Everlight harp
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Everlight harp | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 30 March 2020 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | You will have to find another through Archaeology. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Actions [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Inspect, Use, Destroy, Examine | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 25,500 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alchemy | Not alchemisable | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Always kept outside dangerous area | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 0.001 kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A fully restored Everlight harp. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 49766 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID • recipe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval parsed | 228186 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval smw | {{GETotalqty|name1=Everlight silvthril|qty1=30|name2=White oak|qty2=22}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval formatted | 30 × Price(Everlight silvthril) + 22 × Price(White oak) |
An Everlight harp is a Saradominist artefact which is made by restoring the damaged variant at an archaeologist's workbench after the damaged variant is excavated from the Amphitheatre debris excavation hotspot at the Everlight Dig Site with level 51 Archaeology.
The Everlight harp can be given to the Statue of Mesomedes in the south-eastern corner of the Amphitheatre in Everlight. The statue requires 10 unnoted white marbles for repairs, following which the Everlight harp can be turned in for experience. After completing these steps, it is then possible to reach inside the statue to withdraw a Hand of glory. The statue will act as a Prayer altar from then on.
Artefact info[edit | edit source]
Everlight harp | |
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Chronotes[art 1] | 466 (186) |
Alignment | ![]() |
Dig site | ![]() |
Excavation hotspot | Amphitheatre debris |
Collections | |
Description | This stringed instrument, also known as a lyre, has turtle shell as part of its construction. Sea turtles have been spotted swimming off the coast by our archaeologists. |
Restoration[edit | edit source]
![]() | - | ![]() | ![]() | |
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1,703.3 XP | - | 10 (6s) / 8 (4.8s) [r 1] | - | |
Requirements | ||||
![]() | 51 | |||
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Materials | ||||
Item | Quantity | Price | Total | |
![]() | Everlight harp (damaged) | 1 | N/A | - |
![]() | Everlight silvthril | 30 | 6,042 | 181,260 |
![]() | White oak | 22 | 2,133 | 46,926 |
Total price | 228,186 |
- ^ When wearing the master archaeologist's outfit.
Disassembly[edit | edit source]
Everlight harp | |
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Disassembly category | Metallic artefacts |
Disassembly XP | 15.3 |
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 43.9% |
Special materials | |
20 × ![]() | 80/100 |
OR | |
5 × ![]() | 18/100 |
OR | |
1 × ![]() | 1/100 |
OR | |
1 × ![]() | 1/100 |
Common materials | |
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Rare materials | |
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Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
Categories:
- Items
- Members' items
- Items that can be disassembled
- Items that are always kept outside the Wilderness on death
- Untradeable items
- Items that cannot be alchemised
- Items that disassemble into Metallic parts
- Items that disassemble into Base parts
- Items that disassemble into Plated parts
- Items that disassemble into Powerful components
- Items that disassemble into Protective components
- Items that disassemble into Historic components
- Items that disassemble into Classic components
- Items that disassemble into Timeworn components
- Items that disassemble into Vintage components
- Disassemble category/metallic artefacts
- Items that can disassemble into special materials
- Saradominist artefacts
- Artefacts
- Archaeology