|Release date||11 July 2005 (Update)|
|Minimum level to be ranked||15 (as of 21 Apr 2021)|
|Players with 99||166,599 (as of 21 Apr 2021)|
|Players with 120||34,049 (as of 21 Apr 2021)|
|Players with 200M XP||7,436 (as of 21 Apr 2021)|
|Infobox • Talk page|
Farming is a members' gathering skill, through which players grow crops by planting seeds at farming patches. Different types of seeds can be planted at corresponding types of farming patches, which are found throughout RuneScape. Before a farming patch can be used, players must often clear away any weeds that have grown in it with a rake, which can be placed on the tool belt or used from the inventory. Weeds will grow in any farming patch that does not have a crop planted in it, unless the player has requested that their farming patches be kept weed free after unlocking the ability to do this by completing the A Fairy Tale III - Battle at Ork's Rift quest.
After being planted, crops will grow in real time; it is not necessary to be logged in or to remain at farming patches for crops to grow, so players may carry out other in-game activities after planting their crops. If a player with a Farming level of less than 15 stands idly by a farming patch for an extended period of time, they will be reminded by the farming patch spirit that they can leave their crops unattended. After a period of time, if they have not become diseased and died during the course of their growth, crops will become fully grown. Players can check the health of the crops to gain Farming experience and/or harvest from them to obtain produce.
The current minimum requirement to be ranked (at approximately rank 750,368) on the hiscores for Farming is level 15. As of 21 April 2021, there are 166,599 current members that have achieved level 99 in Farming. As of 21 April 2021, there are 34,049 current members that have achieved level 120 in Farming.
- 1 Mechanics
- 2 Disease prevention
- 3 Tools
- 4 Farming patches
- 5 Player-Owned Farm
- 6 Temporary boosts
- 7 Urns
- 8 Useful items
- 9 Cape of Accomplishment
- 10 Skilling pet (Brains)
- 11 Quests with a Farming requirement
- 12 Quests for Farming experience
- 13 Achievements
- 14 Gallery
- 15 Update history
- 16 Trivia
- 17 See also
- 18 References
Mechanics[edit | edit source]
Growth cycles[edit | edit source]
Crops do not grow continuously; each plant has a discrete set of growth stages. Plants can only advance to their next growth stage during periodically repeating 5-minute periods called growth stage windows. Regardless of the seed, growth stage windows last 5 minutes. The frequency of growth stage windows occurring is determined by the type of seed (e.g. spirit trees' growth stages take 320 minutes, which includes a 5-minute growth window followed by 315 minutes of inactivity, repeated multiple times). In comparison, hops' growth stages last 10 minutes, including 5 minutes of inactivity and a 5-minute growth stage window.
The cycles of growth stages all start at midnight UTC and repeat indefinitely until the next midnight when they begin again. The 320-minute cycle for spirit trees repeats on the second midnight. The following tables list the start times for the growth stage windows. These last for five minutes, so add 5 minutes to the start time to obtain the end time for the growth stage window. Every seed has a growth stage window from 12:00 AM to 12:05 AM.
Rapid Growth spell enables a growth stage to be skipped for trees, fruit trees, and herbs. It can only be cast once per day per patch or twice if you're wearing the Master farmer outfit. This spell cannot be cast on a diseased patch.
|Cycle length||Start times (GMT)|
|5 minutes||All times ending in :00, :05, :10, :15, :20, :25, :30, :35, :40, :45, :50, :55|
|10 minutes||All times ending in :00, :10, :20, :30, :40, :50|
|20 minutes||All times ending in :00, :20, :40|
|40 minutes||12:00, 12:40, 1:20, 2:00, 2:40, 3:20, 4:00, 4:40, 5:20, 6:00, 6:40, 7:20, 8:00, 8:40, 9:20, 10:00, 10:40, 11:20. All times apply to both AM/PM.|
|80 minutes||12:00, 1:20, 2:40, 4:00, 5:20, 6:40, 8:00, 9:20, 10:40. All times apply to both AM/PM.|
|160 minutes||12:00 AM, 2:40 AM, 5:20 AM, 8:00 AM, 10:40 AM, 1:20 PM, 4:00 PM, 6:40 PM, 9:20 PM|
|320 minutes||Day 1: 12:00 AM, 5:20 AM, 10:40 AM, 4:00 PM, 9:20 PM|
Day 2: 2:40 AM, 8:00 AM, 1:20 PM, 6:40 PM
|640 minutes||Day 1: 12:00 AM, 10:40 AM, 9:20 PM
Day 2: 8:00 AM, 6:40 PM
Day 3: 5:20 AM, 4:00 PM
Day 4: 2:40 AM, 1:20 PM
The following is a schematic representation of the smallest unit of the growth stage windows. The green blocks represent growth stage windows, and the red blocks represent units of time in which plants cannot grow.
