Fish Flingers

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All information on mechanics, setups, and tactics is on the subpage.
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Fish Flingers is a members-only Distraction and Diversion that was released on 23 March 2010 that is based on the Fishing skill. It is accessed by talking to Fishermen located at many major fishing spots around RuneScape. They are able to transport the adventurer to the competition's waiting room, located on Isla Anglerine. To participate in a match on the island requires a ticket, and it is possible to play at least two times a day.

During each 10 minute competition of Fish Flingers, players travel the island and encounter 6 varieties of fish. To catch them they must select the right tackle combination from different baits, tackles and weights. Occasionally, big fish will appear and players can help each other to catch them. Completing all six tackle combinations and helping with big fishes leads to the higher scores.

The player's fishing level has no impact on the competition itself. All players, regardless of fishing ability compete equally during the game. Only after the competition ends and the scores are revealed, does the experience reward earned vary according to your fishing level. Players are awarded fishing experience based on their score, as well as tokens to buy a variety of rewards from a fisherman. Depending on the score, the amount of experience may help the player gain more experience than they would have in that time but this is heavily dependent on what fish the player would be fishing.

A player participating in Fish Flingers.
Fish Flingers

Requirements[edit | edit source]

This repeatable content has a hard reset.
The next period's content will become available immediately, regardless of whether a player has logged out.

One entry ticket is required to enter each game of Fish Flingers. The fishermen keep count of the available tickets, meaning players do not hold or keep the tickets. Fishermen automatically award the player two new tickets each day (with a hard reset at 00:00 UTC) upon teleporting to the waiting area for the first time of the day as long as they currently own less than 10 tickets. There is a soft maximum of 10 entry tickets that can be received from daily interactions, and a hard maximum of 15 entry tickets can be held at a single time.

If the player owns at least 10 tickets, the fishermen will not award the player any tickets for that day. If the player has nine tickets, only one of the two tickets can be claimed for that day. The tickets received from the fishermen count towards the players soft maximum of 10 earned tickets daily from fishing and can be earned during the competition. An additional entry ticket can be claimed using a Distraction & Diversion reset token (daily) which can be obtained from Treasure Hunter.

Other than entry tickets, there are no requirements. There is no fishing level requirement and as the inventory is disabled, no required items. Players may bring or wear whatever items they like. Familiars no longer appear on the island and their timers are paused while players are playing Fish Flingers (the buff bar will show the familiar's timer decreasing, but the time spent on the island will be refunded after completion of the game). Pets however can be taken onto the island and will not disappear.

Aim of the D&D[edit | edit source]

Depending on the player's Fishing level, a maximum of 23,197 Fishing experience is awarded. This amount of experience is often more than a player can receive by fishing for 10 minutes.

Players can use their earned tokens and medals to pay for the rewards from a fisherman. One of the rewards is the experience-boosting Fishing outfit. See the rewards section below for more details. Strategies for each of the purposes is slightly different. In addition, to play for more experience, medals, and rewards, players are better off in large groups. That way, players can help each other and share information. However, it is easier to get on the first place podium in a competition with fewer players.

Playing the Game[edit | edit source]

Competition Times[edit | edit source]

Talk to the fisherman to start Fish Flingers

Competitions start roughly every 20 minutes, with 10 minutes being competition time and 10 minutes being waiting time. The timer resets as soon as a new game starts. The event starts at approximately the same time on every world, but may differ by a few minutes due to lag. If the start of the game is missed, players must wait the full time for the next start.

To determine the time until the next competition, just go to any Fisherman. If the character has a tackle box, there is a right click option that gives the time left until the next game.

Entering the Competition[edit | edit source]

In order to enter the competition, players need to talk to one of the fishermen who can teleport you there. Players can be teleported by the fishermen to the waiting area on Isla Anglerine any time between 5 minutes prior to, and the start of, the next competition. The fishermen are located in several specific places near popular fishing spots. If you choose to remain in the waiting area after your previous competition, there is no need to re-teleport, and no 5 minute cut-off. Teleports of all kinds are disabled in the waiting area, thus you must leave via the portal to exit the area. Likewise, other magic spells are disabled, as are prayers/curses, and the spellbook and prayer tabs are not visible or selectable.

