|Release date||13 August 2001 (Update)|
|Points of interest|
|No. of banks||1|
|No. of altars||0|
|No. of obelisks||1|
|Leader||Under the administration of the Misthalin government|
|Infobox • Talk page|
- 1 History
- 2 Travel
- 3 Bank
- 4 Stores
- 5 Dungeons
- 6 Quests
- 7 Minigame
- 8 Miscellaneous
- 9 Update history
- 10 Trivia
Edgeville, until recently known as the Ghost Town, is a small town located at the border of the Wilderness, west of the Grand Exchange. It is commonly visited for cutting Yew trees, burning logs, and cooking raw fish caught near Barbarian Village, and in members worlds for smelting bars in the Edgeville furnace.
In the early development of RuneScape Classic, Edgeville only had empty buildings. It was originally called Ghost Town on the world map, but when the Wilderness was released it was renamed Edgeville and given a general store and bank.
Before the updates of 10 December 2007, Edgeville was a very popular town for player killers, clans, and free-to-play players who would use the nearby low level Wilderness for duelling, and traders of player killing-related items such as food, various potions, weapons, runes, and other combat-related items. This area was the location of the Mod Hasmo riot, which occurred during the same time as the Pay to Pk Riot.
Since the Free Trade and the Wilderness update on 1 February 2011, Edgeville has returned to its old popularity. Along with the Grand Exchange, the town received a major graphical update on 9 August 2011.
History[edit | edit source]
During the Second Age, the area that is now Edgeville was known as Paddewwa, a mighty fortress of the powerful god Zaros. Found near the Zarosian capital of Senntisten, the area was a great asset to the domain. It could be used in the defence of Senntisten if the capital fell under attack due to the closeness. Following Zaros's defeat at the hands of Zamorak, the God Wars began. Paddewwa would have been razed early before the fall of Senntisten so that the city's defences were weaker.
There are many theories on the location of the Fort ruins and the buildings that are left today. One theory is that sometime after the God Wars people made a village on the ruins, leaving Paddewwa as the dungeon that lies below Edgeville today. Something must have happened as the town was abandoned, and the south of the town was left in ruins.
Another is that the ruins in the south of Edgeville are the ruins of Paddewwa, and that the Fortress had a wall in the north and a large hill defence to the west, with the River Lum and Senntisten to the east. It also had a few buildings in the top half of the fortress. The top half's civilians were apparently massacred, and the Fort itself razed, along with the wall to the north. Also, this theory suggests that Edgeville's dungeon was the dungeon of the Fortress, with many undead Zarosian soldiers (skeletons) roaming its corridors and paths, with the monsters coming in over time.
No matter what happened in the past, thousands of years later, in the Fifth Age, the area was an abandoned area known to many as the "Ghost Town". Only empty homes and ruins could be found. In the Year 169, King Roald of Varrock incorporated the area into the kingdom of Misthalin, naming it Edgeville.
Dragonkin attack[edit | edit source]
In 169, the three Dragonkin Strisath, Sakirth and Sithaph attacked Edgeville in an attempt to cool their rage and to bring destruction. The trio spat their very powerful dragonfire around the town, burning significant parts of it. The strong warrior Mandrith attempted to help people and saw a glimpse of the assailants, but could not believe his eyes that they were Dragonkin. One of the most damaged houses, aside from the guards' house, is the former house of Lucien, whom Sakirth killed shortly before the attack.
The appearance of the town has been significantly altered as a result of the attack. There are charred scars on the ground of the main pathway leading to the Grand Exchange. Trees, crates and stalls on the pathway are burnt and give smoke. There is also a burnt skeleton right outside the barn. The guards' barracks in the northeast is devastated as a result of fire. The remains inside are still burning in ember. By the sixth year of the Sixth Age, the town has been rebuilt by the World Guardian at the request of Mandrith.
Travel[edit | edit source]
- Edgeville can be entered from the north via the Wilderness, from the east from the Grand Exchange, and from the south through the Gunnarsgrunn.
- The amulet of glory can be used to teleport just outside the bank.
- Fairy ring code DKR is just across the river.
- From Barbarian Village, Lumbridge and the Champions' Guild by canoe.
- Paddewwa Teleport will take you into Edgeville Dungeon, but there's a ladder that will bring you to the mausoleum.
- There is a one-way teleport lever located in the mausoleum that leads to the Deserted Keep, in very high level wilderness. There is another lever in the Deserted Keep, however, pulling that one will teleport you to Ardougne.
