# Strategies for Fish Flingers

## Contents

## Strategy[edit | edit source]

Because it is important to get the correct tackle and the 100% rating as fast as possible, there are a few tactics players can use to speed up the search process. By observing the change in rating for each component, the available choices can be narrowed down more quickly.

As described above: Each component is worth 33% of the rating, and can be worth 0% (completely incorrect); 16% (similar or close to the correct one); or 33% (perfect). For example, when players have found the correct hook and the correct bait, their rating should be at 66%, 83%, or 100%. If their rating is not 100%, they still have to find the correct weight. No two species use the same bait, hook, or weight as another in the same match, so if the first species is "standard, worms, 1" none of the other five use those choices. This may speed up your combination finding if you can remember what you have already used.

*Share your own clue and tackle combination with a group of people (using a friends chat such as FishFlingers on world 89 might be helpful), in order to reduce the time for finding a perfect combination.*

### Quick casting[edit | edit source]

Quick casting, also known as fast casting, is to click the cast button as soon as you catch a fish. This can be seen by watching the total fish counter. Quick casting makes it slightly faster to catch a fish, which improves your score. The two disadvantages of quick casting are that it involves more attention and extra clicking, and there is a good chance of accidentally discarding big fish.

### Finding the correct hook[edit | edit source]

#### Hook Tactics[edit | edit source]

The first part of the tackle players have to find is the hook because they are likely to find it the fastest (after a single cast), and at worst can find the correct one in a maximum of three tries.

Players have 3 sets (slim and standard, large and double, wood, and bone), and start with one of the hooks out of these sets. First players are going to change their hook into a hook from another set. For example, if they chose Standard they change their hook to anything except Slim.

There are five possible rating changes each with a different conclusion:

Change in rating | Correct hook | Example solution (Standard → Large) |
---|---|---|

+33 | The new hook | Large |

+16% | Similar to new hook | Double |

0% | Set not tried | Wood or Bone |

-16% | Similar to old hook | Slim |

-33% | The old hook | Standard |

### Finding the correct bait[edit | edit source]

No. | Bait | Similar colour | Similar shape |
---|---|---|---|

1 | Worms | Shrimp | Maggots |

2 | Maggots | Crickets | Worms |

3 | Locusts | Green Moth | Crickets |

4 | Crickets | Maggots | Locusts |

5 | Crayfish | Grey Moth | Shrimp |

6 | Shrimp | Worms | Crayfish |

7 | Green Moth | Locusts | Grey Moth |

8 | Grey Moth | Crayfish | Green Moth |

#### Bait Tactics[edit | edit source]

Find the correct bait after finding the correct hook. If players apply the tactic accurately, it is possible to determine the correct bait in three tries, although this is a little more difficult than finding the correct hook. As each of the eight baits is similar to two types of bait (one similar colour, one similar shape), players can represent the eight different bait types as corners of an octagon, where similar bait types are on the two adjacent corners. The fastest way to look for the correct bait is to change the first bait type to a bait type three or four corners away because this gives the most information at once (for example, using the same colour would give no information about the opposite half of the octagon).

There are five possible changes:

Change in rating | Correct bait | In the Example (Maggots → Crayfish) |
---|---|---|

Raises 33% | The new bait | Crayfish |

Raises 16% | Similar to new bait (in either colour or shape) |
Shrimp orGrey Moth |

Stays the same | Not similar to old nor new bait | Locust orGreen Moth (remaining colour) |

Lowers 16% | Similar to old bait (in either colour or shape) |
Worms orCricket |

Lowers 33% | The old bait | Maggots |

### Finding the correct weight[edit | edit source]

#### Weight Tactics[edit | edit source]

Unlike the two discrete components, weights are not divided into pairs. Weights 1 above or below the correct weight add 16% to the rating, and the correct weight adds 33% to the rating. Any other weight will not add any rating.

A simple way to find the correct weight is to start on 2. Then on the next fish switch to 5. This evenly covers both halves of the six options. If your rating goes up, it is either 4, 5, or 6; if it goes down, it is 1, 2, or 3; depending on how much it goes up or down: a change of 33% means it was either 2 or 5, and a change of 16% means it was either 1 or 3 or 4 or 6.

A faster method is to start on weight 2. On the next fish, switch out the weights to get weight 4. This allows you to nail the weight in no more than three tries but can be more click intensive. Below are the possible outcomes from switching the weights.

Original
rating |
New rating
(From weight 2 to weight 4) |
Correct
weight # |
---|---|---|

66% | 66% (0% change) | 6 |

66% | 83% (+16% change) | 5 |

83% | 66% (-16% change) | 1 |

83% | 83% (0% change) | 3 |

### 83% Tactics[edit | edit source]

At any point if players get a rating of 83% they do not have to do the whole procedure described above again. Two of the three are already correct and the last is similar to the correct type.

Change bait and then hook to similar as they are easier to check:

Change in rating | Explanation |
---|---|

Raises to 100% | Tackle found |

Lowers to 66% | The old tackle is correct |

After doing this, only the range can be wrong.

### Finding more 100% fish[edit | edit source]

When players have their first fish at 100%, they can then continue to look for other locations to fish. No characteristics you are currently on (bait/hook/weight) are correct for any of the other five fish. This makes the search for more 100%'s faster than the first one. After doing all spots for one fish, players have to look for spots where there are two types of fish. This can be any of the four spots (beach, dock, lake, or river). The easiest way to find which locations have two fish, click on the ratings tab, where the name of the fish and its location is displayed. For the fifth fish there are only four possible bait types, two possible hooks and two possible weight combinations left. This makes it much easier to find the correct bait for that and the last fish.

### Heaviest fish[edit | edit source]

Once players have found the perfect tackle for a fish (100%), the last digit for the weight in the fish they catch is always the same. This is helpful in determining which fish type is the heaviest in the competition.

If a fish's weight ends with a 9, it can be the heaviest (which has a maximum weight of 199) or the lightest (which has a maximum weight of 179).

The way to determine the type of weight of a fish is simple; after getting 100% for the species, **click the "Ratings" button** on the Status Panel and a table pops up. It displays all of the fish, their locations, and for those you've gotten 100%: the tackle combination used, and **type of weight** of the fish. Use this chart to determine if the fish whose weight ends in a 9 after reaching 100% is heaviest or lightest.

Final digit | Species | Max weight |
---|---|---|

9 | Heaviest or lightest | 199 (H) or 179 (L) |

5 or 0 | Heavy | 195 |

1 | Average | 191 |

2 or 7 | Average | 187 |

3 | Light | 183 |

The heaviest species does not have a chance getting weight 29 or 39 (at 100% rating); while the lightest species does not have a chance getting weight 189 and 199.