|Release date||26 September 2016 (Update)|
|Reward currency||Deathmatch points|
|In spotlight rotation||No|
|Music unlocked||Bounty, Hunted, I Can See You, Steady, Target, You Will Know Me, Supreme Champions|
|Infobox • Talk page|
Deathmatch is a safe player versus player minigame that replaced the Crucible. In it, players can fight against up to 29 opponents in an arena, aiming to get as many kills as possible in 10 minutes. Regularly spawning power-ups make the battles more interesting. There are no requirements to participate in this minigame.
The minigame's lobby is an instance shared world and located on a platform above the Crucible arena, accessed through a hatch at the eastern border of Edgeville. It houses a bank chest, a prayer altar, a table with supplies, and a sign-up board used to enter games or purchase rewards. Mandrith, found in Edgeville bank, will also open the reward shop. Based on one's level (below 81, 81-120, or 121+) and combat mode (EoC or Legacy), one may enter an ongoing battle in the arena below using the board any time, or join the queue if no battle is going on.
Gameplay[edit | edit source]
During the Deathmatch, players are teleported to an arena, and after a countdown, may attack other players. When a player dies they respawn in a bank area with a bank, a prayer altar, and supply of bandages, Deathmatch super restore flasks, and Deathmatch supreme overload salves. Players may then re-enter the arena through a crevice, which transports them to a random exit crevice with a short period of immunity. It is also possible to choose which exit the player wishes to use. Crevices may also be used to enter the bank area from which the player may leave the game at any time. No points would be awarded if a player chooses to leave the game early.
At the halftime, if there are more than 20 players in the arena, an essence of death will spawn in the area, informing all players. Being close to the essence fills up a bar visible above players' heads. The first player to fill their bar becomes the Supreme Hunter. Killing another player near the essence grants you half of their bar. The Supreme Hunter gains supreme weapons (Annihilation, Decimation, and Obliteration) (food or potions will be banked if the player's inventory is full) with a special attack called Supreme Defenders. This special attack requires 100% adrenaline and summons 10 souls to fight alongside the Supreme Hunter. Additionally, the Supreme Hunter receives 10% damage reduction for each soul that they have active. The souls ignore the combat immunity period.
Power ups[edit | edit source]
The arena contains power ups to help players in combat. These can be activated by running over them. If a power up spawns while multiple players are on it, the player on the northwestern corner will get it. Players can't grab power ups if they still have immunity. While a power up is active (besides Armour and Cabbage Time!), grabbing a new one overrides the old one. All power ups are lost when the player dies. Regular power ups spawn at set times at the same locations, have relatively short re-spawn times, and are active from the start of a game. Super power ups are more powerful but have variable and longer respawn times and are not active from the start of the game. Players are notified when a super power up spawns and when a player grabs one.
|Armour||Regular||Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up degrades based on the amount of damage prevented by it.||50 armour||24 seconds|
|Gold-Trimmed Armour||Regular||Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up degrades based on the amount of damage prevented by it.||100 armour||45 seconds|
|Heal Over Time||Regular||Heals 10% of the player's maximum life points every 3 seconds.||45 seconds||30 seconds|
|Cabbage Time!||Super||Replaces all food and bandages in other players' inventories into cabbages. Eating cabbages does not use up the player's food, and their food is returned to them after the time is up.||20 seconds||2.5-3.5 minutes|
|Chicken Army||Super||For every successful hit, a level 198 chicken spawns and attacks the opponent. The chickens ignore the combat immunity period. Up to a maximum of 10 chickens can be spawned.||45 seconds||2.5-3.5 minutes|
|Overpowered||Super||Causes all the player's attacks to have quadruple damage.||45 seconds||2.5-3.5 minutes|
Point system[edit | edit source]
At the end of the game, players earn Deathmatch points depending on how well they fought.
|Kill||7||An opponent died with the player dealing at least 60% of their life points.|
|Assist||2||An opponent died with the player dealing considerable amount of damage.|
|Streak||5||The player got 5 consecutive kills without dying or leaving through a crevice.|
Rewards[edit | edit source]
Deathmatch[edit | edit source]
Points can be used to buy mostly untradeable rewards relevant to entry-level player killing.