Fishermen can be found at the following locations:

Clues[edit | edit source]

Clues are used to help find the 100% rating for a fish before the game starts, which increases the player's final score and rewards gained from the event.

Audio options icon.png

The Fisherman can give every player one clue per game; each player has their own clue. Players are recommended to ask for one from the fisherman before being teleported to the waiting area or inside the waiting area on Isla Anglerine. Players may only ask for a clue 4 minutes prior to the start of the competition. A good strategy is to share clues with a group of people (using a friends chat might be helpful), in order to maximise each player's chance of discovering a perfect combination. If one asks between 5 and 4 minutes, the fisherman replies "We're still tidying from the last competition. Give me a minute and I'll have that hint for you."

The fisherman gives a clue consisting of three pieces of information: the type of fish, the place to find the fish, and either the bait, hook, or distance of the fish. The type of fish is not as important, but it can be used to tell two species of fish in the same spot apart. Examples of how to interpret the clues can be found below.

Bait Hook Distance
Bait clue Colour Correct bait Hint Hook to use Hint Weights
Wriggling creatures Red Bait worms.png Worm That species is fairly normal and doesn’t need a special hook. A normal hook should catch them just fine. Standard
Standard hook.png
They've been spotted close to the shore, so you won't need much weight on your line to reach them. 1 or 2
Brown Bait maggots.png Maggot
Leaping insects Bait crickets.png Cricket That species has a small mouth, so you'll need to take that into account when choosing your hook. Slim
Slim hook.png
They've been seen a fair distance from the shore, but not too far. You'll need to attach a few weights to your line to reach them. 3 or 4
Green Bait locusts.png Locust
Fluttering creatures Bait green moth.png Green Moth That species tends to nibble its food, so a double hook helps to catch them. Double
Double hook.png
They've been sighted far from the shore, so attach lots of weights to your line to reach them. 5 or 6
Grey Bait grey moth.png Grey Moth
Shellfish Bait crayfish.png Crayfish That species has a wide mouth, so you'll need to take that into account when choosing your hook. Large
Large hook.png
Red Bait shrimp.png Shrimp
They're clever and can spot metal a mile off. You'd better think carefully about what type of hook you use. Bone
Bone hook.png Wooden hook.png

Gameplay[edit | edit source]

When the game begins the player will run from the waiting area to any of the four fishing locations, select a bait, hook, and weight on the control panel and hit "Cast" or click on a barrel. The aim is to catch all fish with 100% rating by mixing and matching bait, hooks, and weights. After this there are other goals such as points and medals that a player should aim for. The basic details are described below. See the Strategies page for more details.

Places to Fish[edit | edit source]

The locations of the fish on Isla Anglerine

When you are transported to the island, you arrive in the waiting area (the square in the map). When the game begins, you run to one of the four locations (lake, beach, river, or dock - there are two docks which are identical) and start fishing.

Relative to the starting area:

  • Lake - north
  • River - north-east
  • Beach - far north-east
  • Docks - one east, one west

It is most time-efficient to start at the docks and end at the beach. This speeds up discovery of perfect tackle, allowing more time to focus on other scored elements of the game.

There are six type of fish that can be caught:

  • Bass
  • Cod
  • Herring
  • Pike
  • Salmon
  • Trout

The types of fish rotate to different locations in each competition. Two locations have one type of fish, while the other two locations each have two types of fish. Players will always have to fish at each location in order to catch one of every type of fish. You can view the location for each game at any point when the lobby is open by clicking the "Ratings" button on the Status Panel.

Player Controls[edit | edit source]

The control panel of Fish Flingers.

When the competition begins, a control panel appears on the players screen.

You need to find the correct bait out of 8 choices, the correct hook out of 6 choices, and the correct combinations of weight to control the range out of 6 choices. To do this, players select options from the control panel by clicking on the pictures and use this information and the percentage score to improve the combination. Players can only select one hook and bait at a time but can select any given combination of the three weights (from 1 to 6).

