Detonate
Detonate | |||||||||||||||||||
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Release date | 20 November 2012 (Update) | ||||||||||||||||||
Members | No | ||||||||||||||||||
Skill | Magic | ||||||||||||||||||
Level | 37 | ||||||||||||||||||
Type | Threshold | ||||||||||||||||||
Target | ![]() | ||||||||||||||||||
Adrenaline | −15% | ||||||||||||||||||
Equipment | Any | ||||||||||||||||||
Average damage[?] | 225% | ||||||||||||||||||
Cooldown | ![]() | ||||||||||||||||||
Description | |||||||||||||||||||
Summon an explosive ball of energy over the target, or yourself.
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Animation | |||||||||||||||||||
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Advanced data | |||||||||||||||||||
Struct ID | 14732 | ||||||||||||||||||
Links | Struct14732 | ||||||||||||||||||
Detonate is a channelled threshold Magic ability. It requires level 37 Magic to use. When activated, the player crouches and begins charging the ability. Each tick spent charging Detonate increases its minimum and maximum damage; higher charge levels also increase its area-of-effect (AoE) range. Once the ability is clicked (or triggered via a keybind) again, it inflicts damage to the player's targets, or to any targets around the player if cast without a target. There is a buff icon indicating the charge of the ability.
Mechanics[edit | edit source]
Every tick (0.6 seconds) adds 20% charge, ending at 100% (3.6 seconds). If cast at 0-80% charge, then the AoE of the ability is 3x3, and if fully charged, the AoE of the ability is increased to 5x5. Detonate can be cast without a target. The epicentre of the ability is on the player's target at the time it was initiated. If that target is killed or the player did not have a target to begin with, the player becomes the epicentre. If charged too long without being activated again, the player starts losing adrenaline if they are not in combat.
The player can switch equipment while charging Detonate without cancelling it; for example, Detonate may be initiated with a wand and shield equipped and released with a staff, dealing higher damage.
Detonate can also be paired with an auto-attack (or spells, such as Vulnerability) and another ability. To do this, the order is important, and if one chooses to do all three, they must be used in the following order: Auto-attack release Detonate ability. This must all be performed within the same tick.
Detonate grants an additional 2% adrenaline if it deals damage to 2 or more targets.[source needed]
Wearing Blast diffusion boots or their enhanced variant reduces Detonate's charge time. The boots bring the time to fully charge Detonate down from 6 ticks (3.6 seconds) to 4 ticks (2.4 seconds). This makes Detonate better than Deep Impact with Flanking 3.
Damage levels[edit | edit source]
Tick | Ticks since charging | Minimum | Maximum | Notes |
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0 | - | - | Ability starts to charge. If clicked again within this tick, it will release and do no damage. A hitsplat will not appear. | |
1 | 20% | 70% | N/A | |
2 | 40% | 140% | If clicked on this tick, along with another ability, both will land after one global cooldown has passed since charging (tick ). | |
3 | 60% | 210% | One full global cooldown has passed since Detonate was charged. | |
4 | 80% | 280% | N/A | |
5 | 100% | 350% | A fully charged detonate. Damage is now a 5x5 area-of-effect (AoE). If clicked on this tick, damage will land on tick (two full global cooldowns). |
Tick | Ticks since charging | Minimum | Maximum | Notes |
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0 | - | - | Ability starts to charge. If clicked again within this tick, it will release and do no damage. A hitsplat will not appear whatsoever. | |
1 | 40% | 140% | N/A | |
2 | 80% | 280% | If clicked on this tick, along with another ability, both will land after one global cooldown has passed since charging (tick ). | |
3 | 100% | 350% | A fully charged detonate. Damage is now a 5x5 area-of-effect (AoE). If clicked on this tick, damage will land on tick . One full global cooldown has passed since Detonate was charged. |
Cosmetic overrides[edit | edit source]
Detonate has the following cosmetic overrides:
Name | Animation | Release Date | Source |
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Telekinetic Brick Detonate | 27 February 2023 | Forinthry Frontier Yak Track | |
Telekinetic Gold Bar Detonate | 27 February 2023 | Yak Coin Shop |
Update history[edit | edit source]
- patch 8 February 2021 (Update):
- Player movement will no longer be delayed when trying to move during a channelled combat ability.
- patch 22 May 2017 (Update):
- Detonate's buff icon will now attempt to display a % icon when it hits or gets near 100% so it can be more reliable.
- patch 12 September 2016 (Update):
- The duration to automatically leave combat while using the Detonate ability has been increased to 15 seconds.
- patch 29 June 2015 (Update):
- The detonate ability can now be used to deal AoE damage without a specific target.
- patch 13 August 2013 (Update):
- The damage output for the Chain, Dragon Breath, Detonate and Tsunami abilities has been corrected.