|Release date||25 February 2009 (Update)|
|Infobox • Talk page|
Evil trees are Distractions and Diversions available to both members and free-to-play players. Two separate evil trees may be interacted with daily, nurturing or chopping will yield xp which counts as interaction, inspecting does not. Nurturing and chopping the same evil tree will count as one daily limit. Resets are at 00:00 UTC.
|This repeatable content has a soft reset.|
|The next period's content will become available only once a player has logged out and in.|
Overview[edit | edit source]
The purpose of the event is to kill the Evil tree, after which the player is rewarded; see below. There are seven types of evil trees and 25 possible locations.
Farming experience is granted each time the sapling advances to another stage of development while nurturing. Woodcutting experience is granted every few seconds during chopping. Firemaking experience is granted each time a new section of the Tree is lit on fire from evil tree kindling. Firemaking experience is also granted after adding the evil tree kindling to the bonfire from the dead evil tree.
A leprechaun is always found near the tree. He will explain how the evil tree works, and will be the one to reward players after one is killed. He can also provide low-level tools if you've forgotten yours.
Stages[edit | edit source]
An evil tree has a total of 3 stages:
- The first stage is a series of growths for the strange sapling, which may be nurtured by players to make it grow quickly, but it will grow on its own. Without nurturing, this takes 5 minutes.
- The second stage is a fully grown evil tree. Chopping an evil root will provide evil tree kindling used to light fires around the evil tree, and enable the player to begin chopping at the evil tree. Once you can reach the tree, chopping the bark will deal damage. Watch out while chopping the bark, since roots can grow back and knock back or daze nearby players. Examining the tree will let you know how much health it has remaining and what percentage of the total possible reward will be yours. This stage lasts for a maximum of 30 minutes.
- The final stage is an evil tree Bonfire. Rewards for participating in the event can be obtained now, and extra kindling can be burned on the bonfire for Firemaking experience. Unlike in the previous stage, Firemaking levels are not required to burn the kindlings at any type of evil tree. Any remaining kindling can be sold to a leprechaun for 25 gp each or can be kept to be burned at another Evil tree. Players can only hold 200 kindlings. This stage lasts for 10 minutes.
Locating[edit | edit source]
There are several ways to locate an evil tree:
- Go to Adventures, then the Minigames tab, and select "D&Ds" from the list. It will state the time until an evil tree appears, or state "ready" when an evil tree is active on that world (this starts when the sapling appears). Do not use the "teleport to lodestone" option, as this always only teleport to Varrock, regardless of whether there is an evil tree, or where it is. A sapling for an Evil tree will spawn exactly two minutes from the time a server comes online after a crash or a system update.
- By speaking with a spirit tree. This requires completion of Tree Gnome Village. The Spirit tree will tell the player the status of the tree in each world and it gives players a hint to its location; see here. Each hint usually leads to at least two locations with the exception of two clues: west of Lumbridge and by collection of yews (both clues share a spawn location that has been removed). Once the sapling has grown into a full tree, Spirit trees will teleport the player to the exact location. If a quest is required that you have not completed, (such as Legends' Quest for trees in the Kharazi Jungle) the Spirit tree will not teleport you.
- Players that have completed the 2011 Easter event can use their sunbeam crown or icicle crown to ask about the tree's type and a hint to its location or, if no tree is alive, the estimated time until one is.
- By using a nature's sentinel outfit (similar to the sunbeam crown and icicle crown).
- Join a clan or Friends Chat themed around the D&D. Groups dedicated to finding and reporting evil trees can be found in the Minigames and D&Ds section of the RuneScape Forums.
- By being nearby; once the Strange Sapling sprouts, evil roots will briefly shoot out of the surrounding ground. Roots will only appear for players who have not yet interacted with two evil trees that day.
- Evil Trees only spawn in 6 spots on free worlds, so it is fairly quick to search them all manually when you see there is one active on the Adventures tab, going to the next spot if the spot you arrived at is empty. Suggested route:
- Home Teleport to Draynor. You should be able to see it if it is there, northwest of Draynor lodestone.
- Run south through Draynor until you are south of Draynor bank.
- Teleport with the archaeology journal, run north until you reach King's Road, southeast of Lumber Yard.
- Run northwest until you are north of Varrock Palace and its yew trees, just south of the Wilderness wall.
- Home Teleport to Edgeville and run south, to the south of Edgeville Monastery.