Players will automatically fish the fish that is closest to their current tackle - if there are two fish at the same area, and you have found the 100% rating, and are trying to switch to the next fish, change your tackle drastically. Doing so will switch fishes, and you can then attempt to find the correct tackle.

Status Panel[edit | edit source]

Fish Flinger status panel.

When the competition begins, a status panel appears at the top of the screen. The status panel shows the history of all the catches from that game, including the tackle used for each, and the rating of the catch. Players can choose to hide all but the most recent catch.

There is also a bar showing the depletion of a location. When this bar hits 100%, the location gains one depletion level (the number is shown next to the bar), and fish are caught at a slower rate. The depletion rate depends on the number of players in the game. Solo games' depletion increases fastest - at around 3.3% per fish caught at depletion level zero. At level one and up, it is 10% per fish caught. When a location is depleted, the player should move to a different location to fish.

Rating[edit | edit source]

Each of the choices (bait, hooks, and weights) accounts for one third of the total rating when chosen correctly. An incorrect choice scores 0%, an almost correct choice scores 16%, and a correct choice scores 33%.

The easiest strategy to follow is to start fishing with the first bait, hook, and weight and then work through all options of bait, hooks, and weights until you have reached 100%. When you have the correct bait your rating must be 33%, but the rating is possible to reach higher than 33%, as the hooks and weights used is correct, or close to correct.

After finding the first correct combination, finding the optimum tackle for each successive fish becomes progressively easier because each bait, each hook, and each range is used only once. Many players keep note of what baits/hooks/ranges were used in order to better choose the next combination. Players could also click "Ratings" in the Fish Flingers panel to see the tackle(s) discovered.

Big Fish[edit | edit source]

While fishing with 100% tackle combinations players have a chance to hook a big fish. A chatbox notification appears when a player has hooked a big fish. Big Fish opportunities only occur if there are other players in the same competition. Big fish cannot spawn if there is already a big fish nearby(within 4 tiles). This can be a factor even while fishing across the lake or river from someone else. Distance yourself a few tiles from large crowds to have a better chance at catching your own big fish. Players will stop hooking big fish after catching 3. Catching 3 big fish in a competition will earn you a Whopper medal.

It is not possible to hook and reel in a big fish alone. When the player has hooked a big fish nearby players can help catch it. Players who have not yet assisted in catching 6 big fish also get a message in their chatbox. Assisting other players in catching 6 big fish will earn you a Team player medal.

You can see when a big fish has appeared by bubbling water somewhere close to you or to another player that has hooked one. Assisting other players catching a big fish can be done by clicking the bubbling water. A message appears above this spot stating how many players are assisting in catching the big fish and the percentage they are done in doing so.

When a big fish is caught, all players working on it are credited for its weight, which is generally about 220 kg to 250 kg. While it is possible to wait a few moments before joining in helping to catch the big fish and still be fully credited for it, this makes catching big fish a lot slower for all participants and hurts the overall progress made in the competition.

If the original fisher discards the big fish, all other helping players would still be credited the weight; this could be useful for some smaller teams. If players re-cast to release the big fish, or clear their line when they have hooked a big fish, they have zero chance of catching a big fish for the next minute.

Scoring[edit | edit source]

The interface with the solution of the game and personal information.
The competition results interface.

After 10 minutes of gameplay, each player is given a score based on the number of fish caught, total weight caught and several other factors. Fishing experience is awarded based on this score. The interface at the end of the competition allows players to see the breakdown of their score and see the correct tackle combinations for each of the six fish.

The winner and the four players with the next highest scores are placed on the podium at the end of the game. They can stay until the next game ends. Emotes can be used on the podium.

Score Formula[edit | edit source]

To calculate the player's score out of 48, a number of criteria are taken into account, including number of fish caught, number of big fish caught and assisted, total weight of fish caught, heaviest caught, and number of perfect tackle combinations. Each part is rounded down to the nearest whole number.

