Emote clues[edit | edit source]
Emote clues involve equipping certain items in a particular location and performing an emote. They were first introduced to treasure trails on 5 December 2006. These types of clues are featured in all levels of clue scrolls, and most (but not all) items required for the emote clues can be obtained in shops, although using the Grand Exchange is recommended.
Once the emote has been performed, an NPC called Uri will appear and usually give the player a scroll box. If Uri is giving the player their reward rather than another clue, he will give the player a casket. If the player has been requested to do another emote before talking to Uri, and they forgot to do it, he will say, I don't believe we have any business... but will not leave. The player can then complete the second emote and finish the clue. Level 1 clues require doing 1 emote, level 2 clues require doing 2, level 3 and level 5 clues require doing 1 emote and fighting the double agent.
Many of the items asked for in these clues are obscure. The Grand Exchange is the simplest way to obtain them, but often not the cheapest. As a result of demand by players doing treasure trails, most of these items have been driven up in price considerably above what they would be otherwise worth. In many cases, emote clue items may be bought from shops for considerably less money, or even be player made with little difficulty. Note that wearing any version of a required item different than the standard one will not work (for example; a rune platebody (t) will not work in place of a basic rune platebody).
For level 3 and level 5 clues, doing the emote will not summon Uri but instead, an aggressive NPC known as the double agent, who must subsequently be killed in order for Uri to reappear. If an emote clue is the first clue given for one of these clue scrolls, there is a chance Uri will be summoned without the double agent for this clue step. The player can change equipment to take out the double agent but must change back after killing him in order to complete the clue. Performing the emote again is no longer necessary as of the update released on 28 November 2016.
Items[edit | edit source]
If frequently doing treasure trails, the items should be stored in Hidey-holes (which are located at the relevant sites; released 26 February 2018) to save time and money, rather than selling and re-buying the items. A total of 170 items are used across the four clue levels so banking them all is arguably unfeasible.
If only master emotes are done, there are a total of 32 items required.
If only hard emotes are done, there are a total of 25 items required;
If only medium emotes are done, there are a total of 37 items required;
If only easy emotes are done, there are a total of 76 items required;
List of clues[edit | edit source]
Following is a list of all known emote clues, with advice on how to get to the locations.
B[edit | edit source]
|Medium||Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling and a mithril helmet.||40 Defence|
You need to be standing within the large fenced area where Gabooty is before performing the emotes. The fence appears as a red line on the minimap. You must wear a mithril med helm; a mithril full helm will not work.
|Medium||Beckon at Varrock Dig Site, near the eastern winch. Bow or curtsy before you talk to me. Equip a pointed red and black snelm, snakeskin boots and an iron pickaxe.||30 Ranged
|Dig Site pendant, a Gnome glider, or the Balloon transport system. Run to the north-easternmost winch, next to Elissa and just north of the incomplete barge. First, do the beckon emote, then Uri will appear. Bow or curtsy before talking to him. This clue will only work with the pointed version of the snelm, the blood'n'tar snelm (pointed), made from a blamish red shell (pointed). You can use a chisel from your tool belt to craft it.|
|Hard||Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a splitbark helm, mud pie and rune platebody.||Completed Shilo Village
Completed Dragon Slayer
|Fairy ring code (CKR), the Karamja gloves 3, or the Karamja lodestone then run north and use the Shilo Village cart system.|
|Master||Blow a Raspberry at the celestial dragons on Dragontooth Isle. Beware of double agents! Equip a dragon mask, a Dragon Rider amulet and a dragon defender.||One of a Kind quest|
|Easy||Blow a raspberry at the monkey cage in Ardougne Zoo. Equip a studded leather body, bronze platelegs and a mud pie.||20 Defence||Ardougne Teleport, Kandarin Monastery Teleport (using the Ardougne cloak), or Spirit trees can be used to reach the zoo.|
|Hard||Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer||Completed Elemental Workshop I
|Fishing Guild (68 Fishing) means that some players may not be able to complete this clue. Players can get into the guild at level 63 or higher by boosting with an admiral pie (level 63 min.) or fishing potion (level 65 min.). The guild can be reached via a charged skills necklace, or the Ardougne Lodestone.|
|Easy||Blow raspberries outside the entrance to Keep Le Faye. Equip a studded leather coif , iron platebody and leather gloves.||20 Defence||Seers' Village, and can be reached via the Camelot teleport or by using Fairy ring code BLR.|