As well as only occurring in growth stage windows, plants only grow when the player reaches a growth tick. A player reaches a growth tick every 500 game ticks, approximately once every 5 minutes, though sometimes slightly longer due to lag. The fact that growth ticks occur at a frequency of slightly over five minutes means that most of the time a growth tick will fall into each growth window. Only when a growth tick falls within a growth window does a crop grow.
The first growth tick occurs 500 game ticks after the player logs in or logs out. Growth ticks are reset when either action occurs, meaning that nothing can grow five minutes after a player logs in or logs out. This may cause players who are constantly switching worlds to miss growth stage windows due to resetting the growth tick timer. Many other Farming actions occur with growth ticks. These include weeds and wood and fruit tree seedlings. These grow at any growth tick, so they may be treated as running on a growth stage window with a cycle period of 5 minutes.
Crops will advance a growth stage upon reaching the first growth tick that falls within a growth stage window. Thus, the first growth stage is typically less than the time between two growth stage windows for that crop. For example, herb seeds have 20-minute growth cycles. Suppose a player logs in at 6:32 and plants a seed at 6:35. A growth window for herbs will occur from 6:40 to 6:45, and the player will reach a growth tick every five minutes after logging in, at 6:37, 6:42, et cetera. Thus, assuming the player does not log out after planting the herb, they will advance a growth stage when the tick falls within the growth stage window. Nothing happens at 6:37, as it is not within a window, but the herbs will advance a growth stage at 6:42, as it is a tick within a window. The herbs will only have spent 7 minutes in the first growth stage instead of the stated 20.
Harvesting[edit | edit source]
Once fully grown, farming patches can be harvested for different produce; the size of this harvest depends on the type of patch and what is planted in it. Fruit trees, Bushes, and Flowers have set harvest yields whilst Herb and Allotment patches have yields that are determined by a "harvest lives" system.
Each Herb and Allotment patch begins with 3 lives. Additional lives are added with the use of compost (+1 life), supercompost (+2 lives) and ultracompost (+3 lives). Every harvest action will roll a chance out of 255 on the specific patch's "Chance to Save" table, taking one of the harvest lives from the patch if it does not hit; the patch will be cleared when it runs out of lives. The Chance to Save is dependent on both the player's Farming level and what type of Herb or Allotment plant is being grown.
Magic secateurs are unique in that they provide an additional 10% to the Chance to Save, unlike all other Farming boosts which alter the amount harvested by having a chance to collect double resources on each harvest. It must be wielded or in the tool belt in order to receive the benefit from it.
Theoretically, there is no upper limit on the size of a harvest, but it is exceedingly rare to get very large harvests, and over the course of multiple harvests it will tend towards the Expected Yield, a negative binomial distribution of:
Herbs[edit | edit source]
For example, the Chance to Save a harvest life on Guam herb patch can be approximated as:
Each individual Herb has its own Raw Chance to Save values at each Farming level 1 through 99 that can be found here; boosts do apply up until level 99, whereas any boosts above 99 have no effect. An equation to approximate Chance to Save and the Expected Yield at 99 Farming is listed on each Herb's respective pages.
Disease and death[edit | edit source]
Occasionally crops can become diseased. This can happen instead of the crop advancing a growth stage when they reach a growth tick that falls within a growth stage window. A diseased plant cannot advance a growth stage until it is cured; it will either remain diseased or die. The chance of a diseased plant dying at the following growth tick that falls in a growth stage window is roughly 50%. If a crop dies it must be dug up, using a spade, before new plants can be planted in the patch. Even if cured, a plant which has been diseased cannot advance a growth stage until the next growth tick that falls in a growth stage window, meaning that the plant will take at least one extra cycle to grow.
