From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search

Degradation is the process by which some armour, weapons, and tools wear down with use until they break completely. Degradable items can degrade in one of a few ways, and some items are repairable while others are not and degrade 'to dust'.

Degradation mechanics[edit | edit source]

When an item fully degrades (reaches 0 charges), it can either:

Many items have the charge amount as part of their name; those that do not give the charges remaining (often as a percentage) using the Check-charges right-click option for the item.

All degradable items have a number of charges, the amount of which varies by the item. There are three main methods by which an item can degrade, only one of which the item uses.

Combat[edit | edit source]

Items that degrade in combat lose one charge for every hitsplat done by the user or to the user - that is, one charge for the following:

  • Every hit taken
  • Every ability used
    • Combo abilities use multiple charges (e.g. Fury drains 3 charges per use, as it hits 3 times); bleeds (e.g. Dismember) do not
  • Every auto-attack used

These three methods are collectively referred to as per hit.

There is a hard cap of 1 charge lost per tick (100 per minute). In general combat (against one or two monsters), expect 30-60 charges to be consumed per minute. Certain items lose 2 charges per hit, so the limit and average are doubled (200 charges consumed per minute max, 60-120 charges consumed per minute average).

Upon death, most degradable equipped items lose charges if reclaimed from a gravestone (in general, 20% for degrade-to-broken items, 10% for degrade-to-dust items). They do not lose charges when reclaiming them by buying them from Death, as the degradation cost is covered by the reclaim cost.

Examples of items that degrade in combat include:

A full list of degradable combat equipment is here.

Use[edit | edit source]

Items that degrade with use lose charges each time it is used, or each time its passive effect activates while in use.

Examples of items that degrade with use:

Time[edit | edit source]

Items that degrade with time lose one charge each tick while equipped or activated.

Examples of items that degrade over time:

Invention[edit | edit source]

Items augmented with Invention (whether or not they have gizmos) no longer use the equipment degradation system, and instead drain charge from a central charge pool each second of combat. This applies to all augmented items including those that did not degrade before augmentation. This rate depends on the item that has been augmented, and can be reduced by researching charge drain reduction.

Similar mechanics[edit | edit source]

The main similar mechanic to degradation is consumption, which is used by things like food and potions. For the purpose of this page, those are definitionally not part of the degradation mechanics.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 29 June 2020 (Update):
    • When repairing armours, the degradation state is now shown at two decimal places for accuracy.
  • patch 28 May 2019 (Update):.
    • Various items that hold charge like the Amulet of Souls and Cinderbane gloves, will no longer give you the 5% degrade warning when they hit 43%.
  • patch 2 July 2018 (Update):
    • Equipping certain pieces of fully degraded augmented degrade-to-dust armour will no longer cause a disconnection.
  • patch 14 May 2018 (Update):
    • When an item is below 5% item charge it'll now tell you what percentage charge it has remaining when it is equipped.
  • ninja 15 May 2017 (Update):
    • When repairing degraded items, you will now be offered the option to try and repair everything in your backpack and worn inventory at once.
  • ninja 13 June 2016 (Update):
    • Non-augmented God Wars Dungeon 2 upgraded armour now degrades 10% (down from 20%) when reclaimed from a gravestone.
  • patch 8 February 2016 (Update):
    • Fixed couple typos in the item degradation system.
  • ninja 10 August 2015 (Update):
    • Many degradable equipment pieces have been updated to display the remaining charge to 1 decimal place.
  • ninja 2 June 2014 (Update):
    • Players can now use matching level 90 degrade-to-dust items on each other to combine their charges.
  • ninja 17 December 2013 (Update):
    • Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas.