Forum:Combat cape perks in Max cape article

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Forums: Yew Grove > Combat cape perks in Max cape article

Hi all. I had created a section showing off all the combat-related cape perks that you can add onto the max cape, giving PvMers a quick reference to selecting the combat cape perks they wish to have as passive abilities on their max/comp cape.

It was placed on the max cape and comp cape articles. Custodian User:5-x has reverted it, because he/she feels its not necessary. So what do you guys think? Is it redundant garbage or is it useful? Please let me know your views and lets arrive at a consensus on how to proceed.

The section looks like this:

Skillcape Combat styles Perk category Perk
Defence cape.png Defence cape (t).png
Defence cape
All Lifesaving ability The cape's perk provides the effects of a sign of life/portent of life once an hour, and unlike them, it is not destroyed upon activation. It has a 1 hour cooldown, shared with the sign of life, portent of life, sign of death and the portent of death. It cannot activate in PvP areas, except for Deathmatch.
Strength cape.png Strength cape (t).png
Strength cape
Melee only Damage enhancement The cape's perk causes Dismember's damage over time to last an extra 3.6 seconds (an extra 3 hits for a total of 8).
Ranged cape.png Ranged cape (t).png
Ranged cape
Ranged only Damage enhancement The cape's perk increases the special effect chance of ranged ammunition by 20% of its current chance.
Invention cape.png Invention cape (t).png
Invention cape
All Cost saving The cape's perk provides a 2% charge drain reduction, which stacks multiplicatively with other reductions.
Attack cape.png Attack cape (t).png
Attack cape
All Cost saving The cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust).
Constitution cape.png Constitution cape (t).png
Constitution cape
All Passive healing (negligible) The cape's perk doubles base life point regeneration to 0.2% every 6 seconds, which heals during combat and stacks with Fortitude.[ccp 1]

Wonderfl (talk) 03:02, 17 October 2020 (UTC)

Discussion[edit source]

Erm - This is more of a talk page issue rather than a Yew Grove issue. It's also entirely unneeded to really have transcribed in such a fashion, as such I agree with how 5-x handled this. But yeah, Talk page rather than Yew Grove. Twig Talk 772kZGs.png 05:40, 17 October 2020 (UTC)

I had no idea there was a policy for posts allowed on this forum. If you feel its the wrong place to ask, close this thread. Wonderfl (talk) 07:48, 17 October 2020 (UTC)

Comment - I agree that this probably be better suited for a talk page, but since its here... It's not garbage, but it's not strictly the subject of the page. To flip the subject to a different lens, do you think that the skilling perks should also be included on the page to demonstrate to skillers how they can best select the perks for their respective tasks? Personally, I think both get away from the subject of the page, though I see the intent behind what you did. I think the page Cape of Accomplishment already lists out all the perks and effects there, and it might be better served to give a redirect to that location instead. Smithing.pngAescopalus talkCrafting.png 19:13, 19 October 2020 (UTC)