Farming

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Farming.png
Audio options icon.png
Farming level up jingle (1-49)

Audio options icon.png
Farming level up jingle (50-120)

Farming is a members' gathering skill, through which players grow crops by planting seeds at farming patches. Different types of seeds can be planted at corresponding types of farming patches, which are found throughout RuneScape. Before a farming patch can be used, players must often clear away any weeds that have grown in it with a rake, which can be placed on the tool belt or used from the inventory. Weeds will grow in any farming patch that does not have a crop planted in it, unless the player has requested that their farming patches be kept weed free after unlocking the ability to do this by completing the A Fairy Tale III - Battle at Ork's Rift quest.

After being planted, crops will grow in real time; it is not necessary to be logged in or to remain at farming patches for crops to grow, so players may carry out other in-game activities after planting their crops. If a player with a Farming level of less than 15 stands idly by a farming patch for an extended period of time, they will be reminded by the farming patch spirit that they can leave their crops unattended. After a period of time, if they have not become diseased during the course of their growth, crops will become fully grown. Players can check the health of the crops to gain Farming experience and/or harvest from them to obtain produce.

The current minimum requirement to be ranked (at approximately rank 729,541) on the HiScores for Farming is level 15. As of 29 September 2023, there are 206,152 current members that have achieved level 99 in Farming. As of 29 September 2023, there are 67,543 current members that have achieved level 120 in Farming.

Mechanics[edit | edit source]

Growth cycles[edit | edit source]

Crops do not grow continuously; each plant has a discrete set of growth stages. Plants can only advance to their next growth stage during periodically repeating 5-minute periods called growth stage windows. Regardless of the seed, growth stage windows last 5 minutes. The frequency of growth stage windows occurring is determined by the type of seed (e.g. spirit trees' growth stages take 320 minutes, which includes a 5-minute growth window followed by 315 minutes of inactivity, repeated multiple times). In comparison, hops' growth stages last 10 minutes, including 5 minutes of inactivity and a 5-minute growth stage window.

The cycles of growth stages all start at midnight UTC and repeat indefinitely until the next midnight when they begin again. The 320-minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. These last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.

Rapid Growth spell enables a growth stage to be skipped for trees, fruit trees, and herbs. It can only be cast once per day per patch or twice if you're wearing the Master farmer outfit. This spell cannot be cast on a diseased patch.

Cycle length Start times (UTC)
5 minutes All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55
10 minutes All times ending in :00, :10, :20, :30, :40, :50
20 minutes All times ending in :00, :20, :40
40 minutes 12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.
80 minutes 12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.
160 minutes 12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM
320 minutes Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM
640 minutes Day 1: 12:00 AM, 10:40 AM, 9:20 PM
Day 2: 8:00 AM, 6:40 PM
Day 3: 5:20 AM, 4:00 PM
Day 4: 2:40 AM, 1:20 PM

The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the red blocks represent units of time in which plants cannot grow.

As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every 500 game ticks, approximately once every 5 minutes, though sometimes slightly longer due to lag. The fact that growth ticks occur at a frequency of slightly over five minutes means that most of the time a growth tick will fall into each growth window. Only when a growth tick falls within a growth window does a crop grow.

The first growth tick occurs 500 game ticks after the player logs in or logs out. Growth ticks are reset when either action occurs, meaning that nothing can grow five minutes after a player logs in or logs out. This may cause players who are constantly switching worlds to miss growth stage windows due to resetting the growth tick timer. Many other Farming actions occur with growth ticks. These include weeds and wood and fruit tree seedlings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of 5 minutes.

Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20-minute growth cycles. Suppose a player logs in at 6:32 and plants a seed at 6:35. A growth window for herbs will occur from 6:40 to 6:45, and the player will reach a growth tick every five minutes after logging in, at 6:37, 6:42, et cetera. Thus, assuming the player does not log out after planting the herb, they will advance a growth stage when the tick falls within the growth stage window. Nothing happens at 6:37, as it is not within a window, but the herbs will advance a growth stage at 6:42, as it is a tick within a window. The herbs will only have spent 7 minutes in the first growth stage instead of the stated 20.

Harvesting[edit | edit source]

Once fully grown, farming patches can be harvested for different produce; the size of this harvest depends on the type of patch and what is planted in it. Fruit trees, bushes, flowers, cactus, and mushrooms have set harvest yields whilst herb, allotment, hops, and nightshade patches have yields that are determined by a "harvest lives" system.

Each herb, allotment, hops, and nightshade patch begins with 3 lives. Additional lives are added with the use of compost (+1 life), supercompost (+2 lives) and ultracompost (+3 lives). Herb patches can start with even further additional lives with the use of the Plant Power upgrade. Every harvest action will roll a chance out of 255 on the specific patch's "Chance to Save" table, taking one of the harvest lives from the patch if it does not hit; the patch will be cleared when it runs out of lives. The Chance to Save is dependent on both the player's Farming level and what type of herb or allotment plant is being grown.

Magic secateurs are unique in that they provide an additional 10% to the Chance to Save, unlike most other Farming boosts which alter the amount harvested by having a chance to collect double resources on each harvest. It must be wielded, in the inventory or in the tool belt in order to receive the benefit from it.

When worn, the crop farmer outfit and the master farmer outfit provide a 5% and 10% chance to not lose a harvest life upon failing a roll, respectively.[1]

The chance to save a harvest life can be approximated by:

Where:

  • Farming Farming Level
  • and the raw values at level 1 and 99 Farming respectively for the specific crop being grown

The magic secateurs work by modifying the high and low values before being interpolated:

Magic secateurs.png: RS3 Inventory image of Magic secateurs, where secateurs have a value of 0.1.

Each type of herb has its own raw values at each Farming level 1 through 99[2] that can be found here; boosts do apply up until level 120, whereas any boosts above 120 have no effect.[source needed]

The absolute minimum number of crops harvested is equal to the number of lives the player started with (for example, six with ultracompost), but there is no theoretical upper limit on the size of a harvest. It is, however, exceedingly rare to get very large harvests, and over the course of multiple harvests it will tend towards the expected yield due to the law of large numbers, a negative binomial distribution of:

It is possible to harvest a fully grown plant without the level required to plant it, but you will be prompted to either forgo the experience gained from harvesting or leave the patch unharvested. Note that this feature is bugged on golden dragonfruit (and possibly other) cacti and will only eventually offer the option to harvest if attempted repeatedly until the Farming skillcape activates (which will then give XP anyway).

Disease[edit | edit source]

Farming Patch death.png
Diseased plant.png
Dead herb.png

Occasionally crops can become diseased. This can happen instead of the crop advancing a growth stage when they reach a growth tick that falls within a growth stage window. A diseased plant cannot advance a growth stage until it is cured; it will remain diseased. Even if cured, a plant which has been diseased cannot advance a growth stage until the next growth tick that falls in a growth stage window, meaning that the plant will take at least one extra cycle to grow.

