Edgeville Dungeon

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The Edgeville Dungeon is the only dungeon in RuneScape with portions both inside and outside of the Wilderness. The Wilderness portion of the dungeon extends as far as level 10 Wilderness, so players can attack you when players enter the Wilderness part of the dungeon. However, players will be safe provided their combat level is not within range of the possible aggressor. Anyone who wishes to explore the deeper parts of this dungeon should be careful and only bring items that they are willing to lose. Most of the dungeon is free-to-play, but entering the Wilderness portion will require the player to be on a pay-to-play server.

The trapdoor leading to the dungeon in Edgeville
The other entrance to the dungeon, in the house near the Cooks' Guild (requires a brass key)
The beginning of the Wilderness part
Some of the monsters in the dungeon

Dungeon info[edit | edit source]

Entrances[edit | edit source]

There are two entrances to the dungeon. The most common is in Edgeville, in the ruins south of the bank. It is marked by a Dungeon map icon.png mark on the minimap.

Another entrance is west of the Cooks' Guild near Varrock on the east side of the River Lum. To get in, the player must bring a brass key which can be found in the dungeon. It is useful to players who wish to collect big bones, since it leads right down to a group of hill giants and is fairly close to the Varrock bank. Alternatively, members can use the bank in the Cooking guild, which is nearer, provided they have completed the Hard set of the Varrock tasks.

Notable features[edit | edit source]

Non-Wilderness area[edit | edit source]

  • Quite a few Hill giants live in the southern-most area of the dungeon. They are a popular place to collect big bones, particularly on F2P worlds, since those with a brass key can take a short cut to and from the Varrock bank.
  • A Resource dungeon can be accessed behind the Mysterious Entrance in the southwest corner of the Hill Giant room. Opening the entrance requires level 20 Dungeoneering and grants a one-time bonus of 1600 Dungeoneering experience. Behind the door are many more Hill Giant and four limpwurt root spawns.
  • Members with 51 Agility can squeeze through a pipe on the east side of the dungeon that leads right to the Moss giants in the Varrock Sewers. It can be used in either direction.
  • There is a demon who resides in the dungeon named Chronozon. He plays an important role in the Family Crest quest and can only be killed after successfully casting all four of the elemental "blast" spells on him. There are also several level 90 Poison spiders in his lair, so an antipoison would also be helpful.

Wilderness area[edit | edit source]

  • There are several Chaos druids in the wilderness section, well known for their high drop rate for herbs.
  • There are quite a few red spider eggs respawns in this dungeon, making it easier to collect them for potions.
  • Several Black Demons live farther inside the dungeon, yet closer to a bank than most others.
  • The Earth Obelisk is in the dungeon near Chronozon, and the Air Obelisk can be accessed through the dungeon as well, past the Black Demons.
  • The dungeon is one of only two locations to house Earth Warriors, which are often assigned by Vannaka as slayer tasks. Players must have 15 Agility to get to them.
  • Another Resource dungeon can be accessed behind the Mysterious Entrance near the Thugs if one has at least level 10 Dungeoneering. Accessing this area for the first time grants a one time bonus of 1100 Dungeoneering experience. Behind the door are many more Chaos druids, and the area does not count as Wilderness, so players cannot attack you.

Other features[edit | edit source]

Map[edit | edit source]

Monsters[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 12 April 2021 (Update):
    • Vannaka has left a helpful note in his previous spot to point players towards his new position.
  • patch 29 March 2021 (Update):
    • Vannaka has left a helpful note in his previous location to point players towards his new one.
  • ninja 1 March 2021 (Update):
    • Vannaka has moved out of the Edgeville Dungeon to the ruins just south of the Edgeville bank, joining Mandrith, who has moved from the Edgeville Bank.
  • ninja 13 November 2017 (Update):
    • Wilderness restrictions have been added to the Edgeville dungeon entrance to the Wilderness.
  • patch 5 January 2015 (Update):
    • Black demons in Edgeville Dungeon are aggressive once again.
  • patch 16 January 2012 (Update):
    • A door in Edgeville dungeon no longer changes colour when opened.
  • patch 10 August 2009 (Update):
    • Edgeville sewers have more visible water.
  • patch 8 April 2009 (Update):
    • Changed the area around the Edgeville Dungeon ladder to prevent some graphical issues.
  • update 14 March 2005 (Update):
    • We have removed some of the gates in the Edgeville wilderness dungeon to aid the escape of players from that area.
  • update 18 March 2002 (Update):
    • A wilderness dungeon branching off the north end of the Edgeville dungeon has been added for members.
The mine that used to be in the dungeon, the rocks are now removed.

Trivia[edit | edit source]

  • This entire dungeon was given a graphics update on 6 February 2008 and again on 1 February 2011. A tunnel filled with poison spiders was added between Chronozon's lair, allowing players to bypass the Wilderness area of the dungeon.
  • In the wilderness area of the dungeon, near the Chaos druids, the bubbling swamp makes a sound eerily close to the beating-heart sound played when you are close to death.
  • In the Hill giant area of the dungeon there is an area to the south where bones turn blue.
  • Going to this dungeon became a 'task' for Varrock on 24 November 2010.
  • There was a Mining spot inside the dungeon with 2 copper, 2 tin, 3 iron, 3 silver, 6 coal, 1 mithril, and 2 adamant rocks. It was almost never used due to the large amount of monsters in the area, coupled with its distance from a bank. It was removed after the Mining and Smithing rework.

References[edit | edit source]

Wilderness and free trade live Q&A