Score item Formula Max value
Fish caught 1 for the first 70. 1 more for every 10 caught, up to 90. 1 more for every 20 more caught up to 130.
(70~79 = 1) (80~89 = 2) (90~109 = 3) (110~129 = 4) (130+ = 5)
Big fish caught Amount * 2, up to 3. 6
Big fish assisted 1 each, up to 6. 6
Total weight 2 for 1,000 score, and 1 for every 500 after that up to 10,000 kg. 20
Heaviest weight 171 - 179kg = 1 pt, 181 - 189kg = 2 pt, 191 - 199kg = 3 pt 3
Perfect tackles See table below 8
Total 48

Perfect Tackle[edit | edit source]

The following table shows the score received by finding perfect tackles. An additional point is granted for the 3rd and 6th combination due to the medal.

Number of Perfect
Tackles Found
0 0
1 1
2 2
3 4
4 5
5 6
6 8

Tokens[edit | edit source]

Fishing token.png: RS3 Inventory image of Fishing token For every four fish caught in the competition, one fishing token is awarded. 1 token is also awarded for:

  • 1 for each big fish that is caught (up to 3 tokens),
  • Every 2 big fish assists (up to 3 tokens),
  • Every 2 perfect tackle combos discovered (up to 3 tokens).

Players can have a maximum of 2,000 tokens at any time.

Medals[edit | edit source]

Medals are given for the following achievements:

  • Junior Angler: Find the perfect tackle for three species.
  • Master Angler: Find the perfect tackle for all six species.
  • Whopper: Catch 3 big fish.
  • Team Player: Assist in catching at least 6 big fish.

The number of medals you receive can be doubled with a Fish flingers medal enhancer

Best Results[edit | edit source]

Best results are listed for the following achievements:

  • Heaviest fish caught
  • Most fish caught
  • Heaviest catch total

If multiple people achieve the same score for a Best Result (for example, multiple people have a heaviest catch of 199, which is rather common), they are all given the listing of Best Result. The score board shows that you were the winner for that result, even if you tied for it.

Rewards[edit | edit source]

Fishing experience[edit | edit source]

Audio options icon.png
You've attracted a big fish!

Audio options icon.png
You've caught a big fish!

Audio options icon.png
Fish Flingers competition over.

Players automatically gain Fishing experience after the competition is over, based on the score. Skilled solo players may expect 30~33 points, which translates to around 90% of the maximum experience.

At low levels, the experience received may not exceed that of a single level gain. In other words, it is impossible to increase your fishing level by 2 at the end of a Fish Flingers game. The experience below displays the maximum possible experience reward.

Maximum fishing experience
Level XP Level XP Level XP Level XP Level XP
20 1,153 40 60 9,776 80 18,788
1 173 21 1,272 41 61 14,171 81 18,788
2 192 22 1,403 42 62 14,171 82 18,788
3 213 23 1,550 43 63 14,171 83 19,012
4 235 24 1,711 44 64 15,242 84 19,175
5 261 25 1,887 45 7,839 65 15,242 85 19,575
6 288 26 2,083 46 7,861 66 15,554 86 19,788
7 318 27 2,300 47 8,175 67 15,554 87 19,999
8 352 28 2,538 48 8,073 68 15,554 88 20,506
9 388 29 2,801 49 8,515 69 15,554 89 20,720
10 429 30 3,092 50 8,136 70 24,000 90 21,237
11 474 31 3,413 51 8,136 71 16,281 91 21,454
12 522 32 3,767 52 8,550 72 16,281 92 21,673
13 577 33 4,158 53 8,550 73 16,281 93 21,890
14 638 34 4,590 54 9,150 74 16,281 94 22,108
15 703 35 5,066 55 9,357 75 17,714 95 22,325
16 776 36 5,592 56 9,361 76 17,714 96 22,544
17 857 37 6,174 57 9,361 77 17,820 97 22,741
18 946 38 58 9,567 78 17,820 98 22,980
19 1,044 39 59 9,776 79 17,820 99 23,197

Accounting for the waiting period between games, a player with 99 Fishing could gain up to 69,591 Fishing experience an hour by playing 3 games of Fish Flingers and additionally gain around 50,000 experience through training with a fishing method such as Prifddinas Waterfall Fishing, assuming that the player is able to train for 25 minutes in between games of Fish Flingers, which would give the player a total of approximately 120,000 experience an hour.

Fishing outfit[edit | edit source]

In exchange for tokens, players can buy parts of the Fishing outfit from any Fisherman.

Item XP bonus Cost
Fishing hat.png: RS3 Inventory image of Fishing hat Fishing hat 1% 140
Fishing jacket.png: RS3 Inventory image of Fishing jacket Fishing jacket 1% 140
Fishing waders.png: RS3 Inventory image of Fishing waders Fishing waders 1% 140
Fishing boots.png: RS3 Inventory image of Fishing boots Fishing boots 1% 140
Total (+1% Set bonus) 5% 560
  • Multiple fishing outfits may be claimed at no additional cost. Outfits may be stored either in the tackle box (below) or the Armour case of a player-owned house (or both).
  • The fishing outfit does not affect experience from Fish Flingers.
  • The quickest method to obtain a full fishing outfit is to maximise every rating and then quick-cast each section until depletion before switching.

Tackle Boxes[edit | edit source]

In exchange for tokens and with sufficient medals, players can buy or upgrade a tackle box from any Fisherman.

A tackle box is used to store fishing equipment (Small cast net, Big cast net, Oily fishing rod, Karambwan vessel, Fishing urns (only (r) as of an update on 24 July 2012), Barb-tail harpoon, Sacred clay harpoon (any percent)), fishing bait (fishing bait, feathers, etc.) and other items (Fist of Guthix Fishing gloves, cooking gauntlets), it also stores a full set of the Fishing outfit.

The most useful property of the tackle box is the ability to store raw fish. Although the fish cannot be withdrawn into your inventory, they can be emptied into your bank, and you can even "telebank" a certain amount of fish (up to 500) directly into your bank every day.

There are five tackle boxes, the higher level ones costing more, but having greater storage capacity and daily telebanks. Tackle boxes may be upgraded using medals and tokens to hold more items. Each level of tackle box must be owned before the next higher level becomes available for purchase, and you must have the current tackle box in your inventory to be able to upgrade, or the fisherman tells you to get yours from the bank.

Tackle box Slots Fishing token.png: RS3 Inventory image of Fishing tokenToken cost[n 1] Medals required[n 2]
Tools Bait Gloves Raw fish Telebank Upgrade Cumulative
Types Per slot
Beginner's tackle box.png: RS3 Inventory image of Beginner's tackle box Beginner's 1 1 150 0 6 25 110 110 20
Basic tackle box.png: RS3 Inventory image of Basic tackle box Basic 2 1 250 0 12 50 230 340 50
Standard tackle box.png: RS3 Inventory image of Standard tackle box Standard 3 2 400 0 18 100 470 810 110
Professional tackle box.png: RS3 Inventory image of Professional tackle box Professional 4 3 650 1 24 200 900 1,710 230
Champion's tackle box.png: RS3 Inventory image of Champion's tackle box Champion's 5 3 1,000 2 30 500 1,860 3,570 500
  1. ^ Tokens are expended on purchase of an item
  2. ^ Medals are cumulative and retained on purchase of an item

Tacklebox reset[edit | edit source]

Players can exchange 100 tokens to reset the daily limit on teleports that can be made with a tacklebox.

Raw Fish[edit | edit source]

In exchange for tokens, players can buy noted raw fish from any Fisherman. They offer raw lobsters, swordfish, and sharks as a reward. The type of fish that can be bought is related to the fishing level of the player.

The amount of sharks and swordfish the player may buy can be calculated as follows: Tokens / 2 is the total fish received. And you receive twice the amount of shark compared to swordfish.

For example, if you have 2000 tokens and the required Fishing level, you receive 666 raw sharks and 333 raw swordfish, and 2 tokens are unspent.

Entry tickets[edit | edit source]

Players may purchase additional Fish Flingers entry tickets for 100 tokens per ticket, if they currently have less than 15 entry tickets.

Extra fish buff[edit | edit source]

100 tokens may be exchanged for a double fish buff. This effect lasts for 20 in-game minutes, during which players will catch two fish at once each time that a fish is successfully caught. Additional experience is not granted for the extra fish caught, but it will count for challenges. There is no icon for this buff.

It will not work for Divine fishing bubbles.

