Divine energy

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Divine energy is the main resource used in the Divination skill. It is primarily obtained from wisps and may also be converted from memories at an energy rift.

Types[edit | edit source]

The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/XP ratio of using divine energy along with memories for extra experience is so high.

Level Type Price Cost per XP
1 Cursed energy.png: RS3 Inventory image of Cursed energyCursed energy N/A N/A
1 Pale energy.png: RS3 Inventory image of Pale energyPale energy 163 1,164
10 Flickering energy.png: RS3 Inventory image of Flickering energyFlickering energy 167 835
20 Bright energy.png: RS3 Inventory image of Bright energyBright energy 198 798
30 Glowing energy.png: RS3 Inventory image of Glowing energyGlowing energy 207 595
40 Sparkling energy.png: RS3 Inventory image of Sparkling energySparkling energy 209 348
50 Gleaming energy.png: RS3 Inventory image of Gleaming energyGleaming energy 148 156
60 Vibrant energy.png: RS3 Inventory image of Vibrant energyVibrant energy 259 207
70 Lustrous energy.png: RS3 Inventory image of Lustrous energyLustrous energy 220 138
75 Mah energy.png: RS3 Inventory image of Mah energyMah energy N/A N/A
75 Elder energy.png: RS3 Inventory image of Elder energyElder energy 75 44
80 Brilliant energy.png: RS3 Inventory image of Brilliant energyBrilliant energy 259 148
85 Radiant energy.png: RS3 Inventory image of Radiant energyRadiant energy 268 141
90 Luminous energy.png: RS3 Inventory image of Luminous energyLuminous energy 223 106
90 Positive energy.png: RS3 Inventory image of Positive energyPositive energy N/A N/A
90 Negative energy.png: RS3 Inventory image of Negative energyNegative energy N/A N/A
95 Incandescent energy.png: RS3 Inventory image of Incandescent energyIncandescent energy 191 85
95 Ancestral energy.png: RS3 Inventory image of Ancestral energyAncestral energy N/A N/A

Uses[edit | edit source]

It is used to make signs, automatically-activating pocket slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.

Invention[edit | edit source]

After the release of Invention, most of the divine energy types can be combined with 20 simple parts to create a divine charge, used to recharge the charge pack.

Level Type Cost
(Per energy)
Amount Total Cost Charges
per limit
1 Pale energy.png: RS3 Inventory image of Pale energyPale 163 2,000 326,000 12.5
10 Flickering energy.png: RS3 Inventory image of Flickering energyFlickering 167 1,000 167,000 25
20 Bright energy.png: RS3 Inventory image of Bright energyBright 198 900 178,200 27.8
30 Glowing energy.png: RS3 Inventory image of Glowing energyGlowing 207 850 175,950 29.4
40 Sparkling energy.png: RS3 Inventory image of Sparkling energySparkling 209 800 167,200 31.3
50 Gleaming energy.png: RS3 Inventory image of Gleaming energyGleaming 148 700 103,600 35.7
60 Vibrant energy.png: RS3 Inventory image of Vibrant energyVibrant 259 650 168,350 38.5
70 Lustrous energy.png: RS3 Inventory image of Lustrous energyLustrous 220 550 121,000 45.5
75 Elder energy.png: RS3 Inventory image of Elder energyElder 75 500 37,500 50
80 Brilliant energy.png: RS3 Inventory image of Brilliant energyBrilliant 259 450 116,550 55.6
85 Radiant energy.png: RS3 Inventory image of Radiant energyRadiant 268 400 107,200 62.5
90 Luminous energy.png: RS3 Inventory image of Luminous energyLuminous 223 350 78,050 71.4
95 Incandescent energy.png: RS3 Inventory image of Incandescent energyIncandescent 191 225 42,975 111.1
95 Ancestral energy.png: RS3 Inventory image of Ancestral energyAncestral N/A 100 N/A

Harvesting[edit | edit source]

The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest. Boosting one's Divination level does work to increase the amount of energy gained per harvest, meaning a player can, for instance, boost their level from 73 to 75 and gather 3 instead of 2 energy per harvest.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 September 2019 (Update):
    • Weaving different divination energies will now go to the correct item category.
  • ninja 14 March 2016 (Update):
    • Increased the buy limit of Divination energies from 5,000 to 25,000.
  • patch 10 September 2013 (Update):
    • The Grand Exchange limit for all tiers of divine energy has been increased to 5000.