- Home Teleport to Taverley and run southeast till you reach west of Falador west bank (outside the walls).
Locations with hints[edit | edit source]
- Location hints are given by spirit trees at any time, via the sunbeam and icicle crown, or any of the sentinel outfits once a sapling has sprouted. The Tree Gnome Village or The Grand Tree quest must be completed in order to speak with a Spirit tree. These are not required for the crowns, however. Spirit trees usually offer hints which only point to one location while a majority of the crowns' hints usually point to at least two locations.
- All but two hints refer to at least two possible sprouting locations. Due to the events at the Battle of Lumbridge, one sprouting location is no longer active. As such, the two parent hints that it once belonged to now only point to one sprouting location each.
- The Anima Mundi is not a location hint. Hints begin with the phrase "It can be found ..."
- If the time hint given is "There won't be another evil tree for a long time", it means that the current evil tree is in fallen form and the location hint that follows directs to the current fallen spawn, not the next one.
- There is a glitch with the time hints: If the time hint claims that there are 0 minutes until the next spawn, there is actually one hour left until the spawn.
The following table lists the 25 possible locations an evil tree can sprout in.
|Hints||Possible locations||Quests required||Map|
|Close to a collection of yew trees||South of Seers' Village flax field by the yew trees||N/A|
|Close to a dungeon entrance, and within a tropical jungle||Ape Atoll, near the entrance to Ape Atoll Dungeon[a 1]||Monkey Madness|
|Near the entrance of the Brimhaven Dungeon||N/A|
|Close to a large collection of willow trees||Northwest of Seers' Village bank[a 1]||N/A|
|South of Draynor Village, near the willow trees[a 1]||N/A|
|South of Legends' Guild[a 1]||N/A|
|Southwest part of Tree Gnome Stronghold, north of Brimstail's cave and east of the bridge||N/A|
|Close to a mine on the outskirts of a city||South of Legends' Guild[a 1]||N/A|
|West of Falador||N/A|
|Close to a Runecrafting altar||Near the body altar, south of the Edgeville Monastery||N/A|
|Southwest of mining spot near the nature altar, northwest of Shilo Village[a 1]||N/A|
|Close to the home of 'Legends'||North of Legends' Guild||N/A|
|South of Legends' Guild||N/A|
|Close to the town you call Yanille||Northeast of Yanille||N/A|
|South of Tree Gnome Village, northwest of Yanille||N/A|
|Close to the village you call 'Seers'||Inside McGrubor's Wood||N/A|
|Northwest of Seers' Village bank[a 1]||N/A|
|South of Seers' Village flax field by the yew trees[a 1]||N/A|
|Close to the village you humans call 'Draynor'||North of Draynor Village, near Draynor Manor||N/A|
|South of Draynor Village, near the willow trees[a 1]||N/A|
|Due west of the town you call Lumbridge||South of Draynor Village near the willow trees||N/A|
|In a location with rare trees and ogres nearby||South of Castle Wars, north of the fairy ring BKP||N/A|
|West of Oo'glog. This area has aggressive wolves and ogresses.||N/A|
|In the lands inhabited by elves||Northeast of Tyras Camp||Regicide|
|Lletya, south of the magic trees||Regicide|
|Just outside of the city you call Varrock||King's Road, southeast of Lumber Yard||N/A|
|North of Varrock Palace, near the Wilderness wall||N/A|
|North as the crow flies from Seers' Village||East of the house portal in Rellekka||N/A|
|Northwest of Seers' Village bank||N/A|
|North as the crow flies from the market of Ardougne||Inside McGrubor's Wood[a 1]||N/A|
|Southwest of the Ranging Guild||N/A|
|On the island known as Karamja||East of the teak trees in the Kharazi Jungle||Legends' Quest|
|Southwest of mining spot near the nature altar, northwest of Shilo Village||N/A|
|On the southern coast of a tropical island||Ape Atoll, near the entrance to Ape Atoll Dungeon||Monkey Madness|
|East of the teak trees in the Kharazi Jungle[a 1]||Legends' Quest|
|To the south of a tree gnome settlement||South of Tree Gnome Stronghold and east of the Outpost||N/A|
|South of Tree Gnome Village and northwest of Yanille[a 1]||N/A|
Killing[edit | edit source]
The evil tree can be killed by chopping at it with a hatchet and lighting fires at its base. Different levels are required to cut and burn different tree types; see table below. Chopping the evil tree and roots earns Woodcutting experience; lighting kindling gives Firemaking experience, both at the base of the evil tree while alive, and at the bonfire once the tree has died. The tree begins with 100% health, and the player with 0% reward. As players chop the tree and the fires burn, the tree's life drops and the player's percentage of reward increases. This can be checked by right-clicking and examining or inspecting the tree. The number of players that need 100% to kill the evil tree depends on the total number of players cutting the tree.
