Enakhra's Lament

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Enakhra's Lament is a quest which takes place in an old temple beneath the Kharidian Desert. It is the first quest to feature the Mahjarrat Akthanakos and Enakhra.

Official description[edit | edit source]

Lazim the sculptor has a sad tale to tell - his days of making art are over, and now all he can do is carp at adventurers as they make a statue for him in the desert. Although, isn't just south of the Bandit Camp an odd place to be putting up a statue?

Help Lazim out with his artistic endeavours, and learn more as this quest goes deeper into the history of RuneScape than you might expect.

Overview[edit | edit source]

See Enakhra's Temple for maps of the temple that features in this quest.

A simple request[edit | edit source]


Speak to Lazim at the north perimeter of the desert quarry, located just south-west of the bandit camp lodestone; home teleport can be used for quicker travels during the quest, provided Desert Treasure is completed.

Lazim proclaims that he was a proficient sculptor, crafting statues for royalties all around Gielinor, until he met with an accident that impaired his ability to showcase his talents. However, his passion for sculpting still burns as bright as ever, and he wants to construct a spectacle in the arid contrast of the desert.

Since he cannot work with a chisel anymore, he requests your help to construct the statue. Agree, and he'll tell you to get 32 kilograms of sandstone from the nearby quarry to start working.

The dirty work[edit | edit source]

Items needed: 52 kg of Sandstone, divisible into a set of 32 and 20, Granite (5kg) (both can be mined at nearby quarry)
The statue needs a head.

Lazim will not take more than 32 kg, so if necessary, break up your blocks with a chisel. Give him the sandstone chunks, and he'll combine them to make a 32kg sandstone block and hand it back to you. Craft the huge block into a sandstone base, show it to him, and use it on the flat ground next to him.

For the statue form, Lazim tells you to get another 20 kg of sandstone. Pass him the remaining sandstone and he gives you a 20kg block. Craft this second block to make a sandstone body and attach it to the base. As the figure is still rough, you must further chisel the body to add the finer, intricate details.

Lazim tells you that the statue is almost complete, and that the wonder only requires a head now - he decides to leave the choice of the muse up to you. Your options include Lazim, Icthlarin, Zamorak or a camel; you also have the choice of using your own head, but Lazim refuses to allow it. To create the head, mine a 5 kg block of granite from the quarry and chisel it into a visage of your choice.

You will need to create another head later, so mine a second 5 kg block of granite but do not chisel it yet.

Place the completed head onto the statue; suddenly, unable to bear the weight, the ground collapses beneath the site of the statue and Lazim pushes you into the gaping hole.

The Mahjarrat[edit | edit source]

If you need to leave the area, you can do so by climbing the ladder near Lazim, then climbing the sand pile. There is a rock directly east of the former statue location that will grant you access back in the temple.

Removing the statue parts.

You find yourself in an ancient temple, the statue shattered and Lazim standing beside you. Confront him, and he'll confess that he isn't really a sculptor, and that he had you construct the statue solely to access the temple. You start to leave, but Lazim entices you, offering a portion of whatever they find in the temple.

You agree to stay, and Lazim explains that the treasure can be found at the top of the temple and to reach it, you must first pass the unique doors on the current level; instead of keys, 'limbs' must be used on each entrance to unlock it. Lazim tells you to salvage the broken statue to obtain the required appendages.

While you're here, ask Lazim for the statue head as you'll need it in the next section.

Take the silver M sigil off the nearby pedestal, and use a chisel to carve out a stone left arm, stone right arm, stone left leg, and stone right leg from the statue. Go north and go around the dungeon floor by walking in a counter-clockwise circle; attempt to open the doors that you come across, and the appropriate limb will automatically be used to unlock it. Watch the cutscenes of Enakhra and Akthanakos, and take the R sigil, K sigil, and Z sigil in the respective chambers; these, with the M sigil, make up the consonants of Zamorak.

Enakhra's temple[edit | edit source]

Items needed: soft clay
One of the many halls in Enakhra's temple.

After you've unlocked all of the outer doors, proceed towards the heart of the floor and use the corresponding sigils to unlock the inner doors. Climb up the ladder there and you'll find yourself faced by a magical barrier, and another pedestal. Place the statue head that Lazim gave you on the pedestal; the skull fits except for "one gap at the end."

Use a piece of soft clay on the pedestal to make a mould, and then use this pattern to craft your remaining piece of largest-sized granite into a new stone head (choose "craft" option on the granite). Fit the granite camel head into the pedestal, and another cutscene ensues. Using a second soft clay on the pedestal will create a camel mask that you can use for yourself.

Lazim now appears next to you. When you tell him about the strange visions, he explains that they were traps set to disorient any unwanted visitors. Lazim tells you that the treasure is still a floor up, and you must pass the magical barrier to reach it, which can be brought down from the four enchanted rooms on the floor.