It will stack with the extra fish chance with sufficient Agility levels, allowing up to three fish to be caught at once. It will also double the amount of oysters and seaweed received and would still call them "fish" in the message.

Additional information[edit | edit source]

Losing connection or logging out[edit | edit source]

If a player loses their connection or logs out while the competition is still running, when their connection is re-established or they log in again, they appear inside the game with the catches window clear, but the tackles, catches, etc. are valid. However, logging out and attempting to change worlds during a competition that has already started results in the player being removed from the competition without the return of their entry ticket.

Fish names[edit | edit source]

The names of the six fish all have different prefixes in front of their names depending on the locations in which they are found. The prefixes given are as follows in the table. The names have no effect on the gameplay.

Lake River Beach Docks
Bass Shallow Turbulent Cove Tumult
Cod Skipping Darter King Crested
Pike Spotted Triumph Finder's Lingering
Trout Gentle Thunder Oval Yearning
Salmon Jubilant Curtsey Bowline Flattery
Herring Clement Spined Coral Drift

Gallery[edit | edit source]

Music[edit | edit source]

Some music tracks are unlocked during this D&D, all of which are on the island.

  • Stillwater, in the waiting area.
  • Saltwater, on the docks, west and east of the waiting area.
  • Freshwater, anywhere north of the waiting area, river, lake, and beach.

Achievement[edit | edit source]

