|Release||18 September 2017 (Update)|
|Stacks in bank||No|
|Destroy||You must manufacture another one at an Invention workbench. You will also lose all of the item's charges.|
|Backpack||Wield, Check storage, Withdraw, Destroy|
|On death||Always lost|
|A vacuum that can suck the energy from wisps, storing it in empty divine charge containers.|
|Links||MRID • recipe|
|FAQ • doc|
Right-click configure will allow the user to choose between siphoning energy or both energy and memories. The default option is just siphoning energy.
It will work in the Arc on the ancestral energy springs, but this is not recommended. One full dead moai (four springs) will fill up one full divine charge. In comparison, three divine charges can be filled with the 300 ancestral energy harvested.
The divine-o-matic can store up to 100 divine charges. Both empty and full charges count towards this cap.
Players need to add divine charge (empty) to the vacuum. To do so right click on the empty divine charges in the inventory and click on it. It will be placed in the vacuum machine. To add all of the empty divine charges to the machine right click on them in the inventory and select "Add all to vacuum" option. They will be stored in the vacuum machine.
When the divine-o-matic vacuum fills an empty divine charge it stores it in itself, you will need to withdraw it from the divine-o-matic vacuum. Right click on divine-o-matic vacuum and select the "Withdraw" option. The divine charges will be placed in the inventory.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Creation[edit | edit source]
The Divine-o-matic needs to be manufactured at an inventor's workbench with the requirements/materials as below.
|Research: Divine-o-matic vacuum|
Strategies[edit | edit source]
When first starting to use the divine-o-matic vacuum one must first add empty divine charges to the vacuum. Empty divine charges can be made at an invention workbench but cannot currently be removed from the divine-o-matic except by filling them with divine energy. There are two "modes" for the divine-o-matic. The mode can be changed by right clicking and selecting "configure" when the divine-o-matic is wielded. Chronicle fragments (regular and elder) are not affected by either configuration.
Siphon energy[edit | edit source]
The first mode, which is the default, is called "siphon energy". It siphons only the energy obtained while divining normally, and as a result no energy is placed in the inventory. Empty divine charges fill up slower but it provides more freedom of what the player wishes to use the memories for. Because memories are not consumed the percentage of divine charge filled is not influenced by whether the memories are enriched or not. Converting memories to energy will fill charges at the same ratio as if the player used those energies to make divine charges themselves, and converting to experience or enhanced experience will not fill the charges at all.
Siphon energy and memories[edit | edit source]
The second mode siphons divine energy and normal memories. Empty divine charges fill at a quicker rate but the memories also have a chance of being destroyed rather than charging the containers, which appears to be about 50%. If the memory is not destroyed, it will convert into charges by the same amount as if manually converting via the rift. The energy gathered from harvesting will still charge the same as if the player had used the other mode. Different tiers of energy will fill a charge different amounts. For example a luminous wisp (tier 90) will fill a charge by approximately 1% while a pale wisp (tier 1) takes about five harvests for the same amount of charge. Because of the chance of memories being destroyed rather than used, it is still recommended to utilise the nightmare muspah's 15% increase to plain energies gathered despite the ineffectiveness of its inventory. Use a Necklace of Shadows to help save Summoning points over a long period of time.
If the player wishes to make the most divine charges per hour without worrying about experience, it is recommended to use this mode, as the extra time harvesting energy is more efficient than running to and converting memories in the rift, despite the fact that 50% of the memories will get destroyed. The exception to this is gathering from an enriched wisp, as it's guaranteed to give enriched memories, and they are more efficient to convert in the rift.
When using a divine-o-matic set to destroy memories, alongside a nightmare muspah familiar, the Ring of Whispers, and Prism of Dowsing, one can expect to be able to fill 42 divine charges per hour. Although the Divination experience gains are minimal at 30,000, this is still much faster than converting memories to energy normally, since there is no need to deposit memories. Using fading memories, one can achieve almost 60 charges per hour.
Harvesting at the incandescent wisp colony wearing the elder divination outfit, supreme enrichment aura, summoning a nightmare muspah and with level 99 Divination, one can make 58 divine charges per hour.
Harvesting at the cursed wisp colony wearing the elder divination outfit, legendary enrichment aura, summoning a nightmare muspah, wearing the Ring of Whispers, and with level 99 Divination, one can make around 70 divine charges per hour. This is dangerous however due to the divine-o-matic always being lost upon death.
Using either a superior energy-gathering scrimshaw or an energy-gathering scrimshaw noticeably increases the filling of divine charges, significantly decreasing the amount of time it takes to fill the charges.
If you use your divine-o-matic in this mode, it is recommended to keep a few non-enriched memories in your inventory to extend the duration of enriched wisps.
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 6 July 2020 (Update):
- When completely filling an empty divine charge using the Divine-O-Matic Vacuum, excess energy will now flow into the next empty divine charge, instead of being wasted.
- Players using an uncharged Divine-O-Matic Vacuum with an active Divine Conversion relic power will now receive the correct amount of energy when converting memories at an energy rift.
- patch 8 June 2020 (Update):
- The Divine-o-matic vacuum was over-performing when siphoning energy, and has therefore been adjusted. From now on it has a 50% chance to destroy memories both when siphoning just energy and also when siphoning both energy and memories together.
- patch 6 January 2020 (Update):
- Absorbing memories into empty divine charges via the Divine-o-Matic Vacuum now counts towards the Daily Divination Challenge.
- patch 7 October 2019 (Update):
- The characters gathering animation will play as normal whilst using a Divine-o-matic vacuum on an enriched spring.
- patch 9 September 2019 (Update):
- Can no longer make duplicate divine-o-matic vacuums by storing one in your bank.
- patch 9 July 2018 (Update):
- The message that displays when the divination outfit enables you to collect another memory is now displayed correctly when using the divine-o-matic vacuum.
- patch 16 April 2018 (Update):
- Fixed a grammatical error when the Divine-o-matic runs out of empty containers.
- patch 11 December 2017 (Update):
- Converting memories to energy with an empty divine-o-matic vacuum equipped will no longer destroy the energy.
- patch 16 October 2017 (Update):
- Players can now use a right-click fill all option on the Divine-o-matic Vacuum.
- patch 25 September 2017 (Update):
- A divine-o-matic vacuum with no charge will no longer prevent players from receiving divine memories.
- The divine-o-matic vacuum now absorbs enriched memories produced by enriched springs.