|Release date||7 December 2020 (Update)|
|Cooldown||30 seconds (50 ticks)|
|Channel power into your shield to block an attack.
|Infobox • Talk page|
Divert is a basic Defence ability that is unlocked by reading the Divert ability codex and requires a shield and level 48 Defence. Similarly to Resonance, Divert will block the next incoming attack, but rather than restoring the player's health, the damage that would have been taken is instead converted to adrenaline. There are some attacks that are unaffected by Divert.
Like Resonance, Preparation affects Divert's cooldown, and Divert shares the same cooldown as Resonance.
Mechanics[edit | edit source]
Like Resonance, the amount of adrenaline gained from an attack is dependent on the tier of the shield being used and the damage the attack would have dealt to the player. In order to generate any adrenaline, the player needs to take at least damage, where is the tier of shield used. Defenders count as shields of half their tier.
The amount of adrenaline gained from the incurred damage is diminished at 3,000, 6,000, 9,000, and 12,000 damage respectively. Every multiple of in the first 0 to 3,000 damage gives 0.8% adrenaline, every multiple between 3,000 and 6,000 damage gives 0.6% adrenaline, every multiple between 6,000 and 9,000 damage gives 0.4% adrenaline, and every multiple between 9,000 and 12,000 damage gives 0.1% adrenaline. Any damage over 12,000 does not contribute to further adrenaline gain.
The maximum amount of adrenaline Divert can generate from an attack is 50%, however, because it is an adrenaline gaining skill, Natural Instinct can double its effects up to a maximum adrenaline gain of 100%.
As it is also a basic ability, normal adrenaline gain occurs when used. This is separate from the damage/adrenaline conversion rate.
The ability's effects mean that Divert is only particularly useful when the player needs a large amount of adrenaline, cannot/will not use an adrenaline potion and if Resonance does not need to be used. As it works identically to Resonance, its effects are strongest when facing monsters that deal high combat-type damage.
Example calculation[edit | edit source]
If the player uses Divert on a 5,000 hit using a tier 90 shield, they will receive:
multiples of 0.8% adrenaline and multiples of 0.6% adrenaline, for a total of adrenaline.
Calculator[edit | edit source]
template = Calculator:Template/Combat/Divert form = divertForm result = divertResult param = setting|Return adrenaline gained or minimum damage?|Adrenaline|buttonselect|Adrenaline,Damage|Adrenaline=damageTaken;Damage=adrenalineDesired|Returns either adrenaline gained for a given amount of damage taken or the minimum amount of damage needed to be taken in order to gain at least a specific amount of adrenalnine. param = damageTaken|Damage taken|9000|int|0-||Amount of damage taken. Diminishing returns occur at 3,000 damage, 6,000 damage, 9,000 damage, and 12,000 damage. Damage beyond 12,000 contributes nothing to adrenaline gained. param = adrenalineDesired|Adrenaline gained (%)|50|number|0-100,0.1,0.1||Amount of adrenaline desired. Values above 50% and up to 100% are only possible if Natural Instinct is active. param = shieldTier|Shield Tier|90|int|1-99||Shield tier used for calculation. The higher the tier, the less damage needed to gain adrenaline. param = nati|Natural Instinct|false|check|true,false||If checked, the amount of adrenaline returned is doubled.
Please wait for the calculator form to load.
Interactions with damage[edit | edit source]
This section documents examples of how various types of damage interact with Divert.
Against the following typeless damage, will grant adrenaline as usual:
- Araxxor and Araxxi's poison
- Telos' typeless font absorption damage in the fourth phase (excluding the final hitsplat of a given font)
- Deflect damage from most sources (Mirrorback spider, deflect curses, cobweb shield)
- Solak's blight damage
Divert will block damage but grants no adrenaline against the following typeless attacks, which are called soft typeless damage. Other Defence abilities can reduce this kind of typeless damage if Divert can block it.
- Nomad's autoattack and Soul Blast
- Vorago's Vitalis-spawning orb
- Helwyr's damage over time attack
- The Twin Furies' channelled bomb
- Telos' uppercut, prayer disabling jump, red shockwaves, So Much Power, weak anima bomb, tendrils, rockfall, and virus
- Nex: Angel of Death's instant kill pulse bomb, elements quadrant damage, and amalgamation spawn explosion
- Penance King's attacks and King spawns' explosion
- Lucien's "You dare attack a god?" attack
- Normal mode K'ril Tsutsaroth's prayer smash
- Solak's anima mines and spore bomb follow-up
- Damage taken from healing Solak's consciousness
- Astellarn's solar storm
- Verak Lith's ice, shock, and poison energy
Melee, Magic, or Ranged damage that Divert, other defensive abilities, and most forms of damage reduction cannot affect include:
- Magic red bombs summoned by Gielinor in the Memory of Nomad
- Magic damage from Verak Lith's flame vortices
- Sliske's magic shadow hand attack
- Ambassador Jabari's Magic attack
Before an update in 2019, the following examples belonged in the previous group, ignoring Divert and most forms of damage reduction. Said update changed these attacks to behave as standard melee, Magic, and Ranged damage, allowing them to interact with forms of damage reduction like normal.[source needed]
- Melee damage taken by being in the path of a charge from Tuz, Krar, or Cormes
- Magic damage from bombs thrown by Beastmaster Durzag
- Nex: Angel of Death's ice prison melee bleed and magical smoke walls
- Vindicta and Gorvek's magical fire walls
- Black stone dragon's magic shadow bombs
Achievements[edit | edit source]
- Unlocking Expertise ( 75) – Unlock the listed abilities.
Update history[edit | edit source]