# Flash Powder Factory

 This is a safe minigame.If you die, you will not lose any of your items.

The Flash Powder Factory is an Agility, Thieving, and Herblore minigame that replaced the Rogues' Den.

After the Imperial Guard took notice of the old Rogues' Den, Brian O'Richard shut down his maze and opened the doors to his Flash Powder Factory instead. Inside players can operate the factory, while dodging obstacles and the sneaky fingers of other players.

Some Thieving experience can be gained from pickpocketing other players as well as Herblore experience from mixing ingredients at the Factory. Pieces of the old Rogues' Den rewards can also be found lying around.

Although the format of this minigame is similar to that of the Agility Arena, it is not an actual Agility course. Agility experience is not gained for traversing obstacles in the Factory. Thus, the surefooted/greater surefooted auras cannot be used here to prevent failure like at other courses.

All games at the factory take place on an instance shard world - accessible from any server but actually taking place on another server.

## Location

The location of the Rogues' Den

The Flash Powder Factory can be found inside the Rogues' Den, which is below The Pick and Lute bar in Taverley. Enter by the trap door in the north-east corner of the bar.

Games are initiated by speaking to Brian O'Richard. Players are teleported to an instanced shard world, similar to Clan Citadels.

## Requirements

• 75
• 75
• 50
• Stat boosting items cannot be used to gain access to the factory.
• Players cannot enter the factory with a familiar or pet, or while skulled.

## Playing the game

The arena map

The aim of the game is to make flash powder. The first step is to collect the two reagents known simply as "A" and "B". These can be obtained from the reagent machines A and B, marked with blue and yellow arrows on the minimap, respectively. These can also be located by checking the map of the Factory, which replaces the usual world map during the game. Each game takes 15 minutes, or until the player uses up all of their catalytic powder. Wearing a Factory top or Rogue top will grant an extra 2 minutes to the time limit per game.

A blue call button that can be pressed to open the adjacent locked pressure door

Once both the reagents have been obtained, they must be taken with catalytic powder to one of the four mixer machines, marked by the dark red arrows on the map, to make the flash powder and gain points. This uses 1 dose of catalytic powder. Players start with 6 catalytic powder, although more can be collected from the catalyst machine (hopper) in the centre of the arena, or found in the fallen rubble.

A minimum of 100 points will be gained for each batch of flash powder made. Additional points can be obtained when making powder by having a bonus, provided by certain factors:

• Charge - funnel charge can be obtained through an active charge machine, marked with an electricity bolt on the Factory map. The machine will give a 10% bonus for 100 seconds. Two machines are active at a time and are unique to each player. After a machine is drained of charge, it becomes inactive and another one is charged up. The maximum bonus is 20%, achieved by charging two machines. Charging a third machine whilst already holding a 20% bonus resets the timer on the bonus obtained from the earlier of the two machines.[1]
• Apparatus - determined by the number of refining apparatus in the inventory, a maximum of 6 can be held at one time for 15% bonus when making flash powder. Players will have three of these at the start of the game; more may be obtained by pickpocketing other players in the arena, but they may also be lost to other players who are pickpocketing. The number of apparatus each player has will be displayed as a number of green bars above their head. It is not possible to pickpocket another player immediately after they have pickpocketed the player, nor can a person be pickpocketed twice in a row. There is a slight delay in the ability to pickpocket if an attempt to do so fails. It is advised to click quickly to either escape pickpocketing or to pickpocket the other player before being pickpocketed. A good way to get pickpocket victims is to click on a player immediately after they cross an obstacle. There is no period of immunity in the beginning of a game, so players can pickpocket or be pickpocketed immediately after spawning in the factory. Since apparatus only gives a small bonus, it is generally better to focus more on getting to the correct machines.
• Residue - increases by 1% for every batch of flash powder made.
• Factory outfit - Wearing the full set gives an extra 10% bonus if the bonus by the above means is equivalent to a score of 120 or more when making the flash powder.[2]

The bonus stacks additively - the individual bonuses will be added together to form the actual bonus.

Taking advantage of all of the bonuses, it's possible to gain upwards of 150 points for each batch of flash powder made.