Diseased herb, flower, allotment, hops, belladonna, cactus, mushroom, and jade vine patches can be treated with plant cure to restore the crop to health. Diseased trees and bushes can be restored by pruning them with secateurs. Players who have access to Lunar spells may alternatively use the Cure Plant spell to treat diseased plants. The Remote Farm Lunar spell, which is unlocked as a reward from playing Livid Farm, can be used to view plants' status as well as to cure any diseased farming patch. An amulet of farming or amulet of nature can be attuned to a specific farming patch and will alert the player if a plant growing in the patch becomes diseased. Both amulets may also be rubbed to check whether or not a plant is still healthy. The amulet of nature offers players a teleport to its attuned patch if the patch becomes diseased.
Treating a farming patch with a bucket of compost, supercompost or ultracompost before or soon after planting a crop reduces the chance of it becoming diseased during all growth cycles. The Fertile Soil spell can also be used to treat a patch with supercompost. Watering allotment, flower, and hops patches with a watering can prevents the risk of disease occurring at the end of that growth cycle. During the next growth cycle, the plant goes from being watered back to normal and is at risk of becoming diseased unless it is watered again.
To prevent death entirely players can pay the gardeners found at cactus, tree, fruit tree, bush, allotment, hop, spirit tree, jade vine, calquat tree and elder tree patches to prevent plants growing in these patches from dying. The payments required are typically produce from crops and are different for each type of plant. Payment is required each time that the player plants a new plant in a patch. Noted payments are accepted. It is not possible to protect belladonna or mushroom patches in this way, as gardeners are not present at these locations. Additionally, gardeners cannot be paid to take care of herb or flower patches. The evil turnip patch and special herb patch at Trollheim are immune from disease, as are poison ivy bushes. The mushroom patch at Canifis will not become diseased if the player has completed the medium set of Morytania achievements. Similarly, the herb patch in the Wilderness becomes immune to disease upon completion of the hard set of Wilderness achievements.
Flowers are primarily used to protect crops from disease. A crop in an allotment patch will not be diseased as long as there are fully-grown flowers of the corresponding type in their adjacent flower patch.
Disease prevention[edit | edit source]
The following flowers can be grown at any flower patch to help prevent diseased crops:
|Image||Flower type||Level required||Effect|
|Marigold||2||Protects onions, tomatoes and potatoes|
|Rosemary||11||Protects cabbages from disease|
|Scarecrow||23||Protects sweetcorn from birds|
|Nasturtium||24||Protects watermelons from disease|
|White lily||52||Protects all allotments|
Each patch requires one seed to begin growing that flower type.
Tools[edit | edit source]
|Item||Function||Can be stored in tool belt?|
|Raking weeds from empty patches||Yes|
|Planting seeds in patches||Yes|
|Watering allotment patches, flower patches, hops patches and tree seedlings||No|
|Harvesting patches; removing dead plants; digging up tree stumps||Yes|
|Filling plant pots with soil; planting trees||Yes|
|Pruning diseased trees or bushes; cutting willow branches from a fully grown willow tree||Yes|
|Used to plant tree seeds; empty plant pots can be filled with soil by using them on a farming patch||No|
Magic watering can
|Used in place of the normal watering can and gives an unlimited supply of water; awarded after completion of the A Fairy Tale III - Battle at Ork's Rift||Yes|
|Used in place of normal secateurs and grants an increase in yield from allotment, herb and hops patches (approximately 12.5% more at 99 Farming); obtained during A Fairy Tale I - Growing Pains||Yes|
Tool leprechauns[edit | edit source]
Tool leprechauns are found at nearly every farming patch in the game. Players can store and later withdraw 6 basic Farming tools from them. Tool leprechauns can also be used to store a maximum of 255 empty buckets, 255 buckets of compost, 2,000 buckets of supercompost, 2,000 buckets of ultracompost, 255 plant cures, 5 scarecrows, 255 planks and 2,000 miraculous treatments. Harvested produce may be used on a tool leprechaun to note it. Leprechauns will not note logs from any source. Tool leprechauns (and elves) can be paid to automatically use compost, supercompost or ultracompost on patches when the player is tending to them given that compost, supercompost or ultracompost is stored with them.
