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This article is about the Farming skill. For information on training Farming, see Farming training.
Not to be confused with Player-owned farm.
Audio options icon.png
Farming level up jingle (1-49)
Audio options icon.png
Farming level up jingle (50-120)

Farming is a members' gathering skill, through which players grow crops by planting seeds at farming patches. Different types of seeds can be planted at corresponding types of farming patches, which are found throughout RuneScape. Before a farming patch can be used, players must often clear away any weeds that have grown in it with a rake, which can be placed on the tool belt or used from the inventory. Weeds will grow in any farming patch that does not have a crop planted in it, unless the player has requested that their farming patches be kept weed free after unlocking the ability to do this by completing the A Fairy Tale III - Battle at Ork's Rift quest.

After being planted, crops will grow in real time; it is not necessary to be logged in or to remain at farming patches for crops to grow, so players may carry out other in-game activities after planting their crops. If a player with a Farming level of less than 15 stands idly by a farming patch for an extended period of time, they will be reminded by the farming patch spirit that they can leave their crops unattended. After a period of time, if they have not become diseased and died during the course of their growth, crops will become fully grown. Players can check the health of the crops to gain Farming experience and/or harvest from them to obtain produce.

The current minimum requirement to be ranked (at approximately rank 695,098) on the hiscores for Farming is level 15. As of 15 May 2022, there are 183,620 current members that have achieved level 99 in Farming. As of 15 May 2022, there are 50,901 current members that have achieved level 120 in Farming.

Mechanics[edit | edit source]

Growth cycles[edit | edit source]

Crops do not grow continuously; each plant has a discrete set of growth stages. Plants can only advance to their next growth stage during periodically repeating 5-minute periods called growth stage windows. Regardless of the seed, growth stage windows last 5 minutes. The frequency of growth stage windows occurring is determined by the type of seed (e.g. spirit trees' growth stages take 320 minutes, which includes a 5-minute growth window followed by 315 minutes of inactivity, repeated multiple times). In comparison, hops' growth stages last 10 minutes, including 5 minutes of inactivity and a 5-minute growth stage window.

The cycles of growth stages all start at midnight UTC and repeat indefinitely until the next midnight when they begin again. The 320-minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. These last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.

Rapid Growth spell enables a growth stage to be skipped for trees, fruit trees, and herbs. It can only be cast once per day per patch or twice if you're wearing the Master farmer outfit. This spell cannot be cast on a diseased patch.

Cycle length Start times (UTC)
5 minutes All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55
10 minutes All times ending in :00, :10, :20, :30, :40, :50
20 minutes All times ending in :00, :20, :40
40 minutes 12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.
80 minutes 12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.
160 minutes 12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM
320 minutes Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM
640 minutes Day 1: 12:00 AM, 10:40 AM, 9:20 PM
Day 2: 8:00 AM, 6:40 PM
Day 3: 5:20 AM, 4:00 PM
Day 4: 2:40 AM, 1:20 PM

The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the red blocks represent units of time in which plants cannot grow.

As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every 500 game ticks, approximately once every 5 minutes, though sometimes slightly longer due to lag. The fact that growth ticks occur at a frequency of slightly over five minutes means that most of the time a growth tick will fall into each growth window. Only when a growth tick falls within a growth window does a crop grow.

The first growth tick occurs 500 game ticks after the player logs in or logs out. Growth ticks are reset when either action occurs, meaning that nothing can grow five minutes after a player logs in or logs out. This may cause players who are constantly switching worlds to miss growth stage windows due to resetting the growth tick timer. Many other Farming actions occur with growth ticks. These include weeds and wood and fruit tree seedlings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of 5 minutes.

Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20-minute growth cycles. Suppose a player logs in at 6:32 and plants a seed at 6:35. A growth window for herbs will occur from 6:40 to 6:45, and the player will reach a growth tick every five minutes after logging in, at 6:37, 6:42, et cetera. Thus, assuming the player does not log out after planting the herb, they will advance a growth stage when the tick falls within the growth stage window. Nothing happens at 6:37, as it is not within a window, but the herbs will advance a growth stage at 6:42, as it is a tick within a window. The herbs will only have spent 7 minutes in the first growth stage instead of the stated 20.

Harvesting[edit | edit source]

Once fully grown, farming patches can be harvested for different produce; the size of this harvest depends on the type of patch and what is planted in it. Fruit trees, Bushes, and Flowers have set harvest yields whilst Herb and Allotment patches have yields that are determined by a "harvest lives" system.

Each Herb and Allotment patch begins with 3 lives. Additional lives are added with the use of compost (+1 life), supercompost (+2 lives) and ultracompost (+3 lives). Every harvest action will roll a chance out of 255 on the specific patch's "Chance to Save" table, taking one of the harvest lives from the patch if it does not hit; the patch will be cleared when it runs out of lives. The Chance to Save is dependent on both the player's Farming level and what type of Herb or Allotment plant is being grown.

Magic secateurs are unique in that they provide an additional 10% to the Chance to Save, unlike all other Farming boosts which alter the amount harvested by having a chance to collect double resources on each harvest. It must be wielded or in the tool belt in order to receive the benefit from it.

Theoretically, there is no upper limit on the size of a harvest, but it is exceedingly rare to get very large harvests, and over the course of multiple harvests it will trend towards the Expected Yield, a negative binomial distribution of:

Herbs[edit | edit source]

For example, the Chance to Save a harvest life on Guam herb patch can be approximated as:

Farming-icon.pngMagic secateurs.png

Each individual Herb has its own Raw Chance to Save values at each Farming level 1 through 99[1] that can be found here; boosts do apply up until level 99, whereas any boosts above 99 have no effect. An equation to approximate Chance to Save and the Expected Yield at 99 Farming is listed on each Herb's respective pages.

Disease and death[edit | edit source]

Diseased plant.png

Occasionally crops can become diseased. This can happen instead of the crop advancing a growth stage when they reach a growth tick that falls within a growth stage window. A diseased plant cannot advance a growth stage until it is cured; it will either remain diseased or die. The chance of a diseased plant dying at the following growth tick that falls in a growth stage window is roughly 50%. If a crop dies it must be dug up, using a spade, before new plants can be planted in the patch. Even if cured, a plant which has been diseased cannot advance a growth stage until the next growth tick that falls in a growth stage window, meaning that the plant will take at least one extra cycle to grow.

Dead herb.png

Diseased herb, flower, allotment, hops, belladonna, cactus, mushroom, and jade vine patches can be treated with plant cure to restore the crop to health. Diseased trees and bushes can be restored by pruning them with secateurs. Players who have access to Lunar spells may alternatively use the Cure Plant spell to treat diseased plants. The Remote Farm Lunar spell, which is unlocked as a reward from playing Livid Farm, can be used to view plants' status as well as to cure any diseased farming patch. An amulet of farming or amulet of nature can be attuned to a specific farming patch and will alert the player if a plant growing in the patch becomes diseased. Both amulets may also be rubbed to check whether or not a plant is still healthy. The amulet of nature offers players a teleport to its attuned patch if the patch becomes diseased.

Farming Patch death.png

Treating a farming patch with a bucket of compost, supercompost or ultracompost before or soon after planting a crop reduces the chance of it becoming diseased during all growth cycles. The Fertile Soil spell can also be used to treat a patch with supercompost. Watering allotment, flower, and hops patches with a watering can prevents the risk of disease occurring at the end of that growth cycle. During the next growth cycle, the plant goes from being watered back to normal and is at risk of becoming diseased unless it is watered again.

To prevent death entirely players can pay the gardeners found at cactus, tree, fruit tree, bush, allotment, hop, spirit tree, jade vine, calquat tree and elder tree patches to prevent plants growing in these patches from dying. The payments required are typically produce from crops and are different for each type of plant. Payment is required each time that the player plants a new plant in a patch. Noted payments are accepted. It is not possible to protect belladonna or mushroom patches in this way, as gardeners are not present at these locations. Additionally, gardeners cannot be paid to take care of herb or flower patches. The evil turnip patch and special herb patch at Trollheim are immune from disease, as are poison ivy bushes. The mushroom patch at Canifis will not become diseased if the player has completed the medium set of Morytania achievements. Similarly, the herb patch in the Wilderness becomes immune to disease upon completion of the hard set of Wilderness achievements.

Flowers are primarily used to protect crops from disease. A crop in an allotment patch will not be diseased as long as there are fully-grown flowers of the corresponding type in their adjacent flower patch.

Obtaining the Pharm Ecology relic from at level 81 Archaeology will prevent all herb and mushrooms patches from becoming diseased

Disease prevention[edit | edit source]

The following flowers can be grown at any flower patch to help prevent diseased crops:

Image Flower type Level required Effect
Marigolds.png Marigold 2 Protects onions, tomatoes and potatoes
Rosemary.png Rosemary 11 Protects cabbages from disease
Scarecrow.png Scarecrow 23 Protects sweetcorn from birds
Nasturtiums.png Nasturtium 24 Protects watermelons from disease
White lily.png White lily 52 Protects all allotments

Each patch requires one seed to begin growing that flower type.

Tools[edit | edit source]

The tools required for Farming may be purchased at Farming shops or from the Grand Exchange.

Item Function Can be stored in tool belt?


Raking weeds from empty patches Yes
Seed dibber.png

Seed dibber

Planting seeds in patches Yes
Watering can (8).png

Watering can

Watering allotment patches, flower patches, hops patches and tree seedlings No


Harvesting patches; removing dead plants; digging up tree stumps Yes
Gardening trowel.png

Gardening trowel

Filling plant pots with soil; planting trees Yes


Pruning diseased trees or bushes; cutting willow branches from a fully grown willow tree Yes
Plant pot.png

Plant pot

Used to plant tree seeds; empty plant pots can be filled with soil by using them on a farming patch No
Magic watering can.png

Magic watering can

Used in place of the normal watering can and gives an unlimited supply of water; awarded after completion of the A Fairy Tale III - Battle at Ork's Rift Yes
Magic secateurs.png

Magic secateurs

Used in place of normal secateurs and grants an increase in yield from allotment, herb and hops patches (approximately 12.5% more at 99 Farming); obtained during A Fairy Tale I - Growing Pains Yes

Tool leprechauns[edit | edit source]

Tool leprechaun's storage interface
Leprechaun 5a.png

Tool leprechauns are found at nearly every farming patch in the game. Players can store and later withdraw 6 basic Farming tools from them. Tool leprechauns can also be used to store a maximum of 255 empty buckets, 255 buckets of compost, 2,000 buckets of supercompost, 2,000 buckets of ultracompost, 255 plant cures, 5 scarecrows, 255 planks and 2,000 miraculous treatments. Harvested produce may be used on a tool leprechaun to note it. Leprechauns will not note logs from any source. Tool leprechauns (and elves) can be paid to automatically use compost, supercompost or ultracompost on patches when the player is tending to them given that compost, supercompost or ultracompost is stored with them.

Farming patches[edit | edit source]

Allotments[edit | edit source]

There are four allotments in RuneScape: south of Falador, north of Catherby, north-east of Ardougne and north-east of Canifis. Each full allotment patch contains:

  • 2 allotment patches
  • 1 flower patch
  • 1 herb patch
  • 1 compost bin

Wielding a Falador shield 2 or better while farming the farming patches at the allotment south of Falador gives 10% additional Farming experience.

Allotment[edit | edit source]

Main article: Allotment patch

3 allotment seeds are needed to plant in each allotment patch. If paying a gardener to protect their crops, players must pay the gardener to protect each of the allotment patches within an allotment separately. The presence of a specific fully grown flower can protect particular allotment patches from getting diseased, as an alternative to paying a gardener to protect the patch. White lilies protect all kinds of allotment patches. Fully grown allotment patches can be harvested by clicking on the fully grown crops; harvests vary between 3 and 56 crops. After a patch has been harvested, it is cleared for re-planting. An additional single allotment patch can be found on Harmony Island, which can be accessed after completing the quest The Great Brain Robbery. A single allotment patch in Taverley can be used only to grow potatoes; this patch cannot get diseased. All allotment patches start with 3 harvest lives, increased to 4 with compost and 5 with supercompost. This represents the minimum harvest.

