Strategies for Fight Kiln

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This article is a strategy guide for Fight Kiln.
Information on mechanics, setups, and tactics is on this page.

Recommendations[edit | edit source]

Skills[edit | edit source]

These values are for optimal survival rates. It is entirely possible to complete the Fight Kiln without any of these skills.

Unlocks[edit | edit source]

Equipment[edit | edit source]

It is recommended to complete The Brink of Extinction before attempting the Kiln. Though it's possible to clear the Kiln without it, obsidian armour provides a passive damage reduction when fighting TzHaar, TokHaar and lava creatures (including self-inflicted damage). Most TokHaar can hit generally hard, especially TokHaar-Jad, who can easily kill players in one hit without it.

The TokHaar in the Fight Kiln must be fought with the combat style they are generally weak against, as they will take 50% reduced damage from incorrect combat styles. TokHaar-Jad and Har-Aken's head are exceptions to this due to not having any weaknesses. Therefore, hybrid-type armour would give the most advantage over one class type, to conserve inventory space for supplies and maintain consistent accuracy on all enemies.

Invention perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 103, or Invention Invention 86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 103.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,913,631 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 721,332 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 1,060,442 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 1,060,442 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 591,994 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 385,769 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,544,290

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,913,631 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 721,332 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 2,648,477 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,800,121 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,846,954 for 0.2 x Virtus wand (level 9+)
2,209,820 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 3,923,569 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 18,063,904

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,214,886 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,140,183 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,038,573 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,634,133 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 59,896,574 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 53,779,461 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 18,524,737 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 11,331,689 for 1.5 x Virtus wand (level 9+)
2,209,820 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 3,923,569 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 151,299,983

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,214,886 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 25,725,193 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,038,573 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 25,794,040 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 179,730,329 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 205,524,369

Cape perks[edit | edit source]

If players own a max cape and/or the Anachronia cape stand, the following capes have the best passive perks for this activity:

Skillcape Combat styles Perk category Perk
Defence cape (t).png Defence cape All Lifesaving ability The cape's perk provides the effects of a sign of life once an hour.
Ranged cape (t).png Ranged cape Ranged only Damage enhancement Increases the special effect chance of ranged ammunition by 20%.
Strength cape (t).png Strength cape Melee only Damage enhancement Causes Dismember's damage over time to last an extra 3.6 seconds
(displayed as 2 seconds on the tooltip).
Constitution cape (t).png Constitution cape All Health regeneration Doubles base life point regeneration to 0.2% every 6 seconds, and allows regeneration during combat (stacks with Fortitude.)

Archaeology relics[edit | edit source]

Inventory[edit | edit source]

When gathering supplies, it is important to leave at least a few inventory spaces empty to make room for the lava crystals that spawn throughout the fight. Each type of crystal stacks with others of its type, so you only need to leave enough inventory spaces for as many types as you plan to pick up.

For high level players:

For lower levels/if using lower-end gear:

Familiars[edit | edit source]

Inexperienced players should bring a beast of burden to carry additional supplies.

Experienced players should bring a ripper demon or a steel titan. The TokHaar are not immune to familiars' damage despite the fact that it is still classified as combat damage. Ripper demons also increase the damage dealt as the target's health falls, which is particularly useful against TokHaar-Jad and Har-Aken. Scrolls will be required to deal additional damage, at the cost of some profit, especially with ripper scrolls.

Action bar setup[edit | edit source]

The action bar is one of the most important elements of combat strategy in the Fight Kiln. For maximum damage and control, consider switching between individual style-dedicated action bars. This is considerably easier with the addition of the ability to set action bars to auto-switch when changing weapons.

When fighting a monster, open the section of the ability book respective to which combat style is being used and follow a preferred ability rotation. Try to keep adrenaline high after each wave, so a monster can be immediately struck with powerful threshold or ultimate ability rotations to speed up the wave's completion. Lower levels may opt to use Regeneration and other healing abilities if food becomes a problem, such as Rejuvenate, Guthix's Blessing or an Enhanced Excalibur.

Saving progress[edit | edit source]

As it may take a while to complete the Fight Kiln, you are able to save your progress at the end of each wave, working similarly to the saving procedure within the Fight Caves. If you find yourself in the need to log out of the game for any reason, click on the logout button once so that the client knows that you wish to take a break. You will then automatically be logged out after all enemies in the current wave have been defeated. When you log back in, you will begin again on whatever the next wave would have been. If you manage to log yourself out before defeating all of the enemies on the current wave (i.e. by avoiding any combat for 10 seconds then logging out) you will have to start over on whatever wave you logged out on.

