Forum:Propose Multicombat areas compilation

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Forums: Yew Grove > Propose Multicombat areas compilation
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This thread was archived on 18 October 2012 by Thebrains222.

I'm pretty sure this is the place to do it. I'm not skilled in combat or anything like that, so this isn't something I'm able to do in many areas, but it seems like it would be a good idea to add a classification in the tables on the Dungeon pages to include whether that dungeon is multicombat area. I think this would definitely help people going to remote areas know whether they should bring certain summoning pouches without the hassle. Just right under Inhabitants / Race on tables like at the Fremmenik Slayer Dungeon it could say Multicombat Yes / No. 76.122.54.72 04:10, September 17, 2012 (UTC)Jiggy

Discussion[edit source]

Support - Looks like a good idea to me. The only drawback I can think of is if some parts of a dungeon are multi-combat and others are not (I can't think of any examples if they even exist). cqm 09:07,17/9/2012 (UTC) (UTC)

Comment & Potential Oppose - Correct me if I'm wrong, but won't EoC mean that the entire world is about to become multi-combat? Cursed Pyres (talk) 09:37, September 17, 2012 (UTC)

I do think you're right about this. ʞooɔ 18:45, September 17, 2012 (UTC)
I haven't set foot on a beta server, but if that's true then there's very little point adding in something that'll be need to be deleted in a couple of months max. cqm 23:27,17/9/2012 (UTC) (UTC)
Jagex did state that 'having areas where only one monster can attack you, just because' (paraphrased) was not something they wanted to continue doing. They may make some exceptions for PvP activities, and will likely preserve the one-on-one gameplay in Fist of Guthix and The Crucible, but everything else will be multicombat.
As of the last time I visited the beta (early August), monsters are not all aggressive at once immediately when you enter their lair either; you have to attack them for them to attack you. That makes multicombat everywhere more viable.  a proofreader ▸  23:38, September 17, 2012 (UTC)
They aren't all aggressive upon entering each area, but once you attack one, others may or may not attack. In example: The mountain trolls near Burthorpe will attack you with more than one troll at a time, however, the cows in Taverely will not attack you with more than one cow at a time. --Touhou FTW Zaros symbol.png 06:45, October 1, 2012 (UTC)

Support - Very handy. Easy parameter to add, doesn't really need consensus. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 13:06, September 17, 2012 (UTC)

Support - Be bold. Adventurer's log Wahisietel (Talk) Quest map icon.png 18:37, September 17, 2012 (UTC)

Support - For the time being, this can be useful. Maybe add Multicombat.png on all the pages. HaidroH rune.pngEagle feather 3.pngCandle (blood red).png 1XqyDNM.png Crystal triskelion fragment 3.pngHazelmere's signet ring.png 01:03, September 18, 2012 (UTC)

Support - Seems helpful and not that big of a hassle.Defence-icon.png99 i fail Attack-icon.png 23:32, September 22, 2012 (UTC)

Support - Go for it, sounds pretty useful to me. Blaze_fire.png12.png 18:18, September 29, 2012 (UTC)

Support - At least for now, it can be useful. If, when the beta comes out, almost everywhere becomes multi-combat we can always remove it. --Touhou FTW Zaros symbol.png 06:47, October 1, 2012 (UTC)

{{RfC|Dead discussion, unanimous support}} User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 12:32, October 10, 2012 (UTC)

Closed - Will be implemented. 222 talk 09:11, October 18, 2012 (UTC)