Farming level Seed Produce Protect (Farmer) Protect (Flower)[2]
1 Potato seed.png: RS3 Inventory image of Potato seedPotato seed Raw potato.png: RS3 Inventory image of Raw potatoRaw potatoes 2 x Compost.png: RS3 Inventory image of CompostCompost Marigolds.png: RS3 Inventory image of MarigoldsMarigolds
5 Onion seed.png: RS3 Inventory image of Onion seedOnion seed Onion.png: RS3 Inventory image of OnionOnions 1 x Potatoes (10).png: RS3 Inventory image of Potatoes (10)Potatoes (10) Marigolds.png: RS3 Inventory image of MarigoldsMarigolds
7 Cabbage seed.png: RS3 Inventory image of Cabbage seedCabbage seed Cabbage.png: RS3 Inventory image of CabbageCabbages 1 x Onions (10).png: RS3 Inventory image of Onions (10)Onions (10) Rosemary.png: RS3 Inventory image of RosemaryRosemary
12 Tomato seed.png: RS3 Inventory image of Tomato seedTomato seed Tomato.png: RS3 Inventory image of TomatoTomatoes 2 x Cabbages (10).png: RS3 Inventory image of Cabbages (10)Cabbages (10) Marigolds.png: RS3 Inventory image of MarigoldsMarigolds
20 Sweetcorn seed.png: RS3 Inventory image of Sweetcorn seedSweetcorn seed Sweetcorn.png: RS3 Inventory image of SweetcornSweetcorn 10 x Jute fibre.png: RS3 Inventory image of Jute fibreJute fibres Scarecrow.png: RS3 Inventory image of ScarecrowScarecrow
31 Strawberry seed.png: RS3 Inventory image of Strawberry seedStrawberry seed Strawberry.png: RS3 Inventory image of StrawberryStrawberries 1 x Apples (5).png: RS3 Inventory image of Apples (5)Apples (5) None
47 Watermelon seed.png: RS3 Inventory image of Watermelon seedWatermelon seed Watermelon.png: RS3 Inventory image of WatermelonWatermelons 10 x Curry leaf.png: RS3 Inventory image of Curry leafCurry leaves Nasturtiums.png: RS3 Inventory image of NasturtiumsNasturtiums
80 Snape grass seed.png: RS3 Inventory image of Snape grass seedSnape grass seed Snape grass.png: RS3 Inventory image of Snape grassSnape grass 15 x Dwellberries.png: RS3 Inventory image of DwellberriesDwellberries None
87 Sunchoke seed.png: RS3 Inventory image of Sunchoke seedSunchoke seed None (Strength experience) 15 x Yanillian hops.png: RS3 Inventory image of Yanillian hopsYanillian hops None
93 Fly trap seed.png: RS3 Inventory image of Fly trap seedFly trap seed None (Thieving experience) 15 x Cadava berries.png: RS3 Inventory image of Cadava berriesCadava berries None
  1. ^ Jagex. Mod Easty's Twitter account. 29 March 2019. (Archived from the original on 20 December 2019.) Mod Easty: "Yep that looks correct to me, including your calculation of the magic secateur boost"
  2. ^ All allotment crops can be protected by White lily

Flower[edit | edit source]

Main article: Flower patch

A single flower seed is needed to plant in a flower patch. Most flowers yield 1 flower when harvested; this clears the patch. There is an additional flower patch in the Wilderness that may only be used to grow limpwurts.

Farming level Seed Produce Protects
2 Marigold seed 5.png
Marigold seed
Potato seed.png: RS3 Inventory image of Potato seedPotato seed
Onion seed.png: RS3 Inventory image of Onion seedOnion seed
Tomato seed.png: RS3 Inventory image of Tomato seedTomato seed
11 Rosemary seed 5.png
Rosemary seed
Cabbage seed.png: RS3 Inventory image of Cabbage seedCabbage seed
23 Scarecrow.png
N/A Sweetcorn seed.png: RS3 Inventory image of Sweetcorn seedSweetcorn seed
24 Nasturtium seed 5.png
Nasturtium seed
Watermelon seed.png: RS3 Inventory image of Watermelon seedWatermelon seed
25 Woad seed 5.png
Woad seed
Woad leaf.png
3 woad leaves
26 Limpwurt seed 5.png
Limpwurt seed
Limpwurt root.png
3 limpwurt roots
52 White lily seed 5.png
White lily seed
All allotment patch seeds
88 Butterfly flower seed 5.png
Butterfly flower seed
Ruby harvest.png
3 ruby harvests[1]
  1. ^ Additional chance of spawning a Guthixian butterfly

Herb[edit | edit source]

Main article: Herb patch

A herb seed can be planted in a herb patch. Harvests range between 3 and 18 grimy herbs. Using supercompost and magic secateurs a player will gain an average of 7.81 grimy herbs when harvesting a herb patch, with a minimum of 5 grimy herbs. The juju farming potion gives players a 1/3 chance to harvest two herbs in one action, and the greenfingers aura gives additional chance, up to 15% for legendary greenfingers aura. Using both a juju farming potion and legendary greenfingers aura, a player can expect 11.59 herbs per patch. All herb patches start with 3 harvest lives, increased to 4 with compost, 5 with supercompost, and 6 with ultracompost. This represents the minimum harvest. An additional herb patch is located in the Crwys district of Prifddinas. After completing My Arm's Big Adventure players can use the special herb patch, which never becomes diseased, at Trollheim. The Wilderness herb patch is the only patch where bloodweed seeds can be planted, and becomes immune to disease after completion of the Hard Wilderness achievements.

