|Dragon Slayer (#17)|
|Release date||23 September 2001 (Update)|
|Main developer(s)||Original: Paul G|
Rework: John A
|Quality assurance||Unknown edit|
|Infobox • Talk page|
Dragon Slayer is a quest that features the player trying to slay the dragon Elvarg on Crandor. It is often described as one of the most difficult quests that a free-to-play player can do and was the last quest to be added to RuneScape before membership was introduced to the game.
- 1 Official description
- 2 Overview
- 3 Oziach's armour
- 4 The anti-dragon shield
- 5 Torn and frayed
- 6 Lady Lumbridge
- 7 Elvarg
- 8 Delivery to Oziach
- 9 Rewards
- 10 Achievements
- 11 Required for completing
- 12 Transcript
- 13 Development team
- 14 Rework
- 15 Update history
- 16 Trivia
Official description[edit | edit source]
|“||Prove yourself a true hero. Kill the mighty dragon Elvarg of Crandor Island and earn the right to buy and wear the powerful rune plate mail body.||”|
Overview[edit | edit source]
|Start point||Guildmaster, located inside the Champions' Guild.|
|Member requirement||Free to play|
|Requirements||Skill requirements are not boostable unless marked with a [B] for boostable.
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.
|Enemies to defeat|
Oziach's armour[edit | edit source]
To start the quest, speak to the Guildmaster in the Champions' Guild, located just below the southern entrance of Varrock. After talking to him, you will be directed to Oziach, located in a tiny house situated north of the Edgeville lodestone.
Oziach says that, to be able to purchase a rune platebody from him, you will have to slay Elvarg, the mighty female dragon, residing within Crandor Isle. He will tell you to re-visit the Guildmaster for information on how to kill Elvarg.
Go back to the Guildmaster. Talk to him about the map pieces, about protection against dragon breath, and about buying a boat. After speaking to him about all of the map pieces, he will provide you with a maze key.
The anti-dragon shield[edit | edit source]
Travel to Lumbridge and speak to Duke Horacio on the 1st floor[UK]2nd floor[US] of Lumbridge Castle. Ask him about "a shield that will protect you from a dragon's breath", and when he asks you which dragon you're going to use it to fight against, tell him that you will be slaying the fearsome Elvarg of Crandor.
He will then give you an anti-dragon shield and tell you a bit more about the story of Elvarg and the fall of Crandor.
Torn and frayed[edit | edit source]
To reach the island of Crandor, you need to obtain a Crandor map. However, for the safety of the people of Asgarnia, the map was divided into equal pieces by 3 survivors – Melzar, Thalzar and Lozar – each of whom took and hid a map piece.
The map pieces can be obtained in any order.
Melzar's map piece[edit | edit source]
Melzar's map piece is found within Melzar's Maze, found south of the Crafting Guild and directly west of the Port Sarim lodestone. To progress through the maze, you will have to get past several locked doors, using keys obtained from the monsters. Barring the blue one, each key is held by a specific monster with a unique trait.
The second room contains ghosts. The orange key is dropped by a ghost with a cape, but not a hood. After obtaining the key, head through the middle door, second from the north on the eastern wall, and then climb the ladder.
The third room has skeletons in it. To obtain the yellow key, kill the skeleton with a round shield. Use the key on the south-western door and keep climbing down the ladders until you reach the basement.
The basement contains two zombies. Unlike the other rooms, there is no way to tell which zombie holds the key, so kill them until you receive one and then proceed through the blue door.
You must now fight Melzar the Mad. When killed, he drops the magenta key. Use this key on the magenta coloured door to progress to the final room.
In the final room is a lesser demon who drops the final green key. It is weaker than other lesser demons, although it still uses magic attacks.
Once the demon is defeated, open the final green door and take the map piece from the chest by completing the dialogue. Either climb the ladder and exit the building through the entrance or teleport out.
Thalzar's map piece[edit | edit source]
Travel to the Ice Mountain, west of Edgeville and north of Falador, and climb to the northern-most part of the mountain and speak to the Oracle by her tent. She speaks in a riddle, which holds the answer to the location to one of the map pieces:
|“||"The map's behind a door below,
but entering is rather tough
This is what you need to know,
You must use the following stuff:
First, a drink used by a mage,
Next, some worm string changed to a sheet,
Then, a small crustacean cage,
Last, a bowl that's not seen heat."
To obtain this piece of the map, you'll need:
- An unfired bowl.
- A wizard's mind bomb, which can be bought in Taverley for 2 coins.
- A lobster pot or a crayfish cage, which can be purchased in Gerrant's Fishy Business in Port Sarim or Lumbridge Fishing Supplies in Lumbridge.
- A piece of silk, which can be obtained from the silk trader in Al Kharid at the cost of 3 coins (or 2 if you bargain).
Once you have obtained all these items, venture down into the Dwarven mines, just north-east of the Falador lodestone. The mine contains a room with a sealed entrance door in the north-east part of the mines, just north of the scorpions. When you've found it, use all the items on the Magical Door. Take care while using the wizard's mind bomb with the door, as the left-click action is to drink it.
