Devices

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This is a list of devices created using the Invention skill, as well as their requirements, components, and purpose. Devices can be created at any workbench in RuneScape, such as the one in the Invention Guild north of Falador. Players learn how to discover blueprints during the Invention tutorial.

Functional devices[edit | edit source]

Human devices[edit | edit source]

Level Device Components Function GE Price
1 Charge pack.png: Inventory image of Charge pack Charge pack Stores Divine charges, which are consumed when using augmented equipment. N/A
2 Augmentor.png: Inventory image of Augmentor Augmentor Augmentors can be applied to a variety of tier 70+ weapons, shields, and armour. Augmented items can hold gizmos with perks applied to them, lending attributes, buffs, and debuffs to the item. Augmented equipment can also be trained through combat and then either siphoned or disassembled for Invention experience. For a list of items that can be augmented, refer to this page. 475,767
3 Weapon gizmo shell.png: Inventory image of Weapon gizmo shell Weapon gizmo shell An empty shell which can be filled with materials to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one. N/A
4 Divine charge.png: Inventory image of Divine charge Divine charge A consumable item which adds 3,000 charges to the Charge pack. Charges are used while using augmented equipment in a similar way to how regular equipment degrades through use.

Any tier of Divine energy can be used to manufacture a charge pack, though the amount of energy needed is inversely related to its tier (e.g., 350 tier-11 energy or 225 tier-12 energy can be used to create one pack).