Farming level Seed Produce
9 Guam seed 5.png
Guam seed
Grimy guam.png
Grimy guam
14 Marrentill seed 5.png
Marrentill seed
Grimy marrentill.png
Grimy marrentill
19 Tarromin seed 5.png
Tarromin seed
Grimy tarromin.png
Grimy tarromin
26 Harralander seed 5.png
Harralander seed
Grimy harralander.png
Grimy harralander
29 Gout tuber.png
Gout tuber [Herb 1]
32 Ranarr seed 5.png
Ranarr seed
Grimy ranarr.png
Grimy ranarr
36 Spirit weed seed 5.png
Spirit weed seed
Grimy spirit weed.png
Grimy spirit weed
38 Toadflax seed 5.png
Toadflax seed
Grimy toadflax.png
Grimy toadflax
44 Irit seed 5.png
Irit seed
Grimy irit.png
Grimy irit
46 Wergali seed 5.png
Wergali seed
Grimy wergali.png
Grimy wergali
50 Avantoe seed 5.png
Avantoe seed
Grimy avantoe.png
Grimy avantoe
56 Kwuarm seed 5.png
Kwuarm seed
Grimy kwuarm.png
Grimy kwuarm
57 Bloodweed seed 5.png
Bloodweed seed
Grimy bloodweed.png
Grimy bloodweed
62 Snapdragon seed 5.png
Snapdragon seed
Grimy snapdragon.png
Grimy snapdragon
67 Cadantine seed 5.png
Cadantine seed
Grimy cadantine.png
Grimy cadantine
73 Lantadyme seed 5.png
Lantadyme seed
Grimy lantadyme.png
Grimy lantadyme
77 Arbuck seed 5.png
Arbuck seed
Grimy arbuck.png
Grimy arbuck
79 Dwarf weed seed 5.png
Dwarf weed seed
Grimy dwarf weed.png
Grimy dwarf weed
85 Torstol seed 5.png
Torstol seed
Grimy torstol.png
Grimy torstol
91 Fellstalk seed 5.png
Fellstalk seed
Grimy fellstalk.png
Grimy fellstalk
  1. ^ Quest requirement: Eadgar's Ruse

Hops[edit | edit source]

Main article: Hops Patch

There are four hops patches: north of Lumbridge, north of McGrubor's Wood, Yanille and Entrana. 4 hop seeds, or 3 jute seeds, are needed to plant in each hops patch. Harvests will be a minimum of 3 hops. After a hops patch has been harvested it will be cleared for re-planting.

Farming level Seed Produce Pay
3 Barley seed 5.png
Barley seed
3 buckets of compost
4 Hammerstone seed 5.png
Hammerstone seed
Hammerstone hops.png
Hammerstone hops
1 marigold
8 Asgarnian seed 5.png
Asgarnian seed
Asgarnian hops.png
Asgarnian hops
Onions (10).png
1 sack of onions (10)
13 Jute seed 5.png
Jute seed
Jute fibre.png
Jute fibre
Barley malt.png
6 barley malts
16 Yanillian seed 5.png
Yanillian seed
Yanillian hops.png
Yanillian hops
Tomatoes (5).png
1 basket of tomatoes (5)
21 Krandorian seed 5.png
Krandorian seed
Krandorian hops.png
Krandorian hops
Cabbages (10).png
3 sacks of cabbages (10)
28 Wildblood seed 5.png
Wildblood seed
Wildblood hops.png
Wildblood hops
1 nasturtium
78 Reed seed 5.png
Reed seed
Toad egg sac.png
Toad egg sac[1]
Asgarnian hops.png
15 asgarnian hops
95 Grapevine seed 5.png
Grapevine seed
Grapes of Guthix.png: RS3 Inventory image of Grapes of GuthixGrapes of Guthix
Grapes of Saradomin.png: RS3 Inventory image of Grapes of SaradominGrapes of Saradomin
Grapes of Zamorak.png: RS3 Inventory image of Grapes of ZamorakGrapes of Zamorak
Krandorian hops.png
15 krandorian hops
  1. ^ Additional chance of receiving 10 swamp tar or a green salamander for each egg sac harvested

Bush[edit | edit source]

Main article: Bush patch

There are 5 bush patches: west of the Champions' Guild, Rimmington, south of Ardougne, south-west of Etceteria and in the Crwys district of Prifddinas. One bush seed is needed to plant a bush. All bushes except poison ivy are susceptible to disease. When fully grown, the player can check the health of the bush and then harvest berries or other produce as explained below in the table. Unless a bush is dug up it will continue to regrow berries over time, though the player can only check the health of the bushes once. The exception to this are barberry bushes, which do not re-grow their produce once harvested.

Farming level Seed Produce Pay
10 Redberry seed 5.png
Redberry seed
4 Redberries
Cabbages (10).png
4 sacks of cabbages (10)
22 Cadavaberry seed 5.png
Cadavaberry seed
Cadava berries.png
4 Cadava berries
Tomatoes (5).png
3 baskets of tomatoes (5)
36 Dwellberry seed 5.png
Dwellberry seed
4 Dwellberries
Strawberries (5).png
3 baskets of strawberries (5)
48 Jangerberry seed 5.png
Jangerberry seed
4 Jangerberries
6 watermelons
59 Whiteberry seed 5.png
Whiteberry seed
White berries.png
4 White berries
Bittercap mushroom.png
8 bittercap mushrooms
70 Poison ivy seed 5.png
Poison ivy seed
Poison ivy berries.png
4 Poison ivy berries
N/A (Immune)
77 Barberry seed 5.png
Barberry seed
Agility experience
Hammerstone hops.png
15 hammerstone hops
99 Avocado seed 5.png
Avocado seed
Chocolatey milk.png
6 Chocolatey milk
105 Mango seed 5.png
Mango seed
3 Avocados
111 Lychee seed 5.png
Lychee seed
4 Ciku

Trees[edit | edit source]

Main article: Tree patch

There are 6 tree patches: at Lumbridge, Varrock Castle, Falador Park, Taverley, Gnome Stronghold and in the Trahaearn district of Prifddinas. As with fruit tree, calquat tree, and elder tree seeds, before a tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Most trees take several hours to mature once planted in the patch.