Farming patches[edit | edit source]
Allotments[edit | edit source]
- 2 allotment patches
- 1 flower patch
- 1 herb patch
- 1 compost bin
Wielding a Falador shield 2 or better while farming the farming patches at the allotment south of Falador gives 10% additional Farming experience.
Allotment[edit | edit source]
3 allotment seeds are needed to plant in each allotment patch. If paying a gardener to protect their crops, players must pay the gardener to protect each of the allotment patches within an allotment separately. The presence of a specific fully grown flower can protect particular allotment patches from getting diseased, as an alternative to paying a gardener to protect the patch. White lilies protect all kinds of allotment patches. Fully grown allotment patches can be harvested by clicking on the fully grown crops; harvests vary between 3 and 56 crops. After a patch has been harvested, it is cleared for re-planting. An additional single allotment patch can be found on Harmony Island, which can be accessed after completing the Great Brain Robbery quest. A single allotment patch in Taverley can be used only to grow potatoes; this patch cannot get diseased. All allotment patches start with 3 harvest lives, increased to 4 with compost and 5 with supercompost. This represents the minimum harvest.
|level||Seed||Produce||Protect (Farmer)||Protect (Flower)|
|1||Potato seed||Raw potatoes||2 x Compost||Marigolds|
|5||Onion seed||Onions||1 x Potatoes (10)||Marigolds|
|7||Cabbage seed||Cabbages||1 x Onions (10)||Rosemary|
|12||Tomato seed||Tomatoes||2 x Cabbages (10)||Marigolds|
|20||Sweetcorn seed||Sweetcorn||10 x Jute fibres||Scarecrow|
|31||Strawberry seed||Strawberries||1 x Apples (5)||None|
|47||Watermelon seed||Watermelons||10 x Curry leaves||Nasturtiums|
|80||Snape grass seed||Snape grass||15 x Dwellberries||None|
|87||Sunchoke seed||None (Strength experience)||15 x Yanillian hops||None|
|93||Fly trap seed||None (Thieving experience)||15 x Cadava berries||None|
Flower[edit | edit source]
A single flower seed is needed to plant in a flower patch. Most flowers yield 1 flower when harvested; this clears the patch. There is an additional flower patch in the Wilderness that may only be used to grow limpwurts.
3 woad leaves
3 limpwurt roots
White lily seed
|All allotment patch seeds|
Butterfly flower seed
3 ruby harvests
Herb[edit | edit source]
A herb seed can be planted in a herb patch. Harvests range between 3 and 18 grimy herbs. Using supercompost and magic secateurs a player will gain an average of 7.81 grimy herbs when harvesting a herb patch, with a minimum of 5 grimy herbs. The juju farming potion gives players a 1/3 chance to harvest two herbs in one action, and the greenfingers aura gives additional chance, up to 15% for legendary greenfingers aura. Using both a juju farming potion and legendary greenfingers aura, a player can expect 11.59 herbs per patch. All herb patches start with 3 harvest lives, increased to 4 with compost, 5 with supercompost, and 6 with ultracompost. This represents the minimum harvest. An additional herb patch is located in the Crwys district of Prifddinas. After completing My Arm's Big Adventure players can use the special herb patch, which never becomes diseased, at Trollheim. The Wilderness herb patch is the only patch where bloodweed seeds can be planted, and becomes immune to disease after completion of the Hard Wilderness achievements.
Hops[edit | edit source]
There are four hops patches: north of Lumbridge, north of McGrubor's Wood, Yanille and Entrana. 4 hop seeds, or 3 jute seeds, are needed to plant in each hops patch. Harvests will be a minimum of 3 hops. After a hops patch has been harvested it will be cleared for re-planting.
Bush[edit | edit source]
There are 5 bush patches: west of the Champions' Guild, Rimmington, south of Ardougne, south-west of Etceteria and in the Crwys district of Prifddinas. One bush seed is needed to plant a bush. All bushes except poison ivy are susceptible to disease. When fully grown, the player can check the health of the bush and then harvest berries or other produce as explained below in the table. Unless a bush is dug up it will continue to regrow berries over time, though the player can only check the health of the bushes once. The exception to this are barberry bushes, which do not re-grow their produce once harvested.
4 sacks of cabbages (10)
4 Cadava berries
3 baskets of tomatoes (5)
3 baskets of strawberries (5)
4 White berries
8 bittercap mushrooms
Poison ivy seed
4 Poison ivy berries
15 hammerstone hops
6 Chocolatey milk
Trees[edit | edit source]
There are 6 tree patches: at Lumbridge, Varrock Castle, Falador Park, Taverley, Gnome Stronghold and in the Trahaearn district of Prifddinas. As with fruit tree, calquat tree, and elder tree seeds, before a tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Most trees take several hours to mature once planted in the patch.
After checking a tree's health players have the option to cut it down using a hatchet or skillchompa to receive logs, where the fully grown tree will act similarly to the trees that are used in the Woodcutting skill. As with natural trees, when chopping there is a chance of the farmed tree dropping bird's nests. Once a tree is cut down it will leave a tree stump, which be left to respawn or dug up to gain tree roots and empty the patch. If a player cuts down a farmed tree and logs out before the tree regrows, it will remain a stump. As an alternative to chopping the tree themselves, players who do not wish to cut down and dig up a tree can simply use the right-click “clear” option on the tree to instantly remove it. This is faster and more convenient, but no logs or tree roots will be received. Gardeners can also instantly remove a tree if they are paid 200.
Player grown trees and non-player grown (natural) trees are not identical, and there are some differences between the two. For example, players may instantly re-grow a farmed tree using the Hydra's special ability and a Regrowth scroll. On the other hand, certain bonus actions do not work on player grown trees, namely that the beaver familiar's multichop ability cannot be used on these types of trees and neither will the leprechaun's magic of decreasing the probability of a tree falling down after completing the Evil Tree Distraction and Diversion.
Oak logs, Oak roots
1 Tomatoes (5)
Willow logs, Willow roots
1 Apples (5)
Maple logs, Maple roots
1 Oranges (5)
Yew logs, Yew roots
10 cactus spines
Magic logs, Magic roots
Fruit tree[edit | edit source]
There are 7 fruit tree patches: at Gnome Stronghold, east of Catherby, west of Tree Gnome Village, Brimhaven, Lletya, Herblore Habitat and in the Meilyr clan district of Prifddinas. As with tree, calquat tree, and elder tree seeds, before a fruit tree seed can be planted it must be used on a plant pot filled with soil to create a seedling. The seedling then needs to be watered. After a few minutes, the seedling will turn into a sapling, which can be planted in a tree patch. Once a fruit tree is fully grown the player may check its health and harvest it to receive 6 fruit. A fruit tree will continue to grow fruit over time, unless it is cut down and its stump dug up, with a new fruit regenerating every 45 minutes. Fruit trees from apple trees to palm trees take 16 hours (6 phases of 160 minutes each) to grow, and fruit trees from Ciku to Carambola take ~13.5 hours (5 phases of 160 minutes each) to grow.
Apple tree seed
Banana tree seed
Orange tree seed
Curry tree seed
Papaya tree seed
Palm tree seed
15 Papaya fruit
Cactus[edit | edit source]
There is a cactus patch in Al Kharid, another in Menaphos, and a third on northern Anachronia just south-west of the northern totem location. Cacti grown in these locations will regenerate their produce over time, creating a new crop every 20 minutes. After completion of the hard set of Desert achievements the cactus patches in Al Kharid and Menaphos will no longer get diseased and will give double cactus spines and potato cactus when harvesting from a cactus or potato cactus.
6 Cadava berries
Prickly pear seed
Potato cactus seed
8 Potato cactus
Golden dragonfruit seed
Mushroom[edit | edit source]
There are two mushrooms patches, one in Canifis and one in Tirannwn. Completion of the medium set of Tirannwn achievements is required to use the Tirannwn patch. After completing the medium set of Morytania achievements the Canifis mushroom patch will no longer get diseased. A single spore is needed to plant in a mushroom patch. After completion of the elite set of Morytania achievements, the harvest from mushroom patches is doubled.
