Dungeoneering/Runecrafting

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A player crafting a rune on the Runecrafting altar available in Daemonheim.

Runecrafting is used in Dungeoneering to craft runes, solve puzzles (like the magic construct), open skill doors and imbue staves to progress through the level. Crafting runes in Daemonheim provides 2% of the experience gained Runecrafting normally. There are no new runes in Daemonheim. For standard Runecrafting experience values, please see this page.

All players can craft basic runes. Non-members can craft all types of runes except for astral runes, blood runes and soul runes. Members cannot craft soul runes. Normal runecrafting level requirements apply in dungeoneering.

A Runecrafting altar found in the Dungeons of Daemonheim.

Opening doors[edit | edit source]

A door requiring Runecrafting to open

Runecrafting in Dungeoneering allows players to imbue certain doors with energy that cannot be opened otherwise. These doors are found throughout the dungeons.

Imbue runes[edit | edit source]

Imbue runes interface.
Rune Level XP Cost/xp
Air rune.png Air 1 0.10 -500
Mind rune.png Mind 2 0.11 -454.5
Water rune.png Water 5 0.12 -416.6
Earth rune.png Earth 9 0.13 -384.6
Fire rune.png Fire 14 0.14 -357.1
Body rune.png Body 20 0.15 -333.3
Cosmic rune.png Cosmic 27 0.16 -312.5
Chaos rune.png Chaos 35 0.17 -294.1
Astral rune.png Astral 40 0.174 -287.4
Nature rune.png Nature 44 0.18 -277.8
Law rune.png Law 54 0.19 -263.2
Death rune.png Death 65 0.20 -250
Blood rune.png Blood 77 0.21 -238.1

Staves[edit | edit source]

Imbue weapons interface.

To obtain a staff or wand, left-click "Craft" on branches. Players can use a higher level material to imbue. For example, it is possible to create a catalytic staff by imbuing a thigat staff. However, this is not recommended, as the magic accuracy on the plain staves of a higher tier are higher and they already provide the same runes. Imbuing is only beneficial if the lowest possible tier of resource is used.

Items cannot be imbued if they are bound or equipped.

Image Name Level Material Runecrafting XP Magic XP Cost/XP (Runecrafting)
Catalytic wand.png Catalytic wand 50 Spinebeam wand 39.5 39.5 -180.8
Catalytic staff.png Catalytic staff 50 Spinebeam staff 39.5 39.5 -162.3
Catalytic orb.png Catalytic orb 50 Bryll orb 39.5 39.5 -18.5
Empowered catalytic wand.png Empowered catalytic wand P2P icon.png 99 Grave creeper wand 106 106 -1,108.5
Empowered catalytic staff.png Empowered catalytic staff P2P icon.png 99 Grave creeper staff 106 106 -1,108.5
Empowered catalytic orb.png Empowered catalytic orb P2P icon.png 99 Spiritbloom orb 106 106 -15.4

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 15 March 2011 (Update):
    • Dungeoneering Runecrafting now uses Make-10/50/100 (instead of Make-1/5/10).
  • patch 19 August 2010 (Update):
    • Adjusted the costs of runes in Dungeoneering and increased the rate at which you craft them.

Trivia[edit | edit source]

  • Since the Evolution of Combat update, free-to-play players crafting death runes in Daemonheim is pointless because the only free-to-play spell that requires death runes is Teleport Block and that is unavailable during Dungeoneering. Chaos runes are also much less valuable in dungeons because the only available spell is Curse which is not a commonly used spell. Also, pay-to-play players no longer have a reason to craft blood runes since none of the spells used in Daemonheim use them anymore.
    • Additionally, a player does not have to craft any elemental runes if they are using a wand as the wand provides unlimited elemental runes to the player.
  • Imbuing staves only has a Runecrafting requirement, but gives equal amount of both Magic and Runecrafting experience.
  • It would take approximately 130,344,300 air runes to reach from level 1 to 99 Runecrafting.