Energy rift

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This article is about Divination craters. For the 2017 Christmas activity, see Energy rift (2017 Christmas event).

Energy rifts are rips in the integrity of the earth of Gielinor. They play a vital part of training the Divination skill. At an energy rift, a player may deposit various memories from harvesting the different kinds of wisps and springs, in exchange for divination experience. There is an energy rift present at every wisp colony. There is also a rift in the starting room of every dungeon in Daemonheim. According to their examine, depositing energy and memories will help restore the damage done to Gielinor. An energy rift is also found in the Elder Halls on Freneskae.

Players have three different choices on what to deposit into the energy rift: To transmute memories into varying amounts of energies, to convert the memories into divination experience, and to convert memories along with some energies of the same type for increased experience. Depositing only memories is the choice done for general training while still keeping energy for making special objects, but depositing memories along with energy is the method of choice for those who want optimal experience without other items or for those who don't care for items or profit.

If the player has chosen to convert both energy and memories into experience, and their energy runs out, the rift would continue to convert memories into experience without warning. When converting both into experience, enriched memories will be prioritised. When converting memories only, normal memories will be prioritised. Different tiers of memories can be converted in the same energy rift. The normal memories will be converted to experience by order in the inventory regardless of tier, although enriched memories follow the rules above.

A player depositing memories into an energy rift.

Locations[edit | edit source]

Level Wisp type Map Location Experience (Enriched)
Harvest[1] Convert Memory Convert with Energy
1 Pale energy 1.png Pale
(Wisp)
Pale wisp location.png West of Lumbridge crater, near the Divination camp.

Best Travel Option(s): Use an amulet of glory to teleport to Draynor Village or use a faction token, from The Battle of Lumbridge, to teleport to your respective camp.

1 3 3.7
10 Flickering energy 1.png Flickering
(Wisp)
Flickering wisp location.png North of Falador, near the Guthix memorial site.

Best Travel Option: Use the Falador Lodestone and head east.

2 (4) 4 (8)
Boon:
4.4 (8.8)
5 (10)
Boon:
5.5 (11)
20 Bright energy 1.png Bright
(Wisp)
Bright wisp location.png Between Varrock and the Varrock Dig Site.

Best Travel Option: Use the Dig Site pendant.

3 (6) 5 (10)
Boon:
5.5 (11)
6.2 (12.4)
Boon:
6.82 (13.64)
30 Glowing energy 1.png Glowing
(Wisp)
Glowing wisp location.png South-east of Seers' Village; just south of the flax field.

Best Travel Option: Use the Seers' Village Lodestone and then travel south-east, or travel north from fairy ring code BLR.

4 (8) 7 (14)
Boon:
7.7 (15.4)
8.7 (17.4)
Boon:
9.57 (19.14)
40 Sparkling energy 1.png Sparkling
(Wisp)
Sparkling wisp location.png South-east of Rellekka, near the Golden apple tree.

Best Travel Option: Ring of slaying to teleport to Fremennik Slayer Dungeon or use the fairy ring code AJR, then run south.

5 (10) 12 (24)
Boon:
13.2 (26.4)
15 (30)
Boon:
16.5 (33)
50 Gleaming energy 1.png Gleaming
(Wisp)
Gleaming wisp location.png In the centre of the Karamja jungle, north-east of Shilo Village.

Best Travel Option: Getting to the Nature Altar using either Nature tabs or the Wicked hood. You may use a Lodestone to teleport to Karamja and travel south east. Also, the spirit graahk can be used for quick travel.

6 (12) 19 (38)
Boon:
20.9 (41.8)
23.7 (47.4)
Boon:
26.07 (52.14)
60 Vibrant energy 1.png Vibrant
(Wisp)
Vibrant wisp location.png In the south Feldip Hills.

Best travel options: Use ring of duelling to arrive there, a spirit tree or the South Feldip Hills Teleport.

7 (14) 25 (50)
Boon:
27.5 (55)
31.25 (62.5)
Boon:
34.375 (68.75)
70 Lustrous energy 1.png Lustrous
(Wisp)
Lustrous wisp location.png North of Canifis, just to the east of the Slayer Tower.

Best Travel Option: Use a Ring of slaying to teleport in front of the Slayer Tower and head east. Alternatives are the Mask of the Abyss/Helm of Warping which has the option to teleport to Markus. You may use a lodestone to go to Canifis and travel north-west.

8 (16) 32 (64)
Boon:
35.2 (70.4)
40 (80)
Boon:
44 (88)
75 Elder energy 1.png Elder
(Wisp)
Elder wisp location.png In the Elder Halls on Freneskae.

Best Travel Option: Use the Sixth-Age circuit to teleport to the World Gate, or use the Eagles' Peak lodestone and run south.

8.5 (17) 33.5 (67)
Boon:
36.8 (73.6)
41.8 (83.6)
Boon:
45.9 (91.8)
80 Brilliant energy 1.png Brilliant
(Wisp)
Brilliant wisp location.png East of the Mage Training Arena.

Best Travel Option: Use the fairy ring code BIP, then run south

9 (18) 35 (70)
Boon:
38.5 (77)
43.7 (87.4)
Boon:
48.07 (96.14)
85 Radiant energy 1.png Radiant
(Wisp)
Radiant wisp location.png On Dragontooth Island.

Best Travel Option: Use Ectophial, then travel with the ghost captain for free. Or teleport to the Dragontooth celestial dragon dungeon using the Dungeoneering cape perk.

10 (20) 38 (76)
Boon:
41.8 (83.6)
47.5 (95)
Boon:
52.25 (104.5)
90 Luminous energy 1.png Luminous
(Wisp)
Luminous wisp location.png South of Sophanem.

Best Travel Option: Teleport to Jalsavrah in Sophanem with the Pharaoh's sceptre or Sceptre of the gods and run the rest of the way.

Note: Bring waterskins with Humidify runes or an Enchanted water tiara. Wearing desert clothing will help as well. The Tome of frost is also a feasible option as you take minimal damage to be at risk. Wielding Tome of frost and Regen bracelet is a very cost effective method (desert clothing is optional).

11 (22) 42 (84)
Boon:
46.2 (92.4)
52.5 (105)
Boon:
57.75 (115.5)
95 Incandescent energy 1.png Incandescent
(Wisp)
Incandescent wisp location.png South of the Poison Waste.

Best Travel Option: Use the spirit tree to the Poison Waste, then run south and use the grapple option, then run west.

Alternative: Use the fairy ring code BKP, to get to the south of Castle Wars, then run past the bridge on the west.

12 (24) 45 (90)
Boon:
49.5 (99)
56.2 (112.4)
Boon:
61.82 (123.64)
  1. ^ Each time a player harvests a wisp they may gain energy or energy and a memory; harvest xp is earned even if the player collects no memory.

Guthixian Cache[edit | edit source]

Main article: Guthixian Cache

Every hour, an announcement will appear saying that a Guthixian Cache has opened. Energy rifts (excluding the Energy rift near the Pale wisp colony) for the next 10 minutes will have a new temporary option when right-clicked displaying "Enter cache", as well as the rift changing colour. Entering the cache will begin the Guthixian Cache Distraction and Diversion.

Update history[edit | edit source]

The update history project is a work-in-progress - not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 January 2019 (Update):
    • A graphical issue which made it seem that players could configure the energy rift to select multiple conversion options has now been fixed.
    • Added missing blocking to the leaning pillar to the south of Sophanem's Divination colony.
  • patch 27 January 2014 (Update):
    • Hotkeys can once again be used in the Divination energy rift interface.

Gallery[edit | edit source]