Easy Daemonheim achievements
Easy Daemonheim | |||||||||||||||||||
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Release date | 2 November 2020 (Update) | ||||||||||||||||||
Type | Subcategory | ||||||||||||||||||
Parent | Area Tasks | ||||||||||||||||||
Achievements total | 16 | ||||||||||||||||||
RuneScore total | ![]() | ||||||||||||||||||
Advanced data | |||||||||||||||||||
ID | 4775 | ||||||||||||||||||
Links | Achievement subcategories | ||||||||||||||||||
Easy Daemonheim is an achievements subcategory of the Area Tasks. Prior to the release of this subcategory the achievements were part of the former Daemonheim subcategory within the Exploration category.
Requirements
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
All required items can be obtained within Daemonheim |
List of achievements
There are 16 achievements in this group.
# | Name | Members | Description | Requirements | Notes | ![]() |
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16 | A Flicker in Darkness | Yes | Use a crater to convert a memory of tier 2 or higher to energy. |
| Use a crater to convert a memory of tier 2 or higher to energy in the starting room of a Dungeoneering floor. Memories can be gathered from the same type of wisp, which are randomly found in dungeons. A crater to convert memories is located in the start room. If necessary, boosts may be used. | 5 |
10 | A Road Less Travelled | No | Pass the guards guarding the Wilderness entrance. |
| Pass the guards guarding the Wilderness entrance at Daemonheim. While doing this achievement it is recommended to bring absolutely nothing, since anything that the player brings can be lost upon death when entering the Wilderness. | 5 |
7 | Change of a Dress | No | Switch to another bind loadout. | Switch to another bind loadout which requires the player to have at least two pieces of bound equipment.
Bound items can be found by selecting the "bind" option on the Smuggler which can be found in the starting room of a Dungeoneering floor. Here the player can create different bind loadouts. To complete the achievement the player has to either load a different bind loadout or change their current binds and then load their loadout by pressing the arrow on the right side. | 5 | |
5 | Dere-licked | No | Complete an abandoned floor on any complexity, solo. | Complete a solo abandoned floor on any complexity. Abandoned floors can be found on Dungeoneering floors 12-17. | 5 | |
13 | Fashion Victim | No | Wear a full suit of any tier 1 armour (helm, body, legs, boots, gloves). |
| Equip a full set of protoleather armour, salve equipment, or novite equipment (helm, body, legs, boots and gloves) inside a Dungeoneering floor. The armour can be bought from the Smuggler in the starting room of the dungeon or created by the player. The player can also simply equip the armour made for the Setting Up achievement. | 5 |
8 | Gorajo Fandango | Yes | Use a combat familiar to help fight a boss using their standard attacks. |
| Use a combat familiar to help fight a boss using their standard attacks inside a Dungeoneering floor. A combat familiar could be either a bloodrager, a deathslinger or a stormbringer. To create a familiar pouch the player needs any type of charm and a secondary item depending on which familiar they are creating. For example a cub bloodrager pouch is made with a gold charm and a novite ore. It appears you have to summon the familiar while you are in the boss incounter itself, not beforehand. | 5 |
11 | Invisible Ink | No | Use a ring of kinship on a fire within a dungeon. |
| Use a ring of kinship on a player made fire inside a Dungeoneering floor. | 5 |
2 | It's Dangerous to go Alone | No | Non-ironman: Complete a dungeon in a team of more than 1. Ironman: Complete a medium, complexity 6 dungeon. |
| For non-ironman:
Complete a Dungeoneering floor in a team of more than 1. A Dungeoneering party simulator does not work. For ironman: Complete a medium Dungeoneering floor in complexity mode 6. | 5 |
3 | Kitchen Aid | No | Non-ironman: Feed a team mate some food to heal them. Ironman: Attempt to feed a Dungeoneering familiar. |
| For non-ironman:
Feed a teammate some food to heal them inside a Dungeoneering floor. For ironman: Attempt to feed a Dungeoneering familiar. | 5 |
1 | Setting Up | No | Make a full suit of tier 1 armour (helm, body, legs, boots, gloves). | Make a full suit of tier 1 armour (helm, body, legs, boots, and gloves) inside a Dungeoneering floor. Making a full set of protoleather armour requires level 9 Crafting and 12 protomastyx hide, while making a full set of Salve equipment requires level 8 Crafting and 12 salve cloth. An alternative would be to make a full set of novite equipment which requires level 7 Smithing and 10 novite bars. If necessary, an artisan's potion may be used to boost the related skills. | 5 | |
14 | Sinking Fast | Yes | Non-ironman: Complete a sinkhole. Ironman: Locate a sinkhole. |
| For non-ironman:
Complete a Sinkhole. Sinkholes can be started by talking to Talsar located in the Daemonheim camp. For ironman: Locate a Sinkhole. Sinkholes can be started by talking to Talsar located in the Daemonheim camp. | 5 |
6 | Take It From the Top | No | Reset your current floor progress. | Reset their current floor progress. It is recommended to complete all available Dungeoneering floors before resetting the floor progress. | 5 | |
15 | Tales of Old | No | Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun. | Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun. Before the player can start these sagas, they have to rescue Skaldrun from the Frozen floors first. These floors can be found at Dungeoneering floors 1-11. | 5 | |
4 | The Lone Dungeoneer | No | Complete a dungeon, solo. |
| Complete a solo Dungeoneering floor. | 5 |
12 | Untouchable | No | Complete a floor without dying, solo. |
| Complete a solo Dungeoneering floor without dying. | 5 |
9 | You're Not the Boss of Me | No | Defeat the boss on floor 1, solo. |
| Defeat the boss on Dungeoneering floor 1, on their own. This achievement can be completed at any complexity, altough it is easiest to complete on complexity 1. | 5 |
Rewards
Speak to Drangund the Dungeoneering tutor, who is located just outside of Daemonheim at the camp, to claim the rewards for the easy achievement set:
- An antique lamp granting 2,000 experience (in the skill of choice of level 23 or higher)
- 10–4,096 coins per achievement
- Daemonheim aura 1, which grants the following bonuses:
Reward | When worn | When operated | At all times |
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