  • Master Angler (RuneScore.png 30) – Purchase the champion's tackle box from the Fish Flingers fisherman.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • ninja 8 January 2018 (Update):
    • The Fish Flingers interfaces now use the current interface style.
  • patch 16 March 2015 (Update):
    • Tweaked the Big Chinchompa and Fish Flingers entries on the game clock favourites tracker to be more clear.
  • ninja 4 August 2014 (Update):
    • At the end of Fish Flingers there is now no warning when leaving via the portal.
  • patch 27 May 2014 (Update):
    • Fish tokens and medal count are now better aligned on the Fish Flingers reward shop interface.
  • patch 13 August 2013 (Update):
    • The inventory interface is now available again in between Fish Flingers games.
  • patch 9 October 2012 (Update):
    • The introductory message about how to use the Fish Flingers side panel no longer appears on every game.
    • Ratings are now consistently reset when a new Fish Flingers game starts.
    • The number of big fish caught in Fish Flingers will now display correctly.
    • Players are no longer penalised for helping others with their big fish.
    • The message given for discovering the best tackle in Fish Flingers has been made clearer.
    • Players can now withdraw items equal to the amount of free space in their inventory from their tackle box, rather than being restricted if they cannot withdraw all of them.
    • Players can now withdraw raw fish from their tackle box whilst using a bank.
  • patch 21 August 2012 (Update):
    • The Fish Flingers icon no longer appears in Piscatoris during the Swan Song quest.
  • patch 24 July 2012 (Update):
    • Players are now awarded a token for:
      • Each big fish that is caught (up to 3), 1 token per every 2 big fish assists (up to 6), and 1 token per every 2 perfect tackle combos discovered (up to 6).
    • Big fish now do not spawn if there is already a big fish nearby in the water, and the range in which players are notified about nearby big fish has been reduced.
    • Players can now assist other players in catching their big fish as many times as they like (but are still only rewarded for the first 6 assists).
    • The "You notice a large fish swimming" message has been removed.
    • If players re-cast or clear their line when they have hooked a big fish, they will now have zero chance of catching a big fish for the next minute.
    • The majority of game messages in Fish Flingers can now be filtered.
    • The "Competition ends in 1 minute" message from Fish Flingers no longer occurs if players have left the competition.
    • The various hints and tips that appear above a player's head now only appear for their first 5 competitions. Red depletion level messages will also no longer be displayed in the chatbox after this point.
    • The Fisherman is now prevented from giving hints before the 4 minute mark that could be hints for the previous competition.
    • The maximum claim limit on the Fisherman has been increased from 5 Fish Flingers tickets to 10 tickets.
    • The history panel in Fish Flingers will now remember whether it was left open or closed.
    • The Ratings button is now visible during the countdown before a competition, next to the countdown timer. Clicking this button displays the breeds of fish and their habitats, so that players can view in advance which habitats have multiple combos, make preparatory notes, and plan their strategy.
    • Players now have a random chance to receive Fish Flingers tickets while fishing on the surface at regular fishing spots.
    • The "Efficient Fisher" medal (Achieve an average rating of at least 80%) has been replaced with the "Whopper" medal (Catch 3 big fish).
    • The "Heavy Catch" medal (At least 80% of fish caught were the heaviest species) has been replaced with the "Team Player" medal (Assist in catching at least 6 big fish).
    • The scores shown in the score board have been completely reworked.
    • "Awards" are also now known as "Best results", since players aren't actually awarded anything.
    • Fixed a bug where players were not getting rewarded the XP for perfect tackle discoveries.
    • The 28-point cap on the amount of XP per competition has been removed.
    • The rows on the Results and Details tabs and the competition history, have been reordered to be consistent.
    • A tooltip has been added to the number of tokens area on the score board, that lists additional methods of acquiring tokens.
    • The Fisherman's dialogue that refers to how scores are calculated has been updated.
    • After getting the scoreboard, players now receive a message on how many tickets they have.
    • Players that haven't yet unlocked the tackle box can ask the waiting area Fisherman for a copy of their competition history.
    • Familiars will no longer appear on the island, and timers will be paused while players are playing Fish Flingers.
    • Players can now claim more than one Fisherman's Outfit.
    • A graphical error with the champion's tackle box button in the Fish Flingers reward shop has been fixed.
    • Players can now use items in their inventory on the tackle box to deposit them.
    • Tackle boxes now have a Withdraw op, which will withdraw all stored raw fish.
    • Players can now store fishing urns in the tackle box. The urns must be fired, runed and empty.
    • The standard and slim hooks have been swapped, so that standard is in the top-left corner of the bait box interface.
  • update 6 June 2012 (Update):
    • The fishermen who teleport you to the competition are now permanently present, rather than appearing when a tournament is active.
    • Competitions now occur every 20 minutes, and – as long as you have an entry ticket remaining – you can wait in the Fish Flingers starting area after a competition for the next one to begin.
    • Rather than receiving 10 entry tickets per week, you can now speak to any one of the fishermen each day to receive 2 tickets.
    • The reward shop is now accessible via any of the fishermen.
    • If you reach a 100% rating, you’ll have a chance to hook a big fish. When this happens, you and all other players nearby will be notified. You won’t be able to pull it in on your own, so be sure to ask for help – the XP and point rewards for reeling in one of these beauties will be more than worth it for all involved.
    • Competitions have been reduced in length to 10 minutes, making them more frantic and exciting than before.
    • Interfaces have been reworked and an array of usability improvements have been made, including the following:
    • A countdown timer, displaying the time remaining in the current competition.
    • A new interface, displaying the best tackle combinations you’ve discovered so far.
    • A simpler, easier to understand weight system.
    • Hints can now be obtained by right-clicking on the fisherman, giving you fast fishing advice on the fly.
    • Barrels are closer to the shore, and cast areas are marked on the minimap. It’s also possible – once you’ve selected your bait, hook and weight, of course - to fish by right-clicking on the barrels.
    • XP rates have been tweaked to reward the efforts of anglers who devote time to finding the optimal combination of tackle for their given situation.
    • A new, four-piece fishing outfit is available in the rewards store, giving a bonus to Fishing XP gain - up to 2.5%, when the full set is worn.
    • All versions of the tackle box earned as a reward now have new features. They hold a stack of raw fish (growing in size as the box is upgraded), karambwan vessels, crayfish cages, living minerals, and your fishing outfit. Through their ‘competition history’ function, they also display your current number of Fish Flingers tickets, and state when you will be able to claim more.
    • Acquiring a champion’s tackle box is now a requirement for the trimmed completionist cape.
    • Lost Fish Flingers rewards can now by reclaimed for free at the Fish Flingers rewards shop, or by speaking to any of the fishermen.
  • patch 16 January 2012 (Update):
    • It is no longer possible to teleport to the Fish Flingers lobby without any tickets.
  • patch 17 October 2011 (Update):
    • A "teleport" option has been added to the Fish Flingers staff.
  • patch 31 August 2011 (Update):
    • The ‘Store’ option on familiars no longer removes the bait side-interface.
  • patch 1 June 2011 (Update):
    • It is no longer possible to attempt to alchemise or superheat using the explorer's ring during a game of Fish Flingers.
  • patch 6 October 2010 (Update):
    • Swapped two of the bait colour hints for Fish Flingers.
  • patch 15 June 2010 (Update):
    • Adjusted some of the logic in the Fish Flingers Distraction and Diversion. This doesn't affect actual gameplay/balancing.
  • patch 9 June 2010 (Update):
    • Fixed a problem with salmon being caught.
  • patch 25 May 2010 (Update):
    • Improved some of the core Fish Flingers code.
    • The doors in Fish Flingers now open the other way.
    • Moved an unreachable fishing spot in the Fish Flingers D&D.
  • patch 13 May 2010 (Update):
    • Improved the code dealing with the time left before another Fish Flingers competition begins.
  • patch 29 March 2010 (Update):
    • Fixed a problem in Fish Flingers, as it would often say there was 0 minutes remaining until the next game.
    • Your fishing tackle box and competition history cards both tell you how long it is until the next competition.

