Dungeoneering/Divination

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An energy rift for Divination in the starting room of a dungeon

Divination in Daemonheim allows players to create portents, as well as open divination doors. Like other resources, wisps will spawn randomly throughout the dungeon for players to gather divine energy. When you find a room that contains wisps, only one type of wisp will be in that room, so you will need to search the dungeon for the wisp that you want. Like other dungeoneering resources, memories of the same tier will stack in the player's inventory. Harvested memories and energy cannot be traded or transferred in a dungeon, so if you cannot make a portent of that wisp tier the resource will be wasted.

Opening Doors[edit | edit source]

A door requiring divination to be opened.

Some doors will be blocked by divine energy. In order to open the door, a player will have to drain away the energy. 

Portents[edit | edit source]

Restoration[edit | edit source]

A portent of restoration automatically heals a number of life points after the player carrying the portent drops below 50% life points. They do not stack.

Restoration portent Divination Constitution Energy amount Secondary Experience Heals
Portent of restoration I (Dungeoneering).png Portent of restoration I 2 8 30 pale energy 1 Heim crab 10 200
Portent of restoration II (Dungeoneering).png Portent of restoration II 15 15 30 flickering energy 1 Red-eye 20 200
Portent of restoration III (Dungeoneering).png Portent of restoration III 25 20 30 bright energy 1 Dusk eel 30 400
Portent of restoration IV (Dungeoneering).png Portent of restoration IV 35 30 30 glowing energy 1 Giant flatfish 40 600
Portent of restoration V (Dungeoneering).png Portent of restoration V 45 40 35 sparkling energy 1 Short-finned eel 50 800
Portent of restoration VI (Dungeoneering).png Portent of restoration VI 55 50 40 gleaming energy 1 Web snipper 60 1000
Portent of restoration VII (Dungeoneering).png Portent of restoration VII 65 60 45 vibrant energy 1 Bouldabass 70 1200
Portent of restoration VIII (Dungeoneering).png Portent of restoration VIII 75 70 50 lustrous energy 1 Salve eel 80 1400
Portent of restoration IX (Dungeoneering).png Portent of restoration IX 86 80 50 brilliant energy 1 Blue crab 90 1600
Portent of restoration X (Dungeoneering).png Portent of restoration X 97 90 60 radiant energy 1 Cave moray 100 1800

Passage[edit | edit source]

Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. The number of levels a particular portent bypasses can be worked out by doubling the tier of the portent (for example a tier 3 portent provides an effective increase of 6 levels).

These portents can only be created within Daemonheim.

Portent of passage Divination Ingredient XP Max Levels Bypassed
Portent of passage I.png Portent of passage I 2 30 Pale energy 10 2
Portent of passage II.png Portent of passage II 15 30 Flickering energy 20 4
Portent of passage III.png Portent of passage III 25 30 Bright energy 30 6
Portent of passage IV.png Portent of passage IV 35 30 Glowing energy 40 8
Portent of passage V.png Portent of passage V 45

35 Sparkling energy

50 10
Portent of passage VI.png Portent of passage VI 55 40 Gleaming energy 60 12
Portent of passage VII.png Portent of passage VII 65 45 Vibrant energy 70 14
Portent of passage VIII.png Portent of passage VIII 75 50 Lustrous energy 80 16
Portent of passage IX.png Portent of passage IX 86 50 Brilliant energy 90 18
Portent of passage X.png Portent of passage X 97 60 Radiant energy 100 20