East Ardougne

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Symbol of Ardougne.

East Ardougne (pronounced ɑrdɔɪn; "Arr-doyn"[2]) is the eastern of the two districts that form Ardougne, the capital of Kandarin. It is in the members area of Gielinor and is likely to be one of the wealthiest and most well-protected cities in RuneScape. Its neighbour, West Ardougne, governed by King Tyras, is closed off to the general public because of a plague affecting the inhabitants, but players may gain access by finishing parts of the Plague City quest. East Ardougne is most known for its wealth, zoo and the theft-stricken market. East Ardougne was governed by King Lathas until Plague's End, during which Lathas is replaced by his cousin, King Thoros. Its newspaper is called The Ardougne Chest.

Getting there[edit | edit source]

A player teleporting to the wilderness and back with the lever.

History[edit | edit source]

A display at Varrock Museum dedicated to Ardougne.

Ardougne is a relatively young city, having been founded in the Fifth Age. Ardougne began as a small trading town, relying on wealth flowing through the Southern Sea to sustain itself. Following a major battle at the Outpost, Ardougne had some major improvements. One man, a follower of Zamorak, founded the market, and another (the great grandfather of King Lathas) became its first king. It has since become a thriving market hub, its wealth growing beyond any known city in Gielinor.

Pre-Ardougne[edit | edit source]

Although Ardougne is a relatively young city, the history which surrounds it is far more ancient. Since the First Age, the land upon which Ardougne now stands has been key to the survival of many races in the region. Players who complete the Making History and Meeting History quests can discover more of the history of Ardougne and the Outpost.

Early settlement[edit | edit source]

In the late First Age, a man named Roger arrived in Gielinor from another dimension after being brought through the Portal of Life by Guthix himself. Roger and his family were amongst the first humans to arrive in the newly-shaped Gielinor. They travelled west from where they had been brought, apparently somewhere in what is now modern-day Misthalin or Asgarnia.

Roger's family managed to travel across the mountain chain that once dominated northern Asgarnia, eventually settling permanently in the Ardougne area. Apparently, Roger's family allowed travellers to lodge in their cabin, encouraging hesitant wanderers to travel further afield. From this point onward, the area would remain central to the region.

Founding the city[edit | edit source]

The following takes place during Plague City, Biohazard, Underground Pass, Regicide and Plague's End.

During the Fourth Age, two Mahjarrat warlords, General Khazard and Hazeel, ruled southern Kandarin with an iron fist. The local people were powerless to stop them, but during Year 7 of the Fifth Age, a tribe of Saradominists led by the Carnillean family, with the assistance of runestones, managed to catch Hazeel by surprise and stormed the mansion he was living in, killing all in their path, both Zamorakians and their Saradominist slaves. However, they were unable to kill Hazeel, but managed to place him in a state of torpor. The Carnilleans claimed Hazeel's mansion as their own, and a Saradominist settlement quickly expanded into present-day Ardougne.

Khazard, who was too busy dealing with the Tree Gnome Stronghold, was unable to help his tutor. Instead, he assigned a cult to restore Hazeel as fast as they could, though they did not have any success.

Formation of the kingdom[edit | edit source]

During the Year 94 of the Fifth Age, a group of Zamorakians hiding north of the city banded together to pull various mischievous acts on the people of Ardougne, which was coined The Dreaded Years of Tragedy. The Sardominists did not tolerate the petty acts of the Zamorakians, and mobilised an army four years later in Year 98 of the Fifth Age, resulting in a massive battle that resulted in all but two dying, one on each side. Seeing what they had done, they decided to follow Guthix; one began the era of kings (Ardignas line), while the other founded Ardougne Market.

When the first king died, King Narras succeeded him. He was an insane man who wanted to "educate" his citizens and invented hangman, though in the literal sense in that the person being hanged would be killed if the participant failed to guess the word in time. King Ulthas soon succeeded him, and founded the Ardougne City Council, who had the power to remove the king if they deemed it necessary.

Being split[edit | edit source]

In Year 136 of the Fifth Age, King Ulthas was accidentally killed by an arrow during a hunting trip, causing the kingdom panic. He had two sons; Tyras and Lathas, who agreed that they could not rule the city alone. They agreed on dividing the city in half; Tyras would rule the west, while Lathas would rule the east.[3]

King Tyras left the city in Year 167 or 168 of the Fifth Age, apparently heading west to the Galarpos Mountains. He returned very quickly, but by this time a "plague" had spread in the city and he immediately fled with his troops, leaving the city's administration to City Warder Bravek, and mourners started appearing all over West Ardougne, taking those who had "contracted" the plague, hired by King Lathas. The mourners also erected walls around West Ardougne in hopes of containing the plague, forcing its population to rely on East Ardougne to survive. Bravek knew the plague was fake, but did not do anything, knowing that he would die if he attempted to expose the truth. His neglect caused Tyras to become unpopular with the people, and the city's structures soon became dilapidated.

