# Dungeoneering/Fishing

A Dungeoneering room may contain a pond where fish can be caught by having feathers (bought from the Smuggler or picked up as drops) in the player's inventory. If the player has attained the ability to fish without bait from the Prawnbroker in the Aquarium of the player-owned house, feathers are no longer necessary.

Below shows a list of different species of fish that can be caught in these ponds. The (m) indicates that only members can catch that species of fish. The prices to buy the fish from the Smuggler are also shown.

On lower complexities, one of the fishing spots in each room will only give half of the normal experience, a move intended to reduce the overall experience gain from fishing on complexity 2.

## Experience

The amount of experience received from each fish is dependent of the level of the material that is received. The below equation governs the experience received based on the level of the material. For the purposes of this calculation, a material that requires level 1 is treated as a level 0 material.

${\displaystyle {\text{xp}}(y)={\frac {9}{5}}x+8}$

Due to the linear growth of received experience, compared to the exponential exeprience growth requirements between levels, there are diminishing returns in terms of number of materials required to be fished to achieve the next level.

## Table

Image Fish Level Normal XP Half XP Cost
Raw heim crab 1 9 4.5 200
Raw red-eye 10 27 13.5 550
Raw dusk eel 20 45 22.5 840
Raw giant flatfish 30 63 31.5 1,400
Raw short-finned eel 40 81 40.5 1,920
Raw web snipper 50 99 49.5 2,700
Raw bouldabass 60 117 58.5 3,400
Raw salve eel 70 135 67.5 4,500
Raw blue crab 80 153 76.5 5,500
Raw cave moray 90 171 85.5 7,500
Raw vile fish Varies Varies N/A N/A

The vile fish (when cooked) is used to lure a ferret on to a pressure plate as part of a puzzle. They can only be caught from the fishing spot in the puzzle room and only the first three that are caught award any Fishing experience. Throwing the fish (to lure the ferret) requires a set Ranged level, typically the Ranged level of a player in the Dungeoneering party.

Each fishing location will yield a maximum of 14 fish. Approximately every second the player will have a chance at catching a fish. After 14 chances the fishing spot will become depleted.

After catching some fish, the player may cook them on a fire, much like fish outside of Daemonheim. To make a fire players need branches and a tinderbox. The higher the tier of the branches, the lower the chances of burning the fish. Branches may be purchases from the Smuggler, received as a drop or cut from trees in Daemonheim. Players can use a hatchet to cut down branches. Cutting them is recommended as the branches sold by Smuggler are expensive.

## Update history

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
• patch 15 December 2014 (Update):
• Fishing animations will no longer loop on every attempt in Dungeoneering.
• patch 23 August 2011 (Update):
• all members only fish caught within Daemonheim now state members only on the skill guide.