53,548
8 Gizmo dissolver.png: Inventory image of Gizmo dissolver Gizmo dissolver A single-use item which can be used to destroy a weapon or armour gizmo that has been applied to an augmented item. 11,098
16 Equipment dissolver.png: Inventory image of Equipment dissolver Equipment dissolver A single-use item which destroys an augmented item, returning the attached gizmos. The item and the augmentor are not returned. 5,619
16 Armour gizmo shell.png: Inventory image of Armour gizmo shell Armour gizmo shell An empty shell which can be filled with materials to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). N/A
16 Augmentation dissolver.png: Inventory image of Augmentation dissolver Augmentation dissolver A single-use item which removes an augmentor from a piece of equipment. If the item is degradable, it will be returned in a fully degraded state. 7,535
22 Junk refiner.png: Inventory image of Junk refiner Junk refiner Transforms 100 junk into 1 Refined component. Has a total of 11 uses before being destroyed itself. 11,457
22 Tool gizmo shell.png: Inventory image of Tool gizmo shell Tool gizmo shell An empty shell which can be filled with materials to create perks, and then installed into an augmented tool. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). N/A
22 Fishing rod-o-matic.png: Inventory image of Fishing rod-o-matic Fishing rod-o-matic Functions as an augmented version of a regular Fishing rod, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Fishing rod-o-matic to grant perks. N/A
22 Pyro-matic.png: Inventory image of Pyro-matic Pyro-matic Functions as an augmented version of a regular Tinderbox, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Pyro-matic to grant perks. N/A
22 Hammer-tron.png: Inventory image of Hammer-tron Hammer-tron Functions as an augmented version of a regular Hammer, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Hammer-tron to grant perks. N/A
24 Soul-in-a-box.png: Inventory image of Soul-in-a-box Soul-in-a-box An item which can be operated to summon a Distracting Soul, which reduces the chance of being caught while pickpocketing. Souls last for 1 minute, and operation will consume 100 charges from the charge pack. The blueprints to discover the Soul-in-a-box are a reward from the Nomad's Elegy quest. N/A
24 Urn enhancer.png: Inventory image of Urn enhancer Urn enhancer An item which, while in the inventory, will increase the experience gained by teleporting urns by 25%, consuming 20 divine charges per urn. The blueprints to discover the Urn enhancer are a reward from the Nomad's Elegy quest. N/A
27 Equipment siphon.png: Inventory image of Equipment siphon Equipment siphon Resets the experience on an augmented item to zero, granting Invention experience roughly equivalent to disassembling an item of two levels lower. For instance, siphoning a level 10 item gives experience equivalent to disassembling a level 8 item. However, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12+ item. 159,808
43 Spring cleaner.png: Inventory image of Spring cleaner Spring cleaner Automatically breaks down certain Smithing, Crafting and Fletching drops received from monsters into raw materials or experience. N/A
43 Tight spring.png: Inventory image of Tight spring Tight spring Charges the Spring cleaner. N/A
54 Crystal tool siphon.png: Inventory image of Crystal tool siphon Crystal tool siphon It allows players to extract the equipment experience from an augmented crystal tool without destroying it, in the same way as an equipment siphon. However, siphoning augmented crystal equipment with a crystal tool siphon gives Invention experience as if they were tier 90 items instead of tier 70. 597,198
60 Fishing accumulator.png: Inventory image of Fishing accumulator Fishing accumulator The Fishing accumulator is essentially an inverse fishing urn - while an urn fills up through successfully catching fish, the accumulator gains charge every time the player fails to catch whatever they are fishing for. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 fishing experience. 56,345
75 Small gizmo bag.png: Inventory image of Small gizmo bag Small gizmo bag A small-sized gizmo bag that can store up to 10 weapon, armour or tool gizmo shells. N/A
77 Mechanised siphon.png: Inventory image of Mechanised siphon Mechanised siphon Can be customised to automatically siphon your weapons or armour, granted it has charges. N/A
87 Lightbulb hat.png: Inventory image of Lightbulb hat Lightbulb hat A piece of headgear which acts as a light source and is permanently lit. N/A
91 Pogo stick.png: Inventory image of Pogo stick Pogo stick A level 1 two-handed melee item. Wielding the item outside of combat replaces the standing/walking/running animations with bouncing versions. N/A
92 Spirit tree re-rooter.png: Inventory image of Spirit tree re-rooter Spirit tree re-rooter A portable spirit tree. N/A
94 Portable fairy ring.png: Inventory image of Portable fairy ring Portable fairy ring A portable fairy ring. N/A
95 Medium gizmo bag.png: Inventory image of Medium gizmo bag Medium gizmo bag A medium-sized gizmo bag that can store up to 15 weapon, armour or tool gizmo shells. N/A
96 Herb protector.png: Inventory image of Herb protector Herb protector Can be used in place of compost to make sure a Farming patch doesn't die. 11,908
97 Enchanted notepaper.png: Inventory image of Enchanted notepaper Enchanted notepaper Untradeable version of Magic notepaper. When an item from inventory is used on magic notepaper, it will instantly convert that item (and any identical items in inventory) into notes, thus allowing the items to stack. N/A
100 Whetstone.png: Inventory image of Whetstone Whetstone A portable whetstone used to repair broken or degraded weapons or armour. 6,084
101 Divine-o-matic vacuum.png: Inventory image of Divine-o-matic vacuum Divine-o-matic vacuum Charges up to create Divine charges using empty ones while training Divination. N/A
101 Divine charge (empty).png: Inventory image of Divine charge (empty) Divine charge (empty) An empty divine charge used create the filled version using a divine-o-matic vacuum. 10,504
104 Miraculous treatment.png: Inventory image of Miraculous treatment Miraculous treatment Used to revive any dead farming patch apart from regular or fruit trees. 5,725
109 Flatpack depacker.png: Inventory image of Flatpack depacker Flatpack depacker Used to automatically note or disassemble flatpacks while creating them in your Player-owned house. N/A
110 Teleportation compactor.png: Inventory image of Teleportation compactor Teleportation compactor Used to compact any form of teleport jewellery to hold infinite charges. N/A
112 Potion reservoir.png: Inventory image of Potion reservoir Potion reservoir Used to automatically drink potions that are placed into it. N/A
113 Combat dummy MKII.png: Inventory image of Combat dummy MKII Combat dummy MKII Used to generate or stall adrenaline before or during a boss encounter. N/A
115 Equipment separator.png: Inventory image of Equipment separator Equipment separator Used to remove gizmos from augmented items without destroying either one. N/A
118 Large gizmo bag.png: Inventory image of Large gizmo bag Large gizmo bag A large-sized gizmo bag that can store up to 20 weapon, armour or tool gizmo shells. N/A