|Wilderness slayer xp enhancer||100||Increases Slayer experience for your current Slayer task in the Wilderness (2x xp) and the Chaos Tunnels (1.2x xp).|
|Ogre flask (empty)||100||Holds 6 doses of one of the Oo'glog pools. Destroyed after use.|
|Preserved meat × 20||100||Meat that heals up to 2,200 life points.|
|Revenant drop enhancer||200||Increases the drop rate of Ancient Warriors' equipment from the revenants in the Forinthry Dungeon.|
|Fremennik equipment patch||200||Can be used to upgrade spined, rockshell, and skeletal armour pieces from level 50 to level 65.|
|Deathmatch taunt scroll||200||A scroll to unlock an audio death taunt from Deathmatch. Can choose and useable everywhere. There are a total of 10 taunts.|
|Unlock Ancient Teleport Tablets||300||Unlock the ability to make Ancient teleport tablets in the POH.|
|Deathmatch title scroll||600||A scroll to unlock a title from Deathmatch. Can choose and useable everywhere. There are a total of 20 titles.|
|Supreme hunter's helm||1,500||Cosmetic helmet (requires you to have been the Supreme Hunter at least once to buy).|
|Corrupt rogue gloves||300||An untradeable pair of tier 60 power-hybrid gloves that provide a life point boost of 50, tier 40 armour, and tier 45 power armour strength. All existing rogue gloves (Crucible) can be converted to these on release.|
|Nasty rogue gloves||300||Must have bought corrupt rogue gloves at least once. An untradeable pair of tier 65 power-hybrid gloves that provide a life point boost of 100, tier 45 armour, and tier 50 power armour strength.|
|Malicious rogue gloves||300||Must have bought nasty rogue gloves at least once. An untradeable pair of tier 70 power-hybrid gloves that provide a life point boost of 150, tier 50 armour, and tier 55 power armour strength.|
|Loathsome rogue gloves||300||Must have bought malicious rogue gloves at least once. An untradeable pair of tier 75 power-hybrid gloves that provide a life point boost of 200, tier 55 armour, and tier 60 power armour strength.|
|Atrocious rogue gloves||600||Must have bought loathsome rogue gloves at least once. An untradeable pair of tier 80 power-hybrid gloves that provide a life point boost of 250, tier 60 armour, and tier 65 power armour strength.|
Slayer Bounty[edit | edit source]
Slayer Bounty points can be used to buy various rewards from the Reward Shop.
|Bounty emblem (t1)||50||N/A||N/A||It can be upgraded through Slayer tasks or killing other players with emblems in PvP and converted into Slayer Bounty points. Higher tiers reward more points.|
|Adrenaline crystal × 10||1,000||605,260||605||Used to upgrade an adrenaline potion (3) or replenishment potion (6) to increase the adrenaline (or special attack energy) to 30%.|
|Wilderness hilt||2,000||63,365||32||Used to upgrade a dragon claw, dagger, longsword, mace, or scimitar (or their off-hand versions) to tier 70.|
|Ancient warriors' equipment patch||4,000||9,041,111||2,260||Can be used to upgrade Ancient Warriors' equipment to tier 88 and makes them augmentable.|
|Annihilation||30,000||35,776,187||1,193||An augmentable tier 87 two-handed melee weapon with a powerful special attack.|
|Decimation||30,000||59,503,926||1,983||An augmentable tier 87 two-handed ranged weapon with a powerful special attack.|
|Obliteration||30,000||54,778,930||1,826||An augmentable tier 87 two-handed magic weapon with a powerful special attack.|
Music unlocked[edit | edit source]
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 18 February 2019 (Update):
- There is now a confirmation option when entering a deathmatch lobby via the Edgeville PvP hatch.
- patch 8 May 2017 (Update):.
- Players will no longer be awarded points repeatedly by killing players in Deathmatch after a game has ended.
- patch 6 February 2017 (Update):
- Deathmatch reward armour can now be reclaimed from Death or the gravestone upon death.
- hotfix 24 January 2017 (Update):
- An issue which was causing the Deathmatch lobby to occasionally allow PvP combat has been fixed.
- patch 16 January 2017 (Update):
- World hopping within the Deathmatch minigame will now clear any overload buffs gained.
- patch 9 January 2017 (Update):
- Unlock hints for some music tracks have been changed to reference the Deathmatch arena, rather than the Crucible.
- patch 3 October 2016 (Update):
- It is now possible to view Deathmatch rewards from the sign-up board in the lobby.
- The supply table in Deathmatch now also offers Deathmatch overload salves and Deathmatch super restores.
- Deathmatch no longer takes summoning level into consideration.
- The multiway zone in Deathmatch has been made smaller and indicators have been added to the arena.
- Prayers are now deactivated when leaving games of Deathmatch.
- An option to disable your taunt has been added to the death taunt menu.
- The chicken power-up in Deathmatch will now spawn more chickens again correctly if the game had ended before the previous buff had worn off.
- The Deathmatch scoreboard interface will now display the close button more reliably.
- Deathmatch titles will now use the grey colour as shown when unlocking the title instead of orange when activated.
- hotfix 3 October 2016 (Update):
- An issue that was stopping a Deathmatch game from ending correctly has been fixed.
- Fixed another issue that was stopping a Deathmatch game from ending correctly.
- A means to kick players out of a stalled finished Deathmatch game has been added.
- The end-of-game behaviour in Deathmatch has been altered to ensure safe death still runs once the game is over.
- Fixed an occasional disconnect when killing a player in Deathmatch.
- Bandages from the Deathmatch lobby can no longer be dismantled.
- Another issue that was stopping Deathmatch games from starting has been fixed.
Trivia[edit | edit source]
- If the player attempts to enter the Deathmatch lobby area with a pet or familiar, the follower is dismissed and the following message appears: "Your familiar is forced to leave as it cannot remain here." The pet can be reclaimed from a pet shop owner.
- There is currently a bug where if a player scores more than 50 kills in a game, the game will automatically end.
Bounty Hunter (removed)