Recovering[edit | edit source]

Diseased herb, flower, allotment, hops, nightshade, cactus, mushroom patch, jade vine, and vine herb patches can be treated with plant cure to restore the crop to health. Diseased trees and bushes can be restored by pruning them with secateurs. Players who have access to Lunar spells may alternatively use the Cure Plant spell to treat diseased plants. The Remote Farm Lunar spell, which is unlocked as a reward from playing Livid Farm, can be used to view plants' status as well as to cure any diseased farming patch. An amulet of farming or amulet of nature can be attuned to a specific farming patch and will alert the player if a plant growing in the patch becomes diseased. Both amulets may also be rubbed to check whether or not a plant is still healthy. The amulet of nature offers players a teleport to its attuned patch if the patch becomes diseased.

Disease protection[edit | edit source]

Compost[edit | edit source]

Treating a farming patch with a bucket of compost, supercompost or ultracompost before or after planting a crop reduces the chance of it becoming diseased during all growth cycles. The Fertile Soil spell can also be used to treat a patch with supercompost.

Watering[edit | edit source]

Watering allotment, flower, and hops patches with a watering can greatly reduce the risk of disease occurring at the end of that growth cycle. During the next growth cycle, the plant goes from being watered back to normal and is at risk of becoming diseased unless it is watered again. Planting Sprinkler MK1, which requires level 50 Invention and unlock blueprint in the Dwarven technology tree will keep the adjacent allotment patches watered. Master farmer outfit will water hop, flower, allotment patches automatically once it is planted.

Payment to gardeners[edit | edit source]

Players can pay the gardeners found at cactus, tree, fruit tree, bush, allotment, hops, spirit tree, jade vine, calquat tree, elder tree, vine herb and vine bush patches to prevent plants growing in these patches from getting diseased. The payments required are typically produce from crops and are different for each type of plant. Payment is required each time that the player plants a new plant in a patch. Noted payments are accepted. It is not possible to protect nightshade or mushroom patches in this way, as gardeners are not present at these locations. Additionally, gardeners cannot be paid to take care of herb or flower patches.

Immunity[edit | edit source]

The evil turnip patch and special herb patch at Trollheim are immune from disease, as well as poison ivy bushes, Harmony pillar and money tree patch. The mushroom patch at Canifis will not become diseased if the player has completed Medium Morytania achievements. Similarly, the herb patch in the Wilderness becomes immune to disease upon completion of Hard Wilderness achievements. The cactus patch becomes immune to disease upon the completion of Hard Desert achievements also.

Harnessing the Pharm Ecology relic power, which requires level 81 Archaeology, will prevent all herb, vine herb and mushrooms patches from becoming diseased. Applying herb protector will prevent herb and vine herb patches from disease.

Flower patch[edit | edit source]

Flowers are primarily used to protect crops from disease. A crop in an allotment patch will not be diseased as long as there are fully-grown flowers of the corresponding type in their adjacent flower patch.

The following flowers can be grown at any flower patch to help prevent diseased crops:

Image Flower type Level required Effect
Marigolds.png Marigold 2 Protects onions, tomatoes and potatoes
Rosemary.png Rosemary 11 Protects cabbages from disease
Scarecrow.png Scarecrow 23 Protects sweetcorn from birds
Nasturtiums.png Nasturtium 24 Protects watermelons from disease
White lily.png White lily 52 Protects all allotments

Each patch requires one seed to begin growing that flower type.

Equipment[edit | edit source]

Various equipment is necessary to farm different types of patches all around Gielinor. This includes tools as well as useful items.

Tool belt[edit | edit source]

The following tools are automatically included on the tool belt and can be bought from most farming shops.

Item Function
Rake.png: RS3 Inventory image of Rake Rake Raking weeds from empty patches
Seed dibber.png: RS3 Inventory image of Seed dibber Seed dibber Planting seeds in patches
Spade.png: RS3 Inventory image of Spade Spade Harvesting patches; removing dead plants; digging up tree stumps
Gardening trowel.png: RS3 Inventory image of Gardening trowel Gardening trowel Filling plant pots with soil; planting trees
Secateurs.png: RS3 Inventory image of Secateurs Secateurs Pruning diseased trees or bushes; cutting willow branches from a fully grown willow tree

The following tools can be added to the tool belt once they are obtained. The Magic secateurs will replace the secateurs on the tool belt, while the Magic watering can has its own slot.

Item Function Requirement
Magic secateurs.png: RS3 Inventory image of Magic secateurs Magic secateurs Grants an increase in yield from allotment, herb and hops patches (approximately 12.5% more at 99 Farming). A Fairy Tale I - Growing Pains (partial)
Magic watering can.png: RS3 Inventory image of Magic watering can Magic watering can Used in place of a normal watering can and gives an unlimited supply of water. A Fairy Tale III - Battle at Ork's Rift

Other[edit | edit source]

The following tools cannot be added to the tool belt, but they can be bought from most farming shops.

Plant pot.png: RS3 Inventory image of Plant pot Plant pot Used to plant tree seeds; empty plant pots can be filled with soil by using them on a farming patch
Watering can.png: RS3 Inventory image of Watering can Watering can Watering allotment patches, flower patches, hops patches and tree seedlings. Holds 8 "charges".

Tool leprechauns[edit | edit source]

Tool leprechaun's storage interface
Leprechaun 5a.png

Tool leprechauns are found at nearly every farming patch in the game. Players can store and later withdraw 6 basic farming tools from them. Tool leprechauns can also be used to store a maximum of 255 empty buckets, 255 buckets of compost, 2,000 buckets of supercompost, 2,000 buckets of ultracompost, 255 plant cures, 5 scarecrows, 255 planks and 2,000 liquid patch bombs. Harvested produce may be used on a tool leprechaun to note it. Leprechauns will not note logs from any source. The leprechaun in south of Falador will not note cabbages. Tool leprechauns (or elves in the Tirannwn region) can be paid 500, 1,500 or 2,500 to automatically use compost, supercompost or ultracompost on patches at maximum 60,000 times when the player is tending to them given that compost, supercompost or ultracompost is stored with them.

Tools
Rake Seed dibber Spade
Gardening trowel Secateurs Watering can
Supplies
Bucket Compost Supercompost Ultracompost
Plant cure Scarecrow Plank Liquid patch bomb

Herblore Habitat[edit | edit source]

Tool leprechaun's potion store interface

Of the various juju potions, only six types can be stored with the tool leprechaun at Herblore Habitat, and they must be 3-dose vials. The others can only be stored in the player's bank. Six types of vines used in juju potions may also be stored with the tool leprechaun. A maximum of 30 vines and potions of each type may be stored.

Potions
Juju hunter potion (3) Juju farming potion (3) Scentless potion (3)
Saradomin's blessing (3) Zamorak's favour (3) Guthix's gift (3)
Ingredients
Corrupt vine Marble vine Shadow vine
Saradomin vine Zamorak vine Guthix vine

Farming patches[edit | edit source]

Allotments[edit | edit source]

There are four allotments in RuneScape: south of Falador, north of Catherby, north-east of Ardougne and north-east of Canifis. Each full allotment patch contains:

  • 2 allotment patches
  • 1 flower patch
  • 1 herb patch
  • 1 compost bin

Wielding a Falador shield 2 or better while farming the farming patches at the allotment south of Falador gives 10% additional Farming experience.