After checking a tree's health players have the option to cut it down using a hatchet or skillchompa to receive logs, where the fully grown tree will act similarly to the trees that are used in the Woodcutting skill. As with natural trees, when chopping there is a chance of the farmed tree dropping bird's nests. Once a tree is cut down it will leave a tree stump, which be left to respawn or dug up to gain tree roots and empty the patch. If a player cuts down a farmed tree and logs out before the tree regrows, it will remain a stump. As an alternative to chopping the tree themselves, players who do not wish to cut down and dig up a tree can simply use the right-click “clear” option on the tree to instantly remove it. This is faster and more convenient, but no logs or tree roots will be received. Gardeners can also instantly remove a tree if they are paid 200.

Player grown trees and non-player grown (natural) trees are not identical, and there are some differences between the two. For example, players may instantly re-grow a farmed tree using the Hydra's special ability and a Hydra scroll (Regrowth). On the other hand, certain bonus actions do not work on player grown trees, namely that the beaver familiar's multichop ability cannot be used on these types of trees and neither will the leprechaun's magic of decreasing the probability of a tree falling down after completing the Evil Tree Distraction and Diversion.

Farming level Seed Produce Pay
15 Acorn 5.png
Oak logs.png Oak roots.png
Oak logs, Oak roots
Tomatoes (5).png
1 Tomatoes (5)
30 Willow seed 5.png
Willow seed
Willow logs.png Willow roots.png
Willow logs, Willow roots
Apples (5).png
1 Apples (5)
45 Maple seed 5.png
Maple seed
Maple logs.png Maple roots.png
Maple logs, Maple roots
Oranges (5).png
1 Oranges (5)
60 Yew seed 5.png
Yew seed
Yew logs.png Yew roots.png
Yew logs, Yew roots
Cactus spine.png
10 cactus spines
75 Magic seed 5.png
Magic seed
Magic logs.png Magic roots.png
Magic logs, Magic roots
25 coconuts

Fruit tree[edit | edit source]

Main article: Fruit Tree Patch

There are 7 fruit tree patches: at Gnome Stronghold, east of Catherby, west of Tree Gnome Village, Brimhaven, Lletya, Herblore Habitat and in the Meilyr clan district of Prifddinas. As with tree, calquat tree, and elder tree seeds, before a fruit tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Once a fruit tree is fully grown the player may check its health and harvest it to receive 6 fruit. A fruit tree will continue to grow fruit over time, unless it is cut down and its stump dug up, with a new fruit regenerating every 45 minutes. Fruit trees from apple trees to palm trees take 16 hours (6 phases of 160 minutes each) to grow, and fruit trees from Ciku to Carambola take ~13.5 hours (5 phases of 160 minutes each) to grow.

Farming level Seed Produce Pay
27 Apple tree seed 5.png
Apple tree seed
Cooking apple.png
Cooking apples

9 Sweetcorn

33 Banana tree seed 5.png
Banana tree seed
Apples (5).png

4 Baskets of apples (5)

39 Orange tree seed 5.png
Orange tree seed
Strawberries (5).png

3 Baskets of strawberries (5)

42 Curry tree seed 5.png
Curry tree seed
Curry leaf.png
Curry leaf
Bananas (5).png

5 Baskets of bananas (5)

51 Pineapple seed 5.png
Pineapple seed

10 Watermelons

57 Papaya tree seed 5.png
Papaya tree seed
Papaya fruit.png
Papaya fruit

10 Pineapples

68 Palm tree seed 5.png
Palm tree seed
Papaya fruit.png

15 Papaya fruit

101 Ciku seed 5.png
Ciku seed
Zygomite fruit.png

6 Zygomite fruit

107 Guarana seed 5.png
Guarana seed

11 Tombshrooms

113 Carambola seed 5.png
Carambola seed

9 Dragonfruit

Cactus[edit | edit source]

Main article: Cactus patch

There is a cactus patch in Al Kharid, another in Menaphos, and a third on northern Anachronia just south-west of the northern totem location. Cacti grown in these locations will regenerate their produce over time, creating a new crop every 20 minutes. After completion of the hard set of Desert achievements the cactus patches in Al Kharid and Menaphos will no longer get diseased and will give double cactus spines and potato cactus when harvesting from a cactus or potato cactus.

Farming level Seed Produce Pay
55 Cactus seed 5.png
Cactus seed
Cactus spine.png
Cactus spine
Cadava berries.png
6 Cadava berries
76 Prickly pear seed 5.png
Prickly pear seed
Defence experience
15 Jangerberries
86 Potato cactus seed 5.png
Potato cactus seed
Potato cactus.png
Potato cactus
10 Watermelon
95 Dragonfruit seed 5.png
Dragonfruit seed
Potato cactus.png
8 Potato cactus
116 Golden dragonfruit seed 5.png
Golden dragonfruit seed
Golden dragonfruit.png
Golden dragonfruit
3 Guarana

Mushroom[edit | edit source]

Main article: Mushroom patch

There are two mushrooms patches, one in Canifis and one in Tirannwn. Completion of the medium set of Tirannwn achievements is required to use the Tirannwn patch. After completing the medium set of Morytania achievements the Canifis mushroom patch will no longer get diseased. A single spore is needed to plant in a mushroom patch. After completion of the elite set of Morytania achievements, the harvest from mushroom patches is doubled.

