Dragonbane bolt

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Dragonbane bolt 5 detail.png

Dragonbane bolts are bolts made to kill dragons, requiring 60 Ranged to wield.

Dragonbane bolts are not obtainable until partial completion of the Ritual of the Mahjarrat grandmaster quest and are untradeable, although assistable.

Dragonbane bolts do not work on skeletal wyverns, as they are not classified as dragons. Ava's device will retrieve these bolts.

Creation[edit | edit source]

Using Kethsian smithing to smith Dragonbane bolts


The Magic, Smithing, and Fletching requirements can be boosted or assisted. Therefore, using spicy stews and an extreme magic potion, the lowest levels possible to obtain these bolts are 76 Mining (required to complete the quest), 80 Magic, 74 Smithing and 74 Fletching.

Steps to create dragonbone bolts:

  1. Mine Banite ore.png: RS3 Inventory image of Banite oreBanite ore at any of these locations, or purchase the ore from the Grand Exchange at 4,423 a piece.
    1. Arctic habitat mine which has rocks on the East and West sides of the azure chinchompa hunting grounds
    2. Pirates' Hideout mine located in the Wilderness near the Mage Arena.
    3. Glacor Cave which can be accessed using fairy ring DKQ, and running north past the energy barrier. Requires Ritual of the Mahjarrat.
    4. Jatizso dungeon mine accessible after The Fremennik Isles quest
    5. Quest mine after completing Hero's Welcome in Tarshak's sanctum.
  2. Switch to the Lunar spellbook if you are not already on it. The magic skillcape can be used to switch magic books at a bank.
  3. Create Dragonbanite ore.png: RS3 Inventory image of Dragonbanite oreDragonbanite ore by casting the Tune Banite Ore lunar spell on an item from a dragon, such as dragon bones or dragonhide in your inventory.
    1. The dragon item used will not be lost.
    2. Each cast requires 4 x Earth rune.png: RS3 Inventory image of Earth runeEarth runes and 2 x Astral rune.png: RS3 Inventory image of Astral runeAstral runes.
  4. Smelt the ore into Dragonbane bar.png: RS3 Inventory image of Dragonbane barDragonbane bars at a furnace. Any furnace can be used, such as the one at Lumbridge.
  5. Use the sixth-age circuit to teleport to the World Gate and then use it to travel to Kethsi (faster) or use DIR then AKS (slower)
  6. Use the Kethsian anvil on the upper level to make 75 Dragonbane bolts (unf).png: RS3 Inventory image of Dragonbane bolts (unf)Dragonbane bolts (unf) per bar.
    1. The item can be found under the 'Kethsian smithing' section, under the 'Misc Smithing' header. (see picture)
    2. Periodically use the Kethsian forge to re-heat your project and smith it faster.
  7. Add feathers to the unfinished Dragonbane bolts to craft the finished dragonbane bolts

Combat stats[edit | edit source]

Damage Analysis[edit | edit source]

The 40% damage boost from any type of bane ammunition applies only to the variable portion (the damage between the ability's minimum and maximum hit) of damage. Typically, abilities have ability damage ranges where the maximum hit is 5 times the minimum hit. For example, for an ability with a damage range of 20% to 100%, the damage boost will not apply to first 20% of ability damage, but will modify the additional damage over that. With the exception of auto attacks, this means that bane ammunition will always provide a total lower damage increase than displayed. In addition, it also provides +30% to the player's hit chance.

Average damage increase based on ability
Skill Ability Bane ammunition
damage boost
Name Min hit Max hit
and standard abilities
Auto-attacks 0% 100% 40.00%
Standard abilities[note 1] 20% 100% 26.67%
Snipe.png Snipe 125% 219% 10.93%
Snap Shot.png Snap Shot (Hit #1)[note 2] 100% 120% 3.64%
Tuska's Wrath.png Tuska's Wrath 30% 110% 22.86%
  1. ^ "Standard abilities" are abilities where the maximum hit is 5 times the minimum hit.
    • Examples:
  2. ^ Due to the way the damage range of the second hit of Snap Shot is calculated, it does not receive the damage boost.

