Dagannoth, known as Daggermouths to the Fremennik, are sea monsters. Many are found near areas inhabited by the Fremennik, who hunt them for their skin, which is used to make armour. There are many types of Dagannoth, the most powerful being the three Dagannoth Kings.
Dagannoth can be found in the Lighthouse dungeon (accessible during and after the quest Horror from the Deep), in Chaos Tunnels of Wilderness and in dungeons of Waterbirth Island (accessible during and after The Fremennik Trials quest).
Although you do not need to complete Horror from the Deep to kill Dagannoth, it is required to have them assigned by Chaeldar, Sumona, Duradel/Lapalok, Kuradal, and Morvran as Slayer tasks. As such, you must have a combat level of at least 75 to be assigned Dagannoth as a slayer task. The Balmung (as well as its upgraded form), released with the quest Blood Runs Deep, hits them very hard, similar to the effect of using Keris on Kalphites or Scabarites. It is possible for Dagannoths to be assigned as slayer tasks if a player is wearing Mask of the Dagannoth.
History[edit | edit source]
Little is known about the origins of the dagannoth species. Dagannoth are first documented in Third Age where they started attacking the Fremennik, causing great losses to them. The Fremennik people battle them to this day.
It is unknown how the Dagannoth are organised, though it seems to be extremely similar to Kalphites.
Dagannoth hatch from eggs. As they grow, they become fledgelings, before fully maturing into the Dagannoth that is well-known by the Fremnnik people. Dagannoth attack their enemies by biting them with their razor-sharp teeth, or launching spines from their backs.
The Dagannoth are spawned by mothers. The mother is extremely strong compared to her offspring, as she can change her carapace at will to make her immune to most damage, requiring fighters to quickly change their combat accordingly to damage her. If the queen dies, then another will quickly take her place, as shown with the first mother who was slain by an adventurer, prompting her daughter to take her place.
The Dagannoth are also led by three Kings, each specializing in a single combat style. Though their carapace is not as strong as the mother's, it provides them with complete protection from combat styles they are neutral and strong against. It is unknown what roles the Kings play in Dagannoth society.
The Dagannoth are far more organized than the Kalphites; the Dagannoth are interested in taking over the world like the penguins, whereas the Kalphites only work for the survival of the colony.
Dagannoth prefer a damp climate, as stated by the Rex hatchling.
The Dagannoth believe in the "Day of Rising". The Dagannoth King hatchlings and the Spirit Dagannoth explain it to the player; a terrible event where the world is flooded for the Dagannoth to take over the surface world. Though all surface dwellers would die, those who submit first are eaten, while the rest are consumed later.
Types[edit | edit source]
There are several types of Dagannoth, which vary by level, location and occasionally name. For information on a specific type of dagannoth, see its article.
Trivia[edit | edit source]
- In the FunOrb game Armies of Gielinor, one may summon a Dagannoth, which uses the appearance of a Spirit dagannoth.
- Dagannoth may be based on the Deep Ones from H.P. Lovecraft's The Shadow over Innsmouth. In the aforementioned story, they worshipped the elder beings Father Dagon and Mother Hydra.
- While the idea for the creatures characteristics may derive from the above mentioned, the name itself seems as if it may come from one of the first computer role-playing games, Dungeons of Daggorath, produced by DynaMicro in 1982.