Divine energy

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Divine energy is the main resource used in the Divination skill. It is primarily obtained from wisps and may also be converted from memories at an energy rift.

Types[edit | edit source]

The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/XP ratio of using divine energy along with memories for extra experience is so high.

Level Type Price Cost per XP
1 Cursed energy 1000.png Cursed energy N/A N/A
1 Pale energy 1000.png Pale energy 36 257
10 Flickering energy 1000.png Flickering energy 114 570
20 Bright energy 1000.png Bright energy 131 528
30 Glowing energy 1000.png Glowing energy 59 170
40 Sparkling energy 1000.png Sparkling energy 117 195
50 Gleaming energy 1000.png Gleaming energy 84 89
60 Vibrant energy 1000.png Vibrant energy 147 118
70 Lustrous energy 1000.png Lustrous energy 90 56
75 Mah energy 100.png Mah energy N/A N/A
75 Elder energy 1000.png Elder energy 116 68
80 Brilliant energy 1000.png Brilliant energy 129 74
85 Radiant energy 1000.png Radiant energy 179 94
90 Luminous energy 1000.png Luminous energy 121 58
90 Positive energy.png Positive energy N/A N/A
90 Negative energy.png Negative energy N/A N/A
95 Incandescent energy 1000.png Incandescent energy 190 85
95 Ancestral energy.png Ancestral energy N/A N/A

Uses[edit | edit source]

It is used to make signs, automatically-activating pocket-slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.

After the release of Invention, most of Divine energy types can be combined with 20 Simple parts to create a Divine charge, used to recharge the Charge pack.

Harvesting[edit | edit source]

The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.