Forum:Quest difficulty

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Forums: Yew Grove > Quest difficulty
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In the template discussion, it was suggested that we either stick to the official difficulty ratings (though they are less than ideal), or create a multiple scale covering the factors seperately:

  • Combat, From 0 (no combat required by quest), 1 (avoidable/easy) up to whatever
    • Examples: Rune Mysteries (0) - wandering into trouble doesn't count, Imp catcher (1) - need to kill Imps, Knight's Sword (1, 2 or 3) - opposition is pretty tough, but can be avoided. There lies the first problem of a combat scale
  • Puzzles
  • Length (eg. "One small favour" gets a high rating here) - or treat Puzzles/length as similar
  • Pre-requisites - maybe just the number of specific quests that are a pre-requisite, rather than the QP

Discuss... Ace of Risk 17:36, 16 August 2006 (UTC)

Seems a bit... Too much lol. I guess it's good though.--Richard 18:58, 16 August 2006 (UTC)
I agree that it is too much. I think the prerequisites rating would be unhelpful, as you can just look and make your own decision. Length is already a field, and I think it shouldn't be part of the difficulty, because a long quest doesn't have to be a hard quest. That leaves combat and puzzles, which I think would make two perfectly viable difficulty ratings. If we choose to do this I can edit the quest template to add them in. -- Couchpotato99 (talk) (contribs) 19:07, 16 August 2006 (UTC)

--Whiplash 18:38, 12 September 2006 (UTC): i think that the official ratings are more aproppriate then the star system because... I think that some of the quests are wrongly rated with our system.