Forum:Daemonheim monster drop tables

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Forums: Yew Grove > Daemonheim monster drop tables
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This thread was archived on 10 February 2011 by Liquidhelium.

It is rather frustrating to see Dungeoneering monster drop tables (ex. bosses). For example, look at Seeker (look under the navbox too) and Ice giant (Daemonheim). I propose a special template (Template:DropTableDaemonheim or something) for these monsters. This drop table includes all fish, all herbs, all runes (confirm. needed), all torn bags, money, all charms, etc. because almost all of the monsters drop these. You don't see that very often though because a low level gets a heim crab as drop and a higher level will receive, say, a bouldabass. Also, they can drop mysterious chronicles and Marmaros' and Thok's lettres. It would be much handier to include this all in one drop table for all Daemonheim monsters so that every article has a neat, correct table instead of what those two examples have.

Now, about special drops (seeker charm, sunstriker boots, etc.). These can easily be included in another drop table under the proposed standard one. I hope I explained it well. You may now vote.

Discussion

Support - As nominator. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 07:38, December 31, 2010 (UTC)

Support - Many times I have struggled to create accurate drop tables for Dungeoneering monsters because of their different drop system compared to normal monsters. A separate drop table for Dungeoneering monsters allows for much more flexibility. 222 talk 07:52, December 31, 2010 (UTC)

Support - Tidier and makes sense. LordDarkPhantom 08:45, December 31, 2010 (UTC)

Request - Could somebody please make a prototype? I'm to really into templates. Do note that there is no need for rarity or quantity, as that is random. Also not every single item should be listed, but just like "Torn bags (Tier 1-10)" or something. Thanks in advance. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 08:59, December 31, 2010 (UTC)

Support - per nom JOEYTJE50TALKpull my finger 12:08, January 1, 2011 (UTC)

Support - Sure. Full Slayer Helmet! Evil1888 Talk A's L Dragon Platebody! 02:24, January 2, 2011 (UTC)

Comment - I threw together a prototype here. It is incomplete, but now that we have a basis we can improve it. Quest.png Gaz Lloyd 7:^]Events!99s 03:17, January 2, 2011 (UTC)

That looks good, but if all tiers were made for all items, the drop table would be huge. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 09:21, January 2, 2011 (UTC)
What about making the same group of items collapsed? For example, it could show Food (Tier 1-10) and then when you clicked show, it would show all types of food. bad_fetustalk 16:17, January 3, 2011 (UTC)
Is that possible? It'd help. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 17:36, January 3, 2011 (UTC)
Is is better now? JOEYTJE50TALKpull my finger 22:08, January 3, 2011 (UTC)
I was thinking of "Fish, droptable with fish. Torn bags, droptable with torn bags. Herbs, droptable with herbs etc." User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 15:38, January 4, 2011 (UTC)
What Fswe said. Collapsing the whole table is pretty pointless since the table is going to be at the bottom anyways. bad_fetustalk 17:57, January 4, 2011 (UTC)

Support - Wainot? Real Nub 11:14, January 2, 2011 (UTC)

Support - Sounds informative and organized. Santa hat.png Powers38 おはようヾ(´・ω・`) 01:23, January 3, 2011 (UTC)

Support - I also feel that with this we need to figure out a solution for Daemonheim boss drop tables. Because they always drop the same item, just a different tier. Basically what we need to say "higher complexities and dungeons built for more people are more likely to yield higher tiers of drops". Also the journals. Because every boss has their own specific journal, and then the chronicles are split, it would be interesting to figure out which bosses drop which chronicles. This becomes harder as we're talking with higher levelled bosses. But hopefully this week I should be able to get 95 dungeoneering, which will give us a significant amount of info on all but 3 bosses. HaloTalk 03:17, January 4, 2011 (UTC)

Support- Seems good,why not? Dragon chainbody.png Emowarriorking Guthan's platebody.png 18:25, January 7, 2011 (UTC)

Support - Per above. Don't really see a reason why not. Suppa chuppa Talk 05:45, January 8, 2011 (UTC)

Comment - The template has been created. Partly. It's called Template:Dungeoneering droptable. Please help finish it, there is a to-do list and basic code can be copied. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 15:57, January 10, 2011 (UTC)

Support and Comment - Interesting and useful idea, I've seen all of the Dungeoneering monsters share the same non-special drops, however there is something to note and I will list them here...