Creation[edit | edit source]

Dragonbane bolt.png Dragonbane bolt ×10
Fletching-Hourglass.pngMake-X GE icon.png
70 XP-1 (0.6s) -
Fletching Fletching level80
Quests Partial completion of Ritual of the Mahjarrat after finding the tune banite ore scroll
P2P icon.png Members only
Dragonbane bolts (unf).pngDragonbane bolts (unf)10N/A-

Effectiveness[edit | edit source]

In terms of damage, Dragonbane bolts are generally very effective. While the 25% ability damage bonus initially appears to make the bolts only count as 720 damage (compared to 864 damage for Ascension bolts), remember that the damage bonus applies to total ability damage and not just to the bolt.

The following is a damage comparison between:

  • A tier 92 weapon (or dual wielded pair of weapons) with relevant tiered ammo
  • A tier 90 weapon (or dual wielded pair of weapons) with relevant tiered ammo
  • A pair of crossbows of over tier 60 using dragonbane bolts
  • A main-hand crossbow of over tier 60 using dragonbane bolts combined with Off-hand Elite Death Lotus darts
  • Abilities in modern combat, and auto-attacks Legacy Mode mode combat
    • Legacy mode combat assumes a theoretical fastest-speed two-handed weapon is used; in reality two-handed weapons are usually slower, but weapon damage scales with speed so this is irrelevant.
Damage comparison of non-augmented gear
Setup Abilities Legacy Mode auto-attacks, fastest speed
Tier 92 Tier 90 Dual dragonbane
(inc. bonus)
MH DBane with EDLD
(inc. bonus)
Tier 92
(max legacy hit)
Tier 90
(max legacy hit)
2H dragonbane
(inc. bonus)
(max legacy hit)
99 Ranged, no other equipment 1,695 1,666 1,234
99 Ranged, Armadyl chestplate.png: RS3 Inventory image of Armadyl chestplatetier 70 set 1,825 1,796 1,364
99 Ranged, Sirenic hauberk.png: RS3 Inventory image of Sirenic hauberktier 90 set, Supreme overload potion.png: RS3 Inventory image of Supreme overload potion 2,077 2,048 1,616

Note that only really the first comparison matters, as the boosts provided by other conditions are fixed (i.e. the tier 70 set is +130 total damage (+87 main hand and +43 off-hand)), and these bonuses are further increased by using dragonbane as they benefit from the 25% boost (so the tier 70 set is worth +163 damage with dragonbane). Thus dragonbane with elite death lotus darts is just above tier 92 weapon damage. (This applies only with sufficient damage from your Ranged level - but the point at which the tier 92 damage is equal to dragonbane + EDLD damage is 81.6 Ranged, below the requirement to use tier 92 or EDLD to begin with.)

In Legacy Mode, dragonbane is even more effective as auto-attacks get a larger bonus than abilities, though one will have to use a two-handed weapon to really take advantage of this (a two-handed crossbow with bolts, or switch to dragonbane arrows instead. A dual-wielded dragonbane setup would also be viable - while the individual hits would be smaller, the overall damage output should be the same (i.e. don't use OHEDLD in legacy).

In terms of accuracy, as the bonus of dragonbane is a direct addition to hit chance, it is very effective and can usually make hit chance 100% with only modest other bonuses even for compartively lower level weapons (e.g. even the Armadyl crossbow can reach 100% accuracy with just overload, anguish, a full slayer helmet, and 99 Ranged against runes and hydrix dragons).

The primary downsides of dragonbane are:

  • Like many other damage boosts, dragonbane does not increase the damage of bleed abilities like Fragmentation Shot and Corruption Shot. These will just use the base damage.
  • The attack range of elite death lotus darts is short compared to other ranged weapons, particularly the noxious longbow and seren godbow. This can be of general annoyance while killing most monsters, and of significant detriment for some bosses where positioning/moving often is important like the Queen Black Dragon or those of the Dragonkin Laboratory.

Disassembly[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 7 February 2022 (Update):
    • Addressed feedback regarding the combat item tooltips from last month's Ninja Strike:
      • Clarified that the bonus ability damage from Bane Ammunition depends on the ability used.
  • patch 5 February 2013 (Update):
    • The Make-X interface now shows the correct amount of XP for attaching feathers to bane bolts.

Trivia[edit | edit source]

  • Currently, the bolts do no additional damage to the dragons in the dungeon of a player-owned house. It is unknown whether this is a bug.