Forum:Mob Map

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This thread was archived on 24 March 2012 by Urbancowgurl777.

Some of us should get together and make a map of Gielinor's surface with the locations of the different mobs found on the surface. I honestly think that this would be an amazing and usefull adition to the wiki, and i will help in any way I can.RMArcane sigil.pngTechLordOmni-tiara.pngTalk 22:53, March 12, 2012 (UTC)


Oppose - How exactly will it be "usefull", as you put it, to the Wiki? We already have plenty of information in the monster articles about where exactly they can be found in addition to strategies on how to kill them and other important information, so I don't exactly see a world map with icons or text marking the locations of monsters on RuneScape's surface as particular helpful or useful. Besides, what would we do about monsters in other areas of RuneScape besides the surface, and would editors even be willing to create such a map, much less update it every time Jagex releases a new area filled with monsters? Sorry, but I don't see myself supporting this idea anytime soon unless you can convince me that the pros outweigh the cons. [1] N7 Elite (Ready to talk now?) 23:22, March 12, 2012 (UTC)

Oppose - This would just seem like a waste of time and energy to me. there are many maps throughout the wiki and region pages that talk of which creatures are located where as well as location information on every monster page. This seems more useless than useful. Law rune.png Samberen Nature rune.png 23:27, March 12, 2012 (UTC)

Weak Support - Ignoring that I had to ask what mob meant, it has been done for places like [[:File:Frem slayer cave.jpg|Fremennik Slayer Dungeon]], although a better version of that map can be (seen here) or [[:File:Chaos tunnels map.png|Chaos tunnels]]. I would suggest bringing this up when Forum:Maps! is re-opened. Forum:Maps! also pointed out that Tip.It uses vastly superior maps in many instances many of which include monster locations. I'd suggest that it should not be rolled out across all maps, rather some larger dungeon maps, some island maps and perhaps a wilderness map. Other than that I don't see how it might be useful. Most surface slayer monsters can be located from their page as can probably all non-slayer monsters. Making it for smaller locations makes it somewhat simpler to find a certain monster when you already know how to fight them. cqm talk 00:25, March 13, 2012 (UTC)

Slight oppose - I think our current resources for mob monster finding (nice to see the Minecraft references thrown in Wink) are plenty, and I'm not sure how a map would be beneficial. Most readers are looking for a specific monster, and it would be far easier to just go to the article and find the x number of places it can be found than to search through the ever expanding world map. 222 talk 06:52, March 13, 2012 (UTC)

Oppose - You have Phoenix and Black Arm. Both are in Varrock. While there may be other nefarious criminal organizations around other Gielinoran cities, these are the only two that are confirmed mobs. Therefore, having an entire map for two groups headquartered 500 feet apart is pointless.

Furthermore, I fail to see why anyone would further benefit from such a map past anything found on Shield of Arrav, Black Arm Gang, Phoenix Gang, and Heroes' Quest. It's really something that would only interest those doing the quests.

I have no clue what Cam is talking about above, as there definitely are no mobs in the Fremennik slayer dungeon. Furthermore, while the Dagon'hai might fit a very loose definition of mob, I would classify them more as a religious zealot organization than a mob, so the Chaos Tunnels wouldn't work either. (Besides, how would you indicate the headquarters of the Dagon'hai? Besides those three guys living in a cave they have no organizational structure.) --LiquidTalk 12:34, March 13, 2012 (UTC)

Erm, mobs is a term used in some games to mean monsters. Not sure if you didn't know that or if you're being deliberately obtuse about it. Small recharge gem.png AnselaJonla Slayer-icon.png 12:37, March 13, 2012 (UTC)
Oh. Never mind then. --LiquidTalk 12:40, March 13, 2012 (UTC)

Oppose - Truly, when you think about it, do you really think that's a good idea? The map will be extremely messing and hard to follow. many monsters are clustered in the same area, and theres also different versions for each. For a selected region would be a good idea, but we already have those. -- Dragon longsword.png Cire04 TalkAttack.png 22:18, March 13, 2012 (UTC)

Oppose - Like liquid, I had no idea what mob meant (though I didn't quite think as far as he did). As for a map showing all the monsters in the "overworld" itself, I think it's useless and impractical. The world map is massive, especially at 100% zoom, and nobody wants to look through the entire thing to find a specific monster. Most players look at the article of a specific location to find what monsters are there or a specific monster to find where it's found, rather than... this. Hofmic Talk 02:29, March 14, 2012 (UTC)

Oppose - (assuming your proposal is to create some sort of monster world map) It will probably look very cluttered and isn't that useful since people know imps are found everywhere and glacors only in their cave, and every monsters with multiple "lairs" (say, zombies) have decent habitat sections. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 06:03, March 18, 2012 (UTC)

Comment - Would probably be useful add maps of monster locations a bit more than we do, including monsters found in surface areas, but an all in one map showing everything everywhere is not specifically focussed enough to be useful. --Henneyj 18:12, March 21, 2012 (UTC)

Closed - There is no consensus to create a surface mob map. sssSp7p.pngIjLCqFF.png 21:04, March 24, 2012 (UTC)