Deathmatch

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Bandages (Fist of Guthix).png
This is a safe minigame.
If you die, you will not lose any of your items.

Deathmatch is a safe player versus player minigame that replaced the Crucible. In it, players can fight against up to 29 opponents in an arena, aiming to get as many kills as possible in 10 minutes. Regularly spawning power-ups make the battles more interesting. There are no requirements to participate in this minigame.

The minigame's lobby is an instance shard world and located on a platform above the Crucible arena, accessed through a hatch at the eastern border of Edgeville. It houses a bank chest, a prayer altar, a table with supplies, and a sign-up board used to enter games or purchase rewards. Mandrith, found in Edgeville bank, will also open the reward shop. Based on one's level (below 81, 81-120, or 121+) and combat mode (EoC or Legacy), one may enter an ongoing battle in the arena below using the board any time, or join the queue if no battle is going on.

Gameplay[edit | edit source]

The deathmatch waiting area.
The entrance to the Deathmatch lobby

During the Deathmatch, players are teleported to an arena, and after a countdown, may attack other players. When a player dies they respawn in a bank area with a bank, a prayer altar, and supply of bandages, Deathmatch super restore flasks, and Deathmatch supreme overload salves. Players may then re-enter the arena through a crevice, which transports them to a random exit crevice with a short period of immunity. It is also possible to choose which exit the player wishes to use. Crevices may also be used to enter the bank area from which the player may leave the game at any time. No points would be awarded if a player chooses to leave the game early.

One of the banks in the area, also containing a prayer altar and supplies.

At the halftime, if there are more than 20 players in the arena, an essence of death will spawn in the area, informing all players. Being close to the essence fills up a bar visible above players' heads. The first player to fill their bar becomes the Supreme Hunter. Killing another player near the essence grants you half of their bar. The Supreme Hunter gains supreme weapons (Annihilation, Decimation, and Obliteration) (food or potions will be banked if the player's inventory is full) with a special attack called Supreme Defenders. This special attack requires 100% adrenaline and summons 10 souls to fight alongside the Supreme Hunter. Additionally, the Supreme Hunter receives 10% damage reduction for each soul that they have active. The souls ignore the combat immunity period.

Power ups[edit | edit source]

The arena contains power ups to help players in combat. These can be activated by running over them. If a power up spawns while multiple players are on it, the player on the northwestern corner will get it. Players can't grab power ups if they still have immunity. While a power up is active (besides Armour and Cabbage Time!), grabbing a new one overrides the old one. All power ups are lost when the player dies. Regular power ups spawn at set times at the same locations, have relatively short re-spawn times, and are active from the start of a game. Super power ups are more powerful but have variable and longer respawn times and are not active from the start of the game. Players are notified when a super power up spawns and when a player grabs one.

Name Type Effect Duration Respawn
Armour Regular Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up degrades based on the amount of damage prevented by it. 50 armour 24 seconds
Gold-Trimmed Armour Regular Reduces damage taken from all attack styles: 0-33% damage reduction for the first 100 armour and 33-100% damage reduction for up to a maximum of 200 armour. The power up degrades based on the amount of damage prevented by it. 100 armour 45 seconds
Heal Over Time Regular Heals 10% of the player's maximum life points every 3 seconds. 45 seconds 30 seconds
Cabbage Time! Super Replaces all food and bandages in other players' inventories into cabbages. Eating cabbages does not use up the player's food, and their food is returned to them after the time is up. 20 seconds 2.5-3.5 minutes
Chicken Army Super For every successful hit, a level 198 chicken spawns and attacks the opponent. The chickens ignore the combat immunity period. Up to a maximum of 10 chickens can be spawned. 45 seconds 2.5-3.5 minutes
Overpowered Super Causes all the player's attacks to have quadruple damage. 45 seconds 2.5-3.5 minutes

Point system[edit | edit source]

At the end of the game, players earn Deathmatch points depending on how well they fought.

Type Points Condition
Kill 7 An opponent died with the player dealing at least 60% of their life points.
Assist 2 An opponent died with the player dealing considerable amount of damage.
Streak 5 The player got 5 consecutive kills without dying or leaving through a crevice.

Rewards[edit | edit source]

Deathmatch[edit | edit source]

Points can be used to buy mostly untradeable rewards relevant to entry-level player killing.