## Navigating the factory

To navigate the map, players must pass agility obstacles that separate each room. Some corridors, namely the diagonals and the ones coming from the centre room, also have pressure doors at each end of them, which are sometimes locked, making navigation more difficult. If a player is trapped in a corridor by two locked doors, they have a few seconds to step through one of the doors before they get teleported to a random corner of the arena.

Most of the doors may be opened by operating the nearby call buttons. When the buttons are blue, they can be activated, and they will open the passageway next to them while closing others that lead to the same room. All the buttons in that room will then become red, and cannot be activated until about 20 seconds later when they reset to blue.

The doors leading to the catalyst machine in the middle of the factory work differently. Instead of being affected by the call buttons, they change automatically every 20 seconds. At any given time, two of them are open and two are closed. The open doors cycle in a clockwise direction, so each individual door stays open for 40 seconds at a time and then stays closed for 40 seconds.

## Rubble

Fallen rubble
Two sets of rubble in one room

While traversing through obstacles fallen rubble can be encountered (at times it might be difficult to spot - it looks like a pile of grey bricks). Searching these can yield pieces of rogue armour, catalytic powder, sets of apparatus or flash powder (an average batch, a rather decent batch, or a very nice batch). It is also possible to find nothing (useless rock). Receiving a piece of rogue armour is considerably rare.

• Rubble does not appear on the mini map.
• Rubble only appears around the Reagent (A) (blue arrow machines) and Mixers (red arrow machines).
• Sometimes one set of rubble can be searched a few times (up to seven confirmed).
• All players can see the rubble, and it is possible for a few people to search it simultaneously if they are quick enough.
• In rare cases two sets of rubble can appear in one room at the same time.
• It is assumed that with more players present in the Factory, rubble is more likely to appear.
• Players who already have full Rogue armour can still obtain extra Rogue items in the rubble.
• Factory mask improves possible loot found in the rubble. The helmet reduces the chance of finding nothing in rubble by 15%, spreading that 15% around the other outcomes.[2]

## Strategy

• The 20% charge bonus is worth more than one or two more apparatus; try and make sure you always have 20% when going to a mixer.
• It's advised to exit the Factory if a score of 1260 points is reached, because more points than this does not award more Brianpoints. See the section on Brianpoints below.
• If you want to avoid being stuck behind locked doors, stick to the outside where possible. This will take you past the charge machines, and also past more rubble spots. However, this also takes longer than the most direct route, which is usually through the middle. To maximise your score, you should look ahead and open or bypass doors to find the fastest path.
• When choosing between two paths that have the same length, take the one where the obstacles take shorter time to traverse, like the energy field and counterweights.
• Once you're efficient enough, you'll need to get more catalyst since the 6 you receive on entering won't be enough. You can only take 2 at a time from the catalyst machine (and can't take any more for another 1.5 minutes), so if the central machine is on your path and the doors are open, it can be better to restock right away so that you don't need to take a long detour later.
• The machines for reagent A (blue arrows) are on the outer ring, while the machines for reagent B (yellow arrows) are on the inner ring. Since the paths on the inner ring can change because of the doors, if you are at a fork and the way to the yellow arrow is clear, take that one and come back around for the blue one.
• Pickpocketing can be a waste of time, but if someone is standing still, or they are charging, it can be very quick to pickpocket them as you go past. Also the faster you move, the harder you will be to catch. The time it takes to pickpocket another player often results in potential lost points.
• During Minigame Spotlight, there are often people standing around the edges of the factory (farming thaler), who usually won't mind if their apparatus are pickpocketed since they aren't using them. Players who are running around or have the maximum of 6 apparatus are more likely to be annoyed.
• If you find your way blocked by a door that doesn't have an active call button, you will have to wait up to 20 seconds before you can go through. However, rather than wait, you can use one of the side doors that will always be open, which will only be one extra obstacle.
• The quickest way to leave is to abandon (drop) a piece of equipment.

## Rewards

Within the Factory the player raises his/her game score by making or finding flash powder. On exiting the factory, the game score is converted to reward points called "Brian points". Brian points can be used to buy rewards including Thieving experience, Agility experience, and pieces of the Factory outfit. Each piece of the Factory outfit offers benefits within the Flash Powder Factory; in addition, wearing any three or all five pieces of the full outfit outside the game offers Herblore benefits.