Though there is a slight pause between waves, be advised that it can be risky to use this saving feature. You may not have time to activate the appropriate protection prayer on logging back in, i.e. you'd hit the logout button on wave 9 and log back in on wave 10 at a later time, not having the time to react to the TokHaar-Jad's attack. This can however be countered by placing your protection prayers on your action bar or by using quick prayers.

Waves[edit | edit source]

Interactive map[edit | edit source]

At the end of wave 10, 20, 30 and 33, the lava will continue to flow into the Kiln, reducing the amount of space that the player has access to. There are temporary safespots that protect the player from some monsters, but these will be quickly reduced at said stages, only to a small wall in the middle of the arena at the start of wave 34.

Table[edit | edit source]

WaveMonstersCrystal
12 TokHaar-Hur, 2 TokHaar-Xil, 1 TokHaar-Tok-XilNone
21 TokHaar-Hur, 2 TokHaar-Xil, 2 TokHaar-Tok-XilCrystal (invulnerability).png
31 TokHaar-Hur, 1 TokHaar-Xil, 3 TokHaar-Tok-XilNone
42 TokHaar-Mej, 3 TokHaar-Tok-XilCrystal (restoration).png
51 TokHaar-Ket-Dill, 1 TokHaar-Xil, 3 TokHaar-Tok-XilNone
62 TokHaar-Mej, 1 TokHaar-Xil, 3 TokHaar-Tok-XilCrystal (magic).png
71 TokHaar-Mej, 1 TokHaar-Xil, 4 TokHaar-Tok-XilNone
81 TokHaar-Ket-Zek, 2 TokHaar-Tok-XilCrystal (ranged).png
96 TokHaar-Tok-XilNone
101 TokHaar-Jad, 1 TokHaar-Tok-XilCrystal (strength).png
114 TokHaar-MejNone
122 TokHaar-Mej, 2 TokHaar-Tok-XilCrystal (constitution).png
131 TokHaar-Ket-Zek, 2 TokHaar-MejNone
142 TokHaar-Ket-Zek, 2 TokHaar-MejCrystal (invulnerability).png
152 TokHaar-Ket-Zek, 1 TokHaar-Tok-XilNone
162 TokHaar-Ket-Zek, 2 TokHaar-Mej, 1 TokHaar-Tok-XilCrystal (restoration).png
172 TokHaar-Ket-Zek, 1 TokHaar-Mej, 1 TokHaar-Yt-MejKot, 1 TokHaar-Tok-XilNone
182 TokHaar-Ket-Zek, 1 TokHaar-Mej, 1 TokHaar-Yt-MejKot, 2 TokHaar-Tok-XilCrystal (magic).png
191 TokHaar-Ket-Dill, 8 TokHaar-MejNone
201 TokHaar-Ket-Zek, 1 TokHaar-JadCrystal (ranged).png
2112 TokHaar-HurNone
221 TokHaar-Yt-MejKot, 2 TokHaar-Ket, 2 TokHaar-HurCrystal (strength).png
232 TokHaar-Yt-MejKot, 1 TokHaar-Ket, 2 TokHaar-HurNone
244 TokHaar-Yt-MejKot, 1 TokHaar-Tok-XilCrystal (constitution).png
251 TokHaar-Ket-Zek, 2 TokHaar-Yt-MejKot, 2 TokHaar-Tok-XilNone
262 TokHaar-Ket-Zek, 2 TokHaar-Yt-MejKot, 1 TokHaar-Tok-XilCrystal (invulnerability).png
271 TokHaar-Ket-Zek, 2 TokHaar-Yt-MejKot, 2 TokHaar-Ket, 1 TokHaar-Tok-XilNone
281 TokHaar-Ket-Zek, 6 TokHaar-Ket-DillCrystal (restoration).png
296 TokHaar-Yt-MejKotNone
303 TokHaar-Yt-MejKot, 1 TokHaar-JadCrystal (magic).png
314 TokHaar-Tok-XilNone
324 TokHaar-Yt-MejKotCrystal (ranged).png
334 TokHaar-Ket-ZekNone
341 TokHaar-Yt-MejKot, 1 TokHaar-Jad, 1 TokHaar-Tok-XilCrystal (strength).png
351 TokHaar-Ket-Zek, 1 TokHaar-Yt-MejKot, 1 TokHaar-Jad, 1 TokHaar-Tok-XilNone
362 TokHaar-JadCrystal (constitution).png
371 Har-AkenNone

Important Wave Strategies[edit | edit source]

Knowing the spawn locations of the TokHaar-Jads and other enemies provides a large advantage in the Fight Kiln. Watch out for Wave 35 when Jad spawns north-east. In other Jad waves they spawn in south-east or south-west corners.