Allotment[edit | edit source]

3 allotment seeds are needed to plant in each allotment patch. If paying a gardener to protect their crops, players must pay the gardener to protect each of the allotment patches within an allotment separately. The presence of a specific fully grown flower can protect particular allotment patches from getting diseased, as an alternative to paying a gardener to protect the patch. White lilies protect all kinds of allotment patches. Fully grown allotment patches can be harvested by clicking on the fully grown crops; harvests vary between 3 and 56 crops. After a patch has been harvested, it is cleared for re-planting. An additional single allotment patch can be found on Harmony Island, which can be accessed after completing the quest The Great Brain Robbery. A single allotment patch in Taverley can be used only to grow potatoes; this patch cannot get diseased. All allotment patches start with 3 harvest lives, increased to 4 with compost and 5 with supercompost. This represents the minimum harvest. Consuming a harvest potion allows players to harvest mutated 'mega' versions of allotment produce for six minutes, and only seven types of allotment are available to do so.

Farming level Seed Produce Enriched produce Protect (Farmer) Protect (Flower)[a 1]
1 Potato seed.png: RS3 Inventory image of Potato seedPotato seed Raw potato.png: RS3 Inventory image of Raw potatoRaw potatoes Sweet potato.png: RS3 Inventory image of Sweet potatoSweet potatoes 2 x Compost.png: RS3 Inventory image of CompostCompost Marigolds.png: RS3 Inventory image of MarigoldsMarigolds
5 Onion seed.png: RS3 Inventory image of Onion seedOnion seed Onion.png: RS3 Inventory image of OnionOnions Red onion.png: RS3 Inventory image of Red onionRed onions 1 x Potatoes (10).png: RS3 Inventory image of Potatoes (10)Potatoes (10) Marigolds.png: RS3 Inventory image of MarigoldsMarigolds
7 Cabbage seed.png: RS3 Inventory image of Cabbage seedCabbage seed Cabbage.png: RS3 Inventory image of CabbageCabbages Cannonball cabbage.png: RS3 Inventory image of Cannonball cabbageCannonball cabbages 1 x Onions (10).png: RS3 Inventory image of Onions (10)Onions (10) Rosemary.png: RS3 Inventory image of RosemaryRosemary
12 Tomato seed.png: RS3 Inventory image of Tomato seedTomato seed Tomato.png: RS3 Inventory image of TomatoTomatoes Heirloom tomato.png: RS3 Inventory image of Heirloom tomatoHeirloom tomatoes 2 x Cabbages (10).png: RS3 Inventory image of Cabbages (10)Cabbages (10) Marigolds.png: RS3 Inventory image of MarigoldsMarigolds
20 Sweetcorn seed.png: RS3 Inventory image of Sweetcorn seedSweetcorn seed Sweetcorn.png: RS3 Inventory image of SweetcornSweetcorn Rainbow sweetcorn.png: RS3 Inventory image of Rainbow sweetcornRainbow sweetcorn 10 x Jute fibre.png: RS3 Inventory image of Jute fibreJute fibres Scarecrow.png: RS3 Inventory image of ScarecrowScarecrow
31 Strawberry seed.png: RS3 Inventory image of Strawberry seedStrawberry seed Strawberry.png: RS3 Inventory image of StrawberryStrawberries White strawberry.png: RS3 Inventory image of White strawberryWhite strawberry 1 x Apples (5).png: RS3 Inventory image of Apples (5)Apples (5) None
47 Watermelon seed.png: RS3 Inventory image of Watermelon seedWatermelon seed Watermelon.png: RS3 Inventory image of WatermelonWatermelons Golden watermelon.png: RS3 Inventory image of Golden watermelonGolden watermelons 10 x Curry leaf.png: RS3 Inventory image of Curry leafCurry leaves Nasturtiums.png: RS3 Inventory image of NasturtiumsNasturtiums
80 Snape grass seed.png: RS3 Inventory image of Snape grass seedSnape grass seed Snape grass.png: RS3 Inventory image of Snape grassSnape grass N/A 15 x Dwellberries.png: RS3 Inventory image of DwellberriesDwellberries None
87 Sunchoke seed.png: RS3 Inventory image of Sunchoke seedSunchoke seed None (Strength experience) N/A 15 x Yanillian hops.png: RS3 Inventory image of Yanillian hopsYanillian hops None
93 Fly trap seed.png: RS3 Inventory image of Fly trap seedFly trap seed None (Thieving experience) N/A 15 x Cadava berries.png: RS3 Inventory image of Cadava berriesCadava berries None
  1. ^ All allotment crops can be protected by a nearby fully grown white lily.

Flower[edit | edit source]

A single flower seed is needed to plant in a flower patch. Marigolds, rosemary and nasturtiums yield 1 flower when harvested; this clears the patch. There is an additional flower patch in the Wilderness that may only be used to grow limpwurts. Multiple marigolds or nasturtiums can be harvested with higher level Farming, two are harvested per patch at level 102, three at level 106, four at level 110, and five at level 114.

Farming level Seed Produce Protects
2 Marigold seed 5.png
Marigold seed
Marigolds.png
Marigolds
Potato seed.png: RS3 Inventory image of Potato seedPotato seed
Onion seed.png: RS3 Inventory image of Onion seedOnion seed
Tomato seed.png: RS3 Inventory image of Tomato seedTomato seed
11 Rosemary seed 5.png
Rosemary seed
Rosemary.png
Rosemary
Cabbage seed.png: RS3 Inventory image of Cabbage seedCabbage seed
23 Scarecrow.png
Scarecrow
N/A Sweetcorn seed.png: RS3 Inventory image of Sweetcorn seedSweetcorn seed
24 Nasturtium seed 5.png
Nasturtium seed
Nasturtiums.png
Nasturtiums
Watermelon seed.png: RS3 Inventory image of Watermelon seedWatermelon seed
25 Woad seed 5.png
Woad seed
Woad leaf 5.png
3 woad leaves
N/A
26 Limpwurt seed 5.png
Limpwurt seed
Limpwurt root.png
3 limpwurt roots
N/A
52 White lily seed 5.png
White lily seed
Ashes.png
Ashes
All allotment patch seeds
88 Butterfly flower seed 5.png
Butterfly flower seed
Ruby harvest.png
3 ruby harvests[f 1]
N/A
  1. ^ Additional chance of spawning a Guthixian butterfly

Herb[edit | edit source]

A herb seed can be planted in a herb patch. Harvesting yields at least three grimy herbs without an upper bound. The minimum amount of grimy herbs can be boosted using different variants of compost and Plant Power, up to a minimum of 18 grimy herbs. The juju farming potion gives players a 1/3 chance to harvest two herbs in one action, and the greenfingers aura gives additional chance, up to 15% for legendary greenfingers aura. Using both a juju farming potion and legendary greenfingers aura, a player can expect 11.59 herbs per patch. Additional herb patch are located in the Crwys district of Prifddinas and in Garden of Kharid. After completing My Arm's Big Adventure players can use the special herb patch, which never becomes diseased, at Trollheim. The Wilderness herb patch is the only patch where bloodweed seeds can be planted, and becomes immune to disease after completion of the Hard Wilderness achievements. Pharm Ecology relic power will also provide immunity effect to all herb patches.

