Forum:Entire Dialog for familiars

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Forums: Yew Grove > Entire Dialog for familiars
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This thread was archived on 6 October 2008 by Azaz129.

Is this really needed? To add all the dialog just opens up a can of worms. What is next adding all the dialog for all the quests or NPC's? Scythe.pngAtlandy 15:50, 17 July 2008 (UTC)

Now you're starting to read my mind, i was going to suggest we do just that... ~kytti khat 00:19, 18 July 2008 (UTC)
"What is next adding all the dialog for all the quests or NPC's?" Hahaha. Funny you should say that. People have already started. And I am with this discussion (No dialog) Chicken7 >talk 07:22, 18 July 2008 (UTC)
While we are "everything Runescape" it can go a bit overboard. I think including all of the banter, and non informative dialog is not needed. If it is part of a quest where you need to ask a certain question, or give a certain response, then it should be includied Scythe.pngAtlandy 14:02, 18 July 2008 (UTC)
Actually i do agree, however, as a work around (for those editors that really want such) why not start a separate article called Humour or somesuch (category of culture or what have you), then migrate such verbosities to there and let that article go and grow. To me the excessive dialogue and animations are something i'm already getting plenty of as a player of the game, however for some new editors adding such things can be a way of testing the editing waters, thus my suggestion. ~kytti khat 15:11, 18 July 2008 (UTC)
Keep; I enjoy reading some of them. They are usually at the bottom of the articles, but a link to a separate dialogue article for each familiar would be an alternative if someone feels they are taking up too much room. It's nice to know what the dialogues are without having to create each familiar plus knowing the ones that are at a higher level than the player's summoning level. It makes our site that much more complete and comprehensive if someone is willing to do it. Chrislee33 17:46, 18 July 2008 (UTC)
zomg no i was not trying to imply making a zillion little articles just one as in the way trivia was in times past ~kytti khat 18:03, 18 July 2008 (UTC)
I'm actually for adding the dialog, for two reasons. First, I think it fits under our granularity policy, and if somebody finds it interesting, then great. I think it should be under a standardized subpage though, like PageName/Dialog, and we should have some templated way of showing that there is a dialog page for that article. The second reason is that with quest guides, etc, a lot of people race through the quest dialog, and are kind of curious afterward as to what was actually said. An extreme example of this is the Ghostly robes miniquest, one of the most bonehead things Jagex has ever done. Most of the talking in that miniquest is done in areas with aggressive monsters (mostly in the Wilderness), and the dialog is like 30 pages long for each NPC. If you get interrupted by combat, you have to start the conversation over, making the whole conversation a pointless and completely ridiculous click-race. Nobody could actually read those conversations, so it's nice to be able to come here and find out what the quest was all about, afterward. There's actually a third reason, too, and that's that it could improve our Google score significantly if we wikify the dialog with links to respective articles. Endasil (Talk) @  20:39, 20 July 2008 (UTC)
I should add that part of my response was for Atlandy's "what's next" bit. I think NPC and quest dialog would be more appropriate than summoning familiars, but if the dialog pages are correctly categorized, linked to, and stylized, I see no reason not to allow all dialog to be added. Endasil (Talk) @  20:41, 20 July 2008 (UTC)
Sounds like a project to put on the map Enda, and if your projections are right the wiki will score with google, sweet. I think you're the person to lead the project, so i'm nominating you. Once the framework/policies are in place it should be a simple matter to expand/roll it out into the quests and miniquests (lol @ jagex for putting a miniquest in the wilderness, what's next a real quest in the wildy?) ~kytti khat 00:42, 21 July 2008 (UTC)
lol, Kytti is a prophet.Careful what u say next Kytti, it may also come true.-- 06:25, 4 August 2008 (UTC)

I would have to say that I enjoy reading the dialogue from familiars, as they tend to be humourous (Is that spelled right?), and being a free player I am unable to read them myself.--Hirushi 20:45, 21 July 2008 (UTC)

