Elemental Workshop II
|Elemental Workshop II (#112)|
|Release date||2 October 2006 (Update)|
|Quest series||Elemental Workshop|
|Main developer(s)||Dylan C|
|Quality assurance||Unknown edit|
|Infobox • Talk page|
The Elemental Workshop II is the second instalment in the Elemental Workshop series. You discover more about Vitruvius and his apprentice, as well as gaining access to another part of the workshop.
Official description[edit | edit source]
Among the ancient scrolls and papers held at the Dig Site's Examination Centre, scholars have discovered more references to the mysterious elemental ore. Recently they have uncovered a beaten book detailing long-lost uses for this odd material.
Can you decrypt the code that will lead you to the deeper depths of the Elemental Workshop? Can you get your head around fixing the mind-bending machinery, or will you fry your brain in the attempt?
Overview[edit | edit source]
|Start point||beaten book in the Exam Centre library shelves, south of the Varrock Dig Site.|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||
Starting Off[edit | edit source]
To begin, go to the Exam Centre, south of the Varrock Dig Site and east of Varrock. Search the bookcases for a book found in the most north-eastern of the small bookcases, which are located in the south-eastern corner of the building. Pick up the beaten book with a scroll in it as a bookmark. Make sure to keep the book, as it is needed later. Read the scroll, then head to Seers' Village.
The Workshop[edit | edit source]
In Seers Village, go to the building west of the bank. With your Battered key, Click on the odd-looking wall on the north wall to walk through it, and go down the stairs. If you are missing the Battered key, you can find one by going into the building just south and searching the bookcases. Once inside, follow the directions on the scroll;
- 2 N (2 spaces north)
- 2 E (2 spaces east)
- 2 N (2 spaces north)
- 2 E (2 spaces east)
- 10 N (10 spaces north)
- 4 W (4 spaces west)
- Pipe 3
Walking the steps is important. If players simply try to skip to the spot without following the path, they cannot search the machinery for the key. You must have read the scroll to be able to search the machinery.
Search the machinery to find a key. It is also necessary for you to have opened the book and taken out the scroll before you attempt to search the machinery, as it may not let you search the machinery until you have done so.
Mine two (three if you wish to also make a mind shield) elemental ores in the north-western room. The ores turn into earth elementals, in which you need to fight them to get the elemental ores to drop, though only the purple veined earth elementals drop elemental ore. With the elemental ores and 8 or 12 coal in your inventory, head to the southern-most room with the fire elementals and the furnace. Use the elemental ore on the furnace with 4 coal in your inventory to get an elemental bar. Two ores/bars are needed to complete the quest. However, if you wish to make a mind shield as well, you need an additional bar.
Now head back into the middle room and open the hatch.
Making repairs[edit | edit source]
Claw repairs[edit | edit source]
Once downstairs, players need to fix the machinery. First off, take both schematics, crane and lever schematics, from the schematics crate south of the stairs, near the wall. Players have to take both of them. First, players must use the crane schematic. Go back upstairs and use one of the elemental bars on the workbench, making an elemental crane claw.
Go back down the hatch and lower the claw using the lever that is one square to the east of the schematic crate. Make the repairs by using the claw in the inventory with the claw on the crane. Once it's repaired, raise it again using the same lever.
Place an elemental bar on the jig cart. Lower the crane again, and it should pick up your bar. Raise the crane again. Now, rotate it by pulling the eastern lever so it can be above the lava. Lower the crane again. This should dip your elemental bar into the lava, making it orange. Raise the crane again, then turn it with the other lever once more so you can place it on the jig cart. Lower the crane, leaving the bar on the jig cart, and then raise it.
Just north of the crane, there is a small area with a lever and a picture of a mine cart. Pull the lever, and the jig cart and bar should move on to the next step, the press.
If you use the third lever before the bar is dropped, you will have to pull the lever multiple times until it is back under the crane.
Press repairs[edit | edit source]
If you use the lever and a message says the system is not pressurised; go to the first workshop and activate both the waterwheel in the northern room and the bellows in the eastern room by the valves or lever next to each. Then go back downstairs.