Kingdom crisis[edit | edit source]

During Year 169 of the Fifth Age, numerous events occurred that threatened East Ardougne's safety.

Ceril Carnillean was worried of increased cult activity, recruiting a passing adventurer to help him find a lost set of family armour. He stated that his previous butler looked for it but died in his sleep the next night, but a new butler immediately arrived. Cecil did not suspect anything, given his high standing among Ardougne politics.

Depending on the adventurer's actions, they either helped restore Hazeel, or kept him in his state of torpor.

Revealing the plague[edit | edit source]

Meanwhile, a young chemist was suspicious of the plague, but the mourners had locked her up to prevent the truth from being revealed. Her father recruited the same adventurer to help search for her. The chemist, Elena, had the player bring samples of the plague to her mentor, Guidor, in Varrock, who confirmed that the plague was a hoax. The adventurer confronted King Lathas, who claimed that while he lied, it was for the greater good. King Lathas soon assigned the player to take out his brother, who had become corrupted. They did so, discovering life west of the Galarpos Mountains in the form of elves. As they were about to report Tyras' death, one of the rebel elves, Arianwyn, revealed that Tyras was their ally and that Lathas was the true enemy. The adventurer immediately changed sides, and helped ensure the rebel elves' success in stopping the Iorwerth Clan.

During Year 1 of the Sixth Age, Arianwyn told the adventurer to show the Iorwerth master plan to both Bravek and Councillor Halgrive. Bravek did not want to get directly involved, but gave them a few people who would gladly join their cause. Councillor Halgrive believed the adventurer's accusations due to their reputation and gave them a proclamation when the King's men would arrive during the uprising, as the King was not an absolute ruler.

The adventurer and their acquaintances overran the Mourners, and when the King's men arrived, were shown the proclamation. Sir Hugo believed the King had divine right, while Sir Edmond believed the Council existed to make sure the King was using his power justly. This caused a brief civil war in which Sir Hugo was killed, and Lathas either sent into exile or killed by the adventurer. He revealed that he wanted to claim Camelot and that allying himself with the Iorwerth Clan was the best way to do so.

The mourners were driven out of West Ardougne, and Councillor Halgrive immediately looked for a replacement for King Lathas, eventually deciding on King Thoros, Lathas's cousin. Thoros did not send aid to the rebel elves, but managed to salvage the disastrous attempt of his predecessor.

Points of interest[edit | edit source]

Ardougne Zoo[edit | edit source]

The Ardougne Zoo

The Ardougne Zoo is the only zoo in RuneScape. The Zoo is surrounded by an outer fence and contains several fenced-in exhibits housing animals such as monkeys, penguins, bears, and ogres. Several zoo keepers are in charge of the zoo. Players can talk to the zoo keeper named Charlie to begin the Eagles' Peak quest and talk to the ex zoo keeper named Larry to begin the Cold War quest. The paths between the Zoo's exhibits merge to form a road leading out of the south entrance of East Ardougne.

Ardougne Castle[edit | edit source]

The front of Ardougne Castle.

This is the castle where King Lathas lives. It is inhabited by many Paladins. A few quests can be started here and there are a few chests to loot. It is located in the west of the East Ardougne, over the River Dougne.

East Ardougne Church[edit | edit source]

The church viewed from the front.

The four-storey East Ardougne Saradominist church is located in the centre of the region. Of course, there is an altar where players may charge their Prayer points. There is also a priest and Doctor Orbon who is involved with the Sheep Herder quest. Out the front is a mini graveyard and Councillor Halgrive who starts the Sheep Herder quest.

Flying Horse Inn[edit | edit source]

The Flying Horse Inn is one of two bars in the city of Ardougne, the other being The Poison Arrow. It is located in the north-west of the city. They only sell beer and the Heart Stopper during the Bar Crawl (miniquest). The two NPCs here are the Bartender and the hooded, secretive Lucien. It is involved with some quests.

Handelmort Mansion[edit | edit source]

Lord Handelmort's Mansion

The home of Lord Handelmort. This is where the totem is in the quest, Tribal Totem. The front door is always locked but players teleport inside during the quest.

Horacio the gardener, is involved in Back to my Roots quest and will take care of player's Jade vine patch unlocked at the end of the quest.

Behind the mansion is a trapdoor leading to a cellar where Jerrod is kept prior to the events of Dishonour among Thieves. During this quest Jerrod is freed and recruited by the player to join Zamorak's team to steal the Stone of Jas from Sliske.

