Summoning familiars

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For the prices of familiars, see Calculator:Summoning/Pouches.

Summoning familiars are creatures that players may summon in order to help them with skilling, combat, and various other tasks. They are summoned by consuming a pouch of the familiar you wish to summon.

Combat experience is awarded for damage dealt to monsters, as it is for the player. The skills that benefit are those selected in Combat Settings under the Powers menu. For example, the iron titan can use magic and melee attacks. If Attack is chosen for melee experience, its melee attacks will grant Attack and Constitution experience; if Magic and Defence are chosen for magic, its magic attacks will grant Magic, Defence and Constitution experience.

Italic font under "Boost" means that the boosts are invisible. The spirit wolf and dreadfowl are the only two familiars available to free-to-play players.

See also[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 28 January 2019 (Update):
    • Familiars cannot attack non-combat NPCs.
  • patch 5 November 2018 (Update):
    • Attempting to use a target familiar scroll on the game world will no longer cause a disconnection.
  • patch 12 December 2016 (Update):
    • Held familiar scrolls are no longer lootable by Ironmen when an enemy is killed.
  • patch 12 September 2016 (Update):
    • Summoning familiars no longer state an outdated XP type next to their name in the Summoning skill guide.
  • patch 2 November 2015 (Update):
    • Players will no longer be skulled by a familiar retaliating against a player who just respawned after death.
    • A PvP fight with familiars will no longer produce erroneous "You are already fighting something else." messages.
  • patch 28 September 2015 (Update):
    • Familiars will no longer become attackable inside Yakamaru's arena.
  • patch 1 September 2015 (Update):
    • Familiar options will now work correctly if triggered by a keybind on the action bar.
  • patch 29 June 2015 (Update):
    • Members-only familiars can no longer be dismissed in a free-to-play world.
    • Followers no longer float on water after arriving at Taverley from Ashdale.
  • patch 5 May 2015 (Update):
    • Fixed an issue which occasionally caused followers to despawn before they were meant to.
  • patch 7 April 2015 (Update):
    • Familiars can no longer practice agility on the Hefin serenity posts. Clan avatars still can, because they need the exercise.
  • patch 9 February 2015 (Update):
    • Some familiars now correctly act as a light source.
  • patch 2 February 2015 (Update):
    • Familiar right-click options no longer display if they are set not to show.
  • ninja 5 January 2015 (Update):
    • The animation for summoning a follower has been slightly tweaked.
  • patch 13 June 2012 (Update):
    • It is no longer possible to make a non-aggressive follower attack other players.
  • patch 7 February 2012 (Update):
    • Summoning and dismissing familiars no longer causes the familiar to reappear.
  • patch 31 January 2012 (Update):
    • Familiars will no longer stop being able to see their target from certain angles.
  • patch 12 October 2011 (Update):
    • Beaver familiars no longer get stuck trying to chop trees if the tree gets cut down unexpectedly.
  • patch 17 August 2011 (Update):
    • Familiars can now attack players who are using a ring of stone.
  • patch 28 March 2011 (Update):
    • It is no longer possible to interact with a familiar during cutscenes.
  • patch 1 February 2011 (Update):
    • Familiars will no longer change target when using Summoning scrolls.
    • Familiars will no longer perform long-range melee attacks.
  • patch 17 January 2011 (Update):
    • Players affected by stuns will no longer be able to use any Summoning familiar special attacks (during the stun period).
  • patch 12 October 2010 (Update):
    • Fixed a few issues with familiar timers not working properly.
  • patch 3 December 2009 (Update):
    • Rewrote the code that checks to see if familiars can attack Slayer creatures.
  • patch 13 October 2009 (Update):
    • Fixed a bug whereby a selection of Summoning familiars wouldn't actually 'stun' their target due to faulty logic.
  • patch 28 July 2009 (Update):
    • You can no longer attack other players’ familiars if they're out of your combat range.
  • patch 22 June 2009 (Update):
    • Prevented familiars from interrupting certain actions.
  • patch 16 June 2009 (Update):
    • Updated some of the code dealing with dismissing followers.
  • patch 9 June 2009 (Update):
    • Improved the combat code for familiars, due to a timing issue.
    • The code dealing with familiars that produce items has changed, so they do not interrupt the new rest feature.
  • patch 1 April 2009 (Update):
    • Updated code to better handle your familiars when you log-in to various places like cutscenes.
  • patch 17 March 2009 (Update):
    • The Party Room is now a familiar-free area.
    • You can no longer have a familiar near the Grand Exchange.
    • The god familiars (Zamorak hawk, etc) will now provide the same protection as god-related items while in God Wars.
    • An issue has been fixed with trying to summon a familiar if you don't have one.
    • You should now gain Crafting xp when the pyrelord familiar crafts gold bars into jewellery.
  • patch 25 February 2009 (Update):
    • You will no longer see an incorrect chathead on your pet/familiar side interface when suffering from lag.
    • You will now receive a warning about your familiar disappearing before entering the Well of Voyage room.
    • You will now receive a warning about your familiar being dismissed when you enter one of the caves during the Path of Glouphrie quest.
    • All familiars will now disappear properly when their timers run out.
  • patch 10 February 2009 (Update):
    • The warning messages and sounds for the antifire potion and summoning familiar despawn warnings are now much clearer.

Trivia[edit | edit source]

  • A familiar's attack command can be used on all NPCs including non-combat ones to see their life points and weakness. This method shows how almost all non-combat NPCs have 1 life point and a weakness to crush, although there are exceptions such as Dreadnips (4500 life points and weak to Earth) and the Wise Old Man (30,000 life points, no weakness).
  • While it is not possible for most familiars to attack a target without the player being in combat, it is possible to use an ability that does not require a target, such as Anticipation, to enter combat stance and order the familiar to attack. However, combat special moves cannot be used this way. The scroll will be used, but the move will only be unleashed upon actually attacking a target.
  • Previous, some summoning familiars have options that allow them to do a different special attack, separate from their special moves. After an update, these have either turned into part of its basic attack pattern (e.g. Smoke devil), a different version of the special move, activated by using a scroll in a different manner (e.g. Phoenix), or even replaced its special move (e.g. Barker toad).
  • There is currently a bug where when a player comes from a PvP area such as the Wilderness, their Familiar's combat level may still display, even in non-PvP areas.
  • The duration of the Pack Yak familiar was extended by 6 minutes on an update on the 26th of November 2018.