Elemental Workshop I
|Elemental Workshop I (#53)|
|Release date||2 June 2004 (Update)|
|Quest series||Elemental Workshop|
|Infobox • Talk page|
Official description[edit | edit source]
Hundreds of years ago, a mineral was found that had the ability to change the property of Magic.
The magicians, fearing the effect this may have on their profession, sealed this Workshop forever; or so they had hoped. See if you can rediscover the lost knowledge of elemental ore.
Overview[edit | edit source]
|Start point||Seers' Village bank.|
|Member requirement||Members only|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat||
Bound under lock and key[edit | edit source]
The book talks about an ore that was found in the Fifth Age, which is able to absorb, transform and focus elemental energy. Due to the discovery, a workshop was created in Seers' Village, calling all craftsmen to invent new devices using this unique ore. After some time, the true potential of the ore was revealed and the workshop had to be closed down, along with the destruction of any and all details of the manufacturing processes.
After opening the book and starting the quest, right-click and cut open the book to get a battered key, turning the tome into a slashed book. Head directly across the road to the building marked on the map by an anvil icon, and use the key on the northern "odd-looking" wall on which tools are hung, with a barely visible outline that hints at a secret passage behind the wall. Climb down the stairs there to enter a workshop.
Restarting[edit | edit source]
First, head into the northern chamber. There are two water controls in it, one to the east and one to the west of the water wheel. Turn the eastern water control so that it turns from a red to a green light. Do the same with the western water control, then pull the lever on the front-right side of the water wheel to jump-start it. The water wheel should now start spinning. (If the second valve wheel won't turn green, Turn the first one back to red, then try the second one again.)
Find a piece of leather in one of the crates in the north-west corner of the central chamber. Next, head into the eastern chamber. Fix the bellows with a spool of thread you brought along and the piece of leather you just found, then pull the lever next to it. The bellows should now start pumping air.
Head back to the central chamber. Search the small boxes in the north-east corner to obtain a stone bowl. Now go to the southern chamber and use the bowl on the lava trough to fill it with lava, then use it again on the furnace to the east to empty the lava into it, lighting the contents on fire.
Finally, head through the western passage to the hall on the north and attempt to mine an elemental rock. The rock springs to life as an earth elemental, yells and starts to attack. Kill it in order to loot a piece of elemental ore from it. Familiar cannot be used when fighting the elemental, or it will disappear. Be aware that signs of the porter should be removed – as these will transport the ore to the bank. It is possible to kill another elemental to receive further ore drops if any ore is banked.
A lost art[edit | edit source]
Return to the southern chamber and use the elemental ore, along with the four pieces of coal you brought along, on the furnace to smelt an elemental bar. Players who receive the message need to return to the north and east rooms to ensure that the water wheel is spinning and the bellow is blowing air.
With the slashed book in the inventory, go back to the centre and use the elemental bar on the workbench to make an elemental shield. Players who are unable to craft the shield need to destroy the slashed book and obtain a new one from the bookcase.
Congratulations, quest complete!
Reward[edit | edit source]
- 1 quest point
- 5,000 experience
- 5,000 experience
- Access to the Elemental Workshop
- An elemental shield, as well as the ability to make them.
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
Achievements[edit | edit source]
- Elemental Workshop I ( 0) – Complete this Novice quest.
- Seers' Village achievements
Required for completing[edit | edit source]
Elemental Workshop I is directly required for the following quests/miniquests:
Transcript[edit | edit source]
Credits[edit | edit source]
|Elemental Workshop I|
|Art & Graphics|
|Quality assurance||Andrew C|
|Databox • Talk page|
Update history[edit | edit source]
- patch 28 November 2012 (Update):
- A problem preventing the Elemental Workshop quests from being completed has been fixed.
- patch 21 July 2009 (Update):
- Fixed the top of some of the machinery in the Elemental Workshop quests.
Trivia[edit | edit source]
- Before the release of Elemental Workshop II, the quest was simply titled "Elemental Workshop". This suggests Jagex had not initially envisaged a quest series focusing on the workshop.
|Part 1 of the Elemental Workshop quest series|