Forum:Dialogue formatting

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Forums: Yew Grove > Dialogue formatting
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This thread was archived on 18 March 2013 by Cåm.

NPC Dialogue and Quest transcripts have started to appear more and more. And as with anything without proper guidelines, there is more than one way to accomplish the task.

Currently there are 3 ways to format dialogue:

  1. With bullet points - Steel titan/dialogue
  2. With indents (includes additional styling) - Wizard Elriss/dialogue
  3. With javascript buttons that collapse/show on click - Doronbol/dialogue

Whilst this may fall under the purview of the Lores Project and could possibly be left up to me to decide, I'd like some input on which is easier to read/make before we find ourselves with 100 lengthy transcripts and a dozen different ways to format. A 'draft' style guide to transcripts can be found here based on using the most commonly found bullet point style. Since I created that, the indent styling has been implemented with the style guide yet to be updated to reflect this.

Discussion

Support 2 - Whilst I'm not picky enough to disciminate between 1 and 2, I think 3 is far easier to break, especially for those not sure about what they're doing. cqm 15:44, 10 Feb 2013 (UTC) (UTC)

Support 1 - While 2 is a better representation of the dialogue, 1 is easier to use, more organised and more aesthetically pleasing. More importantly, I correctly spelled aesthetically. 100px-Badger-badger.jpg User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 17:03, February 10, 2013 (UTC)

Assthetically* MolMan 17:05, February 10, 2013 (UTC)

Support 2 or 3 - I love the Javascript button dialogue pages, but if we can't have those, I'd rather have the indents than bullet points. Blaze_fire.png12.png 17:21, February 10, 2013 (UTC)

Comment - The buttons do not exist in monobook. Hair 17:45, February 10, 2013 (UTC)

Is this simply just "can't be there" or would changing the monobook js fix this? MolMan 17:48, February 10, 2013 (UTC)
I'd imagine it's because the buttons are part of the Oasis skin, and happen to be usable within the editable area, in the same way dropdown buttons are. Take a look at the same page in monobook - it doesn't work. I guess we could trawl through Github and dig out the relevant script from Wikia's repository, but I have no idea if it would work on monobook without some work, likely requiring rather large changes. cqm 23:53, 10 Feb 2013 (UTC) (UTC)

Support 2 - It's the cleanest of the three. The bullet points can get messy with large dialogues like with Wizard Elriss, and the javascript buttons just look gross. Also considering how well javascript works... I think 2 is our best option, it's easy to follow with the vertical lines. sssSp7p.pngIjLCqFF.png 18:18, February 10, 2013 (UTC)

Support 1 - Somehow I find it way clearer than those lines. 5-x Talk 22:20, February 10, 2013 (UTC)

Support 2 - For organizational benefits and simplicity. User:Exor Solieve 01:04, February 11, 2013 (UTC)

Support 1 - Bullet points are more neater, more spaced out. Dunno what fergie is saying how dialogue pages like Wizard Elriss gets messy, it looks fine to me. HaidroH rune.pngEagle feather 3.pngCandle (blood red).png 1XqyDNM.png Crystal triskelion fragment 3.pngHazelmere's signet ring.png 06:51, February 11, 2013 (UTC)

So why are you supporting indents and not bullets? User:Exor Solieve 15:01, February 11, 2013 (UTC)
Woops, typo. HaidroH rune.pngEagle feather 3.pngCandle (blood red).png 1XqyDNM.png Crystal triskelion fragment 3.pngHazelmere's signet ring.png 19:56, February 11, 2013 (UTC)

Alternate 4 - I feel that both 1 and 2 would work well in different scenarios. So I've modified the Elriss dialogue to incorporate both the styles, as seen here. And it looks good enough to me. Alchez 09:51, February 11, 2013 (UTC)

Comment - Honestly no real opinion. Wanna say this, though: be careful with bullets...

  • When spaced
    • Too much
      • You get extra bullets
        • On the left margin

but...

  • If done
    • Unspaced
      • You get no
        • Extra bullets

Frankly, I feel the latter looks nicer but that's just my personal opinion and I'm not sure how anyone else feels about this for dialogue pages. Either way, we should stay consistent with our bulleting techniques throughout all of the pages. MolMan 19:39, February 11, 2013 (UTC)

The spacng issues can be overcome by using indents before the bullets:
  • Like
  • So
I had forgotten why I changed to using indents: Because whilst this isn't an issue with dialogue pages as they're only broken up by headers, transcripts such as Nadir/Transcript have {{qact}} every now and then which messed up the bulleting causing the spacing issues pointed out above.
As the bullets are indeed easier to use as you don't need to always check for linebreaks, I can alter the dialogue/transcript CSS to make bullets the almost the same as the indents (there's some small breaks between the lines I might be able to join up if I'm lucky). cqm 00:17, 13 Feb 2013 (UTC) (UTC)
  • That's more work though! And the ugly version can still be when careless. MolMan 00:19, February 13, 2013 (UTC)

support 2 with a bit more padding --Iiii I I I 05:12, February 14, 2013 (UTC)

Support 2 - As long as fetus gets his padding. Ronan Talk 15:20, February 14, 2013 (UTC)

Support 1 - It is more pleasing to look at. 222 talk 07:14, February 15, 2013 (UTC)

Support 1 - They all have maintenance issues, but people can/should learn to do wiki outlining correctly. --Saftzie (talk) 04:31, February 18, 2013 (UTC)

Support 2 - Doronbol/dialogue did take me several hours to whip up and I know firsthand the potential for breakage. I'll likely go back and change the styling to Type 2 sometime. I do have a question though: What of the style I used in Junior Cadet Bertol/dialogue? It's a blend of Type 2 and path-labelling. I am still relatively new to the transcripting scene and took the liberty of making my own path, so I do apologize for not using the existing bullet-point mold.
Jon Freeman (talk) 04:56, February 23, 2013 (UTC)

It's a little confusing to follow but at least it looks good. Blaze_fire.png12.png 08:40, March 6, 2013 (UTC)

Support 1 - It's tidier, more pleasing to the eye. All those lines in option 2 make it look like an email that's been mass forwarded a gazillion times. Option 3 looks amazing and easy to use for folks just looking something up, but it'd be far too complicated for a lot of editors, myself included. --Farming-icon.png Ms ZuZu Talk Quest icon fixed.png 15:29, March 7, 2013 (UTC)

Support 1, Weak Oppose 2, Strong Oppose 3 - Gotta be specific eh? I like the bullet style: it's clean, easy and looks good. I prefer indents in principle (that's what Python will do to you), but it just gets really messy on long dialogues. I oppose JS because it is too difficult to edit for those who don't know JS, and is not supported on some platforms (eg iOS, at least the version I'm on). Ancient talisman.png Oil4 Talk 10:57, March 16, 2013 (UTC)

Closed - Option 1 (bullets) will be used as the standard for dialogue and transcript pages. The style guide for quest transcripts has been expanded to include dialogues and reflects consensus here. The CSS for option 2 (indents) has been removed in favour of option 1. Option 3 (javascript buttons) will not be used due to concerns of complications in editing and not working in both skins currently used. cqm 20:27, 18 Mar 2013 (UTC) (UTC)