Farming level Seed Produce
53 Bittercap mushroom spore 5.png
Bittercap mushroom spore
Bittercap mushroom.png
Bittercap mushrooms
74 Morchella mushroom spore 5.png
Morchella mushroom spore
Morchella mushroom.png
Morchella mushrooms
103 Stinkshroom spore 5.png
Stinkshroom spore
109 Tombshroom spore 5.png
Tombshroom spore

Special patches[edit | edit source]

The following plants may only be grown in their specific patches:

Farming level Seed Produce
42 Evil turnip seed 5.png

Evil turnip seed

Evil turnip.png

Evil turnip

53 Jade vine seed.png

Jade vine seed[Special 1]

Wild jade vine
63 Belladonna seed 5.png

Belladonna seed

Cave nightshade.png

Cave nightshade

72 Calquat tree seed 5.png

Calquat tree seed

Calquat fruit.png

Calquat fruits

83 Spirit seed 5.png

Spirit seed

Spirit tree.png: RS3 Inventory image of Spirit tree

Spirit tree

90 Elder seed 5.png

Elder seed

Elder logs.png

Elder logs

94 Crystal acorn 5.png

Crystal acorn

Crystal tree blossom.png

Crystal tree blossom

119 Money tree seed 5.png

Money tree seed

Money tree cash bag.png

Money tree cash bag

  1. ^ Quest requirement: Back to my Roots

Herblore Habitat[edit | edit source]

Players can use their Farming skill to plant at the patches within Herblore Habitat. This contains patches for growing vine blossoms, vine herbs and vine bushes as well as a regular fruit tree patch.

The Arc[edit | edit source]

Mushrooms[edit | edit source]

Main article: Mushroom cluster

At level 90 Farming, players can forage for Wushanko mushrooms on named islands within the Arc, and at level 94 Farming, players can forage for Wushanko mushrooms on the Uncharted Isles. 41.7 Farming experience is awarded per harvest.

Uncharted Isles Goshima The Islands That Once Were Turtles

Berries[edit | edit source]

Main article: The Arc/Berries

At level 86 Farming, players can grow and cross-pollinate berries in the berry planter on the island of Tuai Leit. The following berries can be grown:

Exuberry.png: RS3 Inventory image of ExuberryExuberry[1] Fireberry.png: RS3 Inventory image of FireberryFireberry Blisterberry.png: RS3 Inventory image of BlisterberryBlisterberry Cocoaberry.png: RS3 Inventory image of CocoaberryCocoaberry
Rumberry.png: RS3 Inventory image of RumberryRumberry[2] Stoneberry.png: RS3 Inventory image of StoneberryStoneberry Mournberry.png: RS3 Inventory image of MournberryMournberry Gloomberry.png: RS3 Inventory image of GloomberryGloomberry
Stormberry.png: RS3 Inventory image of StormberryStormberry Musaberry.png: RS3 Inventory image of MusaberryMusaberry Jitterberry.png: RS3 Inventory image of JitterberryJitterberry
Rosaberry.png: RS3 Inventory image of RosaberryRosaberry Meloberry.png: RS3 Inventory image of MeloberryMeloberry
Smoulderberry.png: RS3 Inventory image of SmoulderberrySmoulderberry
Sourberry.png: RS3 Inventory image of SourberrySourberry
Squiffberry.png: RS3 Inventory image of SquiffberrySquiffberry
  1. ^ Can also be foraged from exuberry bushes on the Uncharted Isles.
  2. ^ Can also be foraged from rumberry bushes on Tuai Leit.

Combat[edit | edit source]

These seeds can be planted in specific patches and grown into fightable monsters.

Level Seed Protection Growth time Experience Cost Profit Produce uses
Plant Check-health Harvest Total
53 Jade vine seed.png: RS3 Inventory image of Jade vine seedJade vine seed 10 x Wildblood hops.png: RS3 Inventory image of Wildblood hopsWildblood hops 6*160 minutes 50 1,500 50 (per prune) 1,550 N/A N/A Growing the wild jade vine monster for Slayer experience
70 Devil's snare seed.png: RS3 Inventory image of Devil's snare seedDevil's snare seed N/A Instant 200 0 600 800 392 N/A Grows a devil's snare for combat
75 Luminous snaggler seed.png: RS3 Inventory image of Luminous snaggler seedLuminous snaggler seed N/A Instant 200 0 600 800 308 N/A Grows a luminous snaggler for combat
82 Lampenflora seed.png: RS3 Inventory image of Lampenflora seedLampenflora seed N/A Instant 200 0 600 800 272 N/A Grows a lampenflora for combat
90 Liverwort seed.png: RS3 Inventory image of Liverwort seedLiverwort seed N/A Instant 200 0 600 800 462 N/A Grows a liverwort for combat

Player-Owned Farm[edit | edit source]

Main article: Player-owned farm

Temporary boosts[edit | edit source]

Main article: Temporary skill boost
A player wearing a Farming cape and performing the Skillcape emote
Boost Level
Dreadfowl.png: RS3 Inventory image of DreadfowlDreadfowl 1 4 Summoning Speak to Dreadfowl.
Compost mound.png: RS3 Inventory image of Compost moundCompost mound 1 + 2% 28 Summoning Speak to Compost mound. The maximum boost is 3 at level 100 Farming.
Stranger plant.png: RS3 Inventory image of Stranger plantStranger plant 1 + 4% 64 Summoning Speak to Stranger plant. The maximum boost is 5 at level 100 Farming.
Cider.png: RS3 Inventory image of CiderCider 1 Heals 140 life points, reduces Attack and Strength by 2.
Mature cider.png: RS3 Inventory image of Mature ciderMature cider 2 Heals 170 life points, reduces Attack and Strength by 5.
Cocoaberry.png: RS3 Inventory image of CocoaberryCocoaberry 2 86 Farming Requires access to The Arc. Reduces Defence by 1 level.
Garden pie.png: RS3 Inventory image of Garden pieGarden pie 3 Heals 60 life points per bite.
Pork pie.png: RS3 Inventory image of Pork piePork pie 5 Heals 1350 life points and restores 50 Summoning points. Unlike most pies, only has one bite.
Pigswill.png: RS3 Inventory image of PigswillPigswill 3 Heals 1100 life points, increases Farming by 3 and reduces Attack and Strength by 3.
Mature pigswill.png: RS3 Inventory image of Mature pigswillMature pigswill 4 Heals 880 life points, increases Farming by 4, Summoning by 3, and reduces Attack and Strength by 3.
Spicy stew.png: RS3 Inventory image of Spicy stewSpicy stew -6 to 6 Must have 1 to 3 doses of brown spice; the more doses, the higher the possible boost. Can drain your resource skills, including Farming. Requires completion of Recipe for Disaster: Freeing Evil Dave quest. Completion of Evil Dave's Big Day Out quest guarantees a positive boost.
Advanced pulse core.png: RS3 Inventory image of Advanced pulse coreAdvanced pulse core 8 Numerous cores may be needed to achieve a boost to gatherer skills. You do not need to use any cores, and can just be near another player consuming cores to receive the boost.
Farming cape.png: RS3 Inventory image of Farming capeFarming cape 1 99 Farming Operate the cape. Infinite uses.
Farming master cape.png: RS3 Inventory image of Farming master capeFarming master cape 1 120 Farming Operate the cape. Infinite uses.
  • None of the boosts are stackable with each other.
  • A percentage boost is always rounded down.
  • If players do not have the required Farming level when they harvest a crop, they will not receive experience. Thus, if a player plans to harvest a crop they do not have the required Farming level for, they should re-boost their stats. However, a player can check the health of a tree and receive experience even without the required level.

