Divine simulacrum II

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Headless arrow detail.png
This section or article is incomplete and could do with improvement.
Reason: Xp values for harvesting
You can discuss this issue on the talk page or edit this page to improve it.
Divine simulacrum II detail.png

The Divine simulacrum II is a divine location that can be created at level 92 Divination, using 100 elder energy. Completing the quest Fate of the Gods is required to create it, but not to harvest from it. It can be harvested by anyone with a Divination level of 86 (boosts don't work) or higher for Elder energy, brilliant energy, radiant energy, luminous energy, and incandescent energy. Players can also receive portents of restoration VIII, portents of restoration IX, signs of the porter V, signs of life, and portents of item protection.

If anyone other than the owner harvests it, the owner is awarded various signs, portents, and energy the simulacrum offers.

When harvesting from the simulacrum, a player will always receive energy (not including elder) and has a chance to receive a secondary product (elder energies, portents, or signs). The secondary product will not count towards your daily limit, and will not reward additional experience.

Just like every other divine location, players can only craft one of these per day, increasing to three per day after completion of the Juna storage bot in the Hall of Memories. Boosts cannot be used to harvest from a divine location.

Divine simulacrum II.png Divine simulacrum II
Divination-Hourglass.pngMake-X GE icon.png
16 XP-?-
Requirements
Divination Divination level92
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Elder energy 1.pngElder energy10030130,100

Rewards[edit | edit source]

If multiple items are given at once, the simulacrum will give the experience of the first item given. For example, if it gives luminous energy (210 experience) and incandescent energy (225 experience) at the same time in that order, it will use the experience of luminous energy (210 experience). Experience for energies is the same for its type regardless of the amount. Elder energy, portents, and signs do not award any additional experience and are awarded along with the energies, not by themselves.

Divination level Reward Usage XP per collection XP per resource GE price Price per resource
75 Portent of restoration VIII.png Portent of restoration VIII 4 N/A N/A 804 201
75 Elder energy.png: RS3 Inventory image of Elder energy Elder energy (3-10) N/A N/A 9033,010 225.75752.5
78 Sign of life.png Sign of life N/A N/A 9,740 2,435
80 Brilliant energy.png: RS3 Inventory image of Brilliant energy Brilliant energy (3-10) 6392,130 159.75532.5
85 Radiant energy.png: RS3 Inventory image of Radiant energy Radiant energy (3-10) 190 1,1373,790 284.25947.5
86 Portent of restoration IX.png: RS3 Inventory image of Portent of restoration IX Portent of restoration IX N/A N/A 850 212.5
88 Sign of the porter V.png: RS3 Inventory image of Sign of the porter V Sign of the porter V N/A N/A N/A N/A
90 Luminous energy.png: RS3 Inventory image of Luminous energy Luminous energy (3-10) 210 6122,040 153510
92 Portent of item protection.png: RS3 Inventory image of Portent of item protection Portent of item protection N/A N/A N/A N/A
95 Incandescent energy.png: RS3 Inventory image of Incandescent energy Incandescent energy (3-10) 225 1,0083,360 252840

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 19 October 2020 (Update):
    • Harvesting the divine simulacrum II now counts towards the Kerapac Track's Divination objective.
  • patch 23 October 2017 (Update):
    • A message issue where items which couldn't be noted were described as noted items has been fixed when other players harvest a Divine simulacrum.