|Release||14 September 2011 (Update)|
|High alch||45 coins|
|Low alch||30 coins|
|Particularly damaging against dragons.|
|Links||MRID • recipe|
|FAQ • doc|
Dragonbane bolts are bolts made to kill dragons, requiring 60 Ranged to wield. When used against dragons, these bolts deal 40% more damage with auto-attacks and 25% more damage with abilities, and they gain a 30% hit chance bonus.
Dragonbane bolts are not obtainable until completion of the Ritual of the Mahjarrat grandmaster quest and are untradeable, although assistable.
Dragonbane bolts do not work on skeletal wyverns, as they are not classified as dragons. Ava's device will retrieve these bolts.
During a slayer task of black dragons, wearing a full slayer helmet, pernix armour, a royal crossbow and praying Anguish while overloaded, it is possible to hit over 1000 in legacy mode or 9,000 in EoC with dragonbane bolts.
Making the bolts[edit | edit source]
80 Mining is needed to mine the banite ore, unless purchased from the Grand Exchange There are two overworld locations which have no further requirements; the Arctic habitat mine which has rocks on the East and West sides of the azure chinchompa hunting grounds, and the other is the Pirates' Hideout mine located in the Wilderness near the Mage Arena. There are also three quest-locked mines which hold banite ore; the foremost of which is located in the Glacor Cave in a side cave near the exit to the ritual site protected by an energy barrier accessed after Ritual of the Mahjarrat (easily travelled to via the fairy ring DKQ), another is inside the Jatizso dungeon mine accessible after The Fremennik Isles quest, and the last can be found after completing Hero's Welcome in Tarshak's sanctum.
87 Magic (boostable) is then needed to use the Tune Bane Ore lunar spell on an item from a dragon, such as dragon bones or dragonhide in your inventory. This will turn one bane ore in your inventory into dragonbanite ore. The dragon item used will not be lost.
Then 77 Smithing is needed to smelt the ore into dragonbane bars at a furnace. Any furnace can be used to smelt the bar. Then either use the fairy rings to go to Kethsi, using DIR then AKS or go through the World Gate. Use the Kethsian anvil on the upper level to make 75 unfinished bolts per bar, which requires 80 Smithing. Adding feathers at this point turns them into finished dragonbane bolts, with 80 Fletching.
The Magic, Smithing, and Fletching requirements can be boosted or assisted. Therefore, using spicy stews and an extreme magic potion, the lowest levels possible to obtain these bolts are 76 Mining (required to complete the quest), 80 Magic, 74 Smithing and 74 Fletching.
Combat bonuses[edit | edit source]
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|FAQ • docs|
Creation[edit | edit source]
|Completed Ritual of the Mahjarrat|
|Dragonbane bolts (unf)||10||N/A||-|
Effectiveness[edit | edit source]
In terms of damage, Dragonbane bolts are generally very effective. While the 25% ability damage bonus initially appears to make the bolts only count as 720 damage (compared to 864 damage for Ascension bolts), remember that the damage bonus applies to total ability damage and not just to the bolt.
The following is a damage comparison between:
- A tier 92 weapon (or dual wielded pair of weapons) with relevant tiered ammo
- A tier 90 weapon (or dual wielded pair of weapons) with relevant tiered ammo
- A pair of crossbows of over tier 60 using dragonbane bolts
- A main-hand crossbow of over tier 60 using dragonbane bolts combined with Off-hand Elite Death Lotus darts
- Abilities in modern combat, and auto-attacks Legacy Mode mode combat
- Legacy mode combat assumes a theoretical fastest-speed two-handed weapon is used; in reality two-handed weapons are usually slower, but weapon damage scales with speed so this is irrelevant.
|Setup||Abilities||Legacy Mode auto-attacks, fastest speed|
|Tier 92||Tier 90||Dual dragonbane
|MH DBane with EDLD
(max legacy hit)
(max legacy hit)
(max legacy hit)
|99 , no other equipment||1,695||1,666||1,234
|99 , tier 70 set||1,825||1,796||1,364
|99 , tier 90 set,||2,077||2,048||1,616
Note that only really the first comparison matters, as the boosts provided by other conditions are fixed (i.e. the tier 70 set is +130 total damage (+87 main hand and +43 off-hand)), and these bonuses are further increased by using dragonbane as they benefit from the 25% boost (so the tier 70 set is worth +163 damage with dragonbane). Thus dragonbane with elite death lotus darts is just above tier 92 weapon damage. (This applies only with sufficient damage from your Ranged level - but the point at which the tier 92 damage is equal to dragonbane + EDLD damage is 81.6 Ranged, below the requirement to use tier 92 or EDLD to begin with.)
In Legacy Mode, dragonbane is even more effective as auto-attacks get a larger bonus than abilities, though one will have to use a two-handed weapon to really take advantage of this (a two-handed crossbow with bolts, or switch to dragonbane arrows instead. A dual-weilded dragonbane setup would also be viable - while the individual hits would be smaller, the overall damage output should be the same (i.e. don't use OHEDLD in legacy).
In terms of accuracy, as the bonus of dragonbane is a direct addition to hit chance, it is very effective and can usually make hit chance 100% with only modest other bonuses even for compartively lower level weapons (e.g. even the Armadyl crossbow can reach 100% accuracy with just overload, anguish, a full slayer helmet, and 99 Ranged against runes and hydrix dragons).
The primary downsides of dragonbane are:
- Like many other damage boosts, dragonbane does not increase the damage of bleed abilities like Fragmentation Shot and Corruption Shot. These will just use the base damage.
- The attack range of elite death lotus darts is short compared to other ranged weapons, particularly the noxious longbow and seren godbow. This can be of general annoyance while killing most monsters, and of significant detriment for some bosses where positioning/moving often is important like the Queen Black Dragon or those of the Dragonkin Laboratory.
Disassembly[edit | edit source]
|Disassembly category||Bolts and bolt tips|
|Item quantity required||50|
|Base junk chance||67.0%|
Update history[edit | edit source]
- patch 5 February 2013 (Update):
- The Make-X interface now shows the correct amount of XP for attaching feathers to bane bolts.
Trivia[edit | edit source]
- Currently, the bolts do no additional damage to the dragons in the dungeon of a player-owned house. It is unknown whether this is a bug.