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Release date
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20 November 2012 (Update)
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Members
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No
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Skill
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Ranged
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Level
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2
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Type
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Ultimate
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Target
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Adrenaline
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−100%
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Equipment
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Any
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Cooldown
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30 seconds (50 ticks)
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Fire a deadly shot at the target, causing them to bleed.
- 37%-188% initial ability damage.
- Followed by 62% ability damage every 1.2s over 6s.
- Damage over time.
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Infobox • Talk page
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Deadshot is an ultimate Ranged ability, and one of the ultimate Ranged abilities usable by free-to-play players, the other being Unload. It is one of four bleed abilities for the Ranged skill, the others being Lesser Fragmentation Shot, Fragmentation Shot, and Corruption Shot. When activated, the player fires a shot that deals 37.6-188% weapon damage and then a further 313% weapon damage over 6 seconds.
The 313% weapon damage is spread equally over 5 hits in 6 seconds, with the first hit of the 5 occurring just right before the 188% weapon damage hit.
Unlike normal abilities, damage over time effects are not affected by:
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Damage boosting prayers and ancient curses (aside from their accuracy bonus)
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Damage boosting abilities: Berserk, Death's Swiftness, and Sunshine (with the exception of Metamorphosis)
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Zaros Godsword's special attack
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Berserker's Fury relic power
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Most invention perks affecting variable damage, including Genocidal, Precise, Equilibrium, and Ruthless
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Some items from the slayer (effect) groups, including: tuned Bane equipment, Salve amulet (e), Demon slayer equipment, Darklight
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Critical hits
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Slayer helmet and its variants
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Damage over time effects are only affected by some modifiers, including:
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Damage bonus from equipment
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Visible combat skill boosts, from potions or other sources
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Vulnerability or its lesser form, Curse
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Berserker, Reckless, and Maniacal auras - however, while inside the effects of Berserk, Death's Swiftness, or Sunshine, the aura's invisible boost is negated
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Mahjarrat and Dark magic auras - regardless of being inside the effects of Berserk, Death's Swiftness, or Sunshine
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Among the Dragon slayer, Demon slayer, and Undead slayer effect groups, only the slayer invention perks and slayer abilities affect bleeds
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Scrimshaws
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Icy Precision effect granted by Wen arrows
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There is a brief delay before Deadshot may actually inflict the damage. Players can check if Deadshot is successful during this delay by looking for the Deadshot icon in the combat interface.
Massacre is the Melee equivalent of Deadshot; however Massacre has a 60 second cooldown as opposed to Deadshot's 30 second cooldown.
With the Igneous Kal-Xil or the Igneous Kal-Zuk worn, both Deadshot's adrenaline cost and the amount of adrenaline required to activate it are reduced to 60%. This deals 42-210% of initial damage plus 70% ability damage every 1.2 seconds over the next 8.4 seconds, resulting in a total of 532-700% ability damage. Despite the decreased adrenaline cost, things such as the ring of vigour and Conservation of Energy relic power still preserve the 10% adrenaline they would if the ability still cost the regular amount, making the ability much cheaper adrenaline wise to use.
Monsters that use Deadshot[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- During early release, the Deadshot ability would make a blue skull appear above the user's head. This animation no longer happens.
- Unlike the abilities upgraded by the magic and melee Igneous capes, Deadshot cannot benefit from Ultimatums, however this is largely irrelevant as Ultimatums does not work with the upgraded variants of those abilities
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Attack | |
Strength | |
Defence | |
Constitution | Basic |
| Threshold |
| Ultimate |
| Special |
| Removed |
| Unreleased |
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Ranged | |
Magic | |