Strategies for Fight Kiln

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Invasion plans.png
This article is a strategy guide for Fight Kiln.
Information on mechanics, setups, and tactics is on this page.

Recommended levels and equipment[edit | edit source]

You need 75+ Magic (unboostable) to enter the boss arena.
You need 60+ Agility (unboostable) to enter the boss arena.
You need 40+ Mining (unboostable) to enter the boss arena.
Quest points.png
You need to complete the quest The Elder Kiln to gain access to this boss.
TzHaar Fight Cave icon.jpg
You need to complete the TzHaar Fight Cave activity and sacrifice a Fire cape once to permanently unlock this boss arena.
Level recommendations
Style All Large.png
It is recommended to have at least level 90+ in your chosen combat style (Attack & Strength, Ranged or Magic).
It is recommended to have at least level 90+ Defence.
At least 95 Prayer and ancient curses are highly recommended to improve your damage.
Overload detail.png
Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 Herblore.
It is recommended to have 80+ Smithing to craft Obsidian armour which makes this activity significantly easier due to its ability to reduce incoming damage by 50-60%.
Quest points.png
It is recommended to complete the quest The Brink of Extinction to unlock the ability to craft Obsidian armour.
Deflect Magic.png
This boss has mandatory prayer-switching and a secondary action bar with hotkey-bound protection prayers is strongly recommended.
Equipment recommendations
Zero weakness icon.png
This involves fighting against multiple weaknesses. Refer to the page below for details.
Use tier 80 weaponry or better
(see recommendations).
Obsidian mage helm detail.png
Obsidian helms are best-in-slot as they offer 9-19% damage reduction and 10% increased accuracy for all monsters.
Obsidian platebody detail.png
Obsidian armour offers up to 55% damage reduction, and is highly recommended for learning this boss.
TokKul-Zo detail.png
The TokKul-Zo offers 10% damage increase and is the best-in-slot ring for the monsters.
Optional boosts
A beast of burden carrying food may be needed as this is a long activity: Pack mammoth, Pack yak, War tortoise, Spirit terrorbird, or Bull ant.
Slayer helmet immune.png
This boss does not count as any slayer task, so the slayer helmet damage boost has no effect.
Cinderbane gloves detail.png
This boss is poisonable, and cinderbane gloves and weapon poisons deal additional damage.
Tokkul detail.png
Donate 45,000 Tokkul at Fight Cauldron for 10% more damage reduction from Obsidian armour for up to 1 hour.
Powder of penance detail.png
Powder of penance is useful due to high damage that players take. It allows sustaining prayer points without prayer potions.

Inventory[edit | edit source]

When gathering supplies, it is important to leave at least a few inventory spaces empty to make room for the lava crystals that spawn throughout the fight. Each type of crystal stacks with others of its type, so you only need to leave enough inventory spaces for as many types as you plan to pick up.

For high level players:

For lower levels/if using lower-end gear:

Familiars[edit | edit source]

Inexperienced players should bring a beast of burden to carry additional supplies.

Experienced players should bring a ripper demon or a steel titan. The TokHaar are not immune to familiars' damage despite the fact that it is still classified as combat damage. Ripper demons also increase the damage dealt as the target's health falls, which is particularly useful against TokHaar-Jad and Har-Aken. Scrolls will be required to deal additional damage, at the cost of some profit, especially with ripper scrolls.

Overview[edit | edit source]

Similar to the Fight Caves, the Fight Kiln involves fighting through waves of enemies before taking on the final boss, Har-Aken. If the player tries to log out in the cave, the game will log them out at the end of the wave after all enemies have been defeated. If you manage to log yourself out before defeating all of the enemies on the current wave you will have to start over on whatever wave you logged out on.

At the end of waves 10, 20, 30, and 33 lava will flow into the Kiln, reducing the size of the platform that the fight takes place from. There are some obstacles within the arena that can be used as safespots that protect the player from some monsters, but these will be reduced as the platform area decrease. At the start of wave 34 only the wall in the centre of the area will be available.

Waves[edit | edit source]

The interactive map below shows the layout of the arena, the monster spawn locations, and crystal spawn locations for each wave.

Lava crystals[edit | edit source]

Lava crystals will spawn at the end of certain waves. They can be consumed to give offensive and defensive buffs, though only one crystal can be in use at any time. The offensive crystals usually aren't recommended if the player possesses overloads as they will prevent the use of some abilities from the drained combat styles.

