From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Forums: Yew Grove > Images
This page or section is an archive.
Please do not edit the contents of this page.
This thread was archived on 26 July 2008 by Azaz129.

Well forgive me if someone already created a section on this (in which case you can delete this) but when Jagex adds the new detail mode in July we'll need to add thousands of more images to the database. Taking all of these screenies will take lots of time (although I'm sure there are many users up for the challenge here) and we'll need to add a new image section to all ncp and item templates. That way, we could display the old detail image and the new high detail image, since the current detail will still be available. Thoughts? Perhaps we could put together a whole team of users willing to do this. Again, I'm sorry if this has already been discussed or added to the Yew Grove (I read over it, maybe I missed something) but this is something we'll need to take care of.Yellow partyhat.png Ilyas Talk Contribs 15:36, 22 June 2008 (UTC)

What Ilyas said. I know it will take along time to update the pictures, but it will be for the better. I will try to help as much as I can. (but only the f2p pics) oh and sorry Ilyas for the mispell. (I was typing fast and didn't profread.) Rollback crown.svg Spencer (Talk | Edits | Contribs) 17:59, 22 June 2008 (UTC)
Yeah, I was thinking that too. It will be a lot of work to replace all the images that will become low-detail soon. White partyhat old.png C Teng talk 18:01, 22 June 2008 (UTC)
My name is Ilyas not lylas... And we're not replacing them we're just uploading new versions, so there'll be two versions of each image.Yellow partyhat.png Ilyas Talk Contribs 18:20, 22 June 2008 (UTC)
Why would we want two versions of an image? Unless we're comparing high and low detail in an article, two images on the same page would only take up space. White partyhat old.png C Teng talk 18:42, 22 June 2008 (UTC)
A different aspect to consider is how hard it's going to be to capture from the new system. It's going to use anti-aliasing, which blurs the edges of all items, objects, etc. Therefore, replacing the background of an image with transparency will be more difficult, either requiring a lot of time or leaving an undesired outline around the whole image. I almost feel that it might be easier to stick with capturing all graphics from the current high-detail mode. But we'll have to wait and see on that; maybe we'll just be able to disable anti-aliasing and it will be just as easy. I don't think we need duplicates, though...I mean, we don't have both low-detail and high-detail images right now, even though both game modes exist--why would the new game mode by any different? Let's always work to reduce redundancy and clutter. Endasil (Talk) @  18:52, 22 June 2008 (UTC)
Why not establish a standard for image uploading; i.e. all images should be captured from (Low/High/Full) detail mode only? Planeshifted 18:54, 22 June 2008 (UTC)
I agree; I just think we need to wait until the full detail mode comes out before we have enough information to set that standard. I'd definitely argue for either High or Full though. Endasil (Talk) @  19:08, 22 June 2008 (UTC)
But remember, we are an encyclopedia and our goal is to provide players with information to enhance their gameplay experience. If we only give the current high detail or the new full detail we wouldn't be helping all players. And the difference between the current high and low detail modes is far smaller than that of the full detail and current high detail modes. Since our audience will be using both modes, I find it best to have duplicates. You also mentioned making transparencies being harder. Although we will have to wait and see, I'm pretty sure I can do it with my handy MS Paint (to crop the image and take out the background) and GIMP (to make it a transparency). If not we can always stick with the background, although it wouldn't look as good.Yellow partyhat.png Ilyas Talk Contribs 19:19, 22 June 2008 (UTC)
Things like items, though, I think should always be full-detail. White partyhat old.png C Teng talk 19:24, 22 June 2008 (UTC)
You clearly don't understand what anti-aliasing really means. I'd love to see you try to do what you're saying in Paint. GIMP would be possible, but as I said, removing a background from an anti-aliased picture is not an easy task. And unless there are actual differences between two images (instead of just the level of detail), why the heck do we need to clog up articles with two versions of every picture? You don't think our readers have the mental capacity to look at a high-def image, compare it with a low-def image, and see the similarities? Endasil (Talk) @  19:45, 22 June 2008 (UTC)