Bittercap mushroom spore
Morchella mushroom spore
Special patches[edit | edit source]
The following plants may only be grown in their specific patches:
Evil turnip seed
Jade vine seed[Special 1]
|Wild jade vine|
Calquat tree seed
Crystal tree blossom
Money tree seed
Money tree cash bag
Herblore Habitat[edit | edit source]
The Arc[edit | edit source]
Mushrooms[edit | edit source]
At level 90 Farming, players can forage for Wushanko mushrooms on named islands within the Arc, and at level 94 Farming, players can forage for Wushanko mushrooms on the Uncharted Isles. 41.7 Farming experience is awarded per harvest.
|Uncharted Isles||Goshima||The Islands That Once Were Turtles|
Berries[edit | edit source]
Combat[edit | edit source]
These seeds can be planted in specific patches and grown into fightable monsters.
|Level||Seed||Protection||Growth time||Experience||Cost||Profit||Produce uses|
|53||Jade vine seed||10 x Wildblood hops||6*160 minutes||50||1,500||50 (per prune)||1,550||N/A||N/A||Growing the wild jade vine monster for Slayer experience|
|70||Devil's snare seed||N/A||Instant||200||0||600||800||771||N/A||Grows a devil's snare for combat|
|75||Luminous snaggler seed||N/A||Instant||200||0||600||800||377||N/A||Grows a luminous snaggler for combat|
|82||Lampenflora seed||N/A||Instant||200||0||600||800||502||N/A||Grows a lampenflora for combat|
|90||Liverwort seed||N/A||Instant||200||0||600||800||620||N/A||Grows a liverwort for combat|
Player-Owned Farm[edit | edit source]
Temporary boosts[edit | edit source]
|Dreadfowl||1||4||Speak to Dreadfowl.|
|Compost mound||1 + 2%||28||Speak to Compost mound. The maximum boost is 3 at level 100 Farming.|
|Stranger plant||1 + 4%||64||Speak to Stranger plant. The maximum boost is 5 at level 100 Farming.|
|Cider||1||Heals 140 life points, reduces Attack and Strength by 2.|
|Mature cider||2||Heals 170 life points, reduces Attack and Strength by 5.|
|Cocoaberry||2||86||Requires access to The Arc. Reduces Defence by 1 level.|
|Garden pie||3||Heals 60 life points per bite.|
|Pork pie||5||Heals 1350 life points and restores 50 Summoning points. Unlike most pies, only has one bite.|
|Pigswill||3||Heals 1100 life points, increases Farming by 3 and reduces Attack and Strength by 3.|
|Mature pigswill||4||Heals 880 life points, increases Farming by 4, Summoning by 3, and reduces Attack and Strength by 3.|
|Spicy stew||-6 to 6||Must have 1 to 3 doses of brown spice; the more doses, the higher the possible boost. Can drain your resource skills, including Farming. Requires completion of Recipe for Disaster: Freeing Evil Dave quest. Completion of Evil Dave's Big Day Out quest guarantees a positive boost.|
|Advanced pulse core||8||Numerous cores may be needed to achieve a boost to gatherer skills. You do not need to use any cores, and can just be near another player consuming cores to receive the boost.|
|Farming cape||1||99||Operate the cape. Infinite uses.|
|Farming master cape||1||120||Operate the cape. Infinite uses.|
- None of the boosts are stackable with each other.
- A percentage boost is always rounded down.
- If players do not have the required Farming level when they harvest a crop, they will not receive experience. Thus, if a player plans to harvest a crop they do not have the required Farming level for, they should re-boost their stats. However, a player can check the health of a tree and receive experience even without the required level.
Urns[edit | edit source]
|Cracked farming urn||5||220||275||Check health and gathering up to and including level 12||1,073||4.88|
|Fragile farming urn||18||500||625||Check health and gathering up to and including level 30||728||1.46|
|Plain farming urn||40||900||1125||Check health and gathering up to and including level 53||1,063||1.18|
|Strong farming urn||58||1100||1375||Check health and gathering up to and including level 72||1,549||1.41|
|Decorated farming urn||84||1400||1750||Check health and gathering up to and including level 120||5,297||3.78|
Useful items[edit | edit source]
- A Giant ent is a summoning familiar that can potentially double the yield of cacti, fruit trees, nightshade, and berries you have grown. The average bonus is a 50% yield boost. However, you do not receive additional experience for the additional yielded items.
- A Juju farming potion is a potion that can potentially double the yield of herbs. The average bonus is a 33% yield boost. However, you do not receive additional experience for the additional yielded items.
