Divine energy

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Divine energy is the main resource used in the Divination skill. It is primarily obtained from wisps and may also be converted from memories at an energy rift.

Types[edit | edit source]

The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/XP ratio of using divine energy along with memories for extra experience is so high.

Level Type Price Cost per XP
1 Cursed energy.png: RS3 Inventory image of Cursed energyCursed energy N/A N/A
1 Pale energy.png: RS3 Inventory image of Pale energyPale energy 77 550
10 Flickering energy.png: RS3 Inventory image of Flickering energyFlickering energy 88 440
20 Bright energy.png: RS3 Inventory image of Bright energyBright energy 122 492
30 Glowing energy.png: RS3 Inventory image of Glowing energyGlowing energy 91 261
40 Sparkling energy.png: RS3 Inventory image of Sparkling energySparkling energy 126 210
50 Gleaming energy.png: RS3 Inventory image of Gleaming energyGleaming energy 84 89
60 Vibrant energy.png: RS3 Inventory image of Vibrant energyVibrant energy 179 143
70 Lustrous energy.png: RS3 Inventory image of Lustrous energyLustrous energy 118 74
75 Mah energy.png: RS3 Inventory image of Mah energyMah energy N/A N/A
75 Elder energy.png: RS3 Inventory image of Elder energyElder energy 166 98
80 Brilliant energy.png: RS3 Inventory image of Brilliant energyBrilliant energy 151 86
85 Radiant energy.png: RS3 Inventory image of Radiant energyRadiant energy 171 90
90 Luminous energy.png: RS3 Inventory image of Luminous energyLuminous energy 118 56
90 Positive energy.png: RS3 Inventory image of Positive energyPositive energy N/A N/A
90 Negative energy.png: RS3 Inventory image of Negative energyNegative energy N/A N/A
95 Incandescent energy.png: RS3 Inventory image of Incandescent energyIncandescent energy 184 82
95 Ancestral energy.png: RS3 Inventory image of Ancestral energyAncestral energy N/A N/A

Uses[edit | edit source]

It is used to make signs, automatically-activating pocket-slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.

After the release of Invention, most of Divine energy types can be combined with 20 Simple parts to create a Divine charge, used to recharge the Charge pack.

Harvesting[edit | edit source]

The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.