|Master||Bow or curtsy at the charm sprite hunter area. Beware of double agents! Equip an enhanced yaktwee stick, a Dagon'hai hat and an amulet of ranging.||72 Hunter, 40 Magic, 40 Defence|
|Hard||Bow or curtsy at the top of the Lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery.||Started Horror from the Deep
Completed Dragon Slayer
|Lighthouse Teleport scroll is the most convenient method to get to the Lighthouse. Alternatives include the Fremennik Province Lodestone teleport and running southwest, then jumping across the broken bridge (or 'Cross' Broken bridge if you have repaired it during the Horror from the Deep quest), or lyre teleport followed by a run outside of the Province and heading southwest, or the games necklace to the Barbarian Outpost followed by the crossing of the basalt rocks north are the quickest methods to get to the lighthouse. Note: Blue spiky vambraces do not work.|
|Easy||Bow or curtsy in the lobby of the Duel Arena. Equip an iron chainbody, leather chaps and a studded leather coif.||20 Defence||Falador.The ring of duelling, or Home teleport to Al Kharid will get you closest with relative ease. Alternative means of getting to the arena include using an Amulet of glory or a Gnome glider. Before the update of the duel arena in 2013, this clue scroll used to read "Bow or curtsy in the ticket office of the Duel Arena. ", but the ticket office was removed in the update.|
|Easy||Bow or curtsy outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and an oak shieldbow.||10 Ranged
|Legends' Guild has a fairy ring (code BLR) very close by. Alternatively, teleport to Ardougne and head east to the guild. Do the emote outside the main gate.|
C[edit | edit source]
|Easy||Cheer at the Burthorpe Games Room. Have nothing equipped at all when you do.||None||Burthorpe Castle. Use the Cheer emote in the large central room with all the tables, not the entrance. When entering the Games Room, make sure to select Play with people on this world (option 1); nothing happens if you use the emote on the global world.|
|Easy||Cheer at the Druids' Circle. Equip an air tiara, bronze two-handed sword and gold amulet.||None||Burthorpe using a Games necklace or by using the Lodestone network and head south, or to teleport to Falador and head north. Alternatively, one can take a Mine cart to White Wolf Mountain (requires Fishing Contest) or use the Balloon transport system (requires Enlightened Journey, normal Logs, and a Tinderbox). You can also teleport with a Taverley tablet(with the completion of Love Story and 77 Magic) and then walk northeast.|
|Master||Cheer by the sulphur pit in the TzHaar City. Beware of double agents! Equip a fire cape, a Toktz-ket-xil and a spork. The upgraded kiln capes won't work.|
|Easy||Cheer for the monks at Port Sarim. Equip a studded leather coif, steel plateskirt and a sapphire necklace.||20 Defence||Captain's Log to outside the Player-Owned Port portal. Using the cabbage-port from Explorer's ring 3 or 4, or teleporting to the Port Sarim lodestone are also viable. You should be able to do this emote anywhere on the dock, as long as you are east of the bank deposit.|
|Medium||Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and bronze boots.||Completed Bar Crawl
|Barbarian Agility Arena is at the Barbarian Outpost. Enter the gates to the eastern-most building (not the building with a bank symbol) and enter the obstacle tube.|
Travel: games necklace to the Barbarian Outpost; Ardougne lodestone, then run far north-west
|Medium||Cheer in the Ogre Pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body and chaps, and a steel squareshield.||Completed Biohazard
|Combat Training Camp, just north of West Ardougne. You need to have completed Biohazard to enter the camp. Right-click Quick open on the gate, then squeeze through the gap in the railing on the left side of the ogre pen. Use the Cheer emote, then the Angry emote, then talk to Uri. Travel: Ardougne lodestone or Ardougne Teleport, then run west; spirit tree to the Tree Gnome Stronghold, then run southeast.|
|Easy||Clap in the main exam room of the Exam Centre. Equip a ruby amulet, blue flowers and leather gloves.||None||Dig Site pendant or a gnome glider to reach the area.|
|Easy||Clap on the causeway to the Wizards' Tower. Equip an iron helmet, emerald ring and leather gloves.||10 Defence||DIS, an amulet of glory, cabbage port, Wicked hood or Lumbridge Teleport to reach the area.|
|Easy||Clap on the top level of the mill north of east Ardougne. Equip an emerald ring, wood camo top and an unenchanted tiara.||None|
|Medium||Cry in the Catherby archery shop. Bow or curtsy before you talk to me. Equip a round red and black snelm, a hard leather body and an unblessed silver sickle.||10 Defence||blood'n'tar snelm (round), which can be crafted with a blamish red shell (round). Make sure it's the round version, not the pointed version.|
Travel: Catherby lodestone, then run north-east; Camelot Teleport, then run south-east to Catherby and north-east to the shop. The ranging shop is 2 buildings east of the bank, near the fishing spots.