As with all woodcutting, higher-tiered hatchets will chop more accurately than lower-tiered ones providing experience quicker. Machetes can be used to chop evil roots more effectively than some hatchets. If players have a rune hatchet and a red topaz machete in the inventory or tool belt, the machete is automatically used to cut the roots, indicating that it works better. The dragon hatchet, inferno adze, and crystal hatchet are still faster than any of the machetes. When four evil roots are active, cutting one will take the least time. As well as this, when three evil roots are present the fourth will respawn slower. It takes at least one minute for new roots to regrow on each side.
To burn the evil tree, the player will require some kindling attained from chopping down one of the four roots which sprout along the sides of the tree. The evil roots will strike and stun players who attempt to cut or burn the tree adjacent to it, also forcing players who are standing near to jump away each time they sprout. By standing directly on these spawn spots the players will jump away instead of being stunned by the root when it sprouts. There are eight spots at the base of the tree to light. These fires are unique for every player and never go out until the evil tree is dead.
By keeping one root down at a time, even solo players can cut roots quickly to get back to the tree. Attempting to cut a root while one is already down will make that root take much more time to cut. An evil tree can last the maximum 30 minutes if not too crowded. More players joining in will do more damage therefore lessening the tree's life and up time.
Eventually the tree will die and become a fallen tree, from which players can receive their rewards, and then players may burn spare kindling in it for Firemaking experience. A maximum of 200 kindling can be held at one time. A fallen tree will remain for 10 minutes before disappearing.
Fires will continue to burn the evil tree and accumulate reward percentage even if players leave the area or exit to lobby. However upon logging out or switching worlds, the fires will go out, although any acquired reward percentage will be kept. As most evil trees are killed by lightning (see below), if players don't want the Woodcutting experience they can simply clear all the roots once, light all 8 fires (or clear 2 roots on opposite sides and light 6 fires), then leave to do something else and come back to collect the rewards after 30 minutes are up.
Lightning[edit | edit source]
The evil tree will be struck by lightning after certain periods depending upon its health. If it is still above 50% of its health after 10 minutes, lightning will bring it down to 50%; if it is still above 25% after 20 minutes, lightning will bring it down to 25%; and if it is still alive after 30 minutes, lightning will kill it. Those who participated will still get their rewards if the tree dies this way. However, if a player is chopping an evil root when the tree is killed, they do not get kindling for that root.
The evil tree being struck by lightning and brought down to 50% or 25% health interrupts woodcutting, requiring players to click the evil tree again to chop it.
Skill requirements[edit | edit source]
|Types of evil tree|
|Evil tree||Evil oak tree||Evil willow tree||Evil maple tree|
|1 1 1||15 7 15||30 15 30||45 22 45|
|Types of evil tree|
|Evil yew tree||Evil magic tree||Evil elder tree|
|60 30 60||75 37 75||90 42 90|
Rewards[edit | edit source]
Items[edit | edit source]
When an evil tree falls and petrifies, players collecting rewards from it may get any of the following items:
|Noted logs corresponding to the type of evil tree|
|Various amounts of Coins dependent on the type of evil tree|
|A Bird's nest with various rewards inside|
|A Tree seed of various types|
|1–11 Fellstalk seeds|
|1–10 Morchella mushroom spores|
|A sealed clue scroll (easy) |
|Half of a key |
|Elder evil trees offer a rare chance of receiving a piece of the crystal triskelion key |
- You can sell evil tree kindlings to the leprechaun for 25 coins each, burn them in the fallen tree bonfire, or choose to keep the kindlings to use on future evil trees. Since all trees give the same type of kindling, keeping the kindling for the next tree could aid in lighting it faster.
The normal reward received is various noted logs, coins, and a random tree seed or bird's nest, with sealed clue scroll (easy) and key halves as an additional reward. If there is not enough room in a player's inventory, items will be dropped on the ground instead.
