SMW Subobject for Dominion Tower (1)Examine: The warrior of darkness.Monster JSON: {"release_date":"18 April 2005","poisonous":false,"level":"86","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","weakness":"[[File:Earth weakness icon.png¦25px¦link=Earth spells]]","restriction":"minigame","assigned_by":"Not assigned","id":"14587","name":"Damis","members":"Yes","version":"Dominion Tower (1)","examine":"The warrior of darkness.","lifepoints":0,"experience":0,"aff_weakness":40,"release_update_post":"Desert Treasure","aggressive":true}NPC ranged max hit: 892NPC melee affinity: 20NPC primary attack style: meleeNPC attack style: File:Attack-icon.pngNPC magic accuracy: 1197NPC ranged affinity: 10NPC magic max hit: 892Slayer level: 0NPC ID: 14587Release date: 18 April 2005Is NPC poisonous: falseMonster name: DamisNPC magic affinity: 40NPC weakness affinity: 40Is variant of: DamisLocation restriction: minigameNPC susceptible to poison: trueNPC ranged accuracy: 1197Version anchor: Dominion Tower (1)Slayer experience: 0NPC susceptible to drain: trueActions: Attack, ExamineIs NPC aggressive: trueNPC Attack level: 0NPC melee accuracy: 1197Susceptible to: inquisitorNPC life points: 0NPC Defence level: 0NPC attack style text: meleeIs members only: trueNPC special max hit: 0NPC armour: 1197NPC Ranged level: 0NPC Magic level: 0Combat experience: 0NPC melee max hit: 892NPC susceptible to stun: trueWeakness by class: magicNPC susceptible to deflect: true
SMW Subobject for Desert Treasure (2)Examine: The warrior of darkness.Monster JSON: {"release_date":"18 April 2005","poisonous":false,"level":"86","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","weakness":"[[File:Earth weakness icon.png¦25px¦link=Earth spells]]","restriction":"quest","assigned_by":"Not assigned","id":"1975","name":"Damis","members":"Yes","version":"Desert Treasure (2)","examine":"The warrior of darkness.","lifepoints":0,"experience":0,"aff_weakness":40,"release_update_post":"Desert Treasure","aggressive":true}NPC ranged max hit: 892NPC melee affinity: 20NPC primary attack style: meleeNPC attack style: File:Attack-icon.pngNPC magic accuracy: 1197NPC ranged affinity: 10NPC magic max hit: 892Slayer level: 0NPC ID: 1975Release date: 18 April 2005Is NPC poisonous: falseMonster name: DamisNPC magic affinity: 40NPC susceptible to poison: trueNPC weakness affinity: 40Is variant of: DamisLocation restriction: questVersion anchor: Desert Treasure (2)NPC ranged accuracy: 1197NPC susceptible to drain: trueSlayer experience: 0Is NPC aggressive: trueActions: Attack, ExamineNPC attack rate: 3NPC Attack level: 0NPC melee accuracy: 1197Susceptible to: inquisitorNPC life points: 0NPC Defence level: 0NPC attack style text: meleeIs members only: trueNPC special max hit: 0NPC armour: 1197NPC Ranged level: 0NPC Magic level: 0Combat experience: 0NPC melee max hit: 892NPC susceptible to stun: trueWeakness by class: magicNPC susceptible to deflect: true
SMW Subobject for Rumble Mode (2)Examine: The warrior of darkness.Monster JSON: {"release_date":"18 April 2005","poisonous":false,"level":"93","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","restriction":"minigame","assigned_by":"Not assigned","id":"17323","name":"Damis","members":"Yes","version":"Rumble Mode (2)","examine":"The warrior of darkness.","lifepoints":0,"experience":0,"aff_weakness":40,"release_update_post":"Desert Treasure","aggressive":true}NPC ranged max hit: 600NPC melee affinity: 20NPC primary attack style: meleeNPC attack style: File:Attack-icon.pngNPC magic accuracy: 0NPC ranged affinity: 10NPC magic max hit: 600Slayer level: 0NPC ID: 17323Release date: 18 April 2005Is NPC poisonous: falseMonster name: DamisNPC magic