Zarosian magic[edit | edit source]

Items needed: Bread, a cake, a pizza, or a baked potato
Items needed: A wand or staff with air and fire runes (elemental battlestaff works), log, oak log, willow log, maple log, white candle, and coal

Each chamber on the floor represents a globe on the pedestal, which are based on the four classes of the Ancient Magicks spells. You must light each of the globes before you can pass the magical barrier and progress further. The recommended order in which the rooms should be solved are:

  • Blood
    • Enter the north-west room and talk to Pentyn. The Avarrocka soldier is completely devoid of hope and believes you to be another shapeshifter Mahjarrat, here for a new round of torturing him. Completely broken down, he desperately calls out for food; give him a loaf of bread, a pie, a cake, a pizza, or a baked potato with topping and he thanks you for saving him. He says that he is forever trapped here, but wants to help you with the riddles of the temple. Ask him all the available questions pertaining to the other rooms.
  • Ice
    • The west room contains a frozen fountain, which Pentyn recollects remained unaffected by mere weapons and fires, and concludes that it must be protected by some kind of magic. Wield a main-hand magic weapon and click on the fountain to thaw it. If you get a message saying that you need to wield a melee weapon, unequip/re-equip your magic weapon and try again. If you brought waterskins, you can refill them in the fountain to complete the Enaqua achievement.
  • Shadow
    • Take the east corridor, and investigate each brazier to see which item belongs in it. Use the log, oak log, willow log, maple log, white candle, and coal on their respective places. If you linger in the room without a light source and no braziers lit, tiny biting insects swarm all over you, rapidly hitting 10 life points.
  • Smoke
    • Pentyn tells you that the north-east corridor was completely filled with smoke, and that a 'good breeze' should help clear it. Wield a main-hand magic weapon and click on the furnace grate to clear the smoke out of the room.

The final cry[edit | edit source]

A player completing the wall

After all the four globes are lit, you'll be able to pass through the barrier. Climb up the ladder and talk to Lazim, who artlessly tells you to be cautious of the traps ahead. Head south and climb over the pile of bones.

Climb down the stone ladder and speak to the boneguard, who tells you that it was put under Enakhra's control, the coward who hides in the temple after being rejected by the Dark Lord. The boneguard asks you to help weaken her grip over him by completing the wall between them and sealing her in her own temple.

Athanakos and Enahkra head to the North.

Agree and take three sandstone blocks from the nearby pile of rubble and use them on the wall, using your chisel to trim each brick after you set it up.

Once you've built the wall, Enakhra wails out; the boneguard thanks you, before changing form and revealing himself to be the Zarosian Mahjarrat, Akthanakos. A final cutscene plays, wherein Enakhra easily breaks through the wall and confronts Akthanakos, threatening him for destroying Zamorak's weapon and taunting him. After their short verbal bout, they both teleport away towards North.

Rewards[edit | edit source]

Enakhra's Lament reward.png
Music unlocked

Achievements[edit | edit source]

Required for completing[edit | edit source]

Enakhra's Lament is directly required for the following quests/miniquests:

Transcript[edit | edit source]

Credits[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 11 May 2020 (Update):
    • A pile of rubble that can be found during the Enakhra's Lament quest was allowing players to acquire a large amount of extra fine sand at a much faster rate. A delay has now been added to put this in line with existing methods of obtaining sandstone.
  • patch 12 August 2019 (Update):
    • Fixed an issue where a teleport sound effect was looping during Enakhra's Lament.
  • patch 8 April 2019 (Update):
    • Fixed an incorrect spelling of the word "pedestal" during Enakhra's Lament.
  • patch 22 May 2017 (Update):
    • Enakhra's Lament now displays the correct requirements for Prayer and Magic in the quest journal.
  • patch 30 August 2016 (Update):
    • Players who had stopped at a specific point in the Enakhra's Lament quest before the Evolution of Combat update will once again be able to complete the quest.
  • patch 26 January 2015 (Update):
    • A typo on the oak brazier used during Enakhra's Lament has been fixed.
  • patch 2 October 2013 (Update):
    • Flickering issues inside a temple used during Enakhra's Lament have been fixed.
  • patch 20 August 2013 (Update):
    • The Frozen fountain in the Enakhra's Lament quest can no longer be killed by ranged weapons.
  • patch 13 May 2013 (Update):
    • Players will no longer disconnect when trying to light the furnace in Enakhra's Lament.
  • patch 12 February 2013 (Update):
    • Enakhra from Enakhra's Lament will now appear in the correct place more consistently.
  • patch 14 January 2013 (Update):
    • The fountain and the furnace have been made easier to target with spells during Enakhra's Lament.
  • patch 14 February 2012 (Update):
    • A wall in Enahkra's Lament can now be crafted using tools in a toolbelt.
  • patch 31 January 2012 (Update):
    • The statue in Enahkra's Lament can now function with the chisel in a toolbelt.
  • patch 12 October 2011 (Update):
    • Players who were in an invalid state near the end of Enakhra’s Lament can now complete the quest by returning to Akthanakos.
  • patch 31 August 2011 (Update):
    • Flickering issues during Enakhra's Lament have been fixed.
  • patch 3 May 2011 (Update):
    • The statue base in Enahkra's Lament no longer has flickering issues.

Trivia[edit | edit source]

  • Lazim says, "The last adventurer to help me was carrying around a girl in a barrel," a reference to Ana in a barrel in The Tourist Trap.
  • When falling down the hole your player will say "ow, my duodenum," a reference to Family Guy.
  • 43 Prayer was previously required for the quest, as Akthanakos attacked you while in the form of the boneguard, and you had to use Protect from Melee to defend yourself. Likewise, 39 Magic was required to use Crumble Undead on a fight with another boneguard that emerged from the bones you have to climb over to reach Enakhra. These requirements have since been removed from the in-game quest journal.