Farming level Seed Produce Crux Eqal favour.png Favour per seed
9 Guam seed 5.png
Guam seed
Grimy guam.png
Grimy guam
10
14 Marrentill seed 5.png
Marrentill seed
Grimy marrentill.png
Grimy marrentill
10
19 Tarromin seed 5.png
Tarromin seed
Grimy tarromin.png
Grimy tarromin
15
26 Harralander seed 5.png
Harralander seed
Grimy harralander.png
Grimy harralander
15
29 Gout tuber.png
Gout tuber [Herb 1]
Goutweed.png
Goutweed
0
32 Ranarr seed 5.png
Ranarr seed
Grimy ranarr.png
Grimy ranarr
20
36 Spirit weed seed 5.png
Spirit weed seed
Grimy spirit weed.png
Grimy spirit weed
20
38 Toadflax seed 5.png
Toadflax seed
Grimy toadflax.png
Grimy toadflax
25
44 Irit seed 5.png
Irit seed
Grimy irit.png
Grimy irit
25
46 Wergali seed 5.png
Wergali seed
Grimy wergali.png
Grimy wergali
25
50 Avantoe seed 5.png
Avantoe seed
Grimy avantoe.png
Grimy avantoe
30
56 Kwuarm seed 5.png
Kwuarm seed
Grimy kwuarm.png
Grimy kwuarm
30
57 Bloodweed seed 5.png
Bloodweed seed
Grimy bloodweed.png
Grimy bloodweed
35
62 Snapdragon seed 5.png
Snapdragon seed
Grimy snapdragon.png
Grimy snapdragon
35
67 Cadantine seed 5.png
Cadantine seed
Grimy cadantine.png
Grimy cadantine
35
73 Lantadyme seed 5.png
Lantadyme seed
Grimy lantadyme.png
Grimy lantadyme
40
77 Arbuck seed 5.png
Arbuck seed
Grimy arbuck.png
Grimy arbuck
40
79 Dwarf weed seed 5.png
Dwarf weed seed
Grimy dwarf weed.png
Grimy dwarf weed
40
85 Torstol seed 5.png
Torstol seed
Grimy torstol.png
Grimy torstol
45
91 Fellstalk seed 5.png
Fellstalk seed
Grimy fellstalk.png
Grimy fellstalk
45
  1. ^ Quest requirement: Eadgar's Ruse

Hops[edit | edit source]

There are four hops patches: north of Lumbridge, north of McGrubor's Wood, Yanille and Entrana. 4 hop seeds, or 3 jute seeds, are needed to plant in each hops patch. Harvests will be a minimum of 3 hops. After a hops patch has been harvested it will be cleared for re-planting.

Farming level Seed Produce Pay
3 Barley seed 5.png
Barley seed
Barley.png
Barley
Compost.png
3 buckets of compost
4 Hammerstone seed 5.png
Hammerstone seed
Hammerstone hops.png
Hammerstone hops
Marigolds.png
1 marigold
8 Asgarnian seed 5.png
Asgarnian seed
Asgarnian hops.png
Asgarnian hops
Onions (10).png
1 sack of onions (10)
13 Jute seed 5.png
Jute seed
Jute fibre.png
Jute fibre
Barley malt.png
6 barley malts
16 Yanillian seed 5.png
Yanillian seed
Yanillian hops.png
Yanillian hops
Tomatoes (5).png
1 basket of tomatoes (5)
21 Krandorian seed 5.png
Krandorian seed
Krandorian hops.png
Krandorian hops
Cabbages (10).png
3 sacks of cabbages (10)
28 Wildblood seed 5.png
Wildblood seed
Wildblood hops.png
Wildblood hops
Nasturtiums.png
1 nasturtium
78 Reed seed 5.png
Reed seed
Toad egg sac.png
Toad egg sac[hops 1]
Asgarnian hops.png
15 asgarnian hops
95 Grapevine seed 5.png
Grapevine seed
Grapes of Guthix.png: RS3 Inventory image of Grapes of GuthixGrapes of Guthix
Grapes of Saradomin.png: RS3 Inventory image of Grapes of SaradominGrapes of Saradomin
Grapes of Zamorak.png: RS3 Inventory image of Grapes of ZamorakGrapes of Zamorak
Krandorian hops.png
15 krandorian hops
  1. ^ Additional chance of receiving 10 swamp tar or a green salamander for each egg sac harvested

Bush[edit | edit source]

There are 5 bush patches: west of the Champions' Guild, Rimmington, south of Ardougne, south-west of Etceteria and in the Crwys district of Prifddinas. One bush seed is needed to plant a bush. All bushes except poison ivy are susceptible to disease. When fully grown, the player can check the health of the bush and then harvest berries or other produce as explained below in the table. Unless a bush is dug up it will continue to regrow berries over time, though the player can only check the health of the bushes once. The exception to this are barberry bushes, which do not re-grow their produce once harvested. Giant ent will increase yields when harvesting fruit trees, while Wolpertinger will give double yield when harvesting from bushes.

Farming level Seed Produce Pay
10 Redberry seed 5.png
Redberry seed
Redberries.png
4 redberries
Cabbages (10).png
4 sacks of cabbages (10)
22 Cadavaberry seed 5.png
Cadavaberry seed
Cadava berries.png
4 cadava berries
Tomatoes (5).png
3 baskets of tomatoes (5)
36 Dwellberry seed 5.png
Dwellberry seed
Dwellberries.png
4 dwellberries
Strawberries (5).png
3 baskets of strawberries (5)
48 Jangerberry seed 5.png
Jangerberry seed
Jangerberries.png
4 jangerberries
Watermelon.png
6 watermelons
59 Whiteberry seed 5.png
Whiteberry seed
White berries.png
4 white berries
Bittercap mushroom.png
8 bittercap mushrooms
70 Poison ivy seed 5.png
Poison ivy seed
Poison ivy berries.png
4 poison ivy berries
N/A (Immune)
77 Barberry seed 5.png
Barberry seed
Agility
Agility experience
Hammerstone hops.png
15 hammerstone hops
99 Avocado seed 5.png
Avocado seed
Avocado.png
4 avocados
Chocolatey milk.png
6 chocolatey milk
105 Mango seed 5.png
Mango seed
Mango.png
4 mangos
Avocado.png
3 avocados
111 Lychee seed 5.png
Lychee seed
Lychee.png
4 lychee
Ciku.png
4 ciku

Trees[edit | edit source]

There are 6 tree patches: at Lumbridge, Varrock Castle, Falador Park, Taverley, Gnome Stronghold and in the Trahaearn district of Prifddinas. Before a tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Most trees take several hours to mature once planted in the patch.