affinity: 40Combat level: 93NPC weakness affinity: 40Is variant of: DamisLocation restriction: minigameNPC susceptible to poison: trueNPC Ranged level: 0Version anchor: Rumble Mode (2)Slayer experience: 0NPC susceptible to drain: trueActions: Attack, ExamineIs NPC aggressive: trueNPC Attack level: 0NPC melee accuracy: 1566NPC ranged accuracy: 1566NPC life points: 0NPC susceptible to deflect: trueNPC attack style text: meleeIs members only: trueNPC special max hit: 0NPC armour: 1197Combat experience: 0NPC Magic level: 0Susceptible to: inquisitorNPC melee max hit: 600NPC susceptible to stun: trueWeakness by class: magicNPC Defence level: 0
SMW Subobject for Rumble Mode (1)Examine: The warrior of darkness.Monster JSON: {"release_date":"18 April 2005","poisonous":false,"level":"86","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","weakness":"[[File:Earth weakness icon.png¦25px¦link=Earth spells]]","restriction":"minigame","assigned_by":"Not assigned","id":"17322","name":"Damis","members":"Yes","version":"Rumble Mode (1)","examine":"The warrior of darkness.","lifepoints":0,"experience":0,"aff_weakness":40,"release_update_post":"Desert Treasure","aggressive":true}NPC ranged max hit: 372NPC melee affinity: 20NPC primary attack style: meleeNPC attack style: File:Attack-icon.pngNPC magic accuracy: 1197NPC ranged affinity: 10NPC magic max hit: 372Slayer level: 0NPC ID: 17322Release date: 18 April 2005Is NPC poisonous: falseMonster name: DamisNPC magic affinity: 40NPC weakness affinity: 40Is variant of: DamisLocation restriction: minigameNPC susceptible to poison: trueNPC ranged accuracy: 1197Version anchor: Rumble Mode (1)Slayer experience: 0NPC susceptible to drain: trueActions: Attack, ExamineIs NPC aggressive: trueNPC Attack level: 0NPC melee accuracy: 1197Susceptible to: inquisitorNPC life points: 0NPC Defence level: 0NPC attack style text: meleeIs members only: trueNPC special max hit: 0NPC armour: 1197NPC Ranged level: 0NPC Magic level: 0Combat experience: 0NPC melee max hit: 372NPC susceptible to stun: trueWeakness by class: magicNPC susceptible to deflect: true
SMW Subobject for Dominion Tower (2)Examine: The warrior of darkness.Monster JSON: {"release_date":"18 April 2005","poisonous":false,"level":"124","weakness":"[[File:Zero weakness icon.png¦25px¦link=No weakness]]","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","assigned_by":"Not assigned","id":"14588","restriction":"minigame","members":"Yes","version":"Dominion Tower (2)","examine":"The warrior of darkness.","lifepoints":0,"experience":0,"name":"Damis","release_update_post":"Desert Treasure","aggressive":true}NPC ranged max hit: 1036NPC melee affinity: 20NPC primary attack style: meleeNPC attack style: File:Attack-icon.pngNPC magic accuracy: 1566NPC ranged affinity: 10NPC magic max hit: 1036Weakness text: nothingNPC ID: 14588Release date: 18 April 2005Is NPC poisonous: falseMonster name: DamisNPC magic affinity: 40NPC susceptible to poison: trueCombat level: 124Version anchor: Dominion Tower (2)NPC weakness affinity: 40Is variant of: DamisLocation restriction: minigameNPC susceptible to drain: trueNPC Ranged level: 0Is NPC aggressive: trueSlayer experience: 0NPC Attack level: 0Actions: Attack, ExamineWeakness by class: magicNPC attack style text: meleeNPC melee accuracy: 1566Susceptible to: inquisitorNPC life points: 0NPC susceptible to deflect: trueNPC susceptible to stun: trueIs members only: trueNPC special max hit: 0NPC armour: 1197Weakness: File:Zero weakness icon.pngNPC Magic level: 0NPC ranged accuracy: 1566NPC melee max hit: 1036Combat experience: 0NPC Defence level: 0Slayer level: 0
SMW Subobject for Desert Treasure (1)Examine: The warrior of darkness.Monster JSON: {"release_date":"18 April 2005","poisonous":false,"level":"86","style":"[[File:Attack-icon.png¦25px¦link=Melee]]","weakness":"[[File:Earth weakness icon.png¦25px¦link=Earth spells]]","restriction":"quest","assigned_by":"Not assigned","id":"1974","name":"Damis","members":"Yes","version":"Desert Treasure (1)","examine":"The warrior of darkness.","lifepoints":20000,"experience":1040.5,"aff_weakness":40,"release_update_post":"Desert Treasure","aggressive":true}NPC ranged max hit: 892NPC melee affinity: 20NPC primary attack style: meleeNPC attack style: File:Attack-icon.pngNPC magic accuracy: 1197NPC ranged affinity: 10NPC magic max hit: 892Weakness text: earthNPC ID: 1974Release date: 18 April 2005Is NPC poisonous: falseMonster name: DamisNPC magic affinity: 40NPC susceptible to poison: trueVersion anchor: Desert Treasure (1)Combat level: 86NPC susceptible to drain: trueNPC weakness affinity: 40Is variant of: DamisLocation restriction: questIs NPC aggressive: trueNPC Ranged level: 0NPC attack rate: 4Slayer experience: 0NPC Attack level: 0Actions: Attack, ExamineWeakness by class: magicNPC attack style text: meleeNPC melee accuracy: 1197Susceptible to: inquisitorNPC life points: 20000NPC susceptible to deflect: trueNPC susceptible to stun: trueIs members only: trueNPC special max hit: 0NPC armour: 1197Weakness: File:Earth weakness icon.pngNPC Magic level: 0NPC ranged accuracy: 1197NPC melee max hit: 892Combat experience: 1040.5NPC Defence level: 0Slayer level: 0
Titus Damis, Warrior of Darkness, is one of the four guardians of the Diamonds of Azzanadra, fought during the Desert Treasure quest in his Shadow Dungeon. He has two forms, both being level 86. Damis drops the shadow diamond. After his first form is defeated, he will remove his armour and continue fighting, this time shouting various taunts.
Damis's second form has the ability to drain the prayer points, which he does simply by being in melee range. Stunning him stops him from attacking but does not prevent prayer drain. It is possible to bring a familiar to help fight him. Usage of Protect from Melee is strongly advised, as Damis has a maximum hit of 892 and attacks incredibly fast.
Damis lived during the height of the Zarosian Empire during the Second Age. He found employment in the empire as a praetorian guard, eventually becoming one Praetor Trindine's personal guard. Trindine thought highly of Titus, seeing him as a man of integrity and honour.[1] Titus in turn enjoyed his employment, believing that his life had purpose.
Following Zamorak's betrayal, Titus accompanied Azzanadra and Trindine to Kharid-et and was stationed there with the rest of his comrades. He partook in a scouting expedition on some icyene, with his scouts soon discovering an Avernic war party. The scouts were able to lure both parties together [2] in a skirmish that resulted in the Avernics winning. They then harassed the Avernic war party marching towards the fort, with little success [3].
He later partook in the fort's defence, but feared that all would be lost soon as supplies were dwindling. Trindine then tasked him with a black diamond (the shadow diamond) to bring to Azzanadra, and to evacuate the fort's civilians. Although conflicted in his duty to fight alongside his comrades and protecting the civilians, he ultimately chose to obey Trindine's orders. [4]
The evacuation was mostly successful, although one scout had died near the exit. [5] This exit was the waterfall near the present-day Dominion Tower, and the refugees made their way to their destination on the western shore. This settlement was likely to be the present-day Bandit Camp, given the inhabitants' worship of Zaros.
