# Detonate

Detonate is a channelled threshold Magic ability. When used, the player crouches and begins charging the ability. Each tick spent charging Detonate increases its minimum and maximum damage; higher charge levels also increase its AoE range. Once the ability is clicked (or triggered via a keybind) again, it inflicts damage to the player's targets, or to any targets around the player if cast without a target. There is a buff icon indicating the charge of the ability.

## Usage

Every tick (0.6 seconds) adds 20% charge, ending at 100% (3.6 seconds). If cast at 0-80% charge, then the AoE of the ability is 3x3, and if fully charged, the AoE of the ability is increased to 5x5. Detonate can be cast without a target. The epicentre of the ability is on the player's target at the time it was initiated. If that target is killed or the player did not have a target to begin with, the player becomes the epicentre. If charged too long without being activated again, the player starts losing adrenaline if they are not in combat.

The player can switch equipment while charging Detonate without cancelling it; for example, Detonate may be initiated with a wand and shield equipped and released with a staff, dealing higher damage.

Detonate can also be paired with an auto-attack (or spells, such as Vulnerability) and another ability. To do this, the order is important, and if one chooses to do all three, they must be used in the following order: Auto-attack ${\displaystyle \rightarrow }$ release Detonate ${\displaystyle \rightarrow }$ ability. This must all be performed within the same tick.

Detonate grants an additional 2% adrenaline if it deals damage to 2 or more targets.

Wearing Blast diffusion bootsenhanced reduces Detonate's charge time. The boots bring the time to fully charge Detonate down from 6 ticks (3.6 seconds) to 4 ticks (2.4 seconds). This makes Detonate better than Deep Impact with flanking 3.

## Damage levels

Counting ticks for Detonate
Tick Ticks since charging Minimum Maximum Notes
${\displaystyle 1}$ 0 - - Ability starts to charge. If clicked again within this tick, it will release and do no damage. A hitsplat will not appear whatsoever.
${\displaystyle 2}$ 1 20% 70% N/A
${\displaystyle 3}$ 2 40% 140% If clicked on this tick, along with another ability, both will land after one global cooldown has passed since charging (tick ${\displaystyle 4}$).
${\displaystyle 4}$ 3 60% 210% One full global cooldown has passed since Detonate was charged.
${\displaystyle 5}$ 4 80% 280% N/A
${\displaystyle 6}$ 5 100% 350% A fully charged detonate. Damage is now a 5x5 area-of-effect (AOE). If clicked on this tick, damage will land on tick ${\displaystyle 7}$ (two full global cooldowns).

Counting ticks for Detonate
Tick Ticks since charging Minimum Maximum Notes
${\displaystyle 1}$ 0 - - Ability starts to charge. If clicked again within this tick, it will release and do no damage. A hitsplat will not appear whatsoever.
${\displaystyle 2}$ 1 40% 140% N/A
${\displaystyle 3}$ 2 80% 280% If clicked on this tick, along with another ability, both will land after one global cooldown has passed since charging (tick ${\displaystyle 4}$).
${\displaystyle 4}$ 3 100% 350% A fully charged detonate. Damage is now a 5x5 area-of-effect (AOE). If clicked on this tick, damage will land on tick ${\displaystyle 5}$. One full global cooldown has passed since Detonate was charged.

## Update history

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
• patch 22 May 2017 (Update):
• Detonate's buff icon will now attempt to display a % icon when it hits or gets near 100% so it can be more reliable.
• patch 10 April 2017 (Update):
• Added a percentage tracker when charging up Detonate.
• patch 12 September 2016 (Update):
• The duration to automatically leave combat while using the Detonate ability has been increased to 15 seconds.
• patch 29 June 2015 (Update):
• The detonate ability can now be used to deal AoE damage without a specific target.