, freeing up alot of space (a bit like the item infobox template). Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 00:29, July 30, 2010 (UTC)
Well, until I see this new code, I'm not convinced. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 00:31, July 30, 2010 (UTC)
Unfortunately, I do not have the knowledge to make such a bot, or else I would have been making it at the moment for the sake of proving you wrong :P. Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 00:36, July 30, 2010 (UTC)
We could set it up so that you could just delete the fields for masters that don't assign it, that way we could only put the masters that do assign it. And the code is very easy. I might have the exact syntax wrong, but it is roughly:
{{#ifeq:{{{turael|no}}}|yes|{{*}} [[Turael]]{{Mainonly|[[Category:Monsters assigned by Turael]]}}|}} {{#ifeq:{{{mazchna|no}}}|yes|{{*}} [[Mazchna]]{{Mainonly|[[Category:Monsters assigned by Mazchna]]}}|}}

and so on for the other slayer masters. I'm not exactly sure how to separate them with the code, for example putting a comma after each one wouldn't work, because what if it was the last one? So it'd need a once-over by someone more experienced than I. kitty.pngPsycho Robot talkSilver bar.png 00:39, July 30, 2010 (UTC)

The code would be something along those lines for use with commas:

{{#ifeq:{{{turael}}}|yes|[[Turael]]{{Mainonly|[[Category:Monsters assigned by Turael]]}}|}}<!-- 

Comment used to seperate from other equation but removing a space from the acutal output 

The #if following will display a comma if there is a preceding slayer master, since turael is the only preceding one possible, he will be the only one available
-->{{#if:{{{turael}}}==yes|, |}}<!--
-->Mazchna{{Mainonly|[[Category:Monsters assigned by Mazchna]]}}|}}<!--

-->{{#if:{{{turael}}}==yes or {{{mazchna}}}==yes|, |}}<!--
-->Vannaka{{Mainonly|[[Category:Monsters assigned by Vannaka]]}}|}}

Basicly, the code checks if there is a preceding slayer master, and if so it adds a comma. Not the best code, but just something I thought of atop of my head Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 00:55, July 30, 2010 (UTC)

That could work, but you'd have to replace all spaces with &#160; since space characters are usually ignored in cases like this. kitty.pngPsycho Robot talkSilver bar.png 01:12, July 30, 2010 (UTC)
Still haven't answered: What about Spria and Lapalok, Turael and Duradel counterparts? Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 01:20, July 30, 2010 (UTC)
Spiria assigns the same things as Turael and Lapalok assigns the same thing as Duradel, so the turael field could put a link that say s Turael/Spria and the duradel field could put a link that says Duradel/Lapalok. Seems pretty obvious to me Concerned kitty.pngPsycho Robot talkSilver bar.png 01:50, July 30, 2010 (UTC)
So, would |lapalok = yes do the same as |duradel = yes? I know they are sorta the same guys, I'm thinking about the code. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 01:54, July 30, 2010 (UTC)
There's also the category, "Category:Monsters assigned by Duradel/Lapalok", would the "/" do something bad like "2/3 cake" does? Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 01:57, July 30, 2010 (UTC)
We could easily make it so that both inputs work, but both are not required, just one is. As far as the category, we could do "Monsters assigned by Duradel or Lapalok". It doesn't have to be the same as the link. kitty.pngPsycho Robot talkSilver bar.png 02:11, July 30, 2010 (UTC)
... forgot 'or'... Lol Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 02:24, July 30, 2010 (UTC)

Slayer training

Comment - I'm firm in the belief that if you are training slayer, you should always use the best master you can. If you just want to kill something, it shouldn't be on a slayer task. But I still understand how this could be nice in some situations, so stuff. HaloTalk 18:25, August 3, 2010 (UTC)