A map of the Fight Kiln area before beginning the Kiln.

TokHaar-Jad[edit | edit source]

TokHaar-Jad is the TokHaar's variant of TzTok-Jad. It acts similarly to its famed counterpart by attacking with all three sides of the combat triangle and possesses the same amount of health. However, it is significantly stronger, possessing offensive and defensive stats of 79 with an armour rating of 1876, along with an affinity value of 40 against all combat styles. The max hit is further increased from 8,000 to 12,250, often resulting in instant death if an unmitigated attack is tanked. It is a 5x5 monster and susceptible to the effects of the hexhunter bow.

One TokHaar-Jad will spawn in the southwest corner of the map on waves 10, 20 and 30. Standing on the northeast side of the safe spot in the middle of the cave will lure and trap Jad. Kill Jad first and then kill the remaining monsters.

Another TokHaar-Jad will spawn in the southeast corner of the map on wave 34 with one TokHaar-Mej-Kot and TokHaar-Tok-Xil. Standing on the northeast side of the safe spot in the middle will lure and trap Jads much easier.

Another TokHaar-Jad will spawn in the northeast corner of the map on wave 35 with one TokHaar-Ket-Zek, TokHaar-Mej-Kot and TokHaar-Tok-Xil. It is advised to use the invulnerability crystal right before the wave begins. Defeat it and dispose of the remaining monsters. You may also stand on the west side of the safe spot and the TokHaar-Jad will be stuck on the northeast side of the rock. This will allow you to kill the 3 other monsters before facing TokHaar-Jad if you wish to.

Two TokHaar-Jads will spawn in the southeast and southwest on wave 36, not accompanied by any other TokHaar. With sufficient gear, an invulerability crystal can be used to kill both Jads within its time frame.

TokHaar-Ket-Dill[edit | edit source]

One TokHaar-Ket-Dill will appear in wave 5 and 19, accompanied with other monsters. Although fairly weak, they require a pickaxe to break their tough shells; without it, the player's attacks will deal no damage. Other sources of damage, such as dreadnips and fighting familiars, can bypass this, but is significantly slower. After the armour breaks, the player will lose track of them (most likely a bug), so make sure to click on them again to kill them.

Six will appear in wave 28; one each to the northern corners, and two each to the southern corners. All six can be aggro'ed by standing in the middle, but because of their ability to stomp and damage the player for 1,000-1,500 hard typeless damage each time this occurs, it is sometimes better to deal with each quadrant one at a time to avoid a quick death.

Har-Aken[edit | edit source]

TokHaar-Hok will try to reward the player for their efforts, only for Har-Aken to appear and remind him that the fight isn't over yet.

Har-Aken does not immediately appear; rather, the field is initially empty. Har-Aken will continually deploy two tentacles; one ranged and one magic, both possessing 7,000 health. The ranged tentacles are weak to slash, while the magic ones are weak to thrown; high level weapons should not have any difficulty in damaging them. The tentacles can also attack with melee if the player is right next to them.

Har-Aken's head will appear roughly 30 seconds after the wave starts. The head possesses 150,000 health and level 80 Defence with 40 affinity towards all combat styles. He is susceptible to the inquisitor staff, leech and poison. Although also susceptible to reflect damage, the head does not attack, so he is essentially immune to it. Har-Aken's head remains above lava for 30 seconds, after which he dives back down and remains that way for 72 seconds before reappearing again. The head will appear in center east, west or south; never north.

The head is also considered to be a blocked 5x5 monster.

After the head reaches 0 health, the encounter ends and TokHaar-Hok will reward the player for their efforts.

Crystals[edit | edit source]

Throughout the Fight Kiln, powerful lava crystals will spawn at the end of certain waves. Only one crystal may be in effect at any time. The wave list above details the waves in which one of the six crystals will spawn. Half of these crystals have offensive properties and the other half have defensive properties.

Offensive crystals:

  • Strength
  • Ranged
  • Magic

These crystals will raise the appropriate statistic by 50%, while decreasing the other two statistics to 50% for 3.5 minutes. Statistic restoring potions will not counteract this decrease. These crystals usually aren't recommended if the player possesses overloads as they will prevent the use of some abilities from the drained combat styles.

Defensive crystals:

  • Constitution
  • Invulnerability
  • Restoration

The Constitution crystal will boost your maximum life points by 50% for 3.5 minutes and replenish them fully after it runs out. The invulnerability crystal makes a character nearly immune to all non-typeless damage (reduced to 1 point of damage) for 30 seconds. The restoration crystal will give a one-off full replenish to both life and prayer points.