Reward Deathmatch points.png: RS3 Inventory image of Deathmatch points Description
Miscellaneous
Wilderness slayer xp enhancer.png: RS3 Inventory image of Wilderness slayer xp enhancer Wilderness slayer xp enhancer 100 Increases Slayer experience for your current Slayer task in the Wilderness (2x xp) and the Chaos Tunnels (1.2x xp).
Ogre flask (empty).png: RS3 Inventory image of Ogre flask (empty) Ogre flask (empty) 100 Holds 6 doses of one of the Oo'glog pools. Destroyed after use.
Preserved meat.png: RS3 Inventory image of Preserved meat Preserved meat × 20 100 Meat that heals up to 2,200 life points.
Revenant drop enhancer.png: RS3 Inventory image of Revenant drop enhancer Revenant drop enhancer 200 Increases the drop rate of Ancient Warriors' equipment from the revenants in the Forinthry Dungeon.
Fremennik equipment patch.png: RS3 Inventory image of Fremennik equipment patch Fremennik equipment patch 200 Can be used to upgrade spined, rockshell, and skeletal armour pieces from level 50 to level 65.
Deathmatch taunt scroll.png: RS3 Inventory image of Deathmatch taunt scroll Deathmatch taunt scroll 200 A scroll to unlock an audio death taunt from Deathmatch. Can choose and useable everywhere.
Paddewwa teleport.png: RS3 Inventory image of Paddewwa teleport Unlock Ancient Teleport Tablets 300 Unlock the ability to make Ancient teleport tablets in the POH.
Deathmatch title scroll.png: RS3 Inventory image of Deathmatch title scroll Deathmatch title scroll 600 A scroll to unlock a title from Deathmatch. Can choose and useable everywhere.
Gear
Supreme hunter's helm.png: RS3 Inventory image of Supreme hunter's helm Supreme hunter's helm 1,500 Cosmetic helmet (requires you to have been the Supreme Hunter at least once to buy).
Corrupt rogue gloves.png: RS3 Inventory image of Corrupt rogue gloves Corrupt rogue gloves 300 An untradeable pair of tier 60 power-hybrid gloves that provide a life point boost of 50, tier 40 armour, and tier 45 power armour strength. All existing rogue gloves (Crucible) can be converted to these on release.
Nasty rogue gloves.png: RS3 Inventory image of Nasty rogue gloves Nasty rogue gloves 300 Must have bought corrupt rogue gloves at least once. An untradeable pair of tier 65 power-hybrid gloves that provide a life point boost of 100, tier 45 armour, and tier 50 power armour strength.
Malicious rogue gloves.png: RS3 Inventory image of Malicious rogue gloves Malicious rogue gloves 300 Must have bought nasty rogue gloves at least once. An untradeable pair of tier 70 power-hybrid gloves that provide a life point boost of 150, tier 50 armour, and tier 55 power armour strength.
Loathsome rogue gloves.png: RS3 Inventory image of Loathsome rogue gloves Loathsome rogue gloves 300 Must have bought malicious rogue gloves at least once. An untradeable pair of tier 75 power-hybrid gloves that provide a life point boost of 200, tier 55 armour, and tier 60 power armour strength.
Atrocious rogue gloves.png: RS3 Inventory image of Atrocious rogue gloves Atrocious rogue gloves 600 Must have bought loathsome rogue gloves at least once. An untradeable pair of tier 80 power-hybrid gloves that provide a life point boost of 250, tier 60 armour, and tier 65 power armour strength.

Slayer Bounty[edit | edit source]

Slayer Bounty points can be used to buy various rewards from the Reward Shop.

Reward Slayer Bounty points.png: RS3 Inventory image of Slayer Bounty points GE price GP/point Description
Bounty emblem (t1).png: RS3 Inventory image of Bounty emblem (t1) Bounty emblem (t1) 50 N/A N/A It can be upgraded through Slayer tasks or killing other players with emblems in PvP and converted into Slayer Bounty points. Higher tiers reward more points.
Adrenaline crystal.png: RS3 Inventory image of Adrenaline crystal Adrenaline crystal × 10 1,000 1,680,020 1,680 Used to upgrade an adrenaline potion (3) or replenishment potion (6) to increase the adrenaline (or special attack energy) to 30%.
Wilderness hilt.png: RS3 Inventory image of Wilderness hilt Wilderness hilt 2,000 194,317 97 Used to upgrade a dragon claw, dagger, longsword, mace, or scimitar (or their off-hand versions) to tier 70.
Ancient warriors' equipment patch.png: RS3 Inventory image of Ancient warriors' equipment patch Ancient warriors' equipment patch 4,000 6,550,383 1,638 Can be used to upgrade Ancient Warriors' equipment to tier 88 and makes them augmentable.
Annihilation.png: RS3 Inventory image of Annihilation Annihilation 30,000 24,647,046 822 An augmentable tier 87 two-handed melee weapon with a powerful special attack.
Decimation.png: RS3 Inventory image of Decimation Decimation 30,000 40,666,612 1,356 An augmentable tier 87 two-handed ranged weapon with a powerful special attack.
Obliteration.png: RS3 Inventory image of Obliteration Obliteration 30,000 41,407,277 1,380 An augmentable tier 87 two-handed magic weapon with a powerful special attack.

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 18 February 2019 (Update):
    • There is now a confirmation option when entering a deathmatch lobby via the Edgeville PvP hatch.
  • patch 8 May 2017 (Update):.
    • Players will no longer be awarded points repeatedly by killing players in Deathmatch after a game has ended.
  • patch 6 February 2017 (Update):
    • Deathmatch reward armour can now be reclaimed from Death or the gravestone upon death.

Trivia[edit | edit source]

  • If the player attempts to enter the Deathmatch lobby area with a pet or familiar, the follower is dismissed and the following message appears: "Your familiar is forced to leave as it cannot remain here." The pet can be reclaimed from a pet shop owner.
  • There is currently a bug where if a player scores more than 50 kills in a game, the game will automatically end.