### Brian points

Brian points are calculated by multiplying the player's score by 0.1428 (1/7th of the score) and rounding down to the nearest whole number. For example, a score of 1,000 would award ${\displaystyle 1,000*0.1428=142}$ points. However, a maximum of 180 Brian points can be obtained per game. Thus, scoring above 1,260 does not improve the end reward any further. A Quick Chat phrase can be used to check your total Brian points, or they may be checked in the "minigames" section of the currency pouch.

Brian points can be used to buy rewards from Brian O'Richard. The rewards that can be bought are as follows:

Reward Notes
Experience
1750 Thieving XP 10 A lamp that can be consumed for 1750 Thieving experience.
17,500 Thieving XP 100 A lamp that can be consumed for 17,500 Thieving experience.
175,000 Thieving XP 1000 A lamp that can be consumed for 175,000 Thieving experience.
1,750,000 Thieving XP 10,000 A lamp that can be consumed for 1,750,000 Thieving experience.
950 Agility XP 10 A lamp that can be consumed for 950 Agility experience.
9500 Agility XP 100 A lamp that can be consumed for 9500 Agility experience.
95,000 Agility XP 1000 A lamp that can be consumed for 95,000 Agility experience.
950,000 Agility XP 10,000 A lamp that can be consumed for 950,000 Agility experience.
Factory outfit
Factory mask 2,025 Increases the chance of finding useful items in Fallen rubble.
Factory top 3,150 Gives an extra 2 minutes in the game.
Factory trousers 2,475 Gives an extra 3 Catalytic powder on entering the game.
Factory gloves 1,575 Increase the chance of successfully pickpocketing players by 10%.
Factory boots 1,575 Reduce the failure rate on obstacles.
Rogue kit 35 Multi-tool.
Botanist's outfit
Botanist's mask 1,000 Gives a 1% increase to Herblore experience.
Botanist's top 1,000 Gives a 1% increase to Herblore experience.
Botanist's trousers 1,000 Gives a 1% increase to Herblore experience.
Botanist's gloves 500 Gives a 1% increase to Herblore experience.
Botanist's boots 500 Gives a 1% increase to Herblore experience.
Botanist's mask add-on 1,000 Gives a 5% chance to make a duplicate potion, and 150 noted vials of water a day when used on an botanist's mask to create a modified botanist's mask.

### Experience rates

The Flash Powder Factory awards moderate Agility and Thieving experience when played efficiently. Using obtained Brian points, approximately up to 70,000 Agility experience or 130,000 Thieving experience per hour can be purchased. Playing the game does not give experience on its own. Exchanging Brian points for experience uses up accumulated bonus experience.

## Update history

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
• update 11 February 2019 (Update):
• Updated the Flash Powder Factory reward shop interface to use the modern reward shop style.
• Flash Power Factory experience rewards are now bought as lamps.
• update 29 January 2018 (Update):
• Skill outfit Head Add-ons are added to the game, and is purchasable from the Flash Powder Factory reward shop.
• patch 11 September 2017 (Update):
• Ironmen can now participate in Flash Powder Factory minigame, but cannot buy the XP rewards.
• update 14 August 2017 (Update):
• Skilling outfits are added to the game, and the Botanist (Herblore) outfit has been added to Flash Powder Factory. It is bought from reward shop.
• patch 8 February 2016 (Update):
• Updated the name of the factory mask in the Flash Powder Factory shop for consistency.
• patch 29 June 2015 (Update):
• Players can no longer stay inside Flash Powder Factory longer than intended.
• update 18 May 2015 (Update):
• Thaler added to minigames, including the Flash Powder Factory.
• patch 16 February 2015 (Update):
• It is no longer possible to complete the Flash Powder Factory challenge when leaving early.
• patch 5 January 2015 (Update):
• Ironman players will no longer receive Flash Powder Factory or Construction-based Stealing Creation daily challenges.
• update 20 October 2014 (Update):
• We've made the following changes to the Flash Powder Factory minigame:
• You'll no longer incur a penalty if you leave the game early.
• The price of rogue armour has been lowered by 10% of its original value.
• Claiming XP rewards from Flash Powder Factory will now work with bonus XP modifiers.
• The rubble is now easier to see.
• Thieving XP bought from the Flash Powder Factory is now 1750 XP per 10 points, up from 1200 XP.
• Herblore XP gained within Flash Powder Factory is now scaled based on the your Herblore level.
• patch 15 September 2014 (Update):
• The minimap icons whilst inside a Flash Powder Factory game are now correct.
• patch 2 June 2014 (Update):
• The rubble in the Flash Powder Factory is now more visible.
• patch 15 October 2013 (Update):
• The overhead icon from the Flash Powder Factory is now consistently removed upon exiting the arena.
• patch 12 February 2013 (Update):
• The Flash Powder Factory Challenge can, once again, be completed.
• patch 11 December 2012 (Update):
• Players trapped in Flash Powder Factory corridors will no longer be kicked from the game.
• patch 26 September 2012 (Update):
• The 'Flash powder factory' challenge is now only given when all requirements are met.
• update 30 April 2012 (Update):
• Point gain in the Flash Powder Factory was slightly lower than intended, and has now been increased by approximately 10%.
• patch 27 March 2012 (Update):
• Players no longer have a blank option in the minimenu when leaving the Flash Powder Factory.
• patch 21 February 2012 (Update):
• A non-functioning "X" button has been removed from the Flash Powder Factory rewards interface.
• patch 7 February 2012 (Update):
• Right-click redeeming purchases now works correctly on the Flash Factory rewards interface.
• patch 31 January 2012 (Update):
• A typo on the Flash Powder Factory skill advance guide entry has been fixed.
• patch 11 January 2012 (Update):
• The Flash Powder Factory and Polypore Dungeon entries of the skill advance guide have been switched around.
• The skill advance guide for level 50 Herblore now states that the player has the required Herblore level for Flash Powder Factory, instead of Agility.
• update 11 January 2012 (Update):
• Leaving a Flash Powder Factory game more than two minutes early will now incur a penalty of up to 50%. Running out of catalyst powder will no longer end a game; just prevent the player from making flash powder. Finally, being trapped in a corridor for too long will no longer end the game; just teleport the player to a random corner of the arena.
• This penalty was set at 50% when time remaining on completion showed 8 minutes or more and decreased as follows: 46% penalty for 7 minutes remaining, 40% for 6 minutes, 33% for 5 minutes, 26% for 4 minutes, 20% for 3 minutes, and no penalty for 2 minutes or fewer. The penalty was later removed and the Brian point calculation formula altered to its current form as part of an update on 20 October 2014.
• update 13 December 2011 (Update):
• Flash Powder Factory is added to game.
• The Rogues’ Den has come under unwelcome scrutiny by the Imperial Guard of Burthorpe, and Brian O’ Richard has closed its doors once and for all in favour of the Flash Powder Factory.
• The Rogues’ Den in Burthorpe has been removed in favour of the new Flash Powder Factory minigame. The safes, bank and cooking fire remain in the area.

## Trivia

• On the day of release players received the message "The instance you tried to join is full. Please try back later." This was due to a bug limiting the number of instances and the huge volume of players trying to access the minigame. Players on foreign servers did not have this problem.
• Brian O'Richard opened the factory; a quote of what he said: "Depressed. My wonderful Rogues’ Den is full of cooks rather than thieves, using the everlasting fire to burn lobsters. It is hardly the purpose I had in mind for my wonderous cavern." (From RuneScape "Behind the Scenes December" News)
• There appears to be a connection to a television programme "The Crystal Maze" which was first aired in 1990 in the UK. The first presenter of the show was called Richard O'Brien, and it seems that the name "Brian O'Richard" was based on this. The track "Flash Factory" that plays in this minigame appears to have some similarities to the actual theme tune of the programme also.
• Players are not allowed to enter the factory while skulled; attempting to do so produces the message: "You cannot enter the factory skulled."

## References

1. ^ Jagex. Mod Moltare's Twitter account. 28 August 2016. Mod Moltare: "The new 10% boost replaces the older of the existing boosts."
2. ^ a b Game Update FAQ - 13/12/11