|Release||20 November 2012 (Update)|
|Stacks in bank||Yes|
|High alch||1,200,000 coins|
|Low alch||800,000 coins|
|A heavy shield with a snarling, draconic visage.|
|Exchange||1,196,145 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
The dragonfire ward is created when combining a Draconic visage with an Anti-dragon shield and choosing to forge it towards magic. Requiring 70 Defence to equip, it is one of the most powerful shields in RuneScape. Much like the anti-dragon shield from which it is made, the dragonfire shield provides partial protection from dragonfire attacks; however, it also provides the same partial protection from the ice breath of Skeletal Wyverns that an elemental shield or equivalent would offer. It also has identical stats to the Ward of Subjugation and the Crystal ward, except for the Dragonfire protection and the prayer bonus.
The dragonfire ward cannot be lent. Additionally, it can only be traded when completely uncharged.
Combat stats[edit | edit source]
|Armour||170.0||PvM: 7%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Creation[edit | edit source]
|You must be using an Anvil|
|While Guthix Sleeps|
|You must be using a Dragonkin anvil|
The dragonfire ward is created by attaching a draconic visage to an anti-dragon shield at any anvil. The process requires 90 Smithing and a hammer, giving 2,000 Smithing experience and an uncharged dragonfire ward. There are 3 types of dragonfire shields you can smith, you will be given the option to choose either melee, range or magic. Players who do not have the required Smithing level to make the ward may seek help through the Assist System; alternately, Oziach in Edgeville will smith the ward for any player at a cost of 1,250,000 coins.
It is possible to change between the different uncharged versions by using the dragonfire ward at the dragon forge located in the Ancient Cavern. Before the mining and smithing rework, a blast fusion hammer, which costs 1,000,000 gp, purchaseable from the Blast Furnace Foreman was required.
The draconic visage is dropped by most high-level dragons, including black, iron, steel, mithril, frost, and celestial dragons, skeletal wyverns, and the King and Queen Black Dragon. However, green, blue, red, bronze, brutal green dragons, and all baby dragons do not drop the draconic visage.
Special attack[edit | edit source]
With the Legacy/EoC update, the Dragonfire ward again has its special attack. Players can use the attack by right clicking a charged and equipped dragonfire ward and clicking "Activate". This uses up 1 charge and has a cooldown period of 2 minutes, shared with the Dragonfire deflector and the Dragonfire shield. The attack does not work on dragons or wyverns.
The Dragonfire ward's special attack has a few interesting attributes:
- It deals 75% to 225% ability damage, even in Legacy Mode.
- It acts like a channeled ability, where you cannot switch equipment, move, etc. during the 5 tick animation for the special attack.
- It ignores the global cooldown, therefore allowing it to be used the same tick as an ability. However, it still places auto attacks on cooldown.
- The damage from the special is buffed as an ability would be; scrimshaw of the elements, sunshine, etc. all affect it's damage.
- If initiated during detonate's charge up, it will cancel detonate, not dealing any damage from both detonate and the special attack.
Dragonfire charges[edit | edit source]
Charging[edit | edit source]
As it absorbs the dragonfire attacks of adult dragons, the dragonfire ward builds charges. The ward can also be charged by absorbing the breath attacks of skeletal wyverns, although it will still discharge dragonfire. Each breath attack gives the ward one charge. The ward can hold up to 50 charges. Right-clicking the ward and selecting the Inspect option can be used to check its current number of charges.
To charge the dragonfire ward, simply equip the ward and attack any dragon capable of breathing dragonfire. With the use of an antifire potion, no damage will be taken. There are several ways to charge a dragonfire ward in complete safety.
- Iron and Steel dragons in Brimhaven Dungeon only use dragonfire when attacking at range, meaning the ward gains a charge with every attack, while no damage is taken. Accessing the Brimhaven Dungeon costs 875 coins per entry, unless the hard Karamja tasks have been completed, or a player teleports to the resource dungeon using the Dungeoneering Skill Cape.
- A steel dragon (player-owned house) in a player-owned house's Treasure Room. If not using another player's POH, it costs 10,000,000 coins (10M) to build, and requires 95 Construction.
- A pit iron dragon in a player-owned house's Dungeon Pit. If not using another player's POH, it costs 7,500,000 coins to build, and requires 97 Construction and completion of Love Story.
- Elvarg in Dominion Tower, with 110 combat, Dragon Slayer and at least 19 other quests completed.
Players who do not have such options available can also charge the ward easily using one of the following:
- A blue dragon can be fought in the basement of the Heroes' Guild, which is easily accessed from the Burthorpe lodestone. Note that the Heroes' Quest needs to be completed for entry into the guild.
- Black dragons can be fought in the Evil Chicken lair in Zanaris. This requires Lost City to be completed.
- The King black dragon can be accessed from the symbol north of the Monastery of Saradomin near the Edgeville lodestone, allowing quick charging if in a hurry.
Discharging[edit | edit source]
Players can drain all of the dragonfire ward's charges at once by right-clicking the ward in the inventory and selecting Empty. This will release all of the ward's charges in a harmless burst. This function is useful when selling or trading the ward, as it can only be traded when completely uncharged.
Also, if dropped on death in an unsafe environment, when recovered the dragonfire ward will be completely uncharged.
Prices[edit | edit source]
When bought or smithed, the ward will be uncharged. A partially charged Dragonfire shield will have the same defensive bonuses as a fully charged shield.
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||23.0%|
|3 × Dragonfire components||Always|
Update history[edit | edit source]
- patch 16 January 2017 (Update):
- Smithing dragonfire shields now uses the production interface with its own dropdown selection at anvils.
- patch 25 January 2016 (Update):
- Dragonfire shield (magic) and Dragonfire shield (ranged) have been renamed to Dragonfire ward and Dragonfire deflector for consistency with other melee/magic/ranged shield sets.
- ninja 9 June 2014 (Update):
- The Magic and Ranged dragonfire shields have been recoloured to differentiate between the three types.
- patch 4 December 2012 (Update):
- Ranged and magic dragonfire shields now protect against skeletal wyverns.
- patch 22 November 2012 (Update):
- Switching Dragonfire shields between the Melee, Ranged and Mage versions at the Dragonkin Forge (near Kuradal) now uses up a blast hammer per shield.
Trivia[edit | edit source]
- Even though dragon bolts (e) special attack deals damage as dragonfire, dragon bolts (e) are not affected by any magic modifiers, while the dragonfire ward's special is.
- Even though the dragonfire wards' special acts like an ability for buffs, it isn't a real ability. This means the cooldown cannot be decreased by warpriest of Armadyl armour's passive effect, or activate impatient, etc.
- Even though the Dragonfire ward has a cooldown, there is no icon on the debuff bar for the Dragonfire ward's special attack.
- A charged Dragonfire ward may not be keepsaked.