Haloolah123 - I'm curious, why should someone training slayer always use the best master availible to them? If someone is training slayer, then they likely want to level up as quickly as possible. What I like to do use a low level slayer master, like Mazchna, for 9 tasks, and then use Lapalok for every tenth task. With this method, I can usually get about 84 slayer points in a day by breezing through the easy 9 tasks, and then taking on the high level 10th for 75 slayer points. Then, approximately every fifth day, or 50th task, I can get a 225 point bonus. This makes training slayer faster for a few reasons.
  • Slayer experience is gained at about the same rate as constitution experience because the slayer experience rewarded for killing a task monster is 1/10 that of their max Life points, very similar to constitution (rates vary when teaming monsters or when they heal, among a few other variables). Low level monsters can be damaged much more easily because of lower defence, resulting in faster constitution experience, which is compareable to slayer experience when the monster is the assigned task. This alone may make it worth while for some players to preform low level tasks, even if they havn't finished smoking kills, unless too much time is spent between tasks for this to make a significant difference.
  • By completing many low level tasks, and high level tasks for every 10th task, slayer points can be earned much more quickly. After completing 50 tasks using the method described above, 570 points can be earned for an average of 11.4 points per task. After completing 50 tasks assinged by Duradel/Lapalok, 1200 points can be earned for an average of 24 points per task. However, in order to achieve the same amount of points in the same amount of time. over 4 high level Duradel or Lapalok tasks would have to be completed in the same amount of time it takes to complete 9 low level tasks.
  • Faster slayer points can result in increased slayer experience gain if you choose to use those points to purchase 10k experience when you have 400 or more points.
This method of training is most effective if smoking kills has been completed for the point reward advantages, otherwise, it might not be significant.Quest point cape.pngSk8r dan man Quests 19:39, August 3, 2010 (UTC)
I edited out and corrected some of the information in my above post because some of my math was wrong. It should be right now.Quest point cape.pngSk8r dan man Quests 20:44, August 3, 2010 (UTC)
Not to mention that the rapid accumulation of points also equates to more money, since instead of a rather paltry amount of experience, you can buy runes and sell it for a significant amount, thus funding cannon balls, potions, food, and other slayer essentials. kitty.pngPsycho Robot talkSilver bar.png 21:24, August 3, 2010 (UTC)
Agreed. Spending slayer points on Magic Dart runes does make for a significant amount of coins. If you were to save up those points and spend them on 10k slayer experience instead, you'd be coughing up enough points to earn well over a million coins, which puts the price of slayer experience from slayer points at well over 100gp per experience point. That's is much more costly than most skills. But this is the only way to purchase slayer experience, so although it will increase the rate of leveling, it does so at great financial cost. You have to decide if you want money, or experience more. I generally earn plenty of money through drops alone to finance my slayer essencials, so I'd probably take the experience if I wanted to reach a goal level, but the money if I was satisfied with my current slayer level.Quest point cape.pngSk8r dan man Quests 21:46, August 3, 2010 (UTC)
Well...if nothing else using Kuradal at high levels is the only way to gain large amounts of experience. I've kind of forgotten slayer at lower levels. HaloTalk 21:48, August 3, 2010 (UTC)
How so? Are Kuradal's task's somehow more efficient than the 9&1 Method? I Can't use Kuradal yet, so I wouldn't know.Quest point cape.pngSk8r dan man Quests 23:19, August 3, 2010 (UTC)
I don't know, but ask anyone who is going for 99 slayer uses Kuradal if they are serious. HaloTalk 23:23, August 3, 2010 (UTC)
Hm, I would think that slaying 200 bloodveld in a single task offers faster experience than having to go through multiple tasks of ~50 ghosts or bears.  Tien  23:30, August 3, 2010 (UTC)
That sounds reasonable, considering that I recall hearing most of Kuradal's tasks can be completed within her dungeon. Does she assign tough, equiptment intesive tasks offten? Like metalic dragons? That could slow down training a bit, unless u cancel those tasks so u can't get em anymore. Which I might do for all metalic dragons. I tried doing 10 Duradel/Lapalok tasks in a row and it seemed like every other task was iron, steel, or black dragons. That slowed me down a fair bit. If you decide not to use slayer points on experience, then training with a single high level master might be the way to go if you've got high enough levels and all of the right equiptment. If nothing else, i like a reason to slay hands, basilisks, or cockatrices, in hopes of getting a trophy head, and high level masters don't assign these. Then again, there are also a fair few good drops availible from high lvl monsters, like kurasks, ambysal demons, and not to mention strywyrms. I guess there's good reason to use either method. The 9&1 method is definitely best for fast points, and those points can be used for 10k xp every 400 points. Quest point cape.pngSk8r dan man Quests 20:53, August 4, 2010 (UTC)
I don't think anyone uses the 10,000 experience for 400 points option. Slayer Dart runes are so much better. I believe that makes Kuradal the best overall slayer master to use. Sinho 6 21:42, August 7, 2010 (UTC)
Well, as great as slayer darts are for money, it's not like there's any cheaper way to get instant slayer experience. As others have said, money made from slayer darts more than pays for slayer essentials, but even then, time must be spent to earn the experience. I'm really not sure how I would invest my points yet, I've so far only purchased abilities, except to be assigned aquanites and ice strykwyrms without a fire cape. I'm just going to keep using the 9&1 method and let my points accumulate until I can use Kuradal. By then, I might acctually be able to survive the wrath of Jad and save myself 2k points. I'm currently taking a brief break while my membership is expired, so I can't really investigate slayer experience rates right now. I'm starting to lean toward the concept of high level master training as a more reasonable method, but I guess there are too many variables to call any method superior. I just depends on what you want out of slayer, and if you think 10k instant slayer experience is worth 1M+.Quest point cape.pngSk8r dan man Quests 00:37, August 8, 2010 (UTC)


Thanks guys. I really appreciate all of your support for this idea, and even more greatly appreciate all of the effort you're putting forth to help impliment it into the wiki. I'd do more to help, but I'm only just learning about programming, and I know little to nothing about the programming language used here on the wiki. Great job so far, and I hope to see this implimented soon! This should make browsing the wiki while training slayer, much easier. Quest point cape.pngSk8r dan man Quests 18:19, August 3, 2010 (UTC)

  • Comment - I thought this could simply be done by adding categories :p Farming cape (t).png Lil cloud 9 Talk 04:55, August 4, 2010 (UTC)
Comment @ lil cloud - Theoretically, this is just adding categories. The only problem is there are so many slayer monsters that adding them individually on each page might take quite a while and lead to mistakes. Adding it to the infobox then categorizing it seems like something a bot could easily do. Quest point cape.pngTalk Newbie856 edit count Nomad guideMusic icon.png 04:00, August 8, 2010 (UTC)

Comment - Why don't we have the regular xp per kill that you'd get in Attack/Strength/Defence and Constitution in there?   Swizz Talk   Events!   09:05, August 16, 2010 (UTC)

Request for closure - This topic has been unedited for 34 days. There has not been much in the form of supports, but no opposes either. The proposal ought to be implemented. 222 talk 05:05, September 19, 2010 (UTC)

{{closure|Discussion has died}} svco4bY.png3Gf5N2F.png 01:06, October 5, 2010 (UTC)

Closed - The proposal will be implemented. Specifically, each master will have its own parameter, because it is harder for people to screw it up and because it facilitates coding. --LiquidTalk 22:49, October 9, 2010 (UTC)