Forum:Quest difficulty

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Forums: Yew Grove > Quest difficulty
This page or section is an archive.
Please do not edit the contents of this page.

In the template discussion, it was suggested that we either stick to the official difficulty ratings (though they are less than ideal), or create a multiple scale covering the factors seperately:

  • Combat, From 0 (no combat required by quest), 1 (avoidable/easy) up to whatever
    • Examples: Rune Mysteries (0) - wandering into trouble doesn't count, Imp catcher (1) - need to kill Imps, Knight's Sword (1, 2 or 3) - opposition is pretty tough, but can be avoided. There lies the first problem of a combat scale
  • Puzzles
  • Length (eg. "One small favour" gets a high rating here) - or treat Puzzles/length as similar
  • Pre-requisites - maybe just the number of specific quests that are a pre-requisite, rather than the QP

Discuss... Ace of Risk 17:36, 16 August 2006 (UTC)

Seems a bit... Too much lol. I guess it's good though.--Richard 18:58, 16 August 2006 (UTC)
I agree that it is too much. I think the prerequisites rating would be unhelpful, as you can just look and make your own decision. Length is already a field, and I think it shouldn't be part of the difficulty, because a long quest doesn't have to be a hard quest. That leaves combat and puzzles, which I think would make two perfectly viable difficulty ratings. If we choose to do this I can edit the quest template to add them in. -- Couchpotato99 (talk) (contribs) 19:07, 16 August 2006 (UTC)

--Whiplash 18:38, 12 September 2006 (UTC): i think that the official ratings are more aproppriate then the star system because... I think that some of the quests are wrongly rated with our system.