Urns[edit | edit source]

Main article: Urns
Urn Crafting
With enhancer Accepts Price[1] Coins/XP
Cracked farming urn.png: RS3 Inventory image of Cracked farming urn Cracked farming urn 5 220 275 Check health and gathering up to and including level 12 1,661 7.55
Fragile farming urn.png: RS3 Inventory image of Fragile farming urn Fragile farming urn 18 500 625 Check health and gathering up to and including level 30 783 1.57
Plain farming urn.png: RS3 Inventory image of Plain farming urn Plain farming urn 40 900 1125 Check health and gathering up to and including level 53 1,055 1.17
Strong farming urn.png: RS3 Inventory image of Strong farming urn Strong farming urn 58 1100 1375 Check health and gathering up to and including level 72 1,952 1.77
Decorated farming urn.png: RS3 Inventory image of Decorated farming urn Decorated farming urn 84 1400 1750 Check health and gathering up to and including level 120 5,057 3.61

Useful items[edit | edit source]

  • A Giant ent is a summoning familiar that can potentially double the yield of cacti, fruit trees, nightshade, and berries you have grown. The average bonus is a 50% yield boost. However, you do not receive additional experience for the additional yielded items.
  • A Juju farming potion is a potion that can potentially double the yield of herbs. The average bonus is a 33% yield boost. However, you do not receive additional experience for the additional yielded items.
  • A Wolpertinger is a summoning familiar that will double the yield and experience from harvesting bushes.
  • Amulet of bountiful harvest is an amulet that allows a chance to conserve seeds when planting in an allotment patch- it is not considered very useful as it usually costs more than the seeds it saves.
  • Scroll of life is a scroll that will permanently allow the player the ability of, when harvesting non-tree non-flower patches (including dead ones), have a 10% chance of receiving seeds back. There is also a 5% chance of getting a seed back from a dead tree or stump. This requires a Farming level of 25 and a Dungeoneering level of 25 to use.
  • Miraculous treatment is an item created using the Invention skill. It can be used to revive any dead farming patch, except for trees (all kinds).
  • Herb protector is an item that can be used on a herb patch to ensure that there is no chance of the planted herb becoming diseased or dying.
  • Wilderness sword 1 gives free teleports to the Wilderness herb patch.
  • Greater runic staff charged with Remote Farm and/or Fertile Soil. Players can have 2 staves in their inventory and switch between each one depending on what is required.
  • Farming cape (or max cape) to utilise the associated perk for a chance to instantly harvest all remaining resources from a crop.
  • Spirit tree re-rooter acts as a portable spirit tree usable anywhere and can travel to any spirit tree locations; it therefore gives a helpful teleport to the bush patch on Etceteria from the inventory.
  • A Patch bomb allows the player to instantly harvest and note an entire patch.
  • A Modified farmer's hat grants a 2% chance of saving seeds when sowing.
  • The Master farmer outfit is a Farming outfit released with the player-owned farm that is acquired from combining the animal, crop, and tree farmer outfits, which offers a range of various benefits.

Cape of Accomplishment[edit | edit source]

The Farming cape can be bought from Martin the Master Gardener for 99,000 coins upon achieving level 99 in Farming. The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically.

Skilling pet (Brains)[edit | edit source]

Brains chathead.png
Main article: Brains

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Farming skill is called Brains.

Quests with a Farming requirement[edit | edit source]

Quests for Farming experience[edit | edit source]

Quest Members Experience
Other requirements
Bringing Home the Bacon P2P icon.png 350 14 Farming
Perils of Ice Mountain F2P icon.png 500 5 Farming
Recipe for Disaster: Freeing the Goblin Generals P2P icon.png 1,000 -
Tortle Combat P2P icon.png 1,000 17 Farming
Spirit of Summer P2P icon.png 2,000 26 Farming
Enlightened Journey P2P icon.png 3,000 30 Farming
A Fairy Tale I - Growing Pains P2P icon.png 3,500 -
Dimension of Disaster: Curse of Arrav P2P icon.png 4,000 -
Grim Tales P2P icon.png 4,000 45 Farming
Forgettable Tale of a Drunken Dwarf P2P icon.png 5,000 17 Farming
Garden of Tranquillity P2P icon.png 5,000 25 Farming
My Arm's Big Adventure P2P icon.png 5,000 29 Farming
Rum Deal P2P icon.png 7,000 40 Farming
A Fairy Tale III - Battle at Ork's Rift P2P icon.png 11,000 54 Farming
The Branches of Darkmeyer P2P icon.png 20,000 63 Farming
Rebuilding Edgeville P2P icon.png 20,000 -
Back to my Roots P2P icon.png 24,000 53 Farming
Total 116,350

Achievements[edit | edit source]

