The ice-dyed drygore mace is made by dyeing a drygore mace with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular drygore mace: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.
The base repair cost of the Drygore mace (ice) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand
form = repairForm
result = repairResult
param = level|Smithing level (1-106)|1|int|1-106||
param = charge|Item Charge|0.0|number|0.0-100.0||
param = cost|cost|3000000|hidden|||
|The result will appear here when you submit the form.|
The update history project
is a work-in-progress – not all updates to this topic may be covered below. See here
for how to help out!
- patch 4 March 2019 (Update):
- Using an augmentation dissolver on ice dyed Drygore weapons will no longer remove the dye from the weapon.
Ice dyed equipment