- A Wolpertinger is a summoning familiar that will double the yield and experience from harvesting bushes.
- Amulet of bountiful harvest is an amulet that allows a chance to conserve seeds when planting in an allotment patch- it is not considered very useful as it usually costs more than the seeds it saves.
- Scroll of life is a scroll that will permanently allow the player the ability of, when harvesting non-tree non-flower patches (including dead ones), have a 10% chance of receiving seeds back. There is also a 5% chance of getting a seed back from a dead tree or stump. This requires a Farming level of 25 and a Dungeoneering level of 25 to use.
- Miraculous treatment is an item created using the Invention skill. It can be used to revive any dead farming patch, except for trees (all kinds).
- Herb protector is an item that can be used on a herb patch to ensure that there is no chance of the planted herb becoming diseased or dying.
- Wilderness sword 1 gives free teleports to the Wilderness herb patch.
- Greater runic staff charged with Remote Farm and/or Fertile Soil. Players can have 2 staves in their inventory and switch between each one depending on what is required.
- Farming cape (or max cape) to utilise the associated perk for a chance to instantly harvest all remaining resources from a crop.
- Spirit tree re-rooter acts as a portable spirit tree usable anywhere and can travel to any spirit tree locations; it therefore gives a helpful teleport to the bush patch on Etceteria from the inventory.
- A Patch bomb allows the player to instantly harvest and note an entire patch.
- A Modified farmer's hat grants a 2% chance of saving seeds when sowing.
- The Master farmer outfit is a Farming outfit released with the player-owned farm that is acquired from combining the animal, crop, and tree farmer outfits, which offers a range of various benefits.
Cape of Accomplishment[edit | edit source]
The Farming cape can be bought from Martin the Master Gardener for 99,000 coins upon achieving level 99 in Farming. The cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically.
Skilling pet (Brains)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Farming skill is called Brains.
Quests with a Farming requirement[edit | edit source]
- 5 - Perils of Ice Mountain
- 14 - Bringing Home the Bacon
- 17 - Forgettable Tale of a Drunken Dwarf
- 20 - Recipe for Disaster
- 25 - Garden of Tranquillity
- 26 - Spirit of Summer
- 29 - My Arm's Big Adventure
- 30 - Enlightened Journey
- 40 - Rum Deal
- 45 - Grim Tales
- 49 - A Fairy Tale II - Cure a Queen
- 53 - Back to my Roots
- 54 - A Fairy Tale III - Battle at Ork's Rift
- 63 - The Branches of Darkmeyer
- 65 - While Guthix Sleeps
Quests for Farming experience[edit | edit source]
|Bringing Home the Bacon||350||14|
|Perils of Ice Mountain||500||5|
|Recipe for Disaster: Freeing the Goblin generals||1,000||-|
|Spirit of Summer||2,000||26|
|A Fairy Tale I - Growing Pains||3,500||-|
|Dimension of Disaster: Curse of Arrav||4,000||-|
|Forgettable Tale of a Drunken Dwarf||5,000||17|
|Garden of Tranquillity||5,000||25|
|My Arm's Big Adventure||5,000||29|
|A Fairy Tale III - Battle at Ork's Rift||11,000||54|
|The Branches of Darkmeyer||20,000||63|
|Back to my Roots||24,000||53|
Achievements[edit | edit source]
- Smartest Harvest ( 30) – Harvest 60 things from fruit tree patches in 4 minutes.
- Gotta Patch 'Em All ( 50) – Have something planted and living in every farming patch.
- Herb Your Enthusiasm ( 20) – Harvest each of the listed herbs.
Gallery[edit | edit source]
Concept art of the fruit trees released with The Ranch Out of Time: Farming and Herblore 120
Concept art of fruit bushes released with The Ranch Out of Time: Farming and Herblore 120
Update history[edit | edit source]
- patch 13 July 2020 (Update):
- Harvesting a single Farming patch will no longer produce the message "The patch bomb has no effect on produce in this state."
- patch 6 January 2020 (Update):
- The Farming daily challenge now states all of its requirements correctly.
- patch 9 December 2019 (Update):
- Typo has been corrected when trying to harvest crop you don't have the level for.
- The Castle Wars tickets obtained from farming requests are now added directly to your currency pouch. An option to add the previously defective castle wars tickets to your currency pouch has been added.