- Using the home teleport (once Edgeville lodestone has been activated).
- The first tier of the wilderness sword unlocks a teleport to Edgeville.
Bank[edit | edit source]
Edgeville's bank is often used by player killers, as it is the nearest bank to the wilderness, and offers an opportunity to prepare, sell food, potions, weapons, and other common combat goods. After the Wilderness update of 10 December 2007, the bank experienced a slight decrease in popularity, but became more populated after the Bounty Hunter update of 6 May 2009. Since 1 February 2011, it has once again become more popular as the Wilderness has become more popular with the return of player killing.
This bank is popular with higher level players who own several amulets of glory as it is currently the quickest bank to get to via a teleport - very slightly better than the glory teleport to Draynor, and about the same as a ring of duelling to Castle Wars bank but without the cost of the ring. It is also very popular for runecrafters because it is the closest bank to the Abyss.
This bank is one of the most popular places to smelt ore due to its close proximity to a furnace. This furnace is made available as a reward for completing Varrock Tasks.
Before the Update:Changes to PvP and Bounty Worlds, and gravestones update there was a table surrounded by a few chairs on the western wall of the bank, but during the update this was changed to a simple bench along the wall. Interestingly, the bankers resemble Grand Exchange clerks.
Stores[edit | edit source]
Edgeville General Store[edit | edit source]
Oziach's Armour[edit | edit source]
The shopkeeper, Oziach, sells Rune platebodies, Blue dragonhide bodies and Mystic robe tops (blue) if the player has completed the Dragon Slayer quest. All of these items are much cheaper on the Grand Exchange than at this shop.
Trees[edit | edit source]
Edgeville has two yew trees just a little south of the bank in a destroyed building. Because of the trees being closer than other yew trees to the bank, many players like to cut these trees. This area is also used for clue scrolls which contain a specific cryptic clue.
There is also a willow tree east of the bank which is not so popular, but is very useful for woodcutting training.
Dungeons[edit | edit source]
Edgeville has a dungeon entrance right beside the yew trees in the destroyed building. It is an underground dungeon and is home to a variety of monsters, including skeletons, hobgoblins, zombies, and Hill giants. The giants' lair had been expanded by Jagex several times over the years. It is often full of players fighting hill giants because of the giants' drops, which include big bones. Low level players are often advised to stay away from this dungeon.
There is also a medium-sized mine at the centre of the dungeon and it is guarded by level 22 and 25 skeletons, bothering mid and low level players. This mine contains adamantite ore, mithril ore, silver ore, coal and iron ore.
For members, there is a part of the dungeon that is actually in the wilderness. In this part you can find chaos druids, earth warriors, black demons, lots of red spider egg respawns, and the demon Chronozon for the Family Crest quest.
At the far east side of the dungeon, there is an Agility shortcut that leads to the Varrock sewers.
In the 5 February 2008 update, the Edgeville dungeons were updated and their graphics were improved.
The Stronghold of Player Safety was added on 11 March 2008, providing both free players and members a new dungeon similar to the Stronghold of Security, which is located only a short distance south from it.
Quests[edit | edit source]
- Dragon Slayer: players must talk to Oziach after they have started the quest in the Champions' Guild. Oziach is located west of Edgeville.
- Garden of Tranquillity: the player may throw their Ring of Charos down the well in Edgeville in order to progress with the quest.
- Recipe for Disaster: the house to the west of the bank (namely Evil Dave's Basement of Doom) features heavily in the Evil Dave section of the quest.
- The Great Brain Robbery: players must find an ancient prayer book to help save the monks.
- Gunnar's Ground: players must exchange a poem for a gold ring from Jeffery.
- Ritual of the Mahjarrat: the Dragonkin attack Edgeville and char the town.
- Evil Dave's Big Day Out: the start point of this quest is in Evil Dave's Basement of Doom.
- Rebuilding Edgeville: Mandrith recruits the player to clean up Edgeville after the Dragonkin attack.
Minigame[edit | edit source]
Soul Wars[edit | edit source]
The Portal to Soul Wars Island is located west of the yew trees and South-west of the bank.
