Enchanted bolts are ranged ammunition tipped with gems and then enchanted through enchantment spells to obtain a secondary effect. All enchanted bolts can be traded, with the exception of enchanted jade bolts.
While players can only add certain gem bolt tips to specific metal bolts, bakriminel bolts can have any type of gem bolt tips added to them.
These effects can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. The chance of the special effect occurring is increased by 2% additively [source needed] upon the completion of the elite Seers' Village achievements, as well as by the Ranged cape perk, which increases your chance by 20% multiplicatively [source needed].
|Bolt type||Name||Base effect chance||Description||Animation|
|Opal bolts (e)||Lucky Lightning||5%||A lightning bolt strikes the opponent, dealing 10% more damage.|
|Opal bakriminel bolts (e)|
|Jade bolts (e)||Earth's Fury||5%||A rock slide tumbles down on the opponent, stunning them for 4.8 seconds.
In PvP, the bolts will bind instead.
|Jade bakriminel bolts (e)|
|Pearl bolts (e)||Sea Curse||5%||A mighty bolt of water splashes onto the opponent, dealing +15% more damage to opponents that are weak to water, while opponents weak to fire will be dealt 15% less damage.|
|Pearl bakriminel bolts (e)|
|Topaz bolts (e)||Down to Earth||5%||A pair of arms claw the player from underground, reducing the opponent's magic level by 2 and damage by 1%. This effect caps at 10 levels and 5% damage.|
|Red topaz bakriminel bolts (e)|
|Sapphire bolts (e)||Clear Mind||5%||The player steals 5% of the opponent's maximum prayer points and transfers it to themselves.|
|Sapphire bakriminel bolts (e)|
|Emerald bolts (e)||Magical Poison||55%||Poisonous gas is dispersed towards the opponent, poisoning them for 4% of the player's weapon damage.|
|Emerald bakriminel bolts (e)|
|Ruby bolts (e)||Blood Forfeit||5%||The player sacrifices 10% of their current lifepoints to deal damage equal to 20% of the opponent's current lifepoints.
Damage dealt to players caps at 3,000. For NPCs, the percentage of damage dealt scales down linearly as the NPC loses health, capping at 10,000 (12,000 for critical hits). Furthermore, the chance to trigger this effect lowers by 1% for every 1,000,000 of the NPC’s remaining health, capping at a minimum of 1%.
|Ruby bakriminel bolts (e)|
|Diamond bolts (e)||Armour Piercing||5%||The player ignores the opponent's defence level and their own accuracy bonuses, always hitting the opponent and dealing up to 15% more damage.|
|Diamond bakriminel bolts (e)|
|Dragon bolts (e)||Dragon's breath||5%||The player instantly attacks the opponent a second time for 25% of the first hit as dragonfire damage.|
|Dragonstone bakriminel bolts (e)|
|Onyx bolts (e)||Life leech||10%||The player leeches the opponent's vitality, dealing 25% more damage and healing the player by 25% of the damage potential of the attack, capping at 2,500 lifepoints.|
|Onyx bakriminel bolts (e)|
|Ascendri bolts (e)||Deathmark||10%||The player is instantly given 10% adrenaline, while gaining an additional 1% from basic abilities for 15 seconds.|
|Hydrix bakriminel bolts (e)|
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