After checking a tree's health players have the option to cut it down using a hatchet or skillchompa to receive logs, where the fully grown tree will act similarly to the trees that are used in the Woodcutting skill. As with natural trees, when chopping there is a chance of the farmed tree dropping bird's nests. Once a tree is cut down it will leave a tree stump, which be left to respawn or dug up to gain tree roots and empty the patch. If a player cuts down a farmed tree and logs out before the tree regrows, it will remain a stump. As an alternative to chopping the tree themselves, players who do not wish to cut down and dig up a tree can simply use the right-click “clear” option on the tree to instantly remove it. This is faster and more convenient, but no logs or tree roots will be received. Gardeners can also instantly remove a tree if they are paid 200.

Player grown trees and non-player grown (natural) trees are not identical, and there are some differences between the two. For example, players may instantly re-grow a farmed tree using the Hydra's special ability and a Hydra scroll (Regrowth). On the other hand, certain bonus actions do not work on player grown trees, namely that the beaver familiar's multichop ability cannot be used on these types of trees and neither will the leprechaun's magic of decreasing the probability of a tree falling down after completing the Evil Tree Distraction and Diversion.

Farming level Seed Produce Pay
15 Acorn 5.png
Acorn
Oak logs.png Oak roots.png
Oak logs, Oak roots
Tomatoes (5).png
1 Tomatoes (5)
30 Willow seed 5.png
Willow seed
Willow logs.png Willow roots.png
Willow logs, Willow roots
Apples (5).png
1 Apples (5)
45 Maple seed 5.png
Maple seed
Maple logs.png Maple roots.png
Maple logs, Maple roots
Oranges (5).png
1 Oranges (5)
60 Yew seed 5.png
Yew seed
Yew logs.png Yew roots.png
Yew logs, Yew roots
Cactus spine.png
10 cactus spines
75 Magic seed 5.png
Magic seed
Magic logs.png Magic roots.png
Magic logs, Magic roots
Coconut.png
25 coconuts

Fruit tree[edit | edit source]

There are 7 fruit tree patches: at Gnome Stronghold, east of Catherby, west of Tree Gnome Village, Brimhaven, Lletya, Herblore Habitat and in the Meilyr clan district of Prifddinas. Before a fruit tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Once a fruit tree is fully grown the player may check its health and harvest it to receive 6 fruit. A fruit tree will continue to grow fruit over time, unless it is cut down and its stump dug up, with a new fruit regenerating every 45 minutes. Fruit trees from apple trees to palm trees take 16 hours (6 phases of 160 minutes each) to grow, and fruit trees from ciku to carambola take around 13.5 hours (5 phases of 160 minutes each) to grow. Giant ent will increase yields when harvesting fruit trees.

Farming level Seed Produce Pay
27 Apple tree seed 5.png
Apple tree seed
Cooking apple.png
Cooking apples
Sweetcorn.png

9 Sweetcorn

33 Banana tree seed 5.png
Banana tree seed
Banana.png
Bananas
Apples (5).png

4 Baskets of apples (5)

39 Orange tree seed 5.png
Orange tree seed
Orange.png
Oranges
Strawberries (5).png

3 Baskets of strawberries (5)

42 Curry tree seed 5.png
Curry tree seed
Curry leaf.png
Curry leaf
Bananas (5).png

5 Baskets of bananas (5)

51 Pineapple seed 5.png
Pineapple seed
Pineapple.png
Pineapples
Watermelon.png

10 Watermelons

57 Papaya tree seed 5.png
Papaya tree seed
Papaya fruit.png
Papaya fruit
Pineapple.png

10 Pineapples

68 Palm tree seed 5.png
Palm tree seed
Coconut.png
Coconuts
Papaya fruit.png

15 Papaya fruit

101 Ciku seed 5.png
Ciku seed
Ciku.png
Cikus
Zygomite fruit.png

6 Zygomite fruit

107 Guarana seed 5.png
Guarana seed
Guarana.png
Guaranas
Tombshroom.png

11 Tombshrooms

113 Carambola seed 5.png
Carambola seed
Carambola.png
Carambolas
Dragonfruit.png

9 Dragonfruit

Cactus[edit | edit source]

There is a cactus patch in Al Kharid, another in Menaphos, a third on northern Anachronia just south-west of the northern totem location, and a fourth one south of Het's Oasis. Cacti grown in these locations will regenerate their produce over time, creating a new crop every 20 minutes. After completion of the Hard Desert achievements the cactus patches in Al Kharid, Menaphos and Het's Oasis will no longer get diseased and will give double cactus spines and potato cactus when harvesting from a cactus or potato cactus. Giant ent will increase yields when harvesting cacti.

Farming level Seed Produce Pay
55 Cactus seed 5.png
Cactus seed
Cactus spine.png
Cactus spine
Cadava berries.png
6 Cadava berries
76 Prickly pear seed 5.png
Prickly pear seed
Defence
Defence experience
Jangerberries.png
15 Jangerberries
86 Potato cactus seed 5.png
Potato cactus seed
Potato cactus.png
Potato cactus
Watermelon.png
10 Watermelon
95 Dragonfruit seed 5.png
Dragonfruit seed
Dragonfruit.png
Dragonfruit
Potato cactus.png
8 Potato cactus
116 Golden dragonfruit seed 5.png
Golden dragonfruit seed
Golden dragonfruit.png
Golden dragonfruit
Guarana.png
3 Guarana

Mushroom[edit | edit source]

There are three mushroom patches: one in Canifis, one in Tirannwn (requires completion of the Medium Tirannwn achievements) and one in the City of Um (requires 80 Necromancy). After completing the Medium Morytania achievements the Canifis mushroom patch will no longer get diseased. A single spore is needed to plant in a mushroom patch. After completion of the Elite Morytania achievements, the harvest from mushroom patches is doubled. The player-owned farm perk "uncapped potential" from elder zygomites does apply here for an extra 7% chance of harvesting an additional mushroom (or 10% for the tier 2 perk).

Farming level Seed Produce
53 Bittercap mushroom spore 5.png
Bittercap mushroom spore
Bittercap mushroom.png
Bittercap mushrooms
74 Morchella mushroom spore 5.png
Morchella mushroom spore
Morchella mushroom.png
Morchella mushrooms
103 Stinkshroom spore 5.png
Stinkshroom spore
Stinkfly.png
Stinkflies
109 Tombshroom spore 5.png
Tombshroom spore
Tombshroom.png
Tombshrooms

Special patches[edit | edit source]

The following plants may only be grown in their specific patches. Giant ent will increase yields when harvesting from the nightshade patch.