Food: They will NEVER drop anything above Salve eels; these are the MOST COMMON food drop (at least in my experience) and they are dropped with about 2-3 pieces of Bouldabass or less food, they're rarity is also random, they tend to appear after about 10 rooms have been opened (sometimes a bit more or less) and they tend to disappear near the end of the Dungeoneon.

Ores: They won't drop anything above Fractite.

Wood: Won't drop anything above Spinebeam.

Seeds: Every type, while Potato and Shroom seeds being the most common, with Lyco and Buck being the rarest.

Herbs: Same as seeds, Bucks and Lyco being the rarest.

Runes: Every kind, rarity doesnt vary much, but Souls are rarest, with Elemental runes being very common and Combat runes increse in rarity (again, not by much).

Plants: Nothing over Duskweed.

Aside from these, Warriors/Rangers/Mages and non-special (Slayer) drops, some specific monsters drop specific things, for example, Melee zombies drops Axe rather commonly in the same manner as Forgotten warriors, while its not visual its based by level, the 154's (max) will always drop Axes made of Promethium, with lower levels dropping lower tier axes, some example include.

Animated Pickaxes - Pickaxes duh

Melee Zombies - Axes

Brutes - Mauls (tier being visual)

Skeletons (the ones with the "sward") - Rapiers

I think I'm missing a few, but I hope the info helps. ScionCrush 01:13, January 15, 2011 (UTC)

This is all based on your level. For players with higher levels the items are higher than for players with lower levels. And the info a monster often drops (like the list at the end) is not useful for the template, as it is just gonna be transcluded on the pages, and then other drops will be added the same way it goes now. We are just listing the drops that are possible for all monsters in Daemonheim. JOEYTJE50TALKpull my finger 09:05, January 15, 2011 (UTC)
I'm 130 combat and I always Dungeoner with maxed combat people, and in 15.5m Dungeoneering experience I have seen these drops repeat themselves, Cave Moray's and Blue Crabs CAN'T be dropped by monsters, they can only be obtained by skilling, thats why I made that list. ScionCrush 17:23, January 15, 2011 (UTC)
Then maybe it is not based on your combat/dung level but your cooking? Else i find it surprising my brother with 99 cooking gets a lot more high fishes than me...{{{Plz}}}. Oh and btw, he does get blue crabs, quite regularly. Sometimes even cave morays. So they CAN be dropped by monsters. JOEYTJE50TALKpull my finger 21:44, January 15, 2011 (UTC)
Only way he can get more fishes than you is on a fishing spot, because drops arent instanced but shared with the players, so my awesome 75 cooking shouldnt be enough to erase Morays and Crabs from the Drop list because the others all have 99 cooking lol, if it were that way, my teams would find a lot of Zephy ore and Corpsethorn trees because of my skills, wich we don't. If you could send me a screenie of him getting an actual drop of Morays or Crabs (6+), please send it to me :) ScionCrush 23:52, January 15, 2011 (UTC)
My brother is not really a researcher, so he won't do things to find out how it works. He is now doing something else and doesnt want to train dungeoneering. But i have seen him getting the fishes quite some times, so i am sure it is possible. Oh and it might also be related to your constitution level in combination with cooking. This is not clear, but i am sure these fishes are a possible drop from them. It is related to levels for sure, as my noob acc gets heim crabs only, while i get bouldas very often. JOEYTJE50TALKpull my finger 14:24, January 16, 2011 (UTC)
Maxed people generally only get salve eel drops. Occasionally higher or lower, but at least 80-90% is salves. HaloTalk 04:56, January 17, 2011 (UTC)
Have you ever got morays and blue crabs? JOEYTJE50TALKpull my finger 08:48, January 17, 2011 (UTC)
Scion, if you're sure, could you please adjust the template (and preferably finish it... :P) User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 14:25, February 1, 2011 (UTC)
Would be a pleassure, however I need a special "Varies" to adjust to rarity, drop quantities and tier. (make it metallic blue plz) ScionCrush 19:20, February 1, 2011 (UTC)

Closed - This will be implemented (once again, Gareth will have to rubber stamp the technical aspects). --LiquidTalk 03:17, February 10, 2011 (UTC)

Template

Quantities and rarities are random. Dropped food will usually be the second best the player can fish and cook and drops in general will become less generous as players progress.

Food
Weapons
Runes
Torn bags
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Ores
Branches
Textiles
Herbs
Seeds
Miscellaneous