Experience-boosting sets are items which increase the experience gained in a specific skill when worn. These sets can be obtained in a number of ways. When every part of a set is worn, most sets provide a 5% experience boost. However, some sets (those consisting of five items rather than four) grant a 6% experience boost.
Some of the regular experience-boosting outfits have headgear modification add-ons which give the headgear an effect on top of the experience boost. The complete outfit does not have to be worn in order to use the effect of the modified headgear. However, each is improved if four or more outfit pieces are owned or stored with Diango.
Regular experience-boosting outfits[edit | edit source]
|Skill||Set||Boost||Obtaining and notes||Modified headgear effects|
|Agility||Nimble outfit||Up to 6%||-|
|Archaeology||Archaeologist's outfit||Up to 6%||-|
|Construction||Constructor's outfit||Up to 6%||-|
|Cooking||Sous chef's outfit||Up to 6%|
|Crafting||Artisan's outfit||Up to 6%|
|Divination||Diviner's outfit||Up to 6%|
|Farming||Farmer's outfit||Up to 6%|
|Fishing||Fishing outfit||Up to 5%||
|Fletching||Fletcher's outfit||Up to 6%||-|
|Herblore||Botanist's outfit||Up to 6%||
|Hunter||Hunter's outfit||Up to 6%||-|
|Mining||Golden mining suit||Up to 6%||-|
|Prayer||First age outfit||Up to 6%|
|Runecrafting||Master runecrafter robes||Up to 5%||-|
|Smithing||Blacksmith's outfit||Up to 6%|
|Summoning||Shaman's outfit||Up to 6%||
|Thieving||Black Ibis outfit||Up to 5%||
|Woodcutting||Lumberjack clothing||Up to 5%||-|
Regular experience-boosting items[edit | edit source]
|Skill||Item||Boost||Obtaining and notes|
|Hunter||Enhanced yaktwee stick||2%|
|Slayer||Slayer helmet||Up to 5%||
Non-standard experience-boosting items[edit | edit source]
These items can be obtained by any member with the relevant requirements.
|Skill||Items||Boost||Obtaining and notes|
|Thieving||Trahaearn exoskeleton set||Up to 5%|
|Collector's insignia||5% for both, but only Firemaking Pyre ships and Agility course laps|
|Demon slayer equipment||Up to 14% of current Combat skill
Up to 8% Slayer
Drops from Demon Flash Mobs and Kal'gerion demons.
|Witchdoctor camouflage gear||Up to 5%|
|Combat||Ghost hunter equipment||Up to 10% of current Combat skill||
Elite skilling outfits[edit | edit source]
Individual pieces can be traded for another piece within that same set in a 1:1 trade. (e.g. a sapphire golem body can be traded for emerald golem gloves).
If you have three of the tradable outfit pieces of the same type, they can be combined into a superior, non-tradable piece. (e.g. Sapphire, Emerald, and Ruby golem gloves can be combined into Magic golem gloves).
Elite skilling outfit fragments for the Mining and Runecrafting (since 14 November 2016), Fishing (since 6 March 2017), Thieving (since 5 June 2017), Divination (since 29 January 2018), Dungeoneering (since 13 August 2018), Woodcutting (since 24 June 2019), and Hunter (since 8 July 2019) sets can be obtained with level 70 in their respective skill, after speaking with the respective skill's skillcape master. At level 80 in that skill, and with a certain level in Invention, blueprints can be unlocked and outfits can be manufactured. Gathering rates will also be improved at level 99, level 120, and at 200,000,000 XP.
The elite skilling outfit for Archaeology, the master archaeologist's outfit, is different from all other elite skilling outfits due to not being made with fragments via Invention nor having 3 non-superior outfits. Instead each piece can be bought from the Archaeology Guild Shop upon completion of the Qualification - Guildmaster achievement and costs 250,000 chronotes in total (50,000 per outfit piece).
The elite skilling outfits don't provide an experience boost on their own (except for the Dungeoneering outfits). The player needs to own the regular skilling outfits so that the elite skilling outfits can also provide an experience boost. For example, pieces of the Diviner's outfit need to be owned before the elder Divination outfits can give a boost to Divination experience.
|Skill||Set||Boost||Obtaining and notes|
|Archaeology||Up to 6%|
|Divination||Up to 6%|
|Dungeoneering||Up to 7%|
|Farming||Up to 6%|
|Fishing||Up to 5%|
|Hunter||Up to 6%|
|Mining||Up to 6%|
|Runecrafting||Up to 5%|
|Thieving||Up to 5%|
|Woodcutting||Up to 5%|
Update history[edit | edit source]
- patch 24 February 2020 (Update):
- Fixed an issue preventing some body and leg pieces from skilling outfits from being reclaimed.
- Removed a message box when using the teleport option on Elite Skilling Outfits allowing you to get to your teleports much more quickly.
- ninja 10 June 2019 (Update):.
- Various existing skilling outfits, including the factory outfit and XP boosting outfits, now have set effect tooltips.
- patch 28 August 2018 (Update):
- Players that couldn't complete their skilling outfits can find that they'll now be able to get the required fragments if they couldn't before.
- patch 6 November 2017 (Update):
- Players can now destroy a whole elite skilling outfit set from the backpack at once.
- ninja 21 August 2017 (Update):
- When finding an elite skilling outfit fragment it will now state how many you find.
- patch 24 July 2017 (Update):
- Skilling sets can now be reclaimed from Diango after keepsaking the item.
- patch 31 October 2016 (Update):
- Elite skilling outfits will now correctly give bonus XP if you log out and in.
- patch 11 January 2016 (Update):
- patch 8 June 2015 (Update):
- Fishing outfits set to consume will no longer eat big fish intended to be made into trophies.
- patch 27 October 2014 (Update):
- Having a full inventory when claiming chronicles or spirit shards from upgraded skill outfit headgear no longer causes the items to drop to the floor.
Trivia[edit | edit source]
- It was possible for free players to obtain elite set pieces through the Christmas Advent Calendar, which would result in unusable member's objects.