Farming level Seed Produce Pay
42 Evil turnip seed 5.png

Evil turnip seed

Evil turnip.png

Evil turnip

Immune to disease
53 Jade vine seed.png

Jade vine seed[Special 1]

Wild jade vine Wildblood hops.png
10 Wildblood hops
63 Cave nightshade seed 5.png

Cave nightshade seed

Cave nightshade.png

Cave nightshade

No protections
72 Calquat tree seed 5.png

Calquat tree seed

Calquat fruit.png

Calquat fruits

Poison ivy berries.png
8 Poison ivy berries
83 Spirit seed 5.png

Spirit seed

Spirit tree.png: RS3 Inventory image of Spirit tree

Spirit tree

Monkey nuts.png Monkey bar.png Ground tooth.png
5 Monkey nuts, 1 Monkey bar and 1 Ground tooth
90 Elder seed 5.png

Elder seed

Elder logs.png

Elder logs

Morchella mushroom.png
25 Morchella mushroom
94 Crystal acorn 5.png

Crystal acorn

Crystal tree blossom.png

Crystal tree blossom

Immune to disease
119 Money tree seed 5.png

Money tree seed

Money tree cash bag.png

Money tree cash bag

Immune to disease
  1. ^ Quest requirement: Back to my Roots

Herblore Habitat[edit | edit source]

Players can use their Farming skill to plant at the patches within Herblore Habitat. This contains patches for growing vine blossoms, vine herbs and vine bushes as well as a regular fruit tree patch.

Vine flower[edit | edit source]

Farming level Seed Produce
54 Red blossom seed 5.png

Red blossom seed

Red vine blossom.png

Red vine blossom

54 Blue blossom seed 5.png

Blue blossom seed

Blue vine blossom.png

Blue vine blossom

54 Green blossom seed 5.png

Green blossom seed

Green vine blossom.png

Green vine blossom

Vine herb[edit | edit source]

Farming level Seed Produce Pay
58 Erzille seed 5.png

Erzille seed

Grimy erzille.png

Grimy erzille

Green vine blossom.png

3 Green vine blossom

65 Argway seed 5.png

Argway seed

Grimy argway.png

Grimy argway

Red vine blossom.png

4 Red vine blossom

70 Ugune seed 5.png

Ugune seed

Grimy ugune.png

Grimy ugune

Blue vine blossom.png

3 Blue vine blossom

76 Shengo seed 5.png

Shengo seed

Grimy shengo.png

Grimy shengo

Lergberries.png

5 Lergberries

80 Samaden seed 5.png

Samaden seed

Grimy samaden.png

Grimy samaden

Kalferberries.png

5 Kalferberries

Vine bush[edit | edit source]

Farming level Seed Produce Pay
61 Lergberry seed 5.png
Lergberry seed
Lergberries.png
Lergberries
Red vine blossom.png
3 Red vine blossom
77 Kalferberry seed 5.png
Kalferberry seed
Kalferberries.png
Kalferberries
Lergberries.png
3 Lergberries

The Arc[edit | edit source]

Mushrooms[edit | edit source]

At level 90 Farming, players can forage for Wushanko mushrooms on named islands within the Arc, and at level 94 Farming, players can forage for Wushanko mushrooms on the Uncharted Isles. 41.7 Farming experience is awarded per harvest. The player-owned farm perk "uncapped potential" from elder zygomites does apply here for an extra 7% chance of foraging an additional mushroom (or 10% for the tier 2 perk).

Uncharted Isles Goshima The Islands That Once Were Turtles

Berries[edit | edit source]

At level 86 Farming, players can grow and cross-pollinate berries in the berry planter on the island of Tuai Leit. The following berries can be grown:

Bush
Exuberry.png: RS3 Inventory image of ExuberryExuberry[arc 1] Fireberry.png: RS3 Inventory image of FireberryFireberry Blisterberry.png: RS3 Inventory image of BlisterberryBlisterberry Cocoaberry.png: RS3 Inventory image of CocoaberryCocoaberry
Rumberry.png: RS3 Inventory image of RumberryRumberry[arc 2] Stoneberry.png: RS3 Inventory image of StoneberryStoneberry Mournberry.png: RS3 Inventory image of MournberryMournberry Gloomberry.png: RS3 Inventory image of GloomberryGloomberry
Stormberry.png: RS3 Inventory image of StormberryStormberry Musaberry.png: RS3 Inventory image of MusaberryMusaberry Jitterberry.png: RS3 Inventory image of JitterberryJitterberry
Rosaberry.png: RS3 Inventory image of RosaberryRosaberry Meloberry.png: RS3 Inventory image of MeloberryMeloberry
Smoulderberry.png: RS3 Inventory image of SmoulderberrySmoulderberry
Sourberry.png: RS3 Inventory image of SourberrySourberry
Squiffberry.png: RS3 Inventory image of SquiffberrySquiffberry
  1. ^ Can also be foraged from exuberry bushes on the Uncharted Isles.
  2. ^ Can also be foraged from rumberry bushes on Tuai Leit.

Combat[edit | edit source]

These seeds can be planted in specific patches and grown into fightable monsters for combat experience. Jade vine seed can be planted on jade vine patch in Ardougne, players may choose to prune it for Farming experience, but not earning slayer experience. Vile bloom seed, such as devil's snare seeds, luminous snaggler seeds, lampenflora seeds and liverwort seeds can be planted on fertile soil patch in Anachronia, killing them the players may also earn Farming experience.

Level Seed Produce Pay
53 Jade vine seed.png: RS3 Inventory image of Jade vine seedJade vine seed Wild jade vine for Slayer or Farming experience 10 x Wildblood hops.png: RS3 Inventory image of Wildblood hopsWildblood hops
70 Devil's snare seed.png: RS3 Inventory image of Devil's snare seedDevil's snare seed Devil's snare for combat N/A
75 Luminous snaggler seed.png: RS3 Inventory image of Luminous snaggler seedLuminous snaggler seed Luminous snaggler for combat N/A
82 Lampenflora seed.png: RS3 Inventory image of Lampenflora seedLampenflora seed Lampenflora for combat N/A
90 Liverwort seed.png: RS3 Inventory image of Liverwort seedLiverwort seed Liverwort for combat N/A

Player-Owned Farm[edit | edit source]

Anachronia Dinosaur Farm[edit | edit source]

Het's Oasis[edit | edit source]

Temporary boosts[edit | edit source]