Trivia[edit | edit source]

  • The name of the D&D is a play on the words "fish fingers", also known as fishsticks.
  • The "Flingers" in Fish Flingers refers to the way the fish in this D&D are "flung" out of the water. There is a way to fling fish forward if the player stands in the right spot on the docks.
  • The crickets and locusts used as bait in Fish Flingers are brown and green respectively; in real life, crickets could be green, brown, or black while locusts are usually yellow. The ravenous locust summoning familiar is also yellow.
  • There was a day in Super September in which the challenge was to catch or to assist another player in catching a big fish. The number of people in the minigame created lag and a normal minute in the game got stretched to about five minutes.
  • It is impossible to level-up more than once in one game. Instead, the XP will be capped by being 1 XP away from achieving the second level.

Glitches[edit | edit source]

  • There is a current "glitch" where a big fish can't be caught even if there are other players who assist, UNLESS the player who hooked the big fish switches back to the 100% combo. This "glitch" occurs if the player who has the big fish on the line switches to a not 100% combo for that big fish type. If the player switches back to the 100% combo, the big fish CAN actually be caught, but very few people will realise this.
  • If a player is wearing a skillcape within the lobby area, you are still able to do the emote even though it says you are unable to perform them.
  • Previously, there was a glitch that your normal inventory would come up instead of the Tackle Box Menu if you try and withdraw from a familiar. It could be fixed by logging out and back in. This glitch has been eliminated as familiars are no longer shown in the waiting or game areas.
  • When calling your pet from the podium after a game of Fish Flingers, it used to have the blue flame effect of familiars and would wander around on its own until it is called again. The call button on the Follower Details interface did not work, you had to use the right-click option "Call follower". The wandering glitch did not work with cats. This glitch has been eliminated as familiars are no longer shown in the waiting or game areas.
  • There used to be a glitch where if your character wore only Fishing Waders, your body would separate from your legs when doing an emote. This glitch was later fixed by a patch two weeks after the Fish Flingers improvements update.
  • There was previously a glitch when the game started before the warning timer at the top of the screen counted down to 00:00. You could tell that this was going to occur if the countdown timer read 2:00 and the chatbox gave the 1-minute warning. The chatbox was always the correct warning. This still occurs rarely.
  • There was a glitch where if you didn't call your pet down from the podium, it would stay there even if you exited and then called your pet. It could be fixed by logging out and back in. This glitch has been eliminated as familiars are no longer shown in the waiting or game areas.
  • There was previously a glitch which often caused the clue given between 5 minutes and 4 minutes prior to competition to usually be incorrect, and changed at the 4-minute mark, so it was recommended to wait until closer to the beginning of the competition before asking for the clue. This has been fixed by only allowing a hint after the 4-minute mark, as of a 24 July 2012 update.
  • There was a glitch which teleported a player to Shilo Village or Catherby after a game of Fish Flingers when the player teleported to Fish Flingers from the Living Rock Caverns.