"And unless there are actual differences between two images (instead of just the level of detail), why the heck do we need to clog up articles with two versions of every picture?" - Exactly what I mean. But the full detail hasn't been released yet so we don't know what task we're up against. Why don't we decide all of this when the updates come out instead of uselessly flaming eachother for what we don't know shit about. If the difference isn't recognizable then we can put up two images, otherwise we'll use whichever is convienient. Like you said, cropping a full detail image can be hard but imo well worth it.Yellow partyhat.png Ilyas Talk Contribs 20:08, 22 June 2008 (UTC)
It will be very hard to transparerize item image with this update. On one of my other wikis, the game uses anti-aliasing and it turns out extremely bad when transparency is added. I think there should be only one image but we can sort that out later. And also, is there a way to stop users being able to upload images for a while. Once the new graphics are released there will be a flood of new images and we will still need to discuss options.... Cheers, Chicken7 >talk 12:47, 25 June 2008 (UTC)
I think just overwriting the current image with the new super-detailed version would probably make the wiki look nicer. People who stay on the high-res afterwards will be at no more of a disadvantage than the people who currently use low-res are at present.
We might need to accept that the anti-alising (i.e. outline smoothing) means we can't remove the background, and just cut a rectangle out of the screenshot including the background rather than tracing around the npc or object. Doing that would probably look cleaner than fudging the anti-aliasing, which will always end up looking messy if you use a very light or very dark wiki skin. Pointy 13:30, 25 June 2008 (UTC)
Actually, i think I have a devious plan... On the Jagex RuneScape GE database, don't they have item images? We can just copy them from there. Or is that copyright violating (It's going to look the same either way..). What do people think? Chicken7 >talk 08:18, 26 June 2008 (UTC)
I'm not sure about that - I'm sure someone else can probably answer better than me. In any case, copying them would only cover the item images. There's hundreds upon hundreds of NPCs, quest scenes & rewards, animations, maps and so on that would also be affected. Pointy 12:16, 26 June 2008 (UTC)
Oh, I just mean to solve our anti-aliasing problem with item images, I believe the RS site images are transparent. Chicken7 >talk 12:35, 26 June 2008 (UTC)
It's a copyright violation either way - virtually every image we have on the wiki is evidence of it. That said, fair use may give us a lot of leeway, but broadly speaking copying Jagex's content via any method is just as bad (or good). Either way, the legality of it is not really an issue vis-a-vis image capture method, whether new graphics or old.
Anti-aliasing would be a problem - I use PhotoShop and it's hard enough to compensate for with that. See my note on Firefox 3 - the images on the G.E. are subject to it with the new version of the browser, but luckily there is a way around it... for now. Leevclarke talk Max_logo_mini.png bulldog_puppy.png 05:27, 27 June 2008 (UTC)
But my point is that we really don't know exactly what the updates are like yet, but if when the full detail comes out and we see there is a huge difference between an NPC in full and an NPC in high then we'll have to have two images. I know this would just be harder but remember, we don't know what they'll be like yet. As for the anti-aliasing problem, perhaps we can give part of the background of the item, like cut out a little square and leave the brown part from the inventory screen in it. If there isn't a recognizable difference between the two we can just use the high detail image.Yellow partyhat.png Ilyas Talk Contribs 14:23, 28 June 2008 (UTC)
The members' version of the update gives the option to turn anti-aliasing on and off, so it shouldn't be a problem, right? White partyhat old.png C Teng talk 15:58, 1 July 2008 (UTC)
Well hopefully it won't be too bad of an issue, but already i see the hopes of a transparency potentially quickly slipping away. As such i've created a template based in the JPEG template. See [[Template:Anti-aliased]] and let me know what you think please. ~kytti khat 18:34, 3 July 2008 (UTC)

Just so you know, I'm up for the challange of getting some of the images, feel free to let me now if you need my help (void knight pictures anyone?) The pie 08:16, 8 July 2008 (UTC)

Thankyou. And on the topic of anti-aliasing, the item images a fairly the same and anti aliasing can be turned off. Chicken7 >talk 12:42, 8 July 2008 (UTC)

I'm a fairly new hand a t this, but I thought that copyright infringment only applied if you make a profit off of it? Also, how do you actually remove an image from in game? Do you take a picture of everything, and then white out the surroundings? --Hirushi 19:57, 21 July 2008 (UTC)Hirushi