Forum:Money making AFK-meter
Hi everyone! I had a suggestion. Over the past couple of years, RuneScape has increased its amount of AFK-able content as well as players finding out more ways to do activities in an AFK manner. I think the RuneScpae wiki should broaden its money making article to acompany this change in players choices. Simply said, I would like to add an AFK-meter to the money making guides.
There are two possible ways we could do this.
- We split this into categories (not afk, slightly afk, very afk)
- We give each money making guide an AFK-ness in seconds of AFK-time.
Both choices have got their advantages and disadvantages. Here are a few:
- Category can be decided relatively quickly.
- These discriptions are subjective.
- absolute values:
- Can require time to find out the absolute value of AFK in some circumstances.
- These discriptions are objective.
I personally would opt for option one, where deciding the categories has not set value, simular to how rarity categories are decided. I have made an example list here where it is roughly divded as not afk (0-15 seconds of afk), slightly afk (15-45 seconds of afk) and very afk (45+ seconds afk). With the mentality behind it being: not afk requires focus on the task, slightly afk allows for low-focus things to be done on the side (like watching a series) and very afk allows high-focus things to be done on the side (like work etc).
- "Required attention"? Chiafriend12I have 12 friends. 17:20, October 15, 2017 (UTC)
- I went with "intensity" for some skill guides. Should probably be quantified in some way e.g. x amount of time between clicks. 09:46, October 16, 2017 (UTC)
Indifferent - Would be useful to some. I'd rather attention be focused on representing opportunity costs rather than this. Also, I agree with Cook, needs to be called something else.23:04, October 14, 2017 (UTC)
Support - If it's not against the rules and our readership base will find it useful, go right ahead. Many of our money making strategies require clicking every few seconds and that's a turn off for some people. Being able to filter by that will be helpful. RS:BOLD. Chiafriend12I have 12 friends. 17:20, October 15, 2017 (UTC)
Comment - Why the heck should we measure to what extent content can be played without actually playing it? That's telling players of a game how much they're able not to play the game...16:52, October 16, 2017 (UTC)
Ok - I can see the relative usefulness to it.11:43, October 18, 2017 (UTC)
Support - I would definintely make use of this10:46, October 21, 2017 (UTC)
Support for option 1 - This will be useful for most veteran players. Newer players might not understand what this means but I think it will be a great addition. Zahti (talk) 18:25, October 22, 2017 (UTC)
Closed - It seems that Galian prist has been bold and started to implement this, and along with the consensus of this thread, it seems that there is no longer a need for a discussion about this topic jayden 14:16, October 26, 2017 (UTC)