Main article: Farming achievements

Most of the achievements in the Farming subcategory of the Skills achievements are related to the player-owned farm, 10 of which are hidden achievements.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 August 2021 (Update):
    • The latest fruit trees will no longer give players Double XP when the Farming cape is equipped.
  • patch 13 July 2020 (Update):
    • Harvesting a single Farming patch will no longer produce the message "The patch bomb has no effect on produce in this state."
  • patch 9 December 2019 (Update):
    • Typo has been corrected when trying to harvest crop you don't have the level for.
    • The Castle Wars tickets obtained from farming requests are now added directly to your currency pouch. An option to add the previously defective castle wars tickets to your currency pouch has been added.
    • Adjusted the soil in the Falador tree patch so that it looks consistently level.
  • update 25 November 2019 (Update):
    • Farming's level cap has been increased to 120. Several new crops were introduced.
  • patch 16 September 2019 (Update):
    • Removed a short delay when checking berry bushes.
  • patch 22 July 2019 (Update):
    • An issue resulting in trees being chopped down when the player has a lower farming level than required has been fixed.
  • patch 1 April 2019 (Update):
    • Implemented low level Farming skill audio improvements.
  • patch 1 October 2018 (Update):
    • The farming skill guide will now correctly show farming fragment rates at level 120.
  • ninja 6 February 2017 (Update):
    • You can now add compost to a patch after planting something.
  • patch 19 September 2016 (Update):
    • Fixed an issue allowing Ironmen to prune other players' plants.
  • ninja 18 July 2016 (Update):
    • Removed the delay when checking the health of a fruit tree.
  • ninja 1 February 2016 (Update):
    • Graphically updated fruit trees grown with the Farming skill.
  • ninja 2 November 2015 (Update):
    • The harvesting animation is now smoother.
  • ninja 23 February 2015 (Update):
    • Farming patch locations and their borders have been updated.
  • patch 16 February 2015 (Update):
    • Farmer payments for elder trees are now shown in the Farming skill guide.
  • ninja 19 January 2015 (Update):
    • Players will now receive a message in their chatbox when a gardener agrees to look after a patch.
  • patch 6 October 2014 (Update):
    • Elves tending farming patches will no longer perform an unconvincing impersonation of a leprechaun when the player claims Evil Tree rewards.
  • patch 14 August 2012 (Update):
    • The animation for picking herbs no longer jerks.
  • patch 13 March 2012 (Update):
    • The animation for picking herbs from a Farming spot has been updated.
  • patch 26 July 2011 (Update):
    • Chopping a fruit tree using a Dwarven Army Axe now uses the correct axe animation.
  • patch 9 November 2010 (Update):
    • Water on allotments now looks similar in any graphical mode.
  • patch 21 September 2010 (Update):
    • Adjusted the models used for watered farming patches to stop them flickering.
  • patch 25 May 2010 (Update):
    • Updated a large amount of the older Farming code.
    • You will now get consistent messages when watering fruit or tree saplings.
  • update 21 April 2010 (Update):
    • Farming patches now have a clear option for various dead crops, as well as a rake option for weeds.
  • patch 3 December 2009 (Update):
    • Flattened out a herb farming patch.
  • patch 7 October 2009 (Update):
    • Improved farmers’ animations with rakes and spades to be smoother.
  • patch 21 July 2009 (Update):
    • Removed a sound when checking the health of a cactus.
  • patch 3 March 2009 (Update):
    • The Farming Skillguide appeared to be missing its ‘Milestones’ section.
  • update 10 September 2007 (Update):
    • Herb farming now results in growing grimy herbs.
  • update 11 July 2005 (Update):
    • Farming skill added to game.
    • Today we have introduced the long-awaited and much-discussed new skill for members - the Farming skill!
    • The Farming skill allows you to grow a wide range of resources from seed to harvest, for use in the Cooking, Herblore and Crafting skills, as well as simply growing your own food. The skill centres around a new addition to the world of RuneScape - the Farming patch. There are a number of different types of patch - vegetable, tree and herb patches being some of these - and are located right across the world map, indicated by a new spade icon. You may find that the patches are rather overgrown with weeds to start with, so keep your rake handy.
    • You will only see the crops you have grown yourself in the farming patches. You won't see other peoples. Otherwise the farming patches would always be full of other people's crops and you wouldn't be able to grow anything.
    • There are four main areas where you can get started: near Falador, Catherby, Ardougne and Port Phasmatys. There are Farming shops close by each of these areas, which stock all the tools that you will need to start cultivating your crops. If the shops run out of stock there are gardeners near these patches that you can buy some of the tools from. The gardeners are also more than pleased to give out Farming advice, being experts in their field.
    • We have filled the Farming skill up with many types of crop for you to grow, and details of these and their skill-level requirements can be found by clicking on the in-game skill guide, and also on the manual page.
    • Good luck, tend to your patches, and don't get your fingers shut in the compost bin!

Trivia[edit | edit source]

The RuneScape login screen during the release of Farming.
  • For a few weeks before the Farming skill was released in July 2005, all herb seeds were simply named 'herb seeds' and different types of seeds would form different stacks in players' inventories and banks.
  • Within the first several days upon release of the Farming Skill, players would plant seeds followed by quickly digging them up and replanting to gain quick Farming experience at a low level. Jagex realised this and later removed it from the game. The update only allowed players to dig up an allotment once it was fully grown, diseased, or dead.
  • The leprechaun can store up to 255 empty buckets, buckets of compost, plant cures, and planks which is the largest number storable in 1 unsigned byte.
  • When planting plants in your house garden (or Formal Garden) you will get the same amount of Farming experience as well as Construction experience. These plants cannot be planted anywhere but the player-owned house.
  • When you have planted something in a Member's server and did not harvest your yields and then you return to Non-Member's, your plants will still be there even though you cannot harvest them.
  • If the player chooses to pay a farmer to look after their crops, and have both noted and unnoted forms in inventory, the farmer would always take the unnoted ones.
  • When Farming was released, the login screen was changed temporarily. Vines hung from the top of the screen covering most of the wall, and some ivy was growing along the floor. The pillars were replaced with curved trees.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Cost of (nr) version of urns