Dusk eel & gissel potato
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Dusk eel & gissel potato | |
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Release | 12 April 2010 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | Yes |
Equipable | No |
Stackable | No |
Disassembly | Restricted |
Noteable | Yes |
Edible | Yes |
Destroy | Drop |
Actions [?] | |
Backpack | Eat, Drop-X |
Values | |
Value | 240 coins |
High alch | 144 coins |
Low alch | 96 coins |
On death | Always a safe death |
Weight | 0.5 kg |
Examine | |
Nice...a gissel potato loaded with delicious dusk eel. (Tier 3) | |
Advanced data | |
Item ID | 18123 |
Links | MRID • recipe |
FAQ • doc |
The dusk eel & gissel potato is a unique food used in the Dungeoneering skill and can only be found in Daemonheim. It is made by using a Baked cave potato with cooked Dusk eel or a Gissel mushroom. You must have the other ingredient in your inventory in order to make this food. It heals up to 650 life points depending on your Constitution level and requires 26 Cooking to make.
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18.3 XP | - | 1 (0.6s) [recipe 1] | - | |
Requirements | ||||
![]() | 26 | |||
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Materials | ||||
Item | Quantity | Price | Total | |
![]() | Dusk eel potato | 1 | N/A | - |
![]() | Gissel mushroom | 1 | N/A | - |
- ^ All items are finished at once.
Enter your Constitution level | name=skillstat_Constitution_level|type=int|value=1|range=9,99|size=4|sublist=calchealing |
name=healing|type=output |
let(minLevel, 26) let(healAmount, 0) let(healAmountOutOfCombat, 0) let(healOverTimeAmount, 0) let(healOverTimeDuration, 0) let(constitutionLevel, skillstat_Constitution_level) let(itemName, "This")
let(pointsPerLevel, 25) if(healAmount){
let(pointsPerLevel, healAmount / minLevel)
}
if(constitutionLevel < minLevel){
let(heal, constitutionLevel * pointsPerLevel)
}{
let(heal, minLevel * pointsPerLevel)
}
let(heal, floor(heal + 0.000001)) let(healing, itemName + " will heal " + heal + " life points at level " + constitutionLevel + " while in combat.")
if(healOverTimeAmount){
let(healing, healing + " It will heal an additional " + healOverTimeAmount + " life points over " + healOverTimeDuration + " seconds.")
}
if(healAmountOutOfCombat){
let(pointsPerLevelOutOfCombat, healAmountOutOfCombat / minLevel) if (constitutionLevel < minLevel){ let(healOutOfCombat, constitutionLevel * pointsPerLevelOutOfCombat) }{ let(healOutOfCombat, minLevel * pointsPerLevelOutOfCombat) } let(healOutOfCombat, floor(healOutOfCombat + 0.000001)) let(healing, healing + " It will heal " + healOutOfCombat + " life points while out of combat.")
}
Update history[edit | edit source]
Dungeoneering Potatoes | |
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Raw | |
Regular | |
Gissel | |
Edicap |