When you open the chest inside the room you get the following message, written by Thalzar:
|“||"Here I rest the map to my beloved home. To whoever finds it, I beg of you, let it be. I was honour-bound not to destroy the map piece, but I have used all of my magical skill to keep it from being recovered.
This map leads to the lair of the beast that destroyed my home, devoured my family, and burned to a cinder all that I love. But revenge would not benefit me now, and to disturb this beast is to risk bringing its wrath down upon another land.
I cannot stop you from taking this map piece now, but think on this: if you can slay the Dragon of Crandor, you are a greater hero than my land ever produced. There is no shame in backing out now."
Search the chest after reading the message in order to obtain the map piece.
Lozar's map piece[edit | edit source]
Ask the Guildmaster about Lozar's map piece, who reveals that she had hid the map section in a safebox at her house in Lumbridge. Unfortunately, she was killed during a goblin raid, and the creatures looted everything from the homes. The Guildmaster suggests you speak to someone in the Goblin Village.
Speak to either General Bentnoze or General Wartface to learn that the final map piece is held by a goblin named Wormbrain, currently imprisoned in Port Sarim jail. Head there and speak to him. He'll confess to stealing the map from a frail old woman and getting caught while trying to escape.
There are several ways to obtain this map piece:
- Speak to him and pay him 10,000 coins for the map piece.
- Kill Wormbrain using Magic or Ranged, or attack him with Melee, which will cause the piece to drop on the floor. It can then be picked up with Telekinetic Grab or via the loot interface. You can bring up the interface easily by dropping an item or two next to the cell and then picking it up again, or by binding it to a key of your choice in the Controls settings.
After obtaining all the map pieces, simply use one of them on another to complete the Crandor map.
Lady Lumbridge[edit | edit source]
The Guildmaster mentions a ship for sale at the Port Sarim docks, you must ask The Guildmaster before the captain will allow you to buy it. At the pier, talk to Klarense, the owner of the boat. He offers to sell his boat, the Lady Lumbridge, for 2,000 coins, which includes Cabin boy Jenkins. However, the ship is damaged and will require repair using 90 steel nails and 3 planks. Board the boat and complete the repairs.
Go to Draynor Village and talk to Ned, located in the house just north of Miss Schism. Bring your map and ask him to captain the ship and assist you in sailing to Crandor. He agrees and asks you to meet him on your ship in Port Sarim.
Elvarg[edit | edit source]
When you are ready, board your ship and talk to Ned. Tell him you're ready to sail to Crandor Isle. A short cutscene will play, during which Elvarg flies over your ship in circles and sets it on fire. Cabin Boy Jenkins will panic before catching on fire and dying.
The ship will crash on the shore of Crandor. Make your way across the island to the peak, avoiding the progressively stronger monsters. Run past the lesser demons and enter the hole at the heart of the island.
Another cutscene plays, showing Elvarg's lair – full of charred bones, skeletons, and a wall outline of a former warrior that was burnt-down – before moving the camera angle to Elvarg, showing her as if she was slowly moving towards you.
Move past the skeletons until you see Elvarg behind a short wall of spikes protruding from the ground on the east. Further south, there is a passage that can be unlocked to provide a shortcut from Karamja in case you die or leave the fight early. If this passage is not unlocked, you will have to repair the Lady Lumbridge again.
Equip your anti-dragon shield and climb over the wall of spikes.
Strategies[edit | edit source]
There are no safespots in the cavern and Elvarg can hit up to 1500 life points worth of damage with her firebreath attack if an anti-dragon shield isn't equipped. On death, a grave will appear inside Elvarg's cave.
If your Prayer level is high enough, Protect from Magic and an anti-dragon shield will greatly reduce fire breath damage. Her dragonfire will drain your prayer points if you plan to use prayer during the fight, and not equipping an anti-dragon shield will drain your melee stats and prayer very swiftly until they are 1 and 0, respectively. Defensive abilities such as Anticipate and Reflect can help reduce incoming damage as well as damage Elvarg in return.
- If using magic, you should use a one-handed weapon, such as a grifolic wand, to leave the off-hand slot free for the shield.
- For a ranged setup, non-members can make use of one-handed weapons such as rune javelins or a crossbow.
- For members, using an antifire potion completely negates the damage from Elvarg's dragonbreath attacks, when used in combination with an anti-dragon shield. Prayer potions can also be brought.
- A dwarf multicannon can also be used here.
Should you be unable to defeat Elvarg or die, you may venture again to Crandor Island. The ship will return to Port Sarim in its original damaged state and needs to be repaired again with 90 steel nails and 3 planks. After doing so, talk to Ned on the ship to return to Crandor.
Delivery to Oziach[edit | edit source]
Once you kill Elvarg, a cutscene will play during which you cut off Elvarg's head and stash it into your inventory. Leave Crandor and offer the head to Oziach, who will declare you a worthy member of the Champions' Guild and give you your reward.
