Forum:Remove "Random" rarity on drop tables

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Forums: Yew Grove > Remove "Random" rarity on drop tables
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This thread was archived on 5 November 2012 by A proofreader.


On all dungeoneering bosses drop tables I have seen, the main drop of the boss is of rarity "Random".

Isn't every single drop, if it isn't a 100% drop, a random drop? So shouldn't we just replace every rarity with "Random"? However, I don't think this would benefit the users of the wiki.

Instead I propose that we should be consistent and either remove the "Random" rarity and replace it with "Unknown" or to one of the other rarity options, if the drop chance is known.

You can see the "Random" rarity in action here: Bulwark_beast.

Proposal 2:

As I have now learned, the actual rarity changes depending on a number of unknown factors.

Although the rarity might "random", I think it's a better idea to change "Random" to "Varies" to eliminate the confusion.

Discussion

Support 2 (Random -> Varies) - As nom. Prayer-icon.pngTyiloTalkQuest.png 15:42, November 4, 2012 (UTC)

Oppose - Unknown means we don't no at all the drop rate. Random means we know it, but it is at any time given. As per this, I oppose. — Jr Mime (talk) 15:45, November 4, 2012 (UTC)

Oppose - Random = actually random with no set drop rate. MolMan 15:46, November 4, 2012 (UTC)

What is "actually random"? Isn't a dice "actually random", but does have a specific chance of rolling a 6? Prayer-icon.pngTyiloTalkQuest.png 15:49, November 4, 2012 (UTC)
Well for bulwark beast (your example), there are so many factors that there isn't a set rarity. In that example, novite is everything from common to very rare, entirely dependent on the team. MolMan 15:51, November 4, 2012 (UTC)
If that is true, it isn't random, but dependent on a number of factors. It should say something like it depends on the dungeon and dungeon team, not that is "random". Prayer-icon.pngTyiloTalkQuest.png 17:39, November 4, 2012 (UTC)
That's extraneous. It really is random. MolMan 17:45, November 4, 2012 (UTC)
I suggest we change it to "Varies" instead, then. Prayer-icon.pngTyiloTalkQuest.png 18:05, November 4, 2012 (UTC)

Oppose - The items are probably dropped at a same rate, in which the result of getting them are literally random. Explore and enjoy the world! TIMMMO Work it with all my heart!++Discuss Sign 15:49, November 4, 2012 (UTC)

That doesn't make sense. If we use a normal 6-sided dice, isn't the change of getting a 6, 1/6? Isn't this still random, although you get all different sides at an equal rate? Prayer-icon.pngTyiloTalkQuest.png 17:39, November 4, 2012 (UTC)

Oppose - It says random because they are random. <.< sssSp7p.pngIjLCqFF.png 16:03, November 4, 2012 (UTC)

Same with every other drop. They are also random. Prayer-icon.pngTyiloTalkQuest.png 17:39, November 4, 2012 (UTC)
No. Other drops have certain percentages. Ugh. sssSp7p.pngIjLCqFF.png 19:18, November 4, 2012 (UTC)
You're right, I'm sorry. Prayer-icon.pngTyiloTalkQuest.png 19:46, November 4, 2012 (UTC)

Oppose - Just as an example: Common = 40%, uncommon = 20%, rare = 10%, very rare = 1%, random = no idea Blaze_fire.png12.png 16:32, November 4, 2012 (UTC)

random = no idea = unknown. Why not write it as unknown then? Prayer-icon.pngTyiloTalkQuest.png 17:39, November 4, 2012 (UTC)
Unknown means we don't know (which we also don't write in, it should be left blank). Random means we know it can't be figured out. MolMan 17:45, November 4, 2012 (UTC)

Oppose - If drop X is common and drop Y is rare, and you'd make a list of all drops in Z kills, then a large percentage would be X and a very small percentage would be Y. If drop rates for both are random, this could also be the case, but it could also be fifty-fifty, or 99-100 or 30-70. Random means that the item in question hasn't got a set rarity. If all items share the same rarity, then the word rarity loses its value. Common would become the same as very rare. Therefore random means, well, random. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 17:40, November 4, 2012 (UTC)

Wouldn't it be better to use the word "varies" instead of random? The item's drop rate varies? Prayer-icon.pngTyiloTalkQuest.png 17:43, November 4, 2012 (UTC)

Weak oppose - If the rarity is Rare, then the probability of getting an item is between ~1/100 and ~1/300, but is constant for a given monster. If the rarity is Random, then the probability itself is not constant, but the fact that the probability is not constant is known. Thus a 'random chance' makes sense, but this would probably be better written as "Varies".

 a proofreader ▸ 

18:48, November 4, 2012 (UTC)

Support "Random" → "Varies" MolMan 18:49, November 4, 2012 (UTC)

Support 2 - — Jr Mime (talk) 18:53, November 4, 2012 (UTC)

That was Tylio's, she only reiterated. MolMan 18:54, November 4, 2012 (UTC)
Well then, #2 — Jr Mime (talk) 18:55, November 4, 2012 (UTC)

Been bold - and changed it. The word random can still be used, but DropsLine will automatically change it to be the word Varies. MolMan 19:01, November 4, 2012 (UTC)

So, I just went to check the Stomp page. It still said "Random", but after I null edited it, it switched to "Varies". Someone (or somebot) will have to go through each boss page, purge/null-edit them, and make sure the switch from random to varies is good. Other than that...Blaze_fire.png12.png 04:19, November 5, 2012 (UTC)


This request for closure is complete A user has requested closure for Remove "Random" rarity on drop tables. Request complete. The reason given was: Discussion is done. The Mol Man has changed it, therefore, we can close this.

Closed - The Random rarity has been changed, or will be changed shortly, to Varies.

 a proofreader ▸ 

06:39, November 5, 2012 (UTC)