I wouldn't go and establish any policies without consensus here first, but I've created some templates to demonstrate what I'm saying. Here's what I've created:

  • Template:hasdialogue
  • Template:dialogue
  • Category:Dialogue

And an example of use:

We would certainly beautify the templates (an image to catch the users' eye would be nice--I'm thinking an animation of someone's head in the chat box?) but that's the basic standardization I had in mind. Is this an acceptable compromise? I can't really think of anything bad about doing it this way--it doesn't clutter anything, it's consistent, etc. What are your thoughts specifically Atlandy? Endasil (Talk) @  23:28, 21 July 2008 (UTC)

BTW, I stuck with the British spelling of dialogue (which is really just a transliteration of French if I recall correctly) for now. If it drives everyone nuts (I'm Canadian, which makes it easier, but I'm also a programmer, which means I use the word about 100 times as much as everyone else, so the "ue" drives me nuts too) we can move the relevant pages to "dialog." Endasil (Talk) @  23:31, 21 July 2008 (UTC)
Also, I should note that I've included a bunch of links in those templates/category to RuneScape:Granularity#Dialogue, which is where I would expect any policy changes to be noted (along with instructions for creating dialogue pages), but haven't created that section itself as of yet. Endasil (Talk) @  23:34, 21 July 2008 (UTC)
Point well taken. If thy are moved to some sort of other page, that would def. free up the familiars page. I guess the entire dialog was taking up so much space on the familiars was annoying to me. However, I can see the point of keeping it Scythe.pngAtlandy 14:11, 22 July 2008 (UTC)

We should definitely keep the dialogue. I for one find it amusing, and it's not really worth summoning something just to hear its chat--the Giant Chinchompa, for example, has some very cute conversations, but I wouldn't want to have to go out and get a pouch just to find out what it talks about. troacctid 12:43, 27 July 2008 (UTC)

Hopefully keep, I enjoy reading them (I too don't want to bother buying a pouch just to see what it says) and I suspect people enjoy finding something they feel safe contributing. Peacefulsage 03:28, 5 August 2008 (UTC)

I vote we keep the dialogues. At level 71 summoning, I was quite curious what my Guthix Raptor was saying, but I would have needed 9 more levels to understand it. That's alot of charms and a lot of money. I was pleasantly surprised to find it on the wiki!! Kashibak 00:21, 17 August 2008 (UTC)

From going back over this discussion it seems all but possibly one are in favour of moving dialogues to sub-pages. I for one am completely for moving these dialogues (quest, familiar and otherwise). ~kytti khat 04:49, 19 August 2008 (UTC)

Moving the dialogue for the quests makes sense. Those pages are always long. The pages for the familiars are usually very short, I really think those are fine as is.  —The preceding unsigned comment was added by Peacefulsage (talk) on 19:25, 21 August 2008 (UTC).

Dialogue is completely unhelpful to everyone, who cares what a summoned creature whines about? It's just a waste of spaceJimInRS 04:49, 31 August 2008 (UTC)

More than one user has said here that they are in favor of keeping the dialogues,. And it's just text, and it's at the bottom of the page, and usually pretty short. So space isn't a big enough issue to justify its removal. I think enough people have responded here to invalidate your claim that it's unhelpful to everyone, so that doesn't seem to leave any good reason to get rid of it. It's like the examine text. Would you say that's unhelpful to everyone? Surely few people would benefit from being able to look up the examine text of an object, but we include it anyway, and nobody seems to complain. Bottom line is that the dialogues are helping some people, and they aren't hurting anyone, so we should keep them. troacctid 04:58, 31 August 2008 (UTC)

Maybe we could have an option to hide/unhide the dialogue on each page, so for those who want it, they can still read it and for those who don't want to see it, they wouldn't.JimInRS 04:59, 31 August 2008 (UTC)