Crystal Effect Waves
Crystal (invulnerability).png: RS3 Inventory image of Crystal (invulnerability)Invulnerability Offers invulnerability for 30 seconds. It does not work when TokHaar-Ket-Dill uses its special attack, as the damage dealt by it is typeless. Damage will still be received if the crystal is activated after a monster has already done its attack animation. 2, 14, 26
Crystal (restoration).png: RS3 Inventory image of Crystal (restoration)Restoration Fully restores prayer points and life points. 4, 16, 28
Crystal (magic).png: RS3 Inventory image of Crystal (magic)Magic Boosts Magic by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Ranged. 6, 18, 30
Crystal (ranged).png: RS3 Inventory image of Crystal (ranged)Ranged Boosts Ranged by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Magic. 8, 20, 32
Crystal (strength).png: RS3 Inventory image of Crystal (strength)Strength Boosts Strength by 50% for 3.5 minutes but also significantly reduces Defence, Ranged, and Magic. 10, 22, 34
Crystal (constitution).png: RS3 Inventory image of Crystal (constitution)Constitution Boosts Constitution by 50% (rounded down to the nearest hundred) for 3.5 minutes. When the Constitution crystal wears off, the user is healed to full health. 12, 24, 36

TokHaar-Ket-Dill[edit | edit source]


One TokHaar-Ket-Dill will appear in wave 5 and 19. Six will appear in wave 28; one each to the northern corners, and two each to the southern corners. All six can be aggro'ed by standing in the middle, but because of their ability to stomp and damage the player for 1,000-1,500 hard typeless damage each time this occurs, it is sometimes better to deal with each quadrant one at a time to avoid a quick death.

Although fairly weak, they require a pickaxe to break their tough shells; without it, the player's attacks will deal no damage. Pickaxes on the tool belt work if a melee weapon is equipped.

TokHaar-Jad[edit | edit source]


TokHaar-Jad is the Fight Kiln's stronger variant of the TzTok-Jad.

TokHaar-Jad attacks using all three combat styles and has a maximum hit of 12,250, however this is negated to around 100 damage if the player uses the correct Protection Prayer to defend against his attacks.

Jad has three attacks which require prayer switching:

Attack Type Prayer required Description
Picture needed. Melee attack Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee
Protect from Melee.png: RS3 Inventory image of Protect from MeleeProtect from Melee
Jad swipes at the player without warning using his right claw.
This attack is only used if the player is within melee range,
and Jad will not move closer to the player if they attack from outside of his melee range.
TokHaar-Jad Ranged attack.gif Ranged attack Deflect Missiles.png: RS3 Inventory image of Deflect MissilesDeflect Missiles
Protect from Missiles.png: RS3 Inventory image of Protect from MissilesProtect from Missiles
Jad slams down his front legs onto the ground, causing large cracks to appear in the floor,
and a boulder will fall from the ceiling onto the player. This cannot be avoided by moving.
TokHaar-Jad Magic attack.gif Magic attack Deflect Magic.png: RS3 Inventory image of Deflect MagicDeflect Magic
Protect from Magic.png: RS3 Inventory image of Protect from MagicProtect from Magic
Jad breathes fire shortly and lowers his head before raising his front feet
and emitting a fireball that deals Magic damage upon hitting the player.

Other tips:

  • Use a invulnerability crystal during the Jad fight to make yourself immune from their attacks.
  • An alternate method (sometimes known as "flinching") where the player quickly runs out from behind the rock, attacks, and runs behind the rock before the TokHaar-Jad can retaliate can be done if uncomfortable with prayer switching. This method takes longer, however, and it cannot be done on wave 36 (double Jad wave), since it only works on one Jad. However, keeping one Jad behind the rock allows prayer switching on the other Jad.


  • One TokHaar-Jad will spawn in the south-west corner of the map on waves 10, 20 and 30. Standing on the northeast side of the safe spot in the middle of the cave will lure and trap Jad. Kill Jad first and then kill the remaining monsters.
  • Another TokHaar-Jad will spawn in the southeast corner of the map on wave 34 with one TokHaar-Mej-Kot and TokHaar-Tok-Xil. Standing on the north-east side of the safe spot in the middle will lure and trap Jads.
  • A TokHaar-Jad will spawn in the north-east corner of the map on wave 35 with one TokHaar-Ket-Zek, TokHaar-Mej-Kot and TokHaar-Tok-Xil. It is advised to use an invulnerability crystal right before the wave begins. Defeat it and dispose of the remaining monsters. You may also stand on the west side of the safe spot and the TokHaar-Jad will be stuck on the northeast side of the rock. This will allow you to kill the 3 other monsters before facing TokHaar-Jad if you wish to.
  • Two TokHaar-Jads will spawn in the south-east and south-west on wave 36, not accompanied by any other TokHaar. With sufficient gear, an invulnerability crystal can be used to kill both Jads within its time frame.

Har-Aken[edit | edit source]


Har-Aken is the final boss of the Fight Kiln, appearing on wave 37. Har-Aken can only be defeated by killing its head, which emerges every 72 seconds for 27 seconds. Initially Har-Aken will continually deploy two tentacles; one ranged and one magic, both possessing 7,000 health. The ranged tentacles are weak to slash, while the magic ones are weak to thrown; high level weapons should not have any difficulty in damaging them. The tentacles can also attack with melee if the player is right next to them.

Har-Aken's head will first appear roughly 30 seconds after the wave starts. The head is considered to be a blocked 5x5 and possesses 150,000 health. Har-Aken is susceptible to the inquisitor staff, leech and poison. Although also susceptible to reflect damage, the head does not attack, so he is essentially immune to it. Har-Aken's head remains above lava for 30 seconds, after which he dives back down and remains that way for 72 seconds before reappearing again. The head will appear in centre east, west or south; never north. After the head reaches 0 health, the encounter ends and TokHaar-Hok will reward the player for their efforts.