Once the camp was set up, Titus temporarily oversaw the camp's safety, knowing that the encroaching desert would be the only threat. Once everything was complete, he departed from the camp, to fulfil the second part of his orders; however, the shadow within the diamond slowly began corrupting him, as Trindine had feared. He cursed Zamorak for his traitorous acts, and Azzanadra for not assisting in the defence of Kharid-et. [6]
Regardless, he was still loyal to the Zarosians for the time being, was able to find Azzanadra and became his personal guard. Eventually, Lowerniel Drakan arrived to demand Azzanadra's fealty to Zamorak. When Azzanadra refused to acknowledge Zaros' defeat, Titus attacked Drakan using blood magic, despite Azzanadra's instructions, and was knocked out in the skirmish. When he regained his consciousness after Azzanadra teleported away and the rest of his personal guard had been killed by Drakan, the vampyre ordered him to run, and he complied.[7]
Although it is not known how Titus had managed to escape Lowerniel, it is likely the shadow diamond had played a role in his escape. He soon became a Zamorakian follower, entrusted with the shadow diamond. He was soon regarded as a fearsome warrior, invisible from prying eyes. He would be undisturbed for thousands of years, until the year 169 of the Fifth Age when the adventurer discovered his lair with the ring of visibility. He sensed their presence and threatened them with death, but they were unfazed and soon found him in a large cavern. Although he put up a significant fight against the adventurer, he was ultimately slain, and the adventurer retrieved his diamond.
Since Damis' weakness is earth spells, it is advised to use the strongest earth spell the player is capable of casting against him and wearing their best set of magic equipment. Several safespots exist and are recommended for players who are planning on using magic or ranged.
In his first form, Damis simply attacks with melee. Players should not have much difficulty defeating this form and may wish to keep their distance with the use of Impact/Deep Impact and Bind, Snare or Entangle if they do not wish to use a safespot.
Once killed in his first form, Damis exclaims "I am Damis, invincible Lord of the Shadows", changing his appearance and entering his second form in which he becomes considerably stronger. In his second form he acquires the ability to drain the player's prayer points by about 30-50 each time he hits even if he hits zero.
For the most convenient safespot, after he appears, run to the north to the end of the passage and run behind the stalagmite. It should be now possible to attack him from a distance without him being able to hit back.
Unlike the other three bosses (Kamil, Dessous and Fareed), he does not reappear in Recipe for Disaster. This is most likely because prayer is not allowed during the quest, so it would not matter if the player was losing prayer or not.
Damis (Ar. « دامِسٌ ») is an Arabic word meaning "dark" or "gloomy", used to describe a severe absence of light.
Along with some dwarves, Damis was given chest and arms hair after their graphical update. This is the first time this happens in RuneScape.
^Praetor's log page 3, written by Trindine, RuneScape. "While I fear what prolonged exposure to the diamond might do to a human, I have long known Praetorian Titus to be a man of both integrity and honour."
^Praetorian's log page 1, written by Damis, RuneScape. "When they do, we’ll lead them into conflict with each other. At best, they’ll both need to retreat, but at worst, we’ll have a much smaller enemy force to deal with."
^Praetorian's log page 2, written by Damis, RuneScape. "The war band we broke off to deal with the icyene has rejoined the main war party and they continue their determined march south to Kharid-et. We’ll do what we can to harass their scouts as we go, but it would be safest to take word back to the prefect."
^Praetorian's log page 3, written by Damis, RuneScape. "I am conflicted, but I have my orders. While I do not want to leave my compatriots behind, the Prefect has requested for me to lead the evacuation of for’s civilian populace to safety."
^Praetorian's log page 4, written by Damis, RuneScape. "The secret tunnels leading out are long and winding, filled with obstacles and traps. I have been leading the way, sending some of the scouts ahead to map our path and make it safe. One of them unfortunately perished right before we reached the exit, an overlook of the River Elid."
^Praetorian's log page 5, written by Damis, RuneScape. "I want revenge. To get justice for my fallen brothers and sisters. Not on the demons who attacked us – they are but pawns – but on Zamorak the betrayer. Mahjarrat or no, he will pay for his traitorous acts. Tomorrow, I set out north to find either of them... If only the Pontifex Maximus had stayed to defend the fort, things might have turned out differently! May they both be damned."
^Jagex. "The Old Blood." "The Old Blood." RuneScape Lores and Histories. written by Lowerniel Drakan. "As I stared into his tear-streaked, bloodied face, I bared my fangs and rasped just one word: 'Run.' I set him down, and - after a moment's incredulous pause - he fled the temple, staggering into the night."*