Divine energy

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Divine energy is the main resource used in the Divination skill. It is primarily obtained from wisps and may also be converted from memories at an energy rift.

Types[edit | edit source]

The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/XP ratio of using divine energy along with memories for extra experience is so high.

Level Type Price Cost per XP
1 Cursed energy.png: Inventory image of Cursed energyCursed energy N/A N/A
1 Pale energy.png: Inventory image of Pale energyPale energy 59 421
10 Flickering energy.png: Inventory image of Flickering energyFlickering energy 140 700
20 Bright energy.png: Inventory image of Bright energyBright energy 130 524
30 Glowing energy.png: Inventory image of Glowing energyGlowing energy 96 276
40 Sparkling energy.png: Inventory image of Sparkling energySparkling energy 123 205
50 Gleaming energy.png: Inventory image of Gleaming energyGleaming energy 77 81
60 Vibrant energy.png: Inventory image of Vibrant energyVibrant energy 131 105
70 Lustrous energy.png: Inventory image of Lustrous energyLustrous energy 114 71
75 Mah energy.png: Inventory image of Mah energyMah energy N/A N/A
75 Elder energy.png: Inventory image of Elder energyElder energy 188 111
80 Brilliant energy.png: Inventory image of Brilliant energyBrilliant energy 120 69
85 Radiant energy.png: Inventory image of Radiant energyRadiant energy 148 78
90 Luminous energy.png: Inventory image of Luminous energyLuminous energy 114 54
90 Positive energy.png: Inventory image of Positive energyPositive energy N/A N/A
90 Negative energy.png: Inventory image of Negative energyNegative energy N/A N/A
95 Incandescent energy.png: Inventory image of Incandescent energyIncandescent energy 179 80
95 Ancestral energy.png: Inventory image of Ancestral energyAncestral energy N/A N/A

Uses[edit | edit source]

It is used to make signs, automatically-activating pocket-slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.

After the release of Invention, most of Divine energy types can be combined with 20 Simple parts to create a Divine charge, used to recharge the Charge pack.

Harvesting[edit | edit source]

The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.