If you lose the head, return to Oziach and the quest will end as normal.
Congratulations, quest complete!
Rewards[edit | edit source]
- 2 quest points
- 18,650 experience lamp
- 18,650 experience lamp
- A rune platebody (completing the quest is not required to equip one, however)
- An anti-dragon shield
- Access to all of Crandor
- Maze key, giving access to Melzar's Maze
- Access to the dragon crest on herald capes
- 2 Treasure Hunter keys and 2 Hearts of Ice
- Music unlocked
- Attack II (under Crandor)
- Melzar's Maze (music track) (Melzar's Maze)
- Dangerous Road (under Karamja Volcano)
- The Shadow (Crandor)
Achievements[edit | edit source]
- Dragon Slayer ( 0) – Complete this Experienced quest.
- Cran Door's Secret ( 10) – Unlocked the secret door between Crandor and Karamja.
- Karamja achievements
- Varrock achievements
- Lumbridge achievements
- Desert achievements
Required for completing[edit | edit source]
Dragon Slayer is directly required for the following quests/miniquests:
- Full completion of Azzanadra's Quest
- Blood Runs Deep
- Children of Mah
- Full completion of Curse of the Black Stone
- Desperate Measures
- Full completion of Desperate Times
- Dishonour among Thieves
- Fate of the Gods
- Glorious Memories
- Full completion of Heart of Stone
- In Memory of the Myreque
- Kindred Spirits
- Koschei's Troubles
- Legends' Quest
- Love Story
- Mahjarrat Memories
- Full completion of Missing, Presumed Death
- Full completion of Nadir
- Nomad's Elegy
- One of a Kind
- Rebuilding Edgeville
- Recipe for Disaster
- Recipe for Disaster: Defeating the Culinaromancer
- Recipe for Disaster: Freeing Sir Amik Varze
- Ritual of the Mahjarrat
- River of Blood
- Royal Trouble
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad
- The Branches of Darkmeyer
- The Light Within
- The Lord of Vampyrium
- The Lost Toys
- The Mighty Fall
- Full completion of The World Wakes
- Throne of Miscellania
- While Guthix Sleeps
Transcript[edit | edit source]
Development team[edit | edit source]
Rework[edit | edit source]
- Developer: John A
- Graphics: Paul B, Kavi M
- Quality Assurance: Kevin D, Christopher E
- QuestHelp: Gillan M
Update history[edit | edit source]
- patch 18 November 2019 (Update):
- Fixed quest journal location for Oziach during Dragon Slayer quest.
- ninja 4 December 2017 (Update):
- Dragon Slayer's Defence and Strength lamp requirements have been lowered from 50 to 40.
- The required level for the reward lamps from Dragon Slayer are now listed in the quest overview, and if not yet claimed there's a reminder in the quest's journal.
- The Dragon Slayer reward lamps are now bankable. They can also be reclaimed if destroyed.
- patch 6 November 2017 (Update):
- Completing the Dragon Slayer quest no longer displays an Ernest the Chicken achievement.
- patch 14 November 2016 (Update):
- ninja 14 September 2015 (Update):
- patch 10 November 2014 (Update):
- patch 1 November 2014 (Update):
- Elvarg's combat level in the Dragon Slayer quest journal has been corrected.
- patch 4 March 2013 (Update):
- Ned's chat in Dragon Slayer has been tweaked to inform players when they have discovered the secret passageway.
- patch 25 March 2009 (Update):
- Updated some of the Dragon Slayer code when you have to repair the boat.
- patch 27 January 2009 (Update):
- We've fixed the ability to charm sailors if you're on the Dragon Slayer quest.
Trivia[edit | edit source]
- The quest originally had several differences:
- Telekinetic Grab was the only way to complete the quest after some quest items were made untradeable, as there was no option to buy the map piece from Wormbrain.
- There was no cutscene of the voyage to Crandor – the player would leave Port Sarim and arrive at Crandor with some dialogue from Ned saying that he crashed into some rocks.
- Elvarg's boss room was a metal fence with a gate that could only be opened during the quest. Later this was changed into a wall of stalagmites that the player would vault over.
- When Elvarg died, the player would be teleported outside with the 'Quest Complete' banner without having to cut her head off or return to Oziach afterwards. This was how the quest ended in RuneScape Classic, before it was shut down.
- Talking to Linza after completing the quest reveals Oziach initially gave the quest in order to get rid of the player.
- Shortly after the quest was released, there was a bug that allowed the player to gain the experience reward multiple times.
- Prior to the mining and smithing rework, Dragon Slayer was required to wield a rune platebody, a Mystic robe top or a green dragonhide body/Blue dragonhide body (either before or after the Evolution of Combat). However, the quest dialogue has not been updated to reflect the change.
- Dragon Slayer was the first Experienced quest to be released.
|Removed or significantly changed|
|Italics denote that the quest was demoted to a miniquest.|