Dungeoneering/Music

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Throughout your Dungeoneering travels, you will come across a wide array of music. An easy way to unlock all tracks of one sort (e.g. all Adorno tracks) is to enter a room, then leave the room, then re-enter since a randomly selected track is always played. It is possible to unlock all ten tracks that play in an environment by doing this.

Dungeoneering music is usually upbeat and gives a better sense to the gameplay, so many players consider them the best types of soundtracks.

According to a dungeoneering development blog from Jagex posted on YouTube, there are three types of music tracks: Ambient, Combat, and Boss. These were created as "adaptive, interactive music." Ambient music is "slightly ominous... to give a sense of suspense." Combat tracks "get the blood racing," with ambient tracks playing as the last monster in the room is killed. Boss music is similar to Combat music. Ambient music do not have names displayed in the music player.

Normally boss music is unlocked upon entering the boss room. There is currently a bug that may cause the combat music to be continued if you did not kill all monsters in the room prior to the boss room. This can deny players a boss music unlock.

Music[edit | edit source]

The total number of tracks that can be unlocked in Dungeoneering is 83, which makes it a great skill for those players who are attempting to get the Air Guitar emote.

Daemonheim Castle[edit | edit source]

Total tracks: 3

Frozen Floors[edit | edit source]

Total tracks: 16

Abandoned Floors[edit | edit source]

Total tracks: 14

Deep Abandoned Floors[edit | edit source]

Total tracks: 2

Furnished Floors[edit | edit source]

Total tracks: 16

Occult Floors[edit | edit source]

Total tracks: 16

Warped Floors[edit | edit source]

Total tracks: 16