|Medium||Cry on the platform of the south-west tree of the Gnome Agility Arena. Indicate 'no' before you talk to me. Equip a steel kiteshield, ring of forging and green dragonhide chaps.||40 Defence||balloon to the Gnome Village, which puts you just north of the agility course. Next best ways are to use a Spirit tree to the Tree Gnome Stronghold, or teleport to the Outpost with a Traveller's necklace and run north. Alternatively, you could Ardougne teleport and head northwest to the gnome stronghold, or use the Eagles' Peak lodestone and use the agility shortcut to enter the stronghold. You need to partially complete the agility course then do the two emotes in sequence. A painted herald steel kiteshield will not work.|
D[edit | edit source]
|Easy||Dance a jig by the entrance to the Fishing Guild. Equip an emerald ring, sapphire amulet and bronze chainbody.||None||Seers' Village and Ardougne. You'll need a sapphire amulet, an emerald ring, and a bronze chainbody. You do not need to go inside of the guild to get the reward. The jewellery must be unenchanted, otherwise it won't work.|
|Medium||Dance a jig under Shantay's Awning. Bow or curtsy before you talk to me. Equip a pointed blue snail helmet and an air staff.||None||Shantay. Stand where the player in the picture is standing, not "under the awning". Depending on your settings, only the posts (not the awning itself) may be visible. A broomstick will teleport you close to Shantay's Pass, and the Amulet of Glory's Al Kharid teleport puts you right under the canopy.|
|Hard||Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an amulet of glory and an adamant two-handed sword.||None||Double agent will attack. Sophanem is in the far southern desert, and requires partial completion of Icthlarin's Little Helper to enter. The cat-doored pyramid is located directly south of the pyramid that houses Pyramid Plunder.|
|Easy||Dance at the crossroads north of Draynor. Equip an iron chainbody, sapphire ring and a shieldbow.||None|
|Medium||Dance in the centre of Canifis. Bow or curtsy before you talk to me. Equip a spiny helmet, mithril platelegs and an iron two-handed sword.||None||ectophial, or the Canifis Lodestone.|
|Easy||Dance in the Party Room. Equip a steel full helm, steel platebody and an iron plateskirt.||None|
|Easy||Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet and a gold ring||None|
|Master||Dance on an Uncharted Isle. Beware of double agents! Equip a dark bow, some infinity boots and culinaromancer gloves 10.|
Recoloured and augmented versions of the dark bow count, but only uncoloured infinity boots will count. It is recommended to use your claimed island, if you have one; otherwise, short junkets require the least amount of supplies. You must leave the island after receiving the scroll box/casket, as you cannot open it there.
|Master||Dare to laugh in the Green Ghost inn at Port Phasmatys. Beware of double agents! Equip an Iban's staff, a ghostly cloak and a cavalier.||50 Magic||Ectophial. Alternatively players can teleport to the Canifis lodestone and run east to Port Phasmatys.|
H[edit | edit source]
|Master||Have an idea inside the Invention Guild. Beware of double agents! Equip a lab coat top, lab coat legs and a staff of light.||69 Invention
|Master||Headbang inside the Slayer Tower. Beware of double agents! Equip an imphide hood, a Prifddinian musician's robe top and an amulet of magic.||91 Thieving
Completed Plague's End
Just inside slayer tower. Hidey Hole outside slayer tower east of walkway under Gargoyle statue.