- Adjusted the soil in the Falador tree patch so that it looks consistently level.
- update 25 November 2019 (Update):
- Farming's level cap has been increased to 120. Several new crops were introduced.
- patch 22 July 2019 (Update):
- An issue resulting in trees being chopped down when the player has a lower farming level than required has been fixed.
- patch 1 October 2018 (Update):
- The farming skill guide will now correctly show farming fragment rates at level 120.
- ninja 1 February 2016 (Update):
- patch 16 February 2015 (Update):
- Farmer payments for elder trees are now shown in the Farming skill guide.
- ninja 19 January 2015 (Update):
- Players will now receive a message in their chatbox when a gardener agrees to look after a patch.
- patch 6 October 2014 (Update):
- Elves tending farming patches will no longer perform an unconvincing impersonation of a leprechaun when the player claims Evil Tree rewards.
- patch 26 July 2011 (Update):
- Chopping a fruit tree using a Dwarven Army Axe now uses the correct axe animation.
- patch 21 September 2010 (Update):
- Adjusted the models used for watered farming patches to stop them flickering.
- patch 25 May 2010 (Update):
- Updated a large amount of the older Farming code.
- You will now get consistent messages when watering fruit or tree saplings.
- update 21 April 2010 (Update):
- Farming patches now have a clear option for various dead crops, as well as a rake option for weeds.
- patch 3 March 2009 (Update):
- The Farming Skillguide appeared to be missing its ‘Milestones’ section.
- update 11 July 2005 (Update):
- Farming skill added to game.
- Today we have introduced the long-awaited and much-discussed new skill for members - the Farming skill!
- The Farming skill allows you to grow a wide range of resources from seed to harvest, for use in the Cooking, Herblore and Crafting skills, as well as simply growing your own food. The skill centres around a new addition to the world of RuneScape - the Farming patch. There are a number of different types of patch - vegetable, tree and herb patches being some of these - and are located right across the world map, indicated by a new spade icon. You may find that the patches are rather overgrown with weeds to start with, so keep your rake handy.
- You will only see the crops you have grown yourself in the farming patches. You won't see other peoples. Otherwise the farming patches would always be full of other people's crops and you wouldn't be able to grow anything.
- There are four main areas where you can get started: near Falador, Catherby, Ardougne and Port Phasmatys. There are Farming shops close by each of these areas, which stock all the tools that you will need to start cultivating your crops. If the shops run out of stock there are gardeners near these patches that you can buy some of the tools from. The gardeners are also more than pleased to give out Farming advice, being experts in their field.
- We have filled the Farming skill up with many types of crop for you to grow, and details of these and their skill-level requirements can be found by clicking on the in-game skill guide, and also on the manual page.
- Good luck, tend to your patches, and don't get your fingers shut in the compost bin!
Trivia[edit | edit source]
- For a few weeks before the Farming skill was released in July 2005, all herb seeds were simply named 'herb seeds' and different types of seeds would form different stacks in players' inventories and banks.
- Within the first several days upon release of the Farming Skill, players would plant seeds followed by quickly digging them up and replanting to gain quick Farming experience at a low level. Jagex realised this and later removed it from the game. The update only allowed players to dig up an allotment once it was fully grown, diseased, or dead.
- The leprechaun can store up to 255 empty buckets, buckets of compost, plant cures, and planks which is the largest number storable in 1 unsigned byte.
- When planting plants in your house garden (or Formal Garden) you will get the same amount of Farming experience as well as Construction experience. These plants cannot be planted anywhere but the player-owned house.
- When you have planted something in a Member's server and did not harvest your yields and then you return to Non-Member's, your plants will still be there even though you cannot harvest them.
- If the player chooses to pay a farmer to look after their crops, and have both noted and unnoted forms in inventory, the farmer would always take the unnoted ones.
- When Farming was released, the login screen was changed temporarily. Vines hung from the top of the screen covering most of the wall, and some ivy was growing along the floor. The pillars were replaced with curved trees.
See also[edit | edit source]
- Farming/Patch locations
- Farming/Level up table
- Grand Exchange Market Watch/Farming
- Farming Calculators
- Quest experience rewards - Farming
References[edit | edit source]
- ^ Cost of (nr) version of urns