Bounty Hunter[edit | edit source]
After the Bounty Hunter update of 6 May 2009, Edgeville was the only non-Wilderness area in which players can safely switch to and from a Bounty Hunter world without having to worry about being attacked by PKers. Because of this, many players chose to go to Edgeville bank to stock up on supplies before switching to a Bounty Hunter world to play. As Bounty Hunter was meant to replace the Old Wilderness as the main PvP minigame, this has been removed at the return of the Old Wilderness. On 19 June 2012, bounty hunter was re-introduced into the game in a new place in Edgeville called the Crucible.
Miscellaneous[edit | edit source]
Ranges[edit | edit source]
Edgeville has a range and a stove, which are apart from the names the same thing. The range is on the second floor of the general store and the stove is in the small house west of the bank. The stove is very close to the bank, so it is a great place to withdraw food, cook it on the stove, deposit it in the bank, and repeat.
Water Sources[edit | edit source]
Players can obtain water from a well with a bucket west of the bank or from a sink in Evil Dave's (mother's) house west of the bank. The well is nearer to a bank than any other water source available to non-members.
Jail[edit | edit source]
Players used to be able to fight the guards at this jail. The jail was made inaccessible during Edgeville's graphical update on 9 August 2011. The iron mace now spawns outside. The jail building is destroyed by the Dragonkin during the epilogue of Ritual of the Mahjarrat.
Leather gloves[edit | edit source]
Leather gloves spawn just outside the bank, once picked up a new pair will appear (approx) every 15 minutes.
Furnace[edit | edit source]
There was a furnace added in the 10 September 2007 update. Prior to its expansion, movement, and door removal to use this furnace required at least Varrock armour 1 to be worn, but after that update the armour is not needed for use, wearing the Varrock armours only gives the bonus smelting chance. However, you still need to have completed at least the easy set of the Varrock diary. In the same room at the furnace is an NPC named Jeffery. This furnace can only be used on a members server. Even if you completed the tasks, the furnace is unusable in free worlds.
A player can inspect the furnace to receive Froggi, the smithy's apprentice.
Small obelisk[edit | edit source]
A small obelisk for recharging Summoning points lies to the North-east, by the bridge.
Beacon[edit | edit source]
Wilderness teleport lever[edit | edit source]
With the 16 June 2009 update, there is a new teleport switch leading to the high-level Wilderness from the ruined building south of the bank. The Edgeville lever is one-way only and goes to same destination as the Ardougne lever: the Deserted Keep in level 56. Bring a sharp object, such as a Knife (the one on the tool belt will work), to cut through the web to get out of the Deserted Keep. Be aware that is a risk of running into PKers. Note that if you pulled the lever from Edgeville and pull back the lever again, you will end up at the Ardougne lever. This can thus be used as an one-way Edgeville to Ardougne teleport.
Artefact KBD[edit | edit source]
Update history[edit | edit source]
- patch 4 February 2019 (Update):
- Players are no longer able to use the Edgeville furnace by using Mining & Smithing items on it if they haven't completed the 'Easy' Varrock tasks.
- update 9 April 2018 (Update):
Trivia[edit | edit source]
- Edgeville was probably named as such because it is on the edge of the Wilderness.
- The infamous Falador Massacre happened here on 6 June 2006; and in other neighbouring cities.
- In the building housing the furnace, there are four shelves with cylinders of metal: bronze, iron, steel, and either silver or white metal. If the top shelf holds the latter, this would be the only appearance of white metal in an un-smithed form.
- According to the map of DeviousMUD (the forerunner to RuneScape), Edgeville was originally to be called "Enville" (similar to the French En ville or "In town").
- An open coffin near the yew trees has an examine info that reads: "I see dead people". This is a reference to the 1999 film "The Sixth Sense".
- While the Edgeville furnace has a chimney coming out of the top, there is no hole in the ceiling for the smoke to escape.
- Edgeville is the only bank in RuneScape to have 2 deposit boxes instead of one deposit box.
- A huge rock appeared on 2 July 8 pm GMT (approx.) near Edgeville bank. The rock couldn't be examined or interacted with in any way. (This was later removed when Clan Citadels were released).
- The small ridge running the length of Edgeville's west side was removed on 17 August 2011, making it easier for travel between Edgeville and places like the Body altar and the Edgeville Monastery.
- There was recently a glitch inside the Edgeville General Store where players would stand either side of the shelves, and one of the players would then teleport to the other player, this has been fixed.
- The floor inside the guards' house is the same as the one in Daemonheim's warped floors.
- Before Lodestones were added, you could only Home Teleport to Edgeville if you had Ancient Magicks.
- The staircase in the Edgeville bank would lead straight into the wall on the first floor.