|Easy||Headbang in the mine north of Al Kharid. Equip a polar camo top, leather gloves and leather boots.||None|
J[edit | edit source]
|Master||Jig in the Edgeville Monastery garden. Beware of double agents! Equip a holy cithara, Saradomin's murmur and a ring of devotion.||70 Ranged
Completion of One Piercing Note
|Easy||Jump for joy at the beehives. Equip iron boots, an unholy symbol and a steel hatchet.||20 Attack
|Medium||Jump for joy in Yanille bank. Dance a jig before you talk to me. Equip an iron crossbow, adamant med helm and snakeskin chaps.||30 Ranged
|Watchtower Teleport, or Lodestone network.|
L[edit | edit source]
|Easy||Laugh at the crossroads south of Sinclair Mansion. Equip a leather cowl, amulet of strength and an iron scimitar.||10 Attack|
|Hard||Laugh at Jokul's tent in the Mountain Camp. Beware of double agents! Equip a rune full helmet, blue dragonhide chaps and a fire battlestaff.||Started Mountain Daughter OR 20 Agility
|Mountain Camp is east of Rellekka. Jokul's tent is to the east, in the enclosure with the mountain goats. If you haven't completed Mountain Daughter, take a rope to get into the camp. The double agent can be easily safespotted by running behind the fence immediately after performing the emote.|
P[edit | edit source]
|Medium||Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, maple shieldbow and no boots.||Started Creature of Fenkenstrain
|Creature of Fenkenstrain" is required to reach it. The mausoleum is the small island where the player dug up various body parts. You cannot go directly as the bridge is broken, go to the graveyard east of the castle and push the eastern memorial to pass through the Experiment dungeon. Go north and west following the tunnel to the end and up the ladder. Use the ectophial, a Canifis teleport, or the fairy ring network (code ALQ) to reach the area.|
|Hard||Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life and a rune hatchet.||50 Attack
|mithril crossbow and grapple to get to the area. Alternately, you can Al Kharid lodestone and take the gnome glider to Sindarpos. If your combat level is low, you may need to kill the nearby Big Wolf or some of the other wolves first before you perform the emote due to their aggression and their large hunt radius. Stand one square south of the Captain Bleemadge and perform the emote. A level 98 Double agent will attack.|
|Hard||Panic in the heart of the Haunted Woods. Beware of double agents! Have no items equipped when you do.||None||alq and south of the farming patch, just east of the grave marker that says "Here lies Ed Lestwit". Perform the emote within a triangle of mushrooms between swamp trees.
You cannot have anything equipped when doing the emote, including inactive auras, otherwise the double agent will not appear.
|Easy||Panic in the limestone mine. Equip bronze platelegs, a steel pickaxe and a steel helmet.||20 Attack
|Odd Old Man. You must equip a steel med helm; a steel full helm will not work.|
|Easy||Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do.||None||Port Khazard, north of Yanille. Panic on the dock where you board the trawler by the gangplank. Make sure to un-equip all equipment while performing this emote.|
S[edit | edit source]
|Hard||Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power, and nothing on your chest and legs.||None||Port Sarim ship to Musa Point or use Fairy ring code B-L-P to go to TzHaar City and head through the Karamja Volcano.|
|Master||Salute in the Max Guild Garden. Beware of double agents! Have no items equipped when you do.||Own the Quest point cape or have 1 skill at 99. Completed Plague's End||Max cape. Otherwise, use the Attuned crystal teleport seed to teleport to the Cadarn district. You must have no items equipped at all, including inactive auras, otherwise the agent will not appear.|
|Master||Shrug in the Lumbridge Fishing Supplies shop. Beware of double agents! Equip demon slayer gloves, a boater and the cape of legends.||60 Ranged
Completed Legends' Quest
|Boater will work.|
|Easy||Shrug in the mine near Rimmington. Equip a gold necklace, a gold ring and a bronze spear.||None|
|Hard||Shrug in the Zamorak temple, found in the eastern Wilderness. Beware of double agents! Equip bronze platelegs, an iron platebody and blue dragonhide vambraces.||50 Defence||chaos temple in level 13 wilderness south of the Graveyard of Shadows, surrounded by lava, with a Bloodwood tree nearby (Do not go to the temple in level 38 wilderness or the entrance to the Chaos runecrafting altar). A level 77 Double Agent will attack.|
Note: Having Hartwin escort you seems to make this emote not work, so be prepared to walk or use the wilderness lodestone.