Wizard Cromperty's house[edit | edit source]

North-east of the market is Wizard Cromperty's house. He can teleport the player to the Rune Essence Mine. He also takes part in helping players get inside Handelmort's Mansion in the quest Tribal Totem. There are a respawning hammer and chisel on a table in his house.

He is also involved in the Back To My Roots and One Small Favour quests.

Servants' Guild[edit | edit source]

The Ardougne Domestic Service Agency is based here. The Servants' Guild is the building located in the northeast corner of East Ardougne. They will let players hire a servant for their Player-owned house here for a fee.

Estate Agent[edit | edit source]

The building housing the Ardougne Estate agent is west of the southern bank.

Ardougne Sewers[edit | edit source]

East Ardougne has an extensive sewer system, the Ardougne Sewers, beneath the city. Parts of the sewer system feature in some quests. There are some Monsters, Coal and Iron ore rocks, the Ardougne Rat Pits, and the headquarters of the Hazeel Cult down there. Where Hazeel is recruited during Dishonour among Thieves to join Zamorak's team to steal the Stone of Jas from Sliske.

Bank[edit | edit source]

The logo of the Ardougne bank.

Near the main north entrance of Ardougne and near the docks of Ardougne is a bank. Here items can be stored to keep them safe when you die, and for being able to carry more.

Ivy[edit | edit source]

Players can also find 5 ivy plants on the east side of Ardougne's church. It has been said that this is the fastest woodcutting experience in the game. This spot is also good for banking the bird's nests, as there is a bank a few steps away from the ivy.

Thieving[edit | edit source]

Many players choose to train the Thieving skill in Ardougne, some all the way to level 99. In addition to the many stalls Ardougne is home to several chests, and many different types of NPCs that may be pickpocketed. There are a total of 5 chests in Ardougne: a 10gp chest, a 50gp chest, a nature rune with 1gp chest, and 2 paladin chests. The 10gp, 50gp and nature rune chests are in the building south of the road coming from the east entrance to the market-place. The 50gp, and nature rune chests are in the southern most room upstairs, and the 10gp chest is in the room to the north upstairs. The paladin chests are in the locked north and south wings of Ardougne Castle. In the market place there are a total of 8 guards, 2 Knights of Ardougne, and 2 Heroes.

There are two 'Baker's stall', two 'Silk stall', one 'Fur stall', one 'Silver stall', one 'Spice stall' and one 'Gem stall'.

Completing the Ardougne Tasks rewards the player with a thieving cloak that helps them steal from stalls. There is a sign has been added to the area that mentions how many times cakes have been stolen that day.

Stores[edit | edit source]

East Ardougne General Store[edit | edit source]

Aemad's Adventuring Supplies, also known as the East Ardougne General Store, is located just north of the Ardougne Zoo. It is operated by Aemad. It sells some unique items not sold in other general stores, including cooked meat, vials of water, and balls of wool.

Zenesha's Platebody Shop[edit | edit source]

Zenesha's Platebody Shop is the building south-west of the market. It is operated by Zenesha. She sells bronze to mithril platebodies. It is located in the Ardougne market in the south-west corner.

Ardougne Market[edit | edit source]

A map of the market with all the stalls.
An active East Ardougne market

Ardougne market is probably the most popular and the biggest stall market in Gielinor. The Ardougne Teleport spell teleports the caster into the centre of the Ardougne market. With East Ardougne being very wealthy, the market is very popular with thieves, with it often being called the hub or Guild of Thieving. It contains eight market stalls (six with availability to buy from) listed with information below. The owners of the stalls will not buy back their own products for five minutes from the player if they were stealing from their stall. The Ardougne market may sometimes be seen on the login screen if the option for an animated background is selected.

Ardougne Gem Stall[edit | edit source]

This is a gem stall in the south-east area of the market. The owner sells the four main gems (sapphires, emeralds, rubies and diamonds). There is no main stock so the default stock is 0. A Thieving level of 75 is required to steal from the gem stall and only uncut gems may be stolen.

Ardougne Bakery Stalls[edit | edit source]

There are two bakery stalls in the market; one to the east and one to the west. They both sell the same items but are owned by different owners. They sell bread, cakes, chocolate slices and chocolate bars. A Thieving level of 5 is required to steal from a bakery stall. Players cannot steal chocolate bars from either stall.

Ardougne Silver Stall[edit | edit source]

To the north-west of the market is a silver stall. It sells unstrung symbols, silver ore and silver bars. The trader, Erin, is also a part of the Making History quest. A Thieving level of 50 is required to steal from the silver stall. Only silver ore may be stolen and only unstrung symbols have infinite stock.