A player wearing a Farming cape and performing the Skillcape emote
Boost Level
increase
Skill
reqs
Notes
Dreadfowl.png: RS3 Inventory image of DreadfowlDreadfowl 1 4 Summoning Speak to Dreadfowl.
Compost mound.png: RS3 Inventory image of Compost moundCompost mound 1 + 2% 28 Summoning Speak to Compost mound. The maximum boost is 3 at level 100 Farming.
Stranger plant.png: RS3 Inventory image of Stranger plantStranger plant 1 + 4% 64 Summoning Speak to Stranger plant. The maximum boost is 5 at level 100 Farming.
Cider.png: RS3 Inventory image of CiderCider 1 Heals 140 life points, reduces Attack and Strength by 2.
Mature cider.png: RS3 Inventory image of Mature ciderMature cider 2 Heals 170 life points, reduces Attack and Strength by 5.
Cocoaberry.png: RS3 Inventory image of CocoaberryCocoaberry 2 86 Farming Requires access to The Arc. Reduces Defence by 1 level.
Garden pie.png: RS3 Inventory image of Garden pieGarden pie 3 Heals 425 life points per bite.
Pork pie.png: RS3 Inventory image of Pork piePork pie 5 Heals 1350 life points and restores 50 Summoning points. Unlike most pies, only has one bite.
Pigswill.png: RS3 Inventory image of PigswillPigswill 3 Heals 1100 life points, increases Farming by 3 and reduces Attack and Strength by 3.
Mature pigswill.png: RS3 Inventory image of Mature pigswillMature pigswill 4 Heals 880 life points, increases Farming by 4, Summoning by 3, and reduces Attack and Strength by 3.
Spicy stew.png: RS3 Inventory image of Spicy stewSpicy stew -6 to 6 Must have 1 to 3 doses of brown spice; the more doses, the higher the possible boost. Can drain your resource skills, including Farming. Requires completion of Recipe for Disaster: Freeing Evil Dave quest. Completion of Evil Dave's Big Day Out quest guarantees a positive boost.
Advanced pulse core.png: RS3 Inventory image of Advanced pulse coreAdvanced pulse core 8 Numerous cores may be needed to achieve a boost to gatherer skills. You do not need to use any cores, and can just be near another player consuming cores to receive the boost.
Farming cape.png: RS3 Inventory image of Farming capeFarming cape 1 99 Farming Operate the cape. Infinite uses.
Farming master cape.png: RS3 Inventory image of Farming master capeFarming master cape 1 120 Farming Operate the cape. Infinite uses.
Notes
  • None of the boosts are stackable with each other.
  • A percentage boost is always rounded down.
  • If players do not have the required Farming level when they harvest a crop, they will not receive experience. Thus, if a player plans to harvest a crop they do not have the required Farming level for, they should re-boost their stats. However, a player can check the health of a tree and receive experience even without the required level.

Urns[edit | edit source]

Urn Crafting
level
Teleport
experience
With enhancer Accepts Price[3] Coins/XP
Cracked farming urn.png: RS3 Inventory image of Cracked farming urn Cracked farming urn 5 220 275 Check health and gathering up to and including level 12 1,906 8.66
Fragile farming urn.png: RS3 Inventory image of Fragile farming urn Fragile farming urn 18 500 625 Check health and gathering up to and including level 30 818 1.64
Plain farming urn.png: RS3 Inventory image of Plain farming urn Plain farming urn 40 900 1125 Check health and gathering up to and including level 53 1,129 1.25
Strong farming urn.png: RS3 Inventory image of Strong farming urn Strong farming urn 58 1100 1375 Check health and gathering up to and including level 72 2,422 2.2
Decorated farming urn.png: RS3 Inventory image of Decorated farming urn Decorated farming urn 84 1400 1750 Check health and gathering up to and including level 120 10,195 7.28

Useful items[edit | edit source]

Yield and experience boost[edit | edit source]

Seed saving[edit | edit source]

  • Amulet of bountiful harvest is an amulet that allows a chance to conserve seeds when planting in an allotment patch- it is not considered very useful as it usually costs more than the seeds it saves.
  • Scroll of life is a scroll that will permanently allow the player the ability of, when harvesting non-tree non-flower patches (including dead ones), have a 10% chance of receiving seeds back. There is also a 5% chance of getting a seed back from a dead tree or stump. This requires a Farming level of 25 and a Dungeoneering level of 25 to use.
  • The Modified farmer's hat grants a 2% chance of saving seeds when sowing.

Disease protection[edit | edit source]

Teleportation[edit | edit source]

Quality of life[edit | edit source]

Farmer's outfit[edit | edit source]

Cape of Accomplishment[edit | edit source]

The Farming cape can be bought from Martin the Master Gardener for 99,000 coins upon achieving level 99 in Farming. The Farming master cape can be bought from Martin the Master Gardener for 120,000 coins upon achieving level 120 in Farming. The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras). The master cape notes the harvested crops automatically in addition to previous perk.

Skilling pet (Brains)[edit | edit source]

Brains chathead.png

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Farming skill is called Brains.

Quests with a Farming requirement[edit | edit source]

Quests for Farming experience[edit | edit source]

Quest Members Experience
reward
Farming
requirement
Other requirements
Bringing Home the Bacon P2P icon.png 350 14 Farming
Perils of Ice Mountain F2P icon.png 500 5 Farming
Recipe for Disaster: Freeing the Goblin Generals P2P icon.png 1,000 -
Tortle Combat (miniquest) P2P icon.png 1,000 17 Farming
Spirit of Summer P2P icon.png 2,000 26 Farming
Enlightened Journey P2P icon.png 3,000 30 Farming
A Fairy Tale I - Growing Pains P2P icon.png 3,500 -
Dimension of Disaster: Curse of Arrav P2P icon.png 4,000 25 Farming
Grim Tales P2P icon.png 4,000 45 Farming
Forgettable Tale of a Drunken Dwarf P2P icon.png 5,000 17 Farming
Garden of Tranquillity P2P icon.png 5,000 25 Farming
My Arm's Big Adventure P2P icon.png 5,000 29 Farming
Rum Deal P2P icon.png 7,000 40 Farming
A Fairy Tale III - Battle at Ork's Rift P2P icon.png 11,000 54 Farming
The Branches of Darkmeyer P2P icon.png 20,000 63 Farming
Rebuilding Edgeville (miniquest) P2P icon.png 20,000 65 Farming
Back to my Roots P2P icon.png 24,000 53 Farming
Total 116,350

Achievements[edit | edit source]