Maximum rewards[edit | edit source]
The following table shows the highest reported possible rewards. A lower percentage reduces the rewards, but the same percent will not always equal the same amount of gold or logs:
|Tree type||Noted logs||Coins||Buff duration|
|Normal||12 Logs||253||6 minutes|
|GE value: 16,548||Total value: 16,801|
|Oak||24 Oak logs||422||10 minutes|
|GE value: 22,296||Total value: 22,622|
|Willow||226 Willow logs||1,127||14 minutes|
|GE value: 200,236||Total value: 201,363|
|Maple||131 Maple logs||1,877||18 minutes|
|GE value: 28,820||Total value: 30,574|
|Yew||25 Yew logs||4,287||22 minutes|
|GE value: 8,400||Total value: 12,687|
|Magic||17 Magic logs||8,307||26 minutes|
|GE value: 8,925||Total value: 17,232|
|Elder||16 Elder logs||17,064||30 minutes|
|GE value: 142,592||Total value: 159,656|
Experience[edit | edit source]
- When an evil tree is still a sapling, Farming experience can be gained from nurturing it. No items are required.
- When an evil tree is fully grown, chopping the evil roots and the tree itself grants Woodcutting experience.
- When an evil root vanishes, the player gains evil tree kindlings, which can be used to set a part of the tree on fire. This awards Firemaking experience depending on the player's level.
- When an evil tree dies, the player can contribute any remaining evil tree kindling to a bonfire for additional Firemaking experience.
- Firemaking experience rewarded from the evil tree bonfire is determined by the player's level in Firemaking.
The inferno adze will not automatically light any kindling received.
|Tree||Experience earned per action|
|Nurturing ||Burning tree ||Chopping roots||Chopping tree|
Further woodcutting[edit | edit source]
For a period of time after an evil tree has been felled and a reward claimed, players are given a buff which gives several advantages when chopping at normal, Achey, oak, willow, teak, maple, acadia, hollow, mahogany, arctic pine, eucalyptus, yew, magic, and elder trees:
- A significant reduction to the chance of felling a tree after a resource is harvested. This will also work on normal trees, but the player with the buff must be the only player chopping at the normal tree. The effect will stack with the Seer's headband's efficiency effect if it is equipped.
- A significantly increased chance of shaking bird's nests out of trees.
- The ability to have logs "magically escorted" to the player's bank while Woodcutting. An effect can be seen above the players head when a log is sent to the bank. Other players cannot see this effect. Logging out will stop the timer; so the player can use it when they log back in.
Players wishing to take advantage of this feature should consider cutting trees which yield logs quickly.
- For Woodcutting experience, it is suggested to chop teak for the duration of the buff. Arctic pines are also a viable option.
- For a combination of experience and profit, it is suggested to chop teak or acadia trees if the player has access to Menaphos.
- For less experience and more profit, it is suggested to chop mahogany trees. See Money making guide/Cutting mahogany logs.
The duration of the buff depends on the percentage of reward claimed from the evil tree and the type of evil tree; see table. This ranges from 2 to 30 minutes and is paused if the player logs out. Players collecting the reward from a farming leprechaun afterwards will receive only half of the magical banking time. Also, if a player hops worlds, a minute is deducted per world hop.
If a player's bank is full when the buff would bank a log, the player will receive a message stating "Your bank is too full to hold any more logs." Players may still chop trees and gain experience from doing so, but no logs will be collected from the process even if the player has free inventory space.
Treasure Hunter[edit | edit source]
For the week of 24 November–1 December.
|If this information seems incorrect, clickto force an update.|
A different distraction and diversion is chosen each week to give the player a key token for simply participating. Once every 4 weeks, the player may gain a key token for chopping an evil tree. Key tokens can only be received when the Evil Tree D&D is the designated D&D of the week.
Achievement[edit | edit source]
- Hacks ( 10) – Participate in the culling of an evil tree.
Music[edit | edit source]
Update history[edit | edit source]
- hotfix 4 May 2021 (Update):
- Both Ironmen and regular players will now be able to interact with their allotted number of Evil Trees each day.
- patch 8 June 2020 (Update):
- Fixed an issue that was preventing evil trees from being interacted with.
- patch 19 August 2019 (Update):
- Fixed an issue that would cause dialogue to show in the chat log without a player's name when logging in near an Evil tree.
- patch 22 July 2019 (Update):
- Sentinel fragments can now be earned when engaging in the Evil Tree D&D.
- patch 4 December 2017 (Update):
- Evil magic trees and evil elder trees no longer spawn on free worlds.