Ardougne Silk Stalls[edit | edit source]

There are two silk stalls in the market although you cannot buy silk from either of them, you can only steal it. It is recommended to sell silk here, as the silk merchant can offer a maximum of 60 coins for one piece of silk. However players may not sell them in notes. A player can get a maximum of 1680 coins each load, though they must leave Ardougne after they steal or else he will call the player a "thief" and call the Knights of Ardougne and the market guards to attack. A way to avoid this is to have the vial of stench (a) in your inventory while selling the silk, however, this will not work if you have the vial with you as you steal the silk. A thieving level of 20 is required to steal silk.

Ardougne Spice Stall[edit | edit source]

To the south-west below the silk stall is the Ardougne Spice Stall. It sells spices, knives and garlic. A Thieving level of 65 is required to steal from the spice stall. A player may only steal spice.

Ardougne Fur Stall[edit | edit source]

The fur stall is located in the south-eastern part of the market, below the gem stall. The stall sells bear fur and grey wolf fur. They also sell polar kebbit fur, common kebbit fur, feldip weasel fur, desert devil fur, tatty larupia fur, larupia fur, tatty graahk fur, graahk fur, tatty kyatt fur and kyatt fur but the default stock of these is zero. To steal from the fur stall players need a thieving level of 35. Players may only steal grey wolf fur from the fur stall. Most find it easier to steal from the fur stall if the Fur Seller is allowed to walk in the building behind the stall, and the door closed behind him.

Surroundings[edit | edit source]

Manor Farm[edit | edit source]

Manor Farm can be found north of East Ardougne. It is the hub for the player-owned farm. It contains a few farming patches. Two wheat fields are located just west of the farm.

The farm well may sometimes have a polar bear agent hiding inside during the weekly Penguin Hide and Seek Distraction and Diversion.

Mill Road Mill[edit | edit source]

Connected to the northwest section of Manor Farm is the Mill Road Mill. Owned by Milton the Miller, it may be used to produce flour.

Tower of Life[edit | edit source]

The Tower of Life is a tower still in construction. It is located outside the city walls to the south-east and is the main setting for the Tower of Life quest. Once the quest has been completed, a dungeon becomes available where players may perform Creature Creation. The Tower of Life is the home to the Homunculus.

Necromancer Tower[edit | edit source]

This tower is not far from the Tower of Life, which are both south of Ardougne. Invrigar the Necromancer and his assistants live here.

Legends' Guild[edit | edit source]

Legends' Guild is located North-East of Ardougne, which is accessible after Legends' Quest. Merchants inside sell various items, including the cape of legends. It is also the place to start Legends' Quest and While Guthix Sleeps.

Clock Tower[edit | edit source]

The Clock Tower is south of Ardougne. There are 4 floors, the fourth one being the basement. During the Clock Tower quest, you have to find 4 cogs in different colour.

Ranging Guild[edit | edit source]

The Ranging Guild can only be accessed by players with 40 Range.

Monastery[edit | edit source]

The Monastery belongs to a group of monks and is located south of Ardougne Zoo. The quest Monk's Friend can be started there.

Inhabitants[edit | edit source]

Personalities[edit | edit source]

Monsters[edit | edit source]

Quests[edit | edit source]

Around Ardougne[edit | edit source]

The following are started in or near East Ardougne:

Involving Ardougne[edit | edit source]

The following are involved with East Ardougne:

Music[edit | edit source]

Music tracks unlocked:

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 8 February 2016 (Update):
    • Added blocking to the wooden pillars in the Ardougne pig pen.
  • patch 27 March 2012 (Update):
    • Some bankers in East Ardougne bank are no longer facing the wrong way.
  • patch 11 January 2010 (Update):
    • Route finding in an East Ardougne bank should be a bit better.
  • patch 3 December 2009 (Update):
    • A tree no longer clips through a house in East Ardougne.

Trivia[edit | edit source]

  • One of the graves out in front of the East Ardougne church has the symbol of Zamorak which may be due to the fact that the Hazeel cult used to be in the city or other numerous reasons.
  • There is a black scimitar spawning on the west side of the castle on the second floor beside the stairs.
  • There is only one man and one woman in East Ardougne - they are behind a locked door that can be hard to pick.

References[edit | edit source]

  1. ^ Kangai Mau, "Tribal Totem", RuneScape. "Lord Handlemort is an Ardougnese explorer."
  2. ^ Jagex. Postbag 35 - "Transcript:But how do you pruh-nounce Rell-doh?", Letter 4, by Reldo. RuneScape Postbags from the Hedge.
  3. ^ Display Case 47, "Varrock Museum - Second Floor", RuneScape. "5th Age - Year 136
    King Ulthas of Ardougne dies from an accidental arrow shot while out on a hunting expedition. Ardougne is left to his 2 sons, Tyras and Lathas who decide to split the city between them."