Most of the achievements in the Farming subcategory of the Skills achievements are related to the player-owned farm, 10 of which are hidden achievements.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 6 February 2023 (Update):
    • Fixed an issue causing items in the player's backpack to disappear after curing a farming patch.
  • patch 14 November 2022 (Update):
    • When using an Ent Familiar the player should have a 50% chance to increase Farming yield by one.
  • update 7 November 2022 (Update):
    • The contents of the patches will no longer die. Instead, the diseased patch will remain in this state until cured.
    • Farmer's Catalyst fragment will cure diseased patches when worn, and will grant shadow-infused herbs whenever a patch is cured with it.
    • Miraculous treatment will be replaced with a liquid patch bomb, which works the same as regular patch bombs but will be made with Invention.
    • Compost Bins will access a single compost mound which holds up to 1,000 of each processed compost type and up to 1,000 of each unprocessed type.
    • The bins will process three units of compost every five minutes.
    • All Compost Bins will be graphically updated.
    • The Super Compost Potion now converts 15 compost (starting with unprocessed compost) to processed supercompost.
    • Compost mound's familiar scroll, Generate Compost, will places 15 compost into the Compost Bin, with a 10% chance to get supercompost. Cast the special on any Bin to use it.
    • Player-owned farm bull perk will offer a 1 in 5 or 1 in 3 chance to prevent half of the compost being processed from being consumed. This chance rounds down.
    • Belladonna patch will be renamed the nightshade patch.
    • Belladonna seeds will be renamed to cave nightshade seeds.
    • The patch will be updated to work in a similar manner to herb patches, granting a minimum of three produce, and working with compost and other buffs.
  • ninja 18 July 2022 (Update):
    • Leprechauns now confirm successful noting of produce by using items with an infobox.
    • Leprechauns and Farmers now remain in place rather than wandering about the farm.
    • Farmers now offer items for sale in a Shop rather than through dialogue.
    • Farmers now have Pay as their left-click option.
  • patch 9 August 2021 (Update):
    • The latest fruit trees will no longer give players Double XP when the Farming cape is equipped.
  • patch 13 July 2020 (Update):
    • Harvesting a single Farming patch will no longer produce the message "The patch bomb has no effect on produce in this state."
  • patch 9 December 2019 (Update):
    • Typo has been corrected when trying to harvest crop you don't have the level for.
    • The Castle Wars tickets obtained from farming requests are now added directly to your currency pouch. An option to add the previously defective castle wars tickets to your currency pouch has been added.
    • Adjusted the soil in the Falador tree patch so that it looks consistently level.
  • update 25 November 2019 (Update):
    • Farming's level cap has been increased to 120. Several new crops were introduced.
  • patch 16 September 2019 (Update):
    • Removed a short delay when checking berry bushes.
  • patch 22 July 2019 (Update):
    • An issue resulting in trees being chopped down when the player has a lower farming level than required has been fixed.
  • patch 1 April 2019 (Update):
    • Implemented low level Farming skill audio improvements.
  • patch 1 October 2018 (Update):
    • The farming skill guide will now correctly show farming fragment rates at level 120.
  • ninja 6 February 2017 (Update):
    • You can now add compost to a patch after planting something.
  • patch 19 September 2016 (Update):
    • Fixed an issue allowing Ironmen to prune other players' plants.
  • ninja 18 July 2016 (Update):
    • Removed the delay when checking the health of a fruit tree.
  • ninja 1 February 2016 (Update):
    • Graphically updated fruit trees grown with the Farming skill.
  • ninja 2 November 2015 (Update):
    • The harvesting animation is now smoother.
  • ninja 23 February 2015 (Update):
    • Farming patch locations and their borders have been updated.
  • patch 16 February 2015 (Update):
    • Farmer payments for elder trees are now shown in the Farming skill guide.
  • ninja 19 January 2015 (Update):
    • Players will now receive a message in their chatbox when a gardener agrees to look after a patch.
  • patch 6 October 2014 (Update):
    • Elves tending farming patches will no longer perform an unconvincing impersonation of a leprechaun when the player claims Evil Tree rewards.
  • patch 14 August 2012 (Update):
    • The animation for picking herbs no longer jerks.
  • patch 13 March 2012 (Update):
    • The animation for picking herbs from a Farming spot has been updated.
  • patch 26 July 2011 (Update):
    • Chopping a fruit tree using a Dwarven Army Axe now uses the correct axe animation.
  • patch 9 November 2010 (Update):
    • Water on allotments now looks similar in any graphical mode.
  • patch 21 September 2010 (Update):
    • Adjusted the models used for watered farming patches to stop them flickering.
  • patch 25 May 2010 (Update):
    • Updated a large amount of the older Farming code.
    • You will now get consistent messages when watering fruit or tree saplings.
  • update 21 April 2010 (Update):
    • Farming patches now have a clear option for various dead crops, as well as a rake option for weeds.
  • patch 3 December 2009 (Update):
    • Flattened out a herb farming patch.
  • patch 7 October 2009 (Update):
    • Improved farmers’ animations with rakes and spades to be smoother.
  • patch 21 July 2009 (Update):
    • Removed a sound when checking the health of a cactus.
  • patch 3 March 2009 (Update):
    • The Farming Skillguide appeared to be missing its ‘Milestones’ section.
  • update 10 September 2007 (Update):
    • Herb farming now results in growing grimy herbs.
  • update 11 July 2005 (Update):
    • Farming skill added to game.
    • Today we have introduced the long-awaited and much-discussed new skill for members - the Farming skill!
    • The Farming skill allows you to grow a wide range of resources from seed to harvest, for use in the Cooking, Herblore and Crafting skills, as well as simply growing your own food. The skill centres around a new addition to the world of RuneScape - the Farming patch. There are a number of different types of patch - vegetable, tree and herb patches being some of these - and are located right across the world map, indicated by a new spade icon. You may find that the patches are rather overgrown with weeds to start with, so keep your rake handy.
    • You will only see the crops you have grown yourself in the farming patches. You won't see other peoples. Otherwise the farming patches would always be full of other people's crops and you wouldn't be able to grow anything.
    • There are four main areas where you can get started: near Falador, Catherby, Ardougne and Port Phasmatys. There are Farming shops close by each of these areas, which stock all the tools that you will need to start cultivating your crops. If the shops run out of stock there are gardeners near these patches that you can buy some of the tools from. The gardeners are also more than pleased to give out Farming advice, being experts in their field.
    • We have filled the Farming skill up with many types of crop for you to grow, and details of these and their skill-level requirements can be found by clicking on the in-game skill guide, and also on the manual page.
    • Good luck, tend to your patches, and don't get your fingers shut in the compost bin!

Trivia[edit | edit source]

The RuneScape login screen during the release of Farming.
  • For a few weeks before the Farming skill was released in July 2005, all herb seeds were simply named 'herb seeds' and different types of seeds would form different stacks in players' inventories and banks.
  • Within the first several days upon release of the Farming Skill, players would plant seeds followed by quickly digging them up and replanting to gain quick Farming experience at a low level. Jagex realised this and later removed it from the game. The update only allowed players to dig up an allotment once it was fully grown, diseased, or dead.
  • The leprechaun can store up to 255 empty buckets, buckets of compost, plant cures, and planks which is the largest number storable in 1 unsigned byte.
  • When planting plants in your house garden (or Formal Garden) you will get the same amount of Farming experience as well as Construction experience. These plants cannot be planted anywhere but the player-owned house.
  • When you have planted something in a Member's server and did not harvest your yields and then you return to Non-Member's, your plants will still be there even though you cannot harvest them.
  • If the player chooses to pay a farmer to look after their crops, and have both noted and unnoted forms in inventory, the farmer would always take the unnoted ones.
  • When Farming was released, the login screen was changed temporarily. Vines hung from the top of the screen covering most of the wall, and some ivy was growing along the floor. The pillars were replaced with curved trees.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Mod Sponge. Master Farmer outfit doesn't give extra herb chance on harvests. Reddit. 21 November 2022. (Archived from the original on 11 December 2022.) Mod Sponge: "What it's actually doing when you harvest from a herb patch is giving you a 10% chance to not lose a herb life. So each time you pick a herb you either succeed or fail a herb life roll. [...] If you fail a herb life roll whilst wearing the outfit however, you then get a second 1/10 or 1/20 chance to save the life (depending on outfit tier) [...]"
  2. ^ Jagex. Mod Easty's Twitter account. 29 March 2019. (Archived from the original on 20 December 2019.) Mod Easty: "Yep that looks correct to me, including your calculation of the magic secateur boost"
  3. ^ Cost of (nr) version of urns