Use the short staircase on the south-west or north-east corners to get to the upper gantry area.
Move to the western side of the room over the press to get to the junction box.
Open the junction box to work on the pipes for the press. To connect the pipe junctions, simply click on one pipe section and then click the section to which you want to connect it to. Players should arrange them as seen in the image.
For the first pipe connect it with the top number 1 (going from left to right) to bottom number 3. For the second pipe connect top number 2 and top number 3. For the third pipe connect bottom number 1 and bottom number 2.
Once they are connected in the proper way, go back downstairs and pull the lever that is just next to three small pipes in the western part. This should flatten the bar. Now, go back to the jig cart controls in the middle-south and pull the lever once. It should now move on in front of a water tank.
Water Tank[edit | edit source]
The Pipe[edit | edit source]
For the next two parts, search the crates to find a small cog, medium cog, large cog, and a pipe. The location of these items is random for every player. There are also crates on the walkway above. Go to the northern area of the walkway and replace the broken piece of pipe. The piping (upstairs north of the water tank) must be repaired before proceeding.
Cooling the bar[edit | edit source]
Go back downstairs. If the cooling chamber in the northern section of the room has water in it, turn the east water valve to open the drain, then turn the east water valve again to close the drain.
Pull the old lever beside the water hatch to open the door. Next, turn the corkscrew lever twice, which moves the jig inside the chamber. Seal the water hatch again by pulling the old lever. To flood the cooling chamber, turn the west water valve once to open it, then turn it again to close it. To empty the cooling chamber, turn the east water valve once to open the drain, then turn it again to close it. Pull the old lever, turn the corkscrew twice, and pull the old lever again to bring the jig back onto the track and close the chamber door.
Your bar will turn blue/white when it's ready, but it may seem orange again for the next step.
Pull the jig cart control lever in the middle room and the jig moves along to the next area.
The Cogs[edit | edit source]
Take the three cogs to the machine on the east side. The side of the machine contains three pins. Use the large cog on the pin to the south. The medium cog goes on the lower pin and the small cog goes on the upper pin.
Turn on the fan with the lever to the south of the machine, then turn it back off again. If the message says the fan is sucking but it should be blowing, then the cogs are not on the correct pins. Turn the fan off and position the cogs correctly. If the machine says "It must be powered somewhere else", head upstairs and make sure the water wheel to the north is rotating. If not, pull the lever near the wheel.
Go back to the jig controls and advance the white primed bar back to the south under the claw. Pick up the white primed bar.
Finishing Up[edit | edit source]
Use the stairwell under the hatch in the north-west of the main room to go down another level, where there are two sets of doors: one with the mind symbol and another with the body symbol. The body door cannot be opened yet, so go into the mind room. Place the primed bar on the extractor gun (a small table next to the extractor hat) then operate the extractor hat. You will temporarily lose 20 magic levels, as your skill level is drained to turn the bar into an elemental mind bar. Pick up the bar from the extractor gun. Any number of elemental mind bars can be made as long as the magic level does not fall below 20. There is no danger of dying or losing life points, unless no bar is placed under the extractor gun, in which case your character receives a shock, depleting 10% of your LP. If your magic level is less than 20, you cannot even sit in the chair. Players can use a stat restore potion here.
Now, simply go back up to the workshop on the top floor, and, with the beaten book in inventory, use the mind bar on the anvil to make a mind helmet out of the elemental mind bar. You no longer need the beaten book to make mind equipment. To make a mind shield repeat this process on another elemental bar.
Congratulations! Quest complete!
Rewards[edit | edit source]
- 1 quest point
- 7,500 experience
- 7,500 experience
- Ability to make elemental helmets, mind shields, and mind helmets
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
Required for completing[edit | edit source]
Elemental Workshop II is directly required for the following quests/miniquests:
Transcript[edit | edit source]
Update history[edit | edit source]
Trivia[edit | edit source]
- Upon completing this quest one's Adventurer's Log reads: "Documents from the Digsite Exam Centre led me deeper into the elemental workshop, where I learned to infuse elemental metal with the power of the mind."
|Part 2 of the Elemental Workshop quest series|