Drygore mace (ice)

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For this item's off-hand variant, see off-hand drygore mace (ice).
For this item's augmented variant, see augmented drygore mace (ice).
For this item's (un)dyed variants, see blood, undyed, shadow, barrows, Third Age.

The ice-dyed drygore mace is made by dyeing a drygore mace with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular drygore mace: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The Drygore mace (ice) at most, costs 3,000,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 750,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges30,000
MethodRepair NPC, armour stand, whetstoneBackpack
Item(s) consumed3,000,000 × Coins 10000.png Coins[uc 1]10,000 × Chitin scraps.png Chitin scraps
Total GE Price3,000,000810,000
Per hour
Average rate[uc 2]180,00048,600
High rate[uc 3]360,00097,200
Maximum rate[uc 4]600,000162,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 4 March 2019 (Update):
    • Using an augmentation dissolver on ice dyed Drygore weapons will no longer remove the dye from the weapon.