- hotfix 11 October 2017 (Update):
- The Evil Tree D&D now resets correctly for free players.
- The Evil Tree and Shooting Star D&D buffs now restart correctly upon logging in on a free world.
- patch 20 March 2017 (Update):
- Players can no longer teleport to Evil Tree locations they don't meet requirements for using the nature's sentinel outfit.
- patch 29 June 2015 (Update):
- Several spelling errors - previously displayed when players reached their Evil Tree kindling cap - have been fixed.
- patch 8 June 2015 (Update):
- Token XP intended for failed attempts at chopping evil trees with skillchompas is no longer awarded while using regular tools.
- ninja 8 June 2015 (Update):
- Leprechaun magic earned by participating in the Evil Tree D&D auto-banks more types of logs.
- patch 6 October 2014 (Update):
- Elves tending farming patches will no longer perform an unconvincing impersonation of a leprechaun when the player claims Evil Tree rewards.
- patch 7 January 2014 (Update):
- Logging out no longer allows the player to light the evil tree multiple times.
- patch 9 April 2013 (Update):
- The explosive woodcutting, lumberjack and roundhouse kick cosmetic overrides have been added for cutting Evil tree and Evil roots.
- patch 24 October 2012 (Update):
- When chopping an evil tree with no hatchet equipped, your equipped weapon is no longer displayed every time you swing at the root.
- patch 9 November 2010 (Update):
- The evil tree's nurture stage now tells players what tree it's going to become.
- patch 28 July 2009 (Update):
- Rewrote some of the evil tree code, so that it can't interrupt players at random moments.
- patch 8 July 2009 (Update):
- Corrected typos in the following: Hunt for Red Raktuber, Soul Wars Tutorial, the ex-ex-parrot, Mosol Rei's chat, Ana from the Tourist Trap quest, evil tree examines, Mourning's Ends 1 and 2 text, and a few Agility courses.
- patch 28 April 2009 (Update):
- A grammatical error has been expunged from the examine option for the evil tree sapling.
Trivia[edit | edit source]
- With the release of Evil Trees, pures who had completed Monkey Madness gained the ability to travel to Ape Atoll without receiving the experience rewards from Daero. This was accomplished by using a spirit tree to teleport to a tree located there. This prompted Jagex to simply allow players to return to Ape Atoll normally without claiming the experience reward.
- If you are interrupted by a system update while participating, you will find a new sapling sprouting in its place upon login. This may take a few minutes to start. Your rewards from the original tree will be awarded if you talk to the tool leprechaun.
- If you try to use a ring of stone or similar transformation items next to an Evil Tree, instead of transforming you get the message: "The magic from the nearby Evil Tree could make the effects of the transformation unpredictable."
- Previous if an NPC is standing over the evil root spawn area it will not respawn, this has since been fixed.
- Prior to the later introduction of elder trees, an evil elder tree gave an assortment of logs, as elder logs did not exist. They have since been updated to give various logs, including elder logs.
- An update on 26 May 2015 made several changes to Evil trees, including allowing kindling to be burned after a tree was killed, improved experience rates, and a change to the magical log banking ability such that your inventory no longer needs to be full.
- The 8 fires that can be started on a living evil tree has an old model that hasn't been updated and resembles the fire ring in Legends' Quest. The fires at a dead evil tree that allows burning kindling however, is a newer addition and uses the model of a regular fire.
- Formerly, the type of sapling could only be determined by checking the farming experience while nurturing or the level requirement needed if the player's farming level was too low. While they can now be identified by inspecting, they are still visually identical until fully grown.
- An update on 8 June 2015 added more logs to the magic banking reward. Achey Trees, arctic pines, eucalyptus trees, hollow trees, teak trees, and mahogany trees were added.
- The nature's sentinel outfit gives the ability to plant a miniature Evil Tree once per day, which can be chopped by the player who plants it for Woodcutting experience.
- There was formerly a possible evil tree spawn in Lumbridge Swamp, but this was removed. This location was involved in the hints "Due west of a town called Lumbridge" and "By a collection of Yew Trees".
- While the Farming requirement to nurture an evil elder tree is level 42 according to the skill guide, clicking the tree while not fulfilling the requirement says "You need 45 Farming to help this sapling grow."
- It is possible for free players to receive members objects from evil trees, such as acorns.
- According to the Queen of Sunrise spoken to via sunbeam crown, Evil Trees are caused by evil spirits possessing trees.
|Distraction and Diversions locations (Lite)|