Cave Goblin devices[edit | edit source]

Level Device Components Function GE Price
50 Mechanised chinchompa.png: Inventory image of Mechanised chinchompa Mechanised chinchompa Mechanised chinchompas are a stackable level 75 Ranged weapon. 50 Mechanised chinchompas are made at a time. 5,671
50 Woodcutting accumulator.png: Inventory image of Woodcutting accumulator Woodcutting accumulator The Woodcutting accumulator is essentially an inverse woodcutting urn - while an urn fills up through successfully chopping a tree, the accumulator gains charge every time the player fails to chop down whatever they are trying to cut. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 woodcutting experience. 36,165
60 B.A.N.K. Stander.png: Inventory image of B.A.N.K. Stander B.A.N.K. Stander It will accumulate charges while being one space away from a bank and held in the inventory. It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance of producing 1 rare material.  N/A
60 Monkey mind-control helmet.png: Inventory image of Monkey mind-control helmet Monkey mind-control helmet It allows the player to acquire a mind-controlled monkey butler as a servant for their player-owned house. N/A
70 Dungeoneering party simulator.png: Inventory image of Dungeoneering party simulator Dungeoneering party simulator It is a consumable device that increases the Dungeoneering experience gained for completing Dungeoneering floors in parties of four or fewer players. N/A
70 Electrified trap.png: Inventory image of Electrified trap Electrified trap It is a consumable variant of a box trap with a very high rate of successful catches. It has 25 charges and charges will not be consumed for failed attempts to catch a creature. N/A
70 Oldak coil.png: Inventory image of Oldak coil Oldak coil It is a Magic variant of the dwarf multicannon capable of frequently hitting small groups of enemies at medium range. N/A

Dwarven devices[edit | edit source]

Level Device Components Function GE Price
50 Sprinkler MK1.png: Inventory image of Sprinkler MK1 Sprinkler MK1
  • 1 Bucket of water
  • 200 Head parts
  • 200 Metallic parts
  • 15 Living components
It can be placed in a flower patch to keep the adjacent allotment patches watered. N/A
50 Mining accumulator.png: Inventory image of Mining accumulator Mining accumulator The Mining accumulator is essentially an inverse mining urn - while an urn fills up through successfully mining ore, the accumulator gains charge every time the player fails to get an ore from whatever they are trying to mine. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 mining experience. 33,839
60 Book switcher.png: Inventory image of Book switcher Book switcher A single-use item which allows the player to switch their prayer book between the Standard Prayers and the Ancient Curses. It can only be used in "safe" areas, such as banks. N/A
60 Calorie bomb (empty).png: Inventory image of Calorie bomb (empty) Calorie bomb It can be filled with 5 of a chosen fish to charge it and then thrown to heal players in an area of effect. N/A
70 Auto-sanctifier.png: Inventory image of Auto-sanctifier Auto-sanctifier It is a consumable device with 50 charges that increases the Prayer experience gained from burying bones and scattering ashes by 250%, giving the same experience as a gilded altar with both burners lit. N/A
70 Kinetic cyclone.png: Inventory image of Kinetic cyclone Kinetic cyclone It is a melee variant of the dwarf multicannon capable of hitting multiple targets within melee range. N/A
70 Dungeoneering lock melter.png: Inventory image of Dungeoneering lock melter Dungeoneering lock melter It allows the player to unlock any non-key Dungeoneering dungeon door that they do not meet the requirement to open. N/A

Cosmetic devices[edit | edit source]

Level Device Components Function
69 Lab coat top.png: Inventory image of Lab coat top Lab coat top The top half of the cosmetic lab coat outfit.
69 Lab coat legs.png: Inventory image of Lab coat legs Lab coat legs The bottom half of the cosmetic lab coat outfit.
98 Energy barrel.png: Inventory image of Energy barrel Energy barrel A cosmetic backpack full of divine energy.