Warning: You can be attacked and potentially killed by other players here. If you die, you will drop all but three of your items, unless you use the protect item prayer.
T[edit | edit source]
|Master||Think in the Hefin district of Prifddinas. Beware of double agents! Equip an ancient staff, Prifddinian worker's trousers and a berserker ring.||Plague's End|
The Enhanced ancient staff works, as do the recoloured variants.
|Easy||Think in the middle of the wheat field by the Lumbridge mill. Equip a sapphire necklace, polar camo legs and an oak shortbow.||10 Ranged|
|Medium||Think under the lens in the Observatory. Twirl before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet.||40 Defence||ring of duelling to teleport to Castle Wars, run east across the bridge, then north, then west across another bridge, then north-east to reach three buildings near some goblins. Climb down the stairs in the west building to enter the Observatory Dungeon. Some poisonous spiders reside here, so taking some measure against their poison is advised. Locate the 2nd set of stairs on the minimap and click it; the game should path you there automatically. If not, use the Observatory Dungeon map to get there. Once there, head upstairs and perform the Think emote under the large end of the telescope, then Twirl before speaking to Uri.|
|Easy||Twirl at the crossroads north of Rimmington. Equip a sapphire ring, yellow flowers and leather chaps.||None|
|Easy||Twirl in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet.||20 Defence|
|Medium||Twirl on the bridge by Barbarian Village. Salute before you talk to me. Equip an iron hatchet, steel kiteshield and mithril full helmet.||10 Attack
W[edit | edit source]
|Easy||Wave on Mudskipper Point. Equip a gold ring, leather chaps and a steel mace.||20 Attack||AIQ, or Falador Teleport, or run South of the Port Sarim Lodestone teleport to reach the area.|
|Easy||Wave along the south fence of the Lumberyard. Equip a hard leather body, leather chaps and a bronze hatchet.||10 Defence||Varrock Teleport, a Dig Site pendant, a Lumberyard teleport scroll, or the balloon transport system. It is right in front of the Sawmill Operator.|
|Master||Wave inside the Grand Library of Menaphos. Beware of double agents! Equip an asylum surgeon's ring and the Scabaras mask.||Broken Home and all three challenges
Y[edit | edit source]
|Medium||Yawn in the Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and iron square shield.||30 Attack
|ring of duelling to Castle Wars. Alternatively, one could cast Watchtower Teleport, use Fairy rings, or use the balloon transport system to get to the area.|
|Easy||Yawn in Draynor Marketplace. Equip an iron kiteshield, steel longsword and studded leather chaps.||20 Defence
|Amulet of glory or the Explorer's ring 3 teleport. The Fairy ring network (code D-I-S) or the Lodestone Network to Draynor may also be used.|
|Easy||Yawn in Varrock Palace library. Equip a holy symbol, leather vambraces and an iron warhammer.||10 Attack||Spirit tree to reach the area.|
|Hard||Yawn in the rogues' general store. Beware of double agents! Equip an iron square shield, blue dragonhide vambraces, and an iron pickaxe.||50 Defence
|Wilderness Bandit Camp level 23, in the western wilderness. After yawning you will fight a level 77 double agent.|
Warning: You must be skulled in order to complete this clue, otherwise the nearby Bandit Brawlers will attack, preventing you from completing the clue and likely killing you within seconds. In addition, you can be attacked and potentially killed by other players here. If you die while skulled, you will drop all of your items, unless you have Protect Item active. You can talk to Mr Ex in Edgeville to get skulled.
|Hard||Yawn near the Wilderness Bandit camp obelisk. Beware of double agents! Equip an iron square shield, blue dragon vambraces and an iron pickaxe.||10 Defence
|Lodestone Network teleport (Wilderness Volcano) and, if you have unlocked the ability, use the obelisk nearby to teleport to level 27 wilderness obelisk.
Warning: This is the Wilderness. You can be attacked and potentially killed by other players here. If you die while skulled, you will drop all of your items, unless you have Protect Item active.
Update history[edit | edit source]
- patch 14 January 2019 (Update):
- The Asylum surgeon